[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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BobTheLawyer
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Post » 25 Oct 2013, 23:48

Is that from playing a modded map in regular Mari0?
Have you been using any other mods?

You gotta tell us what you were doing.

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TurretBot
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Post » 25 Oct 2013, 23:50

It did that when the game started after the stabyourself logo and everything and why do people ALWAYS assume someone was using another mod when a mod crashes?

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alesan99
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Post » 25 Oct 2013, 23:52

Turret Opera wrote:Image
Did this happen after you used the mod then played unmodded Mari0?
If so then remove any new entities you placed (Use my mod to do this) then play unmodded Mari0 and it should work.
If this happened while you were playing my mod then remove any entities from a mod that has more than this mod (Turtle's extra entities is the only one)

BTW We assume you used another mod because the error has to do with loading entities.

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TurretBot
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Post » 26 Oct 2013, 00:51

I have Better Level Editor in my appdata folder (so it's automatically applied) but I don't have any mappacks with custom entities in them.
EDIT: I deleted the only mappack I have, and the problem fixed itself.

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alesan99
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Post » 26 Oct 2013, 02:00

OK I'm finally finished with the frog suit.
It took me so long. It's a little bit buggy but I don't care.

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alesan99
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Post » 26 Oct 2013, 23:47

PROGRESS UPDATE
I took a break to work on my sil0uette mappack but now I'm back and did some final touches to the frog suit!
It has bad overworld speed!
It can swim by pressing up, down, left, and right (Or whatever you set your controls to)!

Image
There is no reason to hate water levels anymore!
So boomerang suit is next :D
EDIT: Made Mega Moles carry Mario

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TurretBot
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Post » 27 Oct 2013, 00:16

MAKE HIM HOLD IT :|

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Jackostar10000
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Post » 27 Oct 2013, 00:29

How about Boo Mario + Lights.
if you don't know lights turn Mario back.

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alesan99
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Post » 27 Oct 2013, 04:43

alesan99 wrote:To everyone: No I won't make Parabeetle go up when they are stepped on.
Silly me. Guess what. I made parabeetles go up when they're stepped on (In the next update)! I also made parabeetles that face right.
Hooray, now time to go to sleep because it's nighttime (Where i live).

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MagicPillow
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Post » 27 Oct 2013, 07:16

Umm...
I found a glitch
Image
Free 1-UPs!

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alesan99
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Post » 27 Oct 2013, 14:48

MagicPillow wrote:Umm...
I found a glitch
Image
Free 1-UPs!
Fixed in the next update.

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alesan99
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Post » 27 Oct 2013, 21:09

Lemme drop this off.

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alesan99
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Post » 28 Oct 2013, 02:09

PROGRESS UPDATE
Boom Boom
Image
Look at it in the video above this post (Note that it was unfinished at the time).
I've been wanting to add boom boom for a long time. This also allows mappacks to have more bosses.
Once it's defeated it will drop a ball that makes the level end. Hooray for more ways to finish a level!

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Mari0Maker
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Post » 28 Oct 2013, 02:59

Does the background flash, the music play, and play the sound when you defeat him like in SMB3?
Other than that, he looks pretty darn cool!

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Sunset_Moth
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Post » 28 Oct 2013, 03:44

Are you still taking requests? if so, Cannons that shoot anything that falls into them in a certain direction, it would shoot goombas and stuff that fell in as well as mario, and can't be aimed. Also, nice work on this. It's amazing.

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alesan99
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Post » 28 Oct 2013, 03:49

Mari0Maker wrote:Does the background flash, the music play, and play the sound when you defeat him like in SMB3?
No, Yes, and No.

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TurretBot
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Post » 28 Oct 2013, 13:22

bubba_nate wrote:Are you still taking requests? if so, Cannons that shoot anything that falls into them in a certain direction, it would shoot goombas and stuff that fell in as well as mario, and can't be aimed. Also, nice work on this. It's amazing.
DONKEY KONG COUNTRY WOO

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ChrisGin
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Post » 28 Oct 2013, 15:00

MOAR REQUEST? how about the cape from super Mario world? btw Love zee froggy suit man.

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alesan99
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Post » 30 Oct 2013, 01:11

ChrisGin wrote:MOAR REQUEST? how about the cape from super Mario world? btw Love zee froggy suit man.
I think making the raccoon leaf is more important now.

Idiot Test Subjet
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Joined: 18 Jul 2013, 22:57

Post » 30 Oct 2013, 03:05

Hi! I have two things to say:

1-The GREATEST mod i ever played

2-You can´t add the spinning nail-things from NSMB? (Yeh, possibly a stupid idea)

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alesan99
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Post » 30 Oct 2013, 03:20

Idiot Test Subjet wrote:Hi! I have two things to say:

1-The GREATEST mod i ever played

2-You can´t add the spinning nail-things from NSMB? (Yeh, possibly a stupid idea)
1. Thanks!

2, What spinning nails?

Idiot Test Subjet
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Post » 30 Oct 2013, 15:10

http://nintendo3dsdaily.com/wp-content/ ... 00x180.jpg

(Sorry, i don´t knew how to put images, but here is the link, its something)

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alesan99
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Post » 30 Oct 2013, 16:36

Idiot Test Subjet wrote:http://nintendo3dsdaily.com/wp-content/ ... 00x180.jpg

(Sorry, i don´t knew how to put images, but here is the link, its something)
Oh, I will add them to my todo list. Thanks for the suggestion (:

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alesan99
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Post » 30 Oct 2013, 20:05

PROGRESS UPDATE
Image
I also added a new tile property that makes tiles jump-throughable.
I added these things so SMB3 level remakes can be 6% more possible

Goomba98
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Post » 31 Oct 2013, 12:44

The Frog Suit should have up and down swimming sprites as well.

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Superjustinbros
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Post » 01 Nov 2013, 03:43

alesan99 wrote:PROGRESS UPDATE
Boom Boom
Image
Look at it in the video above this post (Note that it was unfinished at the time).
I've been wanting to add boom boom for a long time. This also allows mappacks to have more bosses.
Once it's defeated it will drop a ball that makes the level end. Hooray for more ways to finish a level!
Boom Boom really needs to be redrawn so he doesn't have the "use BG color as outline" rule like he did in SMB3 (or no outlines at all), and possibly a different color scheme

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alesan99
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Post » 01 Nov 2013, 03:55

Superjustinbros wrote:
alesan99 wrote:PROGRESS UPDATE
Boom Boom
Image
Look at it in the video above this post (Note that it was unfinished at the time).
I've been wanting to add boom boom for a long time. This also allows mappacks to have more bosses.
Once it's defeated it will drop a ball that makes the level end. Hooray for more ways to finish a level!
Boom Boom really needs to be redrawn so he doesn't have the "use BG color as outline" rule like he did in SMB3 (or no outlines at all), and possibly a different color scheme
I think it's ok as long as boom boom's mouth, eyes, and nose doesn't change color with the background.

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alesan99
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Post » 01 Nov 2013, 21:43

Goomba98 wrote:The Frog Suit should have up and down swimming sprites as well.
That's harder than you think.

Also, i had trouble with the spinning nails because they despawn ): so they probably won't get added.

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BobTheLawyer
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Post » 01 Nov 2013, 22:13

Then turn despawn off.

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alesan99
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Post » 01 Nov 2013, 22:16

BobTheLawyer wrote:Then turn despawn off.
...And I'm not sure how to make them collide (They stop moving when the hit a block but dont stop with the blocks they're in).

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BobTheLawyer
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Post » 01 Nov 2013, 22:34

I don't quite get what you are saying with that. If you give me the .love, I can take a look if you'd like.

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alesan99
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Post » 01 Nov 2013, 22:43

BobTheLawyer wrote:I don't quite get what you are saying with that. If you give me the .love, I can take a look if you'd like.
Nah, I'm ok I'd rather work on something easier.

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FireMariofan86
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Post » 02 Nov 2013, 20:50

Alesan99.... Can you add more entities (like Mario in the frog suit, and more wiggler types of caterpillars) ? Thanks!

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alesan99
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Post » 02 Nov 2013, 22:03

FireMariofan86 wrote:Alesan99.... Can you add more entities (like Mario in the frog suit, and more wiggler types of caterpillars) ? Thanks!
I already made the frog suit but i'll release it once I am done with every entity. I haven't made wigglers yet.
Right now I am working on raccoon Mario.

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alesan99
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Post » 03 Nov 2013, 14:52

PROGRESS UPDATE
Image
He can hover or whatever that's called.
He can swing his tail to kill enemies and break blocks
Cool raccoon sprites that are from Mari0 SE!It was a pain to rip them from gifs and livestreams

Soo... do you guys want me to release this now or do you want me to add flying to raccoon Mario? It might take a while.

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renhoek
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Post » 03 Nov 2013, 15:09

alesan99 wrote:Soo... do you guys want me to release this now or do you want me to add flying to raccoon Mario? It might take a while.
I think you should wait till you get flying down, you shouldn't feel obligated to release something you know isn't finished so take your time.

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alesan99
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Post » 03 Nov 2013, 15:19

renhoek wrote:
alesan99 wrote:Soo... do you guys want me to release this now or do you want me to add flying to raccoon Mario? It might take a while.
I think you should wait till you get flying down, you shouldn't feel obligated to release something you know isn't finished so take your time.
EDIT: Never mind :P misread.

EDIT2:FINISHED FLYING. I only need to make flying graphics for mario...

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FireMariofan86
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Post » 03 Nov 2013, 20:25

Alesan99... Can you please make a Pidget Bill? Thank you!

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Sunset_Moth
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Post » 03 Nov 2013, 20:41

I didn't see a yes or a no to the cannons... Also, I never played DKC.

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alesan99
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Post » 03 Nov 2013, 20:46

bubba_nate wrote:I didn't see a yes or a no to the cannons... Also, I never played DKC.
It seems a bit complicated. Do you mean normal cannons or bullet bill cannons because normal cannons would be easier.

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BobTheLawyer
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Post » 03 Nov 2013, 21:20

How would they be different, besides for sprites?
Also, if I made an entity, would you add it to your mod?

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alesan99
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Post » 03 Nov 2013, 22:51

UPDATE
ImageImage
Who needs 10 more entities when you have...
Frog suits
Raccoon leafs
boom booms
right para beetles
? balls
Auto scrolling (check the autoscrolling box in the editor)

Check main post for download and full change list!

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alesan99
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Post » 03 Nov 2013, 22:55

BobTheLawyer wrote:How would they be different, besides for sprites?
Also, if I made an entity, would you add it to your mod?
1. If it was a bullet bill cannon you'd place the entitiy on a bulletbill cannon but if it was a normal cannon it would create a cannon (Am I bad at explaining things?)
2.If you want to then yes.

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Sunset_Moth
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Post » 04 Nov 2013, 01:28

bubba_nate wrote:Can you do cannons like in DKC that fires anything that falls in, not just players?
Last edited by Sunset_Moth on 25 Nov 2013, 00:54, edited 1 time in total.

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Qcode
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Post » 04 Nov 2013, 04:24

...
Last edited by Qcode on 21 Oct 2021, 18:49, edited 1 time in total.

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alesan99
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Post » 04 Nov 2013, 14:43

bubba_nate wrote: I don't really understand what you mean. I just want a cannon that shoots stuff that touches it in a particular direction.
Say a goomba touches the cannon. He gets shot in the direction the cannon is pointed. (Whether that's up, down, left, right, or diagonal, or whatever.) It would be 2X2 when diagonal and 1x2 or 2x1 when horizontal/vertical.

So, not at all related to the bullet bill cannons. It wouldn't generate things, just shoot stuff through the air when stuff touched it.

Also, your flip blocks can be portaled through, thwomps won't go through portals, and your entities don't press buttons or react to lasers.
1.I'll try once I get done with all the other entities.

2.It's a known bug, but you're not going to be able to portal them when I fix it, it'll just not allow you to portal them, like doors.
3.That was on purpose because it will just mess up the thwomp's movement.
4.Fixed in the next version

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Sunset_Moth
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Post » 04 Nov 2013, 16:25

Qcode wrote:I think these are the cannons he's talking about

Skip to 2 minutes to see what I'm talking about.
Yes, exactly. And it fires entities as well as players. Thanks Qcode.

joeyjoey396
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Post » 05 Nov 2013, 03:45

Raccoon? This mod looked pretty cool to me but I never actually tried it out. I'll have to download it as soon as I have access to a computer. Will you be adding the Tanooki? Statue Raccoon?

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alesan99
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Post » 05 Nov 2013, 03:48

joeyjoey396 wrote:Raccoon? This mod looked pretty cool to me but I never actually tried it out. I'll have to download it as soon as I have access to a computer. Will you be adding the Tanooki? Statue Raccoon?
I'm planning to add the tanooki.

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FireMariofan86
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Post » 07 Nov 2013, 00:36

Why are you making a Tanooki mario!

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