[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
MinDC
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Post » 05 Oct 2021, 02:19

Hmmm I think you can't at least for now

MinDC
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Post » 05 Oct 2021, 02:21

NEW PAGE!!!
because somethings in game like snakeblock, powblock,... can't too

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Britdan
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Post » 05 Oct 2021, 13:23

you can, kind of, "blockPortalTile" does that, it's only one block and doesn't move with the enemy. you can have an offset by setting it to [Xoffset, Yoffset] but you can only use integers.

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Mari0Master101
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Post » 10 Oct 2021, 17:56

I was inactive for awhile, what did I miss?

MinDC
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Post » 11 Oct 2021, 09:39

I think you miss AE 13D, 12MOC4 trailer and some Earth's rotation

Meculus
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Post » 14 Oct 2021, 14:37

Meculus wrote:
05 Oct 2021, 01:51
I meant the portal projectiles, not the portals themselves.
Can that be done?

MinDC
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Post » 15 Oct 2021, 02:14

Aidan wrote:
05 Oct 2021, 13:23
you can, kind of, "blockPortalTile" does that, it's only one block and doesn't move with the enemy. you can have an offset by setting it to [Xoffset, Yoffset] but you can only use integers.

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Mattstabbed153
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Post » 20 Oct 2021, 04:09

alesan99 wrote:
08 Sep 2013, 20:06
0.10.0 UPDATE #13d
Image
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Are we gonna get any new things in Update 14? Anything?! It's been forever!

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Qwerbey
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Post » 20 Oct 2021, 10:01

No.

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Britdan
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Post » 20 Oct 2021, 11:55

Mattstabbed153 wrote:
20 Oct 2021, 04:09
alesan99 wrote:
08 Sep 2013, 20:06
0.10.0 UPDATE #13d
Image
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Are we gonna get any new things in Update 14? Anything?! It's been forever!
Alesan is very VERY busy, we should be lucky we're getting V13 patches at all!

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alesan99
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Post » 20 Oct 2021, 21:26

Mattstabbed153 wrote:
20 Oct 2021, 04:09
Are we gonna get any new things in Update 14? Anything?! It's been forever!
I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.

I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.

MinDC
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Post » 21 Oct 2021, 02:33

alesan99 wrote:
20 Oct 2021, 21:26
I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.

I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
Everyone should feel happy about anything Alesan has added because this mod added hundreds of entities (Not to mention the custom enemies/tiles/characters properties)

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Mattstabbed153
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Post » 21 Oct 2021, 04:35

alesan99 wrote:
20 Oct 2021, 21:26
Mattstabbed153 wrote:
20 Oct 2021, 04:09
Are we gonna get any new things in Update 14? Anything?! It's been forever!
I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.

I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
Alright.

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CatLuigiGamer
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Post » 22 Oct 2021, 00:27

alesan99 wrote:
20 Oct 2021, 21:26
Mattstabbed153 wrote:
20 Oct 2021, 04:09
Are we gonna get any new things in Update 14? Anything?! It's been forever!
I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.

I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
Alesan. Please, don't rush. Take your time :) That's what makes you best

MinDC
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Post » 22 Oct 2021, 03:05

Actually, we can use the newest version (beta, I think) on Github by unzip the code and make it to .love file, that way, we won't get impatient
Last edited by MinDC on 07 Nov 2021, 04:37, edited 1 time in total.

Meculus
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Post » 25 Oct 2021, 22:47

Mattstabbed153 wrote:
20 Oct 2021, 04:09
alesan99 wrote:
08 Sep 2013, 20:06
0.10.0 UPDATE #13d
Image
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Are we gonna get any new things in Update 14? Anything?! It's been forever!
You could check out the custom enemy thread, they have some fun stuff to mess with.

MinDC
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Joined: 17 Aug 2021, 00:47

Post » 26 Oct 2021, 06:44

alesan99 wrote: Update 13 BETA TESTING
clearpipes - Copy.png
I'm releasing the v13 trailer tomorrow and i need to do a server stress test before that for a new feature.
i disabled anything i haven't revealed yet but you can technically use clear pipes and propeller boxes so have fun with that
Windows Download (.exe)
Source Download (.love)
(run with love 0.10.x)
Or you can use old version because it has many things Alesan99 was removed  (DON'T DOWNLOAD) 
Last edited by MinDC on 07 Nov 2021, 04:37, edited 1 time in total.

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CatLuigiGamer
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Post » 26 Oct 2021, 17:57

MinDC wrote:
26 Oct 2021, 06:44
alesan99 wrote: Update 13 BETA TESTING
clearpipes - Copy.png
I'm releasing the v13 trailer tomorrow and i need to do a server stress test before that for a new feature.
i disabled anything i haven't revealed yet but you can technically use clear pipes and propeller boxes so have fun with that
Windows Download (.exe)
Source Download (.love)
(run with love 0.10.x)
Or you can use old vision because it has many things Alesan99 was removed  (DON'T DOWNLOAD) 
Ummm.... You guys, ALESAN CAN TAKE HIS TIME, HE IS TRYING his or her best. Go mess with custom charaters or custom mappacks or anything! We all are hyped for Update 14.

MinDC
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Post » 27 Oct 2021, 02:51

CatLuigiGamer wrote:
26 Oct 2021, 17:57

Ummm.... You guys, ALESAN CAN TAKE HIS TIME, HE IS TRYING his or her best. Go mess with custom charaters or custom mappacks or anything! We all are hyped for Update 14.
He is male

0 Tolerance X
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Post » 06 Nov 2021, 03:23

Is online multiplayer cross-platform?

MinDC
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Post » 06 Nov 2021, 05:57

Yes, port forward or use Hamachi

MinDC
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Post » 09 Nov 2021, 03:50

Sorry for the double post but I want to know how did we make Mario can't be slow down by bullettime

 Another Stupid Question 

WilliamFrog
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Post » 09 Nov 2021, 06:43

You can't, bullettime slows down the entire game

MinDC
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Post » 09 Nov 2021, 09:47

So why Mari0 XT can?

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Britdan
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Post » 09 Nov 2021, 12:57

MinDC wrote:
09 Nov 2021, 09:47
So why Mari0 XT can?
it was probably modded in

MinDC
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Post » 09 Nov 2021, 13:15

Yes I know, but William say that
WilliamFrog wrote:
09 Nov 2021, 06:43
You can't, bullettime slows down the entire game
when I'm asking
MinDC wrote:
09 Nov 2021, 03:50
Sorry for the double post but I want to know how did we make Mario can't be slow down by bullettime
I just want to know HOW?

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Qwerbey
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Post » 09 Nov 2021, 15:25

Probably gave Mario his own deltatime variable that doesn't get modified by bullettime

MinDC
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Post » 10 Nov 2021, 02:44

Qwerbey wrote:
09 Nov 2021, 15:25
Probably gave Mario his own deltatime variable that doesn't get modified by bullettime
Thanks

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Mari0Master101
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Post » 12 Nov 2021, 02:57

Am i missing anything?

MinDC
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Post » 12 Nov 2021, 06:00

This time you still miss 12MOC4 trailer and some Earth's rotation

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CatLuigiGamer
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Post » 12 Nov 2021, 21:39

mari0 ae go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

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Qwerbey
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Post » 14 Nov 2021, 03:17

Yeah cause you stuck a shell between two blocks

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CatLuigiGamer
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Post » 14 Nov 2021, 20:00

Qwerbey wrote:
14 Nov 2021, 03:17
Yeah cause you stuck a shell between two blocks
wtf does that mean

WilliamFrog
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Post » 17 Nov 2021, 19:32

It makes a lot of noise when you kick a shell into a single tile wide hole, because it hits the walls repeatedly

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CatLuigiGamer
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Post » 18 Nov 2021, 02:37

WilliamFrog wrote:
17 Nov 2021, 19:32
It makes a lot of noise when you kick a shell into a single tile wide hole, because it hits the walls repeatedly
oh i remember dat *pain just now remembering that*

0 Tolerance X
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Post » 18 Nov 2021, 23:08

Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)

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CatLuigiGamer
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Post » 19 Nov 2021, 02:55

0 Tolerance X wrote:
18 Nov 2021, 23:08
Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)
Actually no, I don't think it is possible for a goomba to throw a koopa. Like how the FUCK can a goomba- ok. Nevermind.

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Britdan
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Post » 20 Nov 2021, 16:15

0 Tolerance X wrote:
18 Nov 2021, 23:08
Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)
change "spawnsenemy" in a custom timer.

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Post » 20 Nov 2021, 17:43

Thx Aidan

Bingies24
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Post » 23 Nov 2021, 14:31

Okay, how do you use if statements? I want to make a Goomba that will charge at Mario if it sees him.
(There's not that much documentation on Custom Timers in general)

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Mari0Master101
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Post » 11 Dec 2021, 19:51

I rememebr this one time Alesan99 was streaming Mari0 and I was on my tablet and wanted to join and I did. Sometimes, I wish I could go back in time and experienced the stuff I did like Mari0, SMBX, Mario and Luigi Bowser's Inside Story, etc.

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Britdan
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Post » 19 Dec 2021, 15:46

5 Days!
Screenshots.png
Screenshots.png (466.52 KiB) Viewed 124227 times

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Mari0Master101
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Post » 20 Dec 2021, 23:17

Aidan wrote:
19 Dec 2021, 15:46
5 Days!

Screenshots.png
Looks like a neat Mappack. Do you need The Portal gun for it?

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Mari0Master101
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Post » 20 Dec 2021, 23:22

Is there a guide in hosting an game? If so please show me, if not, could someone tell me how to host a game?

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Britdan
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Post » 21 Dec 2021, 13:34

Mari0Master101 wrote:
20 Dec 2021, 23:17
Aidan wrote:
19 Dec 2021, 15:46
5 Days!

Screenshots.png
Looks like a neat Mappack. Do you need The Portal gun for it?
Yes it does.

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Rikifive
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Post » 09 Jan 2022, 05:20

I LOVE THIS MOD!

All these new options are wonderful, and being able to run the game through its own .exe (unlike SE) is amazing! This mod is everything I wish I had back then...

I'm currently converting my old project NESari0 to this epic modded version and I have a question.

Is there a way to disable low-time warning? I was thinking, that exporting the sound and replacing it with a blank file will do the trick, but unfortunately, the background music still pauses for the scripted duration of the low-time warning. Would be there any way to disable the low-time warning altogether in my mappack?

I did the same trick for the coins, because my mappack is a crossover, so there are many different coin collectibles that needed its own sprite and sound. Replacing the coin sound with a blank one and playing custom sounds via entity's code did the trick. I suppose there isn't a more legit way to achieve that, right? Heh, at least that works for me.

Edit: Oh, also is there an enemy property to increase the timer to make custom clocks? I could setup few animations for that and run them upon entity "death", but been wondering if perhaps there is something for that too...

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alesan99
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Post » 09 Jan 2022, 22:48

Rikifive wrote:
09 Jan 2022, 05:20
Is there a way to disable low-time warning? I was thinking, that exporting the sound and replacing it with a blank file will do the trick, but unfortunately, the background music still pauses for the scripted duration of the low-time warning. Would be there any way to disable the low-time warning altogether in my mappack?
Glad you enjoy the mod
There isn't a way to do this. There's been requests for this before but because of my less frequent work on the mod I can't promise that it'll be done anytime soon.
Rikifive wrote:
09 Jan 2022, 05:20
Edit: Oh, also is there an enemy property to increase the timer to make custom clocks? I could setup few animations for that and run them upon entity "death", but been wondering if perhaps there is something for that too...
I believe animations are the only way.

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Rikifive
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Post » 09 Jan 2022, 23:18

I see and understandable, I myself make progress slowly due to life and stuff, so I can relate.

Alright, I've been just wondering if I have overlooked some obvious entity properties or something. If that is the way, then it's fine. Thanks.

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JordanBotelho323
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Post » 10 Jan 2022, 07:40

Mari0Master101 wrote:
10 Oct 2021, 17:56
I was inactive for awhile, what did I miss?
Same.

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JordanBotelho323
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Post » 12 Jan 2022, 05:31

Petition to now call the smaller Banzai Bills "Boomer Bills" from Lego Mario.

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