[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
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Thx for adding Super Mario Bros 3 Bowser! This boss will allow for Super Mario 3d Land style Bowser battles! BTW, can someone please make Super Mario Mania styled graphics for all of the entities and tiles, including the entities in this mod? (By Super Mario Mania, I mean Super Mario Bros 1 graphics updated in the same way as Sonic Mania)
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Now since everything is out of the way, what's next?
I'll update the android port and fix the vertical scrolling someday soon. I might also begin making a short mappack for a youtube video to showcase the koopalings.RealGabdhhf wrote:Now since everything is out of the way, what's next?
As for when the next update will be made, i don't know. I'm gonna be busy with school for a while, which is why I released the update as fast as possible. I'd also rather spend whatever free time I have working on an original game.
Quoting for visibility since this is a new page.alesan99 wrote:NEW UPDATE
The new update is finished!
There's a lot of new cool stuff added, most importantly the koopalings (and bowser).
There are also new features like adding levels and custom sounds!
Not to mention that there are some big bug fixes, like checkpoints in sublevels and controller support.
Downloads:
Windows Download (.love)
OSX Download (.love)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
EDIT: darkmode, vertical scrolling fixed. Android port added
Fixed. Portal doors also work nowstivan._ wrote:It seems that the mini mushroom isn't working, boi
EDIT: Also forgot to post the new video
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Will the SMB3 Bowser be in the next world of alesan99 mappack?
I consider the mappack finished and I don't currently plan on adding more worlds. There's a small chance I'll sneak it in maybe.RealGabdhhf wrote:Will the SMB3 Bowser be in the next world of alesan99 mappack?
Fixed, I'll probably remove the ability to enter pipes eventually.stivan._ wrote:When entering a pipe as Big Mario, Mario becomes invisible in the sub-world :P
I'll add these to my todo list. I'll fix the bug either in the next update or in a patch if a game-breaking glitch comes up.jermboy27 wrote:Here's a bug: When the King Bill crashes the bricks, Mario has given points!
Here's the suggestion for you: Make Blooper Nannys please?
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i have found a weird bug in latest update when i jump into the water in the mappack, mario vs bubbleman, the game crashes
I can't replicate it. What's the crash?RealGabdhhf wrote:i have found a weird bug in latest update when i jump into the water in the mappack, mario vs bubbleman, the game crashes
It's saved as a .txt file in the alesans_entities/crashes folder
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Error
game.lua:685: attempt to index a nil value
Traceback
main.lua:2504: in function '__index'
game.lua:685: in function 'game_update'
main.lua:1250: in function 'update'
[C]: in function 'xpcall'
game.lua:685: attempt to index a nil value
Traceback
main.lua:2504: in function '__index'
game.lua:685: in function 'game_update'
main.lua:1250: in function 'update'
[C]: in function 'xpcall'
Oh I already fixed that, you must have a slightly outdated version. RedownloadRealGabdhhf wrote:Error
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I have a suggestion. Would you be interested in adding Wario (Behaviors from Super Mario Land 2) or even better, a boss that is simalar to Metal Sonic? (Mecha-Mario could work.)
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Actually I think that could be done without an update by changing your character
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I was asking for a new boss, not a custom character...RealGabdhhf wrote:Actually I think that could be done without an update by changing your character
A boss that you have to race and fight, like Metal Sonic, but with Mario style behaviors.
An update isn't coming out anytime soon but I though it would be interesting to try adding online mutliplayer. WIP
Just out of curiosity: your own implementation, or based off of my stuff?
The networking code at the moment is basically just the code from the udp tutorial copy-pasted with a few things changed. I figured it would be easier that way.Qcode wrote:Just out of curiosity: your own implementation, or based off of my stuff?
But the menus were taken from a SE Beta with your drawplayercard function because it was missing for some reason. I do plan on improving the menus.
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For real this time? ;p
Seriously, it looks cool.
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online multiplayer? interesting, but are you busy with school? if so, then this protect is going to sleep for a long time until you have time for it
I don't have much time to work on it, so I only added the very basics so I start working on it seriously later.RealGabdhhf wrote:online multiplayer? interesting, but are you busy with school? if so, then this protect is going to sleep for a long time until you have time for it
But yeah, the new update probably won't come out until around the end of the year.
Probably a wise decision, that code hasn't aged well. Funny though, that tutorial was the same resource I started with when I started learning how to make online multiplayer.alesan99 wrote: The networking code at the moment is basically just the code from the udp tutorial copy-pasted with a few things changed. I figured it would be easier that way.
Exact same thing happened to me, found the menus, but I had to write my own drawplayercard function (just tried to recreate it from Maurice's demo videos).But the menus were taken from a SE Beta with your drawplayercard function because it was missing for some reason. I do plan on improving the menus.
Well, if you do continue with this (bravo if you do, it'll be a huge undertaking with all the extra stuff you've added), and you get stumped on anything, feel free to contact me. Whether I'll be able to help is a different matter because all my online code's 3 years old, but I might remember some tricks up my sleeve that I had when I went through the process, who knows.
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In the future, do you plan on releasing a version of Mari0 Alesan 99 Enteties for Chromebook? There are some Chromebooks that have an update that adds support for APK files and the Google Play Store. Some devices have the update on the stable channel, and some devices have it on the beta channel, and some devices are planned to have the update. You can make the Chromebook version of this mod by using the android version, but removing the mobile features so it is exactly like the ther versions. Here is a list of the Chromebook devices that either have the update or are planned to have it: https://www.androidcentral.com/these-ar ... droid-apps
I'll probably do once its implemented and if someone needs it. If there isn't a need for any changes its possible to download the .love file and put it through a apk converter.Fawfuls TNT wrote:In the future, do you plan on releasing a version of Mari0 Alesan 99 Enteties for Chromebook?
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Okey Dokey! Do you plan on adding the rest of the enemies from your Alesan 99 Enemies Pack to the mod? (Yellow Koopas, Bomb-shelled Koopas, and Pipe Cannons)alesan99 wrote:I'll probably do once its implemented and if someone needs it. If there isn't a need for any changes its possible to download the .love file and put it through a apk converter.Fawfuls TNT wrote:In the future, do you plan on releasing a version of Mari0 Alesan 99 Enteties for Chromebook?
EDIT: Also, would you please use your Customizable Goomba Mod (or update this mod to SE) to add customizable enemies to this mod? I would love to recreate some Classic Sonic enemies and bosses. (Including the ones from Sonic Mania.)
Edit: On the Android port, scrolling and drop down menus in the level editor are not working, and the controls are in the wrong place. PLEASE FIX
I'll probably just add support for the custom enemies in SE.Fawfuls TNT wrote:Okey Dokey! Do you plan on adding the rest of the enemies from your Alesan 99 Enemies Pack to the mod? (Yellow Koopas, Bomb-shelled Koopas, and Pipe Cannons)
I don't think I could editor work on the android port because there's too many things that can only be done on an actual computer, like typing, right clicking, adding files to the mappack folder, and it wouldn't be user-friendly without redesigning it entirely.Fawfuls TNT wrote:Edit: On the Android port, scrolling and drop down menus in the level editor are not working, and the controls are in the wrong place. PLEASE FIX
And I'm not sure what you mean by the controls being in the wrong place? It's supposed to be a NES controller.
Also here's some progress on online multiplayer, still WIP and wont come out for a while.
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I mean the controls are shrunk into the upper left corneralesan99 wrote: And I'm not sure what you mean by the controls being in the wrong place? It's supposed to be a NES controller.
Here's a link to the screenshot. (Link Deleted)
Last edited by Fawfuls TNT on 07 Sep 2017, 21:13, edited 1 time in total.
I believe that happens when the window scale is changed. What are you playing on?Fawfuls TNT wrote:I mean the controls are shrunk into the upper left corner
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About online multiplayer, will you able to chat in game? it might be hard for people to understand each other instead of chatting in lobby
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alesan99 wrote:I believe that happens when the window scale is changed. What are you playing on?Fawfuls TNT wrote:I mean the controls are shrunk into the upper left corner
A small android phone. (Forgot which model it was...)
I'll consider adding this.RealGabdhhf wrote:About online multiplayer, will you able to chat in game? it might be hard for people to understand each other instead of chatting in lobby
Change your windows scale to 1 in the optionsFawfuls TNT wrote:A small android phone. (Forgot which model it was...)
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Thanks for the advice. I am probably going to delete the game, though. My favorite part of it is the level editor. I am going to wait until I get a computer to get this game. I am still going to be active on the forum, though.alesan99 wrote:Change your windows scale to 1 in the optionsFawfuls TNT wrote:A small android phone. (Forgot which model it was...)
I normally wouldn't do this because of laziness, but since you actually need the android version I fixed the editor for you. You can drag stuff, use the dropdowns, and even type into text boxes.Fawfuls TNT wrote:Thanks for the advice. I am probably going to delete the game, though. My favorite part of it is the level editor. I am going to wait until I get a computer to get this game. I am still going to be active on the forum, though.
Download: https://www.dropbox.com/s/tf6qulmqbxuco ... 8.apk?dl=1
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alesan99 wrote:I normally wouldn't do this because of laziness, but since you actually need the android version I fixed the editor for you. You can drag stuff, use the dropdowns, and even type into text boxes.Fawfuls TNT wrote:Thanks for the advice. I am probably going to delete the game, though. My favorite part of it is the level editor. I am going to wait until I get a computer to get this game. I am still going to be active on the forum, though.
Download: https://www.dropbox.com/s/tf6qulmqbxuco ... 8.apk?dl=1
Thank you for updating! :-) I am going to download the new version of the android part of Mari0!
Edit: X-( Serious Bug: Touch Screen controls do not respond
They work for me, must be a problem on your end.Fawfuls TNT wrote:Edit: X-( Serious Bug: Touch Screen controls do not respond
Delete the app and all of its settings, restart your phone, and download the latest version: https://www.dropbox.com/s/tf6qulmqbxuco ... 8.apk?dl=1
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It's fixed. Thank you! :-) I have an idea on how to open enemy drop-down menus on android: a dropdown toolalesan99 wrote:They work for me, must be a problem on your end.Fawfuls TNT wrote:Edit: X-( Serious Bug: Touch Screen controls do not respond
Delete the app and all of its settings, restart your phone, and download the latest version: https://www.dropbox.com/s/tf6qulmqbxuco ... 8.apk?dl=1
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I have some questions
also whats the difference with all physics?
can you add copy and past entities?
why is there all night nippon sprites in the code?
also whats the difference with all physics?
can you add copy and past entities?
why is there all night nippon sprites in the code?
Don't worry about them unless you're porting a romhack. They change falling and bounce speed.Cool Julian1204 wrote:also whats the difference with all physics?
I'll think about it.Cool Julian1204 wrote:can you add copy and past entities?
For nippon mode. click around randomly and you'll find it eventuallyCool Julian1204 wrote:why is there all night nippon sprites in the code?
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Entity Request: Would you please add the Goomba Shoe to this mod?
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[/quote]For nippon mode. click around randomly and you'll find it eventuallyCool Julian1204 wrote:why is there all night nippon sprites in the code?
I actually found it its right in here
You can't put collapses inside of other collapses.
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You mean the goomba shoe from SMB3 and from super Mario maker?Fawfuls TNT wrote:Entity Request: Would you please add the Goomba Shoe to this mod?
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Yes.RealGabdhhf wrote:You mean the goomba shoe from SMB3 and from super Mario maker?Fawfuls TNT wrote:Entity Request: Would you please add the Goomba Shoe to this mod?
PROGRESS UPDATE
I got a little carried away and I worked on other things other than online multiplayer.
SE custom enemies have now been implemented, along with some other things.
I got a little carried away and I worked on other things other than online multiplayer.
SE custom enemies have now been implemented, along with some other things.
I see that you finally put the Goomba shoe. Wiggler, (Idk the third sprite), a missile bill(?) and the SMM Boo.alesan99 wrote:PROGRESS UPDATE
I got a little carried away and I worked on other things other than online multiplayer.
SE custom enemies have now been implemented, along with some other things.
I hope that you can add a option that can able Mario to grab things like in SMB3 or SMW, I already know that the mod is based most of all on SMB but that option can be actually a good thing for Mappacks.
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I think the third sprite is Kamek/Magikoopa.FuriousHedgehog wrote:I see that you finally put the Goomba shoe. Wiggler, (Idk the third sprite), a missile bill(?) and the SMM Boo.alesan99 wrote:PROGRESS UPDATE
I got a little carried away and I worked on other things other than online multiplayer.
SE custom enemies have now been implemented, along with some other things.
I hope that you can add a option that can able Mario to grab things like in SMB3 or SMW, I already know that the mod is based most of all on SMB but that option can be actually a good thing for Mappacks.