[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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ChrisGin
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Post » 01 Oct 2013, 18:05

how about Cat Mario entities?

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alesan99
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Post » 01 Oct 2013, 23:18

NO MORE SUGGESTIONS
I already have many entities on my todo list, sorry :(
This was in the main post but nobody read it :(

You can still report bugs and give me advice to make existing entities better.

Also, there will be a entity that nobody will expect in the next update.

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ChrisGin
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Post » 02 Oct 2013, 01:27

oops...sorry. Didn't see.

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alesan99
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Post » 02 Oct 2013, 01:32

ChrisGin wrote:oops...sorry. Didn't see.
It's Ok. Nobody reads the main post every time they visit the page.

Currently coding donuts.

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ChrisGin
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Post » 02 Oct 2013, 04:07

with jelly filling?

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idiot9.0
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Post » 02 Oct 2013, 06:49

I've a question with icicles.
When I place them in the editor and test them, no matter what gravity I set it as, they just instantly fall once they're spawned. Are they supposed to do that? Because if I remember right icicles should act similar to thwomps: fall when Mario is close. Is this a bug, or am I the only one experiencing this?

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alesan99
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Post » 02 Oct 2013, 13:49

idiot9.0 wrote:I've a question with icicles.
When I place them in the editor and test them, no matter what gravity I set it as, they just instantly fall once they're spawned. Are they supposed to do that? Because if I remember right icicles should act similar to thwomps: fall when Mario is close. Is this a bug, or am I the only one experiencing this?
The gravity changes the speed it falls. At that time I didn't know how to make things fall when near. This will be fixe next update.

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Superjustinbros
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Post » 02 Oct 2013, 16:28

In SMBS, Icicles fell the instant they appeared on-screen (and phased through the ground); you didn't have to be close to them as you would to trigger a Thwomp. My idea on how I'd handle the icicles was having new ones form in the exact spot the first one drops.

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alesan99
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Post » 04 Oct 2013, 01:46

UPDATE
This time I wasn't spamming progress updates so surprise entities!
This update has 10 new entities (or 7 if you don't count end, half, upside down entities)
  • Meteor Start
    Meteor End
    Dry Goomba
    Dry Goomba Half
    Dry Piranha Plant
    Upside down dry piranha plant
    Donut
    Boomerang Bro
    Para Beetle
    Ninji

Image
Now let me answer some questions
To idiot: Ridable enemy will be added next update
To everyone: No I won't make Parabeetle go up when they are stepped on.

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Qcode
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Post » 04 Oct 2013, 01:49

...
Last edited by Qcode on 21 Oct 2021, 18:52, edited 1 time in total.

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alesan99
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Post » 04 Oct 2013, 01:59

Qcode wrote:Error on load.

Code: Select all

Error
main.lua 171 module "drygoomba" not found:
no file "drygoomba.lua" in LOVE game directories.
FIXED

For some reason my version was missing drygoomba.lua but still worked. It seems that I accidentally deleted it and love2d remembered what drygoomba.lua was.
You learn somthing new everyday.

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MM102
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Post » 04 Oct 2013, 03:25

alesan99 wrote: To everyone: No I won't make Parabeetle go up when they are stepped on.
then whats the point of having the entity if it can't do what it was intended for.
you just reskined a cheap cheap

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Superjustinbros
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Post » 04 Oct 2013, 03:38

alesan99 wrote:UPDATE
Donut
Image
I'm sorry to say this, but in my opinion, the Donut Platforms look too simple. At least you could skin them with more than just one color? They're also much thinner than your standard donut block, shaped more like a V instead of a U.

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MM102
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Post » 04 Oct 2013, 03:53

Just tried the mod,
I thought that you meant that we wouldn't be able to stand on them at all
we need a flipped version still not really useful going to the left
also why don't you just use the normal donut sprites?

ibiss
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Post » 04 Oct 2013, 12:06

I want to see avatars from users in the game :3
That will make the mod more funny. (I want to see QCode's avatar here XD)

EDIT: Do it when you have time :3

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BobTheLawyer
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Post » 04 Oct 2013, 12:57

ibiss, I doubt he'll do it, nor do I want him to.
There has already been a mod like that.

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alesan99
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Post » 04 Oct 2013, 13:10

mariomaster102 wrote:
alesan99 wrote: To everyone: No I won't make Parabeetle go up when they are stepped on.
then whats the point of having the entity if it can't do what it was intended for.
you just reskined a cheap cheap
You can ride it just doesn't go up. It's not because I'm lazy it's because I had trouble making mario go up with the parabeetle. Also, it's not a reskinned cheep cheep, cheep cheeps go up and down at random and the parabeetle only go straight plus, You can ride the para beetle (that's what it was meant for).

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alesan99
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Post » 05 Oct 2013, 17:57

PROGRESS UPDATE
If you've been knowing me for some time you might remember i made a thread asking how to add powerups. Turtle gave me a very good answer but I was dumb and couldn't do it. About 2 months later (or more, time flies) here it is... Hammersuit!
Image
It's pretty much finished except there's a bug when you get a fire flower then get the hammer suit Mario doesn't change colors. FIXED

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Flutter Skye
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Post » 05 Oct 2013, 21:41

About the Donut Lifts i made some, they look nice in game (Actually i just found some and edited them a little)
Image
http://www.mediafire.com/?emylojnohzlwhh0

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idiot9.0
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Post » 05 Oct 2013, 23:51

I understand we're going for NES graphics here, but try making the donuts look nice at least? Kinda like this maybe:
Image
(black background because bright colors on donut, and blown up to 2x scale to see detail)

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alesan99
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Post » 06 Oct 2013, 00:11

I should have posted this.
Since SBJ's post I already made donut lifts look like this:
Image

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idiot9.0
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Post » 06 Oct 2013, 00:14

Much better.

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Superjustinbros
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Post » 06 Oct 2013, 01:13

alesan99 wrote:PROGRESS UPDATE
If you've been knowing me for some time you might remember i made a thread asking how to add powerups. Turtle gave me a very good answer but I was dumb and couldn't do it. About 2 months later (or more, time flies) here it is... Hammersuit!
Image
It's pretty much finished except there's a bug when you get a fire flower then get the hammer suit Mario doesn't change colors. FIXED
Feel free to say no to this, but maybe so it looks more SMB1-ish, you could recolor the Hammer Suit's outline to a dim grey, and change the green on Mario to grey.
I believe the hammer could be colored the same as the Hammers the Hammer Bros throw, differing based on the type of environment the player is in.
alesan99 wrote:I should have posted this.
Since SBJ's post I already made donut lifts look like this:
Image
idiot9.0 wrote:Much better.
Seconded.

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alesan99
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Post » 06 Oct 2013, 15:31

PROGRESS UPDATE
Boos!
Image
What else do you want me to say?

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Superjustinbros
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Post » 06 Oct 2013, 18:08

alesan99 wrote:PROGRESS UPDATE
Boos!
Image
What else do you want me to say?
Would you be able to use the Boo sprites from SMBDX?

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Flutter Skye
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Post » 06 Oct 2013, 19:06

Superjustinbros wrote:
alesan99 wrote:PROGRESS UPDATE
Boos!
Image
What else do you want me to say?
Would you be able to use the Boo sprites from SMBDX?
I think these sprites are pretty good.
Seriously why do you need to make everything perfect ?

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renhoek
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Post » 07 Oct 2013, 03:09

FlutterPie wrote:
Superjustinbros wrote:
alesan99 wrote:PROGRESS UPDATE
Boos!
Image
What else do you want me to say?
Would you be able to use the Boo sprites from SMBDX?
I think these sprites are pretty good.
Seriously why do you need to make everything perfect ?
what's wrong with something being perfect he was just making a suggestion.
besides people should strive to make games perfect otherwise...

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MM102
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Post » 07 Oct 2013, 04:15

how do you find videos like that?
off topic, if you need help with sprite work i'm not working on anything right now (that may change when mario+portal 1.0 is out)

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idiot9.0
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Post » 07 Oct 2013, 04:33

Personally I agree with Justin saying the Boos should have the sprites from SMB Deluxe for 3 reasons:
1) They look much nicer in the SMB1 world since they were made for it
2) Fitting in with reason 1, the SMB3 boos just feel out of place
3) The sprites just look overall nice. Observe
Image
Seriously. Just adorable. And it comes in 4 different flavors too!

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alesan99
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Post » 07 Oct 2013, 13:58

Image
Changed the boos.

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Flutter Skye
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Post » 07 Oct 2013, 14:57

alesan99 wrote:Image
Changed the boos.
It's that a Monty Mole on the right ?

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MM102
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Post » 07 Oct 2013, 15:01

FlutterPie wrote:
alesan99 wrote:Image
Changed the boos.
It's that a Monty Mole on the right ?
mega mole (smw)
its a giant ridable Monty that Mario can use to ride over things like munchers

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alesan99
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Post » 09 Oct 2013, 02:22

PROGRESS UPDATE
Even though I'm sick I still made a fire piranha plant!
Image
Still working on it so it could face mario. Yes, it does go down but the gif loops.
Offtopic, Oct. 9 is my birthday.

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Superjustinbros
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Post » 09 Oct 2013, 03:34

Happy early Birthday bro!

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Flutter Skye
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Post » 09 Oct 2013, 13:35

Happy Birthday Alesan !
The fire Piranha plant looks really nice.

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alesan99
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Post » 09 Oct 2013, 13:50

Thanks! I am still sick though, I hate being sick on my birthday.
So does anyone have piranha plants that face many directions (Paint.net only rotates 90 degrees)?

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Flutter Skye
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Post » 09 Oct 2013, 14:12

alesan99 wrote:Thanks! I am still sick though, I hate being sick on my birthday.
So does anyone have piranha plants that face many directions (Paint.net only rotates 90 degrees)?
I'm making some right now, i update this post when I'm done.
EDIT :
Image

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alesan99
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Post » 09 Oct 2013, 16:42

Sorry for no pictures but i made fire plants face mario. The rotating block is next.

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ChrisGin
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Post » 09 Oct 2013, 17:00

kewl stuff, happy birthday!

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zorua7551
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Post » 09 Oct 2013, 20:48

Happy birthday!

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MM102
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Post » 10 Oct 2013, 14:06

happy birthday
>10/10/13
darn central time
happy late* birthday

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Superjustinbros
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Post » 11 Oct 2013, 17:34

Here's some Rotating Blocks and Venus Fire Traps.
Image
Image
I know Flutterpie already made custom Venus Fire Traps, but I just wanted to show my take.

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alesan99
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Post » 11 Oct 2013, 23:45

THE SICK PROGRESS UPDATE :(
I've been really sick lately so i'm not in the mood to make updates but heres a screen.
Image
(I made this yesterday)

I have one entity slot left so suggest one entity if you guys want to.

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zorua7551
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Post » 12 Oct 2013, 02:14

Torpedo ted from SMW.

Image

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SuperDylan13
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Post » 12 Oct 2013, 05:29

Wigglers from Super Mario World

Image

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TheJonyMyster
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Post » 12 Oct 2013, 06:58

how about dark mario that follows you
it ends when the flag is on screen or you enter a different screen

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Gramanaitor
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Post » 12 Oct 2013, 15:09

zorua7551 wrote:Torpedo ted from SMW.

Image
SuperDylan13 wrote:Wigglers from Super Mario World

*huge image here*
alesan99 wrote:NO MORE SUGGESTIONS
I already have many entities on my todo list, sorry :(

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Flutter Skye
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Post » 12 Oct 2013, 15:18

alesan99 wrote:THE SICK PROGRESS UPDATE :(
I've been really sick lately so i'm not in the mood to make updates but heres a screen.
Image
(I made this yesterday)

I have one entity slot left so suggest one entity if you guys want to.

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zorua7551
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Post » 12 Oct 2013, 15:56

One out of the three.

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BobTheLawyer
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Post » 12 Oct 2013, 16:07

It's called choices.

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