[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
you can, kind of, "blockPortalTile" does that, it's only one block and doesn't move with the enemy. you can have an offset by setting it to [Xoffset, Yoffset] but you can only use integers.
- Mari0Master101
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I was inactive for awhile, what did I miss?
- Mattstabbed153
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Are we gonna get any new things in Update 14? Anything?! It's been forever!alesan99 wrote: ↑08 Sep 2013, 20:060.10.0 UPDATE #13d
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Alesan is very VERY busy, we should be lucky we're getting V13 patches at all!Mattstabbed153 wrote: ↑20 Oct 2021, 04:09Are we gonna get any new things in Update 14? Anything?! It's been forever!alesan99 wrote: ↑08 Sep 2013, 20:060.10.0 UPDATE #13d
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.Mattstabbed153 wrote: ↑20 Oct 2021, 04:09Are we gonna get any new things in Update 14? Anything?! It's been forever!
I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
Everyone should feel happy about anything Alesan has added because this mod added hundreds of entities (Not to mention the custom enemies/tiles/characters properties)
- Mattstabbed153
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Alright.alesan99 wrote: ↑20 Oct 2021, 21:26I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.Mattstabbed153 wrote: ↑20 Oct 2021, 04:09Are we gonna get any new things in Update 14? Anything?! It's been forever!
I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
- CatLuigiGamer
- Posts: 47
- Joined: 22 Sep 2021, 15:54
Alesan. Please, don't rush. Take your time :) That's what makes you bestalesan99 wrote: ↑20 Oct 2021, 21:26I started this mod in 2013, I can't be working on it 24/7 for the rest of my life. Expect frequent breaks.Mattstabbed153 wrote: ↑20 Oct 2021, 04:09Are we gonna get any new things in Update 14? Anything?! It's been forever!
I am currently busy making money to survive and continuing my college studies. Before the end of this year you may get a new small update if I have time.
You could check out the custom enemy thread, they have some fun stuff to mess with.Mattstabbed153 wrote: ↑20 Oct 2021, 04:09Are we gonna get any new things in Update 14? Anything?! It's been forever!alesan99 wrote: ↑08 Sep 2013, 20:060.10.0 UPDATE #13d
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Or you can use old version because it has many things Alesan99 was removed (DON'T DOWNLOAD)alesan99 wrote: Update 13 BETA TESTING
clearpipes - Copy.png
I'm releasing the v13 trailer tomorrow and i need to do a server stress test before that for a new feature.
i disabled anything i haven't revealed yet but you can technically use clear pipes and propeller boxes so have fun with that
Windows Download (.exe)
Source Download (.love)
(run with love 0.10.x)
Last edited by MinDC on 07 Nov 2021, 04:37, edited 1 time in total.
- CatLuigiGamer
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Ummm.... You guys, ALESAN CAN TAKE HIS TIME, HE IS TRYING his or her best. Go mess with custom charaters or custom mappacks or anything! We all are hyped for Update 14.MinDC wrote: ↑26 Oct 2021, 06:44Or you can use old vision because it has many things Alesan99 was removed (DON'T DOWNLOAD)alesan99 wrote: Update 13 BETA TESTING
clearpipes - Copy.png
I'm releasing the v13 trailer tomorrow and i need to do a server stress test before that for a new feature.
i disabled anything i haven't revealed yet but you can technically use clear pipes and propeller boxes so have fun with that
Windows Download (.exe)
Source Download (.love)
(run with love 0.10.x)
He is maleCatLuigiGamer wrote: ↑26 Oct 2021, 17:57
Ummm.... You guys, ALESAN CAN TAKE HIS TIME, HE IS TRYING his or her best. Go mess with custom charaters or custom mappacks or anything! We all are hyped for Update 14.
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You can't, bullettime slows down the entire game
Yes I know, but William say that
when I'm asking
I just want to know HOW?
Probably gave Mario his own deltatime variable that doesn't get modified by bullettime
- Mari0Master101
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Am i missing anything?
- CatLuigiGamer
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mari0 ae go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
Yeah cause you stuck a shell between two blocks
- CatLuigiGamer
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It makes a lot of noise when you kick a shell into a single tile wide hole, because it hits the walls repeatedly
- CatLuigiGamer
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oh i remember dat *pain just now remembering that*WilliamFrog wrote: ↑17 Nov 2021, 19:32It makes a lot of noise when you kick a shell into a single tile wide hole, because it hits the walls repeatedly
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Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)
- CatLuigiGamer
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Actually no, I don't think it is possible for a goomba to throw a koopa. Like how the FUCK can a goomba- ok. Nevermind.0 Tolerance X wrote: ↑18 Nov 2021, 23:08Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)
change "spawnsenemy" in a custom timer.0 Tolerance X wrote: ↑18 Nov 2021, 23:08Is it possible to make an enemy to spawn more than one type of enemy? (ex: goomba throws koopa and buzzy beetle)
Okay, how do you use if statements? I want to make a Goomba that will charge at Mario if it sees him.
(There's not that much documentation on Custom Timers in general)
(There's not that much documentation on Custom Timers in general)
- Mari0Master101
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I rememebr this one time Alesan99 was streaming Mari0 and I was on my tablet and wanted to join and I did. Sometimes, I wish I could go back in time and experienced the stuff I did like Mari0, SMBX, Mario and Luigi Bowser's Inside Story, etc.
- Mari0Master101
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- Mari0Master101
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Is there a guide in hosting an game? If so please show me, if not, could someone tell me how to host a game?
Yes it does.Mari0Master101 wrote: ↑20 Dec 2021, 23:17Looks like a neat Mappack. Do you need The Portal gun for it?
I LOVE THIS MOD!
All these new options are wonderful, and being able to run the game through its own .exe (unlike SE) is amazing! This mod is everything I wish I had back then...
I'm currently converting my old project NESari0 to this epic modded version and I have a question.
Is there a way to disable low-time warning? I was thinking, that exporting the sound and replacing it with a blank file will do the trick, but unfortunately, the background music still pauses for the scripted duration of the low-time warning. Would be there any way to disable the low-time warning altogether in my mappack?
I did the same trick for the coins, because my mappack is a crossover, so there are many different coin collectibles that needed its own sprite and sound. Replacing the coin sound with a blank one and playing custom sounds via entity's code did the trick. I suppose there isn't a more legit way to achieve that, right? Heh, at least that works for me.
Edit: Oh, also is there an enemy property to increase the timer to make custom clocks? I could setup few animations for that and run them upon entity "death", but been wondering if perhaps there is something for that too...
All these new options are wonderful, and being able to run the game through its own .exe (unlike SE) is amazing! This mod is everything I wish I had back then...
I'm currently converting my old project NESari0 to this epic modded version and I have a question.
Is there a way to disable low-time warning? I was thinking, that exporting the sound and replacing it with a blank file will do the trick, but unfortunately, the background music still pauses for the scripted duration of the low-time warning. Would be there any way to disable the low-time warning altogether in my mappack?
I did the same trick for the coins, because my mappack is a crossover, so there are many different coin collectibles that needed its own sprite and sound. Replacing the coin sound with a blank one and playing custom sounds via entity's code did the trick. I suppose there isn't a more legit way to achieve that, right? Heh, at least that works for me.
Edit: Oh, also is there an enemy property to increase the timer to make custom clocks? I could setup few animations for that and run them upon entity "death", but been wondering if perhaps there is something for that too...
Glad you enjoy the modRikifive wrote: ↑09 Jan 2022, 05:20Is there a way to disable low-time warning? I was thinking, that exporting the sound and replacing it with a blank file will do the trick, but unfortunately, the background music still pauses for the scripted duration of the low-time warning. Would be there any way to disable the low-time warning altogether in my mappack?
There isn't a way to do this. There's been requests for this before but because of my less frequent work on the mod I can't promise that it'll be done anytime soon.
I believe animations are the only way.
I see and understandable, I myself make progress slowly due to life and stuff, so I can relate.
Alright, I've been just wondering if I have overlooked some obvious entity properties or something. If that is the way, then it's fine. Thanks.
Alright, I've been just wondering if I have overlooked some obvious entity properties or something. If that is the way, then it's fine. Thanks.
- JordanBotelho323
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Same.
- JordanBotelho323
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Petition to now call the smaller Banzai Bills "Boomer Bills" from Lego Mario.