[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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weee50
Posts: 65
Joined: 12 Sep 2013, 00:35

Post » 27 Nov 2015, 22:54

Make a new type of region trigger that activates stuff permanently instead of deactivating when you step out of the area.

Eden GT
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Post » 28 Nov 2015, 03:36

Image
Image

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alesan99
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Post » 28 Nov 2015, 04:41

Both bugs fixed in Source download.

BTW crashes are saved in "alesans_entites/crashes" as text files so you don't have to upload images

EDIT: Updated Downloads
Windows
OSX
Linux
Source (LOVE 0.9.0)

Eden GT
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Post » 10 Dec 2015, 11:24

*yawn* just got back from a graduation party. A few more days until it's the holidays.
I have requests for two new enemies: Roto-discs from SMB3 and Thwimps from SMW.

Remember to put the speed options (EX: Change the speed of firebars between normal, x1.5, x3, or even x5)and the seesaw settings!
And for the vine tile propeties; there's a few things I'll like you to change.
I'll tell you later.

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alesan99
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Post » 10 Dec 2015, 14:03

Eden GT wrote:and the seesaw settings!
I already added the previews though. I recall you saying that you only wanted that but I'm assuming you want me to also add customization.
Eden GT wrote:And for the vine tile propeties; there's a few things I'll like you to change.
If it has to do with jumping then i'm not sure I want to add that because you couldn't in smb
Also if you noticed the block glitch with them that's already on my to-do list.

Eden GT
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Post » 11 Dec 2015, 09:58

For the vine tile:
http://www.mediafire.com/download/kq6gw ... e+vine.nes

In SMB, Mario's head can hit powerups/coin blocks while climbing. But it doesn't exist in this mod.

SweewSobmuW
Posts: 1
Joined: 13 Dec 2015, 01:44

Post » 13 Dec 2015, 01:46

I am a new user and I just registered for this:

How do I add music?
Because I have something named 1.ogg in the *mappacknamehere*/music folder. I also have it in the mappack's folder itself.
(I placed it in the way a normal Mari0 would recognize it. It's in the AE99 "mappacks" folder to be specific)

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alesan99
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Post » 13 Dec 2015, 03:10

SweewSobmuW wrote:How do I add music?
Because I have something named 1.ogg in the *mappacknamehere*/music folder. I also have it in the mappack's folder itself.
(I placed it in the way a normal Mari0 would recognize it. It's in the AE99 "mappacks" folder to be specific)
It should be "music1.ogg" not "1.ogg". If it still doesn't work take off the ".ogg" (You may have file extensions hidden)

Here's the tutorial again if you need it
alesan99 wrote:Place a .ogg or .mp3 file named "music[number here].ogg/.mp3" (Example: music3.ogg) in your mappack folder.
Image
In the level editor, select "custom" as the music, click the box with the number that appears, type in the number music you want and press enter.

Eden GT
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Post » 20 Dec 2015, 10:46

Mario Mafia Demo
http://www.mediafire.com/download/tnaut ... 281%29.zip
Also contains the hack

Eden GT
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Post » 22 Dec 2015, 03:57

No christmas update? ok

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alesan99
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Post » 22 Dec 2015, 04:29

Eden GT wrote:No christmas update? ok
I wish I could've but I was busy on other projects and updates take a while.

Eden GT
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Post » 22 Dec 2015, 05:24

I really have too much free time...

Sergione
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Post » 22 Dec 2015, 15:48

I know I have not been active for a while ( I was wrong, I am inactive for months xD). But I downloaded the latest version of your mod. And I must say that you have improved in recent months.
Congratulations and good job. :D
I 'll try to invent a mappack with your mod soon. ;)

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alesan99
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Post » 30 Dec 2015, 02:09

New Daily Challenge Expansion

Image
Many of you probably have already gotten bored of the daily challenges so I'm releasing an expansion!
It adds a few more challenges, tweaks some things, and most importantly, IT ADDS SCENERY!
Daily challenges don't look boring and bland anymore, hooray!

Download: 2015 DEC EXPANSION
Instructions to install included in .zip file

Eden GT
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Post » 30 Dec 2015, 05:59

I wish there was something as a enemy tiletool...
And I have another request: Putting more than one enemy in a block.

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weee50
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Post » 30 Dec 2015, 18:51

Eden GT wrote:I wish there was something as a enemy tiletool...
And I have another request: Putting more than one enemy in a block.
There is an enemy tiletool, it's called the enemy tool. It looks like "ENE TOOL" and is right next to the ice flower. It can only spawn enemies, however, not remove them.

MF064DD
Posts: 719
Joined: 20 May 2014, 00:08

Post » 10 Jan 2016, 00:34

Hey, I had an idea.

You know that side button on some gaming mouses? Well, I Minecraft (shut up) in Gamemode C you can copy an item into your inventory.
My idea is that if you click that side button while hovering over a block, entity, etc. with the mouse, it replaces the current object you have selected.
That would be helpful to me at least. I dunno about others, or if it is even possible.

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espioner
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Post » 24 Jan 2016, 04:47

Hey one idea

it's a possible mari0 maker mod?

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TurretBot
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Post » 24 Jan 2016, 11:51

yes but it wouldn't be related to this mod

angel2622
Posts: 7
Joined: 24 Jan 2016, 21:42

Post » 24 Jan 2016, 22:15

hey. I just wanted to ask if you could change the "goombas and piranha plants" sprites back?

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alesan99
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Post » 24 Jan 2016, 23:47

angel2622 wrote:hey. I just wanted to ask if you could change the "goombas and piranha plants" sprites back?
What do you mean? I haven't changed them.

You probably activated the easter egg. Just restart the game and it will be normal.

BananaOfLife
Posts: 1
Joined: 26 Jan 2016, 17:55

Post » 26 Jan 2016, 18:07

Hello,
Love your mod.
However, I tried to change the controls to work with my controller (xbox 360 wired one) and I got this error:

menu.lua:904: attempt to concatenate a userdata value


Traceback

main.lua:2607: in function '__concat'
menu.lua:904: in function 'menu_draw'
main.lua:1490: in function 'love_draw'
main.lua:1475: in function 'draw'
[C]: in function 'xpcall'

Do you know what's wrong? It worked fine in normal mari0.
Thanks

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alesan99
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Post » 26 Jan 2016, 23:59

BananaOfLife wrote:Hello,
Love your mod.
However, I tried to change the controls to work with my controller (xbox 360 wired one) and I got this error:
Unfortunately, I don't think controllers work with this mod (Can someone confirm?) due to the conversion from 0.8.0 to 0.9.0.
I'll try to get it to work in the next update

angel2622
Posts: 7
Joined: 24 Jan 2016, 21:42

Post » 27 Jan 2016, 03:36

ok, two things:
so I found a easter egg?
and 2:
when I was playing the daily challenge, this happened:
error enemies/splunkin.lua: 103: attempt to perform atrithmetic on field 'currentspeedx' (a nil value)
traceback main.lua:2607: in function '__unm' enemies/spumkin.lua:103: in function 'update' game.lua:548: in function 'game_update' main.lua: 1453: in function 'update' [c]: in function 'xpcall'

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alesan99
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Post » 27 Jan 2016, 04:25

I'll fix that in the next update

angel2622
Posts: 7
Joined: 24 Jan 2016, 21:42

Post » 27 Jan 2016, 04:54

well, also. whenever I press my right key and try to do something, it does the actions for a longer period of seconds
(BUT IT MIGHT ONLY BE 4 ME BECAUSE MY WINDOWS COMPUTER SUCKS SO MUCH)
thanks anyways :)

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alesan99
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Post » 27 Jan 2016, 22:20

Yeah that's probably because your game is lagging.
Press f11 ingame to check the framerate.

angel2622
Posts: 7
Joined: 24 Jan 2016, 21:42

Post » 28 Jan 2016, 05:23

I checked my frame rate and it was around the 100's - 200's
I don't know SO GIVE ME INPUT!!!

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alesan99
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Post » 28 Jan 2016, 14:10

- Is that the framerate while playing or in the menu?
- What are your controls set to? Make sure you did them correctly.
- Does this only happen with the right key or does it also happen with left key? This might be your keyboard's fault if it only happens with one.
- Just as a final check, make sure you are playing a mappack that doesn't mess around with the floor with gel or ice.

Eden GT
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Post » 29 Jan 2016, 07:29

Well...
Image

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jumpinglizard
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Post » 29 Jan 2016, 09:49

What.

Eden GT
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Post » 29 Jan 2016, 10:48

I would like an option where you can put custom music in the 'level x-y' screen.

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alesan99
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Post » 29 Jan 2016, 14:31

I'll consider it.
I don't want it to mess up the loading times though.

kuba7
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Joined: 22 May 2015, 18:53

Post » 31 Jan 2016, 17:08

Hey there, I can only use 10 musics (from music0 to music9). Could you please extend music limit to 100 or letter IDs or something?

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alesan99
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Post » 31 Jan 2016, 19:24

kuba7 wrote:Hey there, I can only use 10 musics (from music0 to music9). Could you please extend music limit to 100 or letter IDs or something?
I guess I could add letter IDs.

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TurretBot
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Post » 01 Feb 2016, 18:19

Tfw 10 isn't enough

Mang0
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Post » 06 Feb 2016, 12:27

How to download and play with Mari0 this mod??

And I'm sorry. I'm not English.

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Technochips
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Post » 06 Feb 2016, 14:43

go to the main page and download the lastest version, and run the love file with love2d
no need to edit the original mari0 files or something

that's also how to run the source version of mari0

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alesan99
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Post » 06 Feb 2016, 15:55

Mang0 wrote:How to download and play with Mari0 this mod??

And I'm sorry. I'm not English.
Go here: viewtopic.php?f=13&t=3636

Download the version for your computer (windows/mac-osx/linux) unzip it then run it.

jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 13 Feb 2016, 16:38

Hey Alesan99?
Are you going to add languages to the next update? (Mari0 HEC has them)

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alesan99
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Post » 13 Feb 2016, 20:36

jermboy27 wrote:Hey Alesan99?
Are you going to add languages to the next update? (Mari0 HEC has them)
Mari0 isn't that text heavy except for the editor and settings so I don't think it's that important but i'll see.

BobbyJones
Posts: 18
Joined: 14 Feb 2016, 07:03

Post » 14 Feb 2016, 07:24

I'm sure you know this but 0.10.0 version of love is out.
Maybe you can apply your mod to this branch.
https://github.com/radgeRayden/future-mari0

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alesan99
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Post » 14 Feb 2016, 15:28

BobbyJones wrote:I'm sure you know this but 0.10.0 version of love is out.
Maybe you can apply your mod to this branch.
https://github.com/radgeRayden/future-mari0
Yeah I'm aware.
I'm okay with converting it on my own, assuming github is for group work, idk since I haven't really used it.
But thanks for the offer and I'll ask for help if I get stuck.

BobbyJones
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Post » 14 Feb 2016, 18:43

The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better.

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OrbitalBlueprint
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Post » 14 Feb 2016, 19:38

Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help.

MF064DD
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Post » 14 Feb 2016, 20:41

OrbitalBlueprint wrote:Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help.
Thanks for showing our new comer how nice this community can be, jackass.

Squidish
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Post » 14 Feb 2016, 20:44

Mariofan064 wrote:Thanks for showing our new comer how nice this community can be, jackass.
That doesn't really help, sweetie

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TurretBot
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Post » 14 Feb 2016, 21:55

OrbitalBlueprint wrote:Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help.
If by "well enough" you mean dead and literally cancelled all developement, then sure!

Though, it's probably better off dead.

BobbyJones
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Post » 14 Feb 2016, 22:21

OrbitalBlueprint wrote:Mari0's been doing well enough on its own for the last 2/3 years without some newcomer's help.
I am not a new comer. I have just been on the other side of things. Mari0 is one of the best games that was ever made using the LOVE framework and it influence many people to start programming with love. I apologize if I offended anyone in this community. But I just think it would be great to unify the efforts of this community and the LOVE community.

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OrbitalBlueprint
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Post » 14 Feb 2016, 22:38

Nah, it's okay, I agree that I came off as a jerk in that post. What I meant was something along the lines of people being more likely to use it if you were a user for longer than one day and asking if they could use the repo, even though it may not seem like that.

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