[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Petition to now call the Boomer Bills "Smaller Banzai Bills" from Mair0
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
I use custom music only, so it's not a problem, as it doesn't play faster version of these by default, but yes, generally I'd like to disable everything related to the low-time warning and just have the music continue playing, just like in your vid.I LÖVE LUA wrote: ↑14 Jan 2022, 06:53I guess you also don't want the faster music to start playing below 100 seconds
There is... what I'd call a bug, whereby the low-time warning resets the music to the one assigned to level, if it was changed via animations. I have a boss at the end of the level and the music is changed, but once the low-time warning triggers, it switches back to default level's music, which is somewhat awkward.
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
Which is good, since that was what my question was really about.
I'll also fix that bug and open a PR, in the meantime you can grab my edit here. (Edit: now fixed as well)
- JordanBotelho323
- Posts: 63
- Joined: 04 Sep 2018, 17:17
Property Idea:
StompableUnderwater: boolean
Requires Stompable to be true. Basically a way around having enemies to transform when entering water/having multiple enemies for water physics and land physics. Makes enemies stompable when Mario is swimming when true, otherwise would act like if the enemy is not stompable if false.
StompableUnderwater: boolean
Requires Stompable to be true. Basically a way around having enemies to transform when entering water/having multiple enemies for water physics and land physics. Makes enemies stompable when Mario is swimming when true, otherwise would act like if the enemy is not stompable if false.
https://github.com/Stabyourself/mari0-2
Let’s a go!!!
Let’s a go!!!
- GlitchwormgamesYT
- Posts: 14
- Joined: 19 Jan 2022, 16:43
Can someone make my mappack smb rmx a dlc mappack please here is the link
viewtopic.php?f=8&t=5479
viewtopic.php?f=8&t=5479
Only alesan can and he's on a break from AE
Nice, although I'd prefer to not move outside the original AE. I just kind of want to avoid requiring specific versions of the game for the mappack. Besides, if I'm not mistaking, the modified version you've posted requires to be run with LOVE and I do see that as a major inconvenience. It is the reason why I refused to use SE (I tried that back in the day, didn't really like it). Thanks for looking into it though.I LÖVE LUA wrote: ↑18 Jan 2022, 09:59Which is good, since that was what my question was really about.
I'll also fix that bug and open a PR, in the meantime you can grab my edit here. (Edit: now fixed as well)
If it can't be done in AE, then I'll just have to deal with it I suppose.
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- Joined: 26 Jan 2022, 23:34
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can someone help me with the "portal1" and "portal2" entities? i need them for my mappack and they arent working with my "1only" portal gun that is still shooting portals. will send screenshots if needed. thanks in advance. :)
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- Joined: 03 Oct 2021, 15:44
Is there a way to play Mari0 ae on chrome os or chromebook?
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- Joined: 26 Jan 2022, 23:34
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idk
i did it with windows 11 laptop so prob just do windows download
i did it with windows 11 laptop so prob just do windows download
- CatLuigiGamer
- Posts: 47
- Joined: 22 Sep 2021, 15:54
idk0 Tolerance X wrote: ↑27 Jan 2022, 23:57Is there a way to play Mari0 ae on chrome os or chromebook?
i think you can if you download the .apk version of love 0.10, havent checked though0 Tolerance X wrote: ↑27 Jan 2022, 23:57Is there a way to play Mari0 ae on chrome os or chromebook?
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idk why but i got this crash when trying to play the super shrek bros mappack.
i was doing 2 player and the players were "shrek" and "baba" any help?
i was doing 2 player and the players were "shrek" and "baba" any help?
Code: Select all
Error
JSON.lua:263: JSON package groks only UTF-8, sorry:
Traceback [13.0122]
main.lua:2919: in function <main.lua:2874>
[C]: in function 'assert'
JSON.lua:263: in function 'onDecodeError'
JSON.lua:549: in function 'decode'
animation.lua:130: in function 'decode'
animation.lua:114: in function 'init'
class.lua:41: in function 'new'
animationsystem.lua:16: in function 'animationsystem_load'
game.lua:3955: in function 'startlevel'
levelscreen.lua:205: in function 'levelscreen_update'
main.lua:1104: in function 'update'
[C]: in function 'xpcall'
version: 13.0122
UPDATE 13E (A LOT OF BUG FIXES)
Another bug fix update. Fixes important stuff like the portal mappack.
There's also some new custom enemy stuff, make sure to download this if you want to use the newest custom enemies and characters made by people!
Special thanks to all the contributors on github, I haven't had much time to work on the mod so that's why it's taken a while for me to put this out.
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Edit 3/7/22: Fixed a bug with multiple switch blocks being hit in a single frame
Another bug fix update. Fixes important stuff like the portal mappack.
There's also some new custom enemy stuff, make sure to download this if you want to use the newest custom enemies and characters made by people!
Special thanks to all the contributors on github, I haven't had much time to work on the mod so that's why it's taken a while for me to put this out.
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
Edit 3/7/22: Fixed a bug with multiple switch blocks being hit in a single frame
- Alexis0159
- Posts: 24
- Joined: 02 Jan 2020, 23:41
Thank you very much the truth was many bug fixes which is appreciated.
Oh yes, I see what I asked for has been added, excellent!ADDED checkbox to disable low time warning and fast music
Thanks to whoever contributed to this. c:
Good stuff, keep it up!
luigi's hat color is fixed the game is finally playable
This is my first time here and all, but i made some hats, and a working bob-omb buddy.
im sorry if im in the wrong forum again... 😓
The hat is cappy, please download BOTH of the files, cappybig is NOT an extra hat.
And the bob-omb buddy, he has two forms: idle and walking. You cant stomp him, the only way you can really kill them is with the super star or the blue shell. Oh, and he was based off of the oneup too, didn't know how to change the name.
DOWNLOAD:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope you enjoy it :D
Previews:
im sorry if im in the wrong forum again... 😓
The hat is cappy, please download BOTH of the files, cappybig is NOT an extra hat.
And the bob-omb buddy, he has two forms: idle and walking. You cant stomp him, the only way you can really kill them is with the super star or the blue shell. Oh, and he was based off of the oneup too, didn't know how to change the name.
DOWNLOAD:
https://drive.google.com/drive/folders/ ... sp=sharing
Hope you enjoy it :D
Previews:
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
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- Posts: 229
- Joined: 21 Jul 2020, 20:10
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FunnyGame he's not asking about the things you made
Shoe frames go at the end of the char spritesheet
Shoe frames go at the end of the char spritesheet
This is NOT a custom character. This is a redraw of the oneup. What the heck do you not understand?Ormalawayo wrote: ↑22 Mar 2022, 03:11So I put a png named “shoeframe” in the enemies and it will work?
Can someone help me with the chain chomplet? He wont die and wont kill the player. This is the json code.
{
"quadcount": 2,
"health": 3,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"autodelete": true,
"kills": true,
"killsonsides": true,
"killsonbottom": true,
"stompable": true,
"freezable": true,
"resistsfireballs": false,
"resistsspikes": false,
"deathsound": "powblock",
"carryable":true,
"carryrange":[-1000, -1000, 0, 0],
"carryoffsety":1,
"bounces": true,
"bounceforce": 5,
"killsenemies": false,
"nospritesets": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 8,
"truffleshuffleacceleration": 8,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 13,
"mask": [ true,
false, false, false, false, true,
true, true, true, true, true,
true, true, true, true, false,
true, true, false, false, false,
true, true, false, true, true,
false, true, false, false, true,
true],
"emancipatecheck": true,
"autodelete": true,
"dontspawnnearcheckpoint": false,
"gravity": 30,
"offsetx": 6,
"offsety": 0,
"quadcenterX": 8,
"quadcenterY": 11,
}
{
"quadcount": 2,
"health": 3,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"autodelete": true,
"kills": true,
"killsonsides": true,
"killsonbottom": true,
"stompable": true,
"freezable": true,
"resistsfireballs": false,
"resistsspikes": false,
"deathsound": "powblock",
"carryable":true,
"carryrange":[-1000, -1000, 0, 0],
"carryoffsety":1,
"bounces": true,
"bounceforce": 5,
"killsenemies": false,
"nospritesets": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 8,
"truffleshuffleacceleration": 8,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 13,
"mask": [ true,
false, false, false, false, true,
true, true, true, true, true,
true, true, true, true, false,
true, true, false, false, false,
true, true, false, true, true,
false, true, false, false, true,
true],
"emancipatecheck": true,
"autodelete": true,
"dontspawnnearcheckpoint": false,
"gravity": 30,
"offsetx": 6,
"offsety": 0,
"quadcenterX": 8,
"quadcenterY": 11,
}
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Mario doesn't collide with category 13 objects
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- Joined: 07 May 2022, 18:17
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Hello! I'm new here. I want to make Flowey from UNDERTALE a mari0 character, but i'm not good at coding. Can someone help me?
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- Joined: 07 May 2022, 18:17
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Moveset for Flowey
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- Joined: 07 May 2022, 18:17
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So can you make Flowey in Mari0?
I can make the sprite sheet.
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- Joined: 07 May 2022, 18:17
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Flowey icons: normal (the basic icon)
sad (dead)
angry (rage/evil mode)
(' _ ')
Rage/evil mode moveset:
Activated by killing 5 target
Attacks from the Photoshop Flowey fight
Up+B mouthball
B nuke
U flamethrower
(Target direction)+B finger-gun
(Target direction)+U flytrap
Combo --} a circle of friendliness pelletes
(' _ ')
More coming soon!
sad (dead)
angry (rage/evil mode)
(' _ ')
Rage/evil mode moveset:
Activated by killing 5 target
Attacks from the Photoshop Flowey fight
Up+B mouthball
B nuke
U flamethrower
(Target direction)+B finger-gun
(Target direction)+U flytrap
Combo --} a circle of friendliness pelletes
(' _ ')
More coming soon!
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
what?
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- Posts: 229
- Joined: 21 Jul 2020, 20:10
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Nobody's going to just make it for you (Technochips was being sarcastic). You obviously don't know how character creation works, or how ambitious your project is. You need to both simplify it a lot and learn to do it yourself.
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- Posts: 229
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You don't know how to make it either. You should know exactly how you're going to make all the parts of an ambitious project, before you start. If you don't, you're likely to run into an issue you didn't realize was impossible. I see it happen all the time: someone comes out making a fancy new character, they get halfway, and they realize they don't know how to make a crucial feature, and they cancel it. (Also he wrote the controls in the post)
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I recommend you read up on how to make character moves before you try something like this. Once you do that, you should also consider the mechanics of how each individual move should work, to make sure it's actually possible to make.
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- Joined: 21 Jul 2020, 20:10
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I am talking to you
New video!
This is a preview for the upcoming 13.1 update.
It'll probably be a while before it's finished though
This is a preview for the upcoming 13.1 update.
It'll probably be a while before it's finished though
- Dr. Waluigi
- Posts: 17
- Joined: 19 Jan 2020, 21:52
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- SankeySMM2
- Posts: 230
- Joined: 13 Feb 2021, 20:12
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Also, bush looks sus from timestamp 0:20 to 0:28 in the video
Last edited by SankeySMM2 on 25 Jul 2022, 12:18, edited 1 time in total.