[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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CatLuigiGamer
Posts: 47
Joined: 22 Sep 2021, 15:54

Post » 13 Mar 2023, 02:59

Happy (VERY LATE) Mar10 day! AYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

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BlooKidandPoppy
Posts: 76
Joined: 16 Feb 2023, 00:25
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Post » 13 Mar 2023, 03:43

My Bruddas we now have a new page!!

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CatLuigiGamer
Posts: 47
Joined: 22 Sep 2021, 15:54

Post » 13 Mar 2023, 07:20

nice

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Alexis0159
Posts: 24
Joined: 02 Jan 2020, 23:41

Post » 16 Mar 2023, 03:55

I haven't opened mari0 for a long time but now I want to play it again after several months.

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BlooKidandPoppy
Posts: 76
Joined: 16 Feb 2023, 00:25
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Post » 31 Mar 2023, 12:35

GUYS!!!! The Super Mario Bros. Movie comes out in 5 DAYS! Can’t y’all believe the one and only plumber (brother and portal gun) finally gets a movie?

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 31 Mar 2023, 15:00

BlooKidandPoppy wrote:
31 Mar 2023, 12:35
GUYS!!!! The Super Mario Bros. Movie comes out in 5 DAYS! Can’t y’all believe the one and only plumber (brother and portal gun) finally gets a movie?
Unfortunately my country doesn't have this.

EDIT: For some reason, they featured the Super Mario Bros. movie in my country, IDK why.
Last edited by vladimirdog2021 on 08 Nov 2023, 15:23, edited 1 time in total.

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alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
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Post » 19 Apr 2023, 01:52

alesan99 wrote:
12 Feb 2023, 18:53
UPDATE 13.1
Image
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
Changes:

Code: Select all

-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"

Other Bugfixes and minor tweaks
Downloads v13.1:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)



EDIT (2/13/23): New patch, fixes important bug with inputs causing crashes.
EIDT (2/26/23): New patch, fixes purple gel
NEW PATCH (4/18/23): Fixes memory problem with animated tiles and collision issues

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 19 Apr 2023, 09:31

Does my game update automatically that I downloaded this?

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
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Post » 19 Apr 2023, 09:36

No you have to reinstall it

And no it will not delete your maps or anything

headphones_guy
Posts: 4
Joined: 18 Mar 2021, 20:56
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Post » 26 May 2023, 00:46

I need a little help.
How do I activate Assist Mode? It dosen't seem to work.

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Marlee_Goat
Posts: 85
Joined: 06 Jul 2018, 22:30
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Post » 26 May 2023, 01:15

headphones_guy wrote:
26 May 2023, 00:46
I need a little help.
How do I activate Assist Mode? It dosen't seem to work.
You can use the Plus key, if I remember correctly

headphones_guy
Posts: 4
Joined: 18 Mar 2021, 20:56
Contact:

Post » 26 May 2023, 01:22

Marlee_Goat wrote:
26 May 2023, 01:15
headphones_guy wrote:
26 May 2023, 00:46
I need a little help.
How do I activate Assist Mode? It dosen't seem to work.
You can use the Plus key, if I remember correctly
The problem is that it doesn't seem to work (and the key on my keyboard works fine +)
Do you know if there is an alternative?

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Marlee_Goat
Posts: 85
Joined: 06 Jul 2018, 22:30
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Post » 26 May 2023, 01:40

I think there's a nitpick called "autoAssistMode" that automatically turns it on, from what I've read. I forgot how nitpicks worked though so you might have to ask around a bit for that.

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
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Post » 27 May 2023, 18:23

It's the = key

muniz
Posts: 2
Joined: 01 Sep 2020, 23:32

Post » 28 May 2023, 08:11

Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 28 May 2023, 11:51

muniz wrote:
28 May 2023, 08:11
Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?
Newer versions of Android don't allow access to it, there is no way to circumvent it and alesan can't do anything.

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Marlee_Goat
Posts: 85
Joined: 06 Jul 2018, 22:30
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Post » 29 May 2023, 00:13

WilliamFrog wrote:
27 May 2023, 18:23
It's the = key
That's the same key as the + key

muniz
Posts: 2
Joined: 01 Sep 2020, 23:32

Post » 29 May 2023, 01:43

Aidan wrote:
28 May 2023, 11:51
muniz wrote:
28 May 2023, 08:11
Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?
Newer versions of Android don't allow access to it, there is no way to circumvent it and alesan can't do anything.
Damn. That really sucks. Thanks anyways.

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
Contact:

Post » 29 May 2023, 02:39

Marlee_Goat wrote:
29 May 2023, 00:13
That's the same key as the + key
More properly the + key is the one on the number pad

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 01 Jun 2023, 02:01

alesan99 wrote:
19 Apr 2023, 01:52
alesan99 wrote:
12 Feb 2023, 18:53
UPDATE 13.1
Image
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
Changes:

Code: Select all

-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"

Other Bugfixes and minor tweaks
Downloads v13.1:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)



EDIT (2/13/23): New patch, fixes important bug with inputs causing crashes.
EIDT (2/26/23): New patch, fixes purple gel
NEW PATCH (4/18/23): Fixes memory problem with animated tiles and collision issues
I downloaded this because I forgot that I couldn’t play it without my tablet

WilliamFrog
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Post » 02 Jun 2023, 05:42

This thread just passed a million views

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MayomeSanz
Posts: 10
Joined: 18 Dec 2022, 23:40

Post » 03 Jun 2023, 03:55

WilliamFrog wrote:
02 Jun 2023, 05:42
This thread just passed a million views
And near 5000 replies

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BlooKidandPoppy
Posts: 76
Joined: 16 Feb 2023, 00:25
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Post » 03 Jun 2023, 12:32

WilliamFrog wrote:
02 Jun 2023, 05:42
This thread just passed a million views
Dang…….

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vladimirdog2021
Posts: 110
Joined: 09 Aug 2022, 15:44
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Post » 03 Jun 2023, 20:17

BlooKidandPoppy wrote:
03 Jun 2023, 12:32
WilliamFrog wrote:
02 Jun 2023, 05:42
This thread just passed a million views
Dang…….
And 4924 posts...

Ligi
Posts: 4
Joined: 08 Aug 2022, 18:57

Post » 04 Jun 2023, 12:44

I've got a problem. I can't save changes of my level, example: "my_mappack/1-1.txt access denied"
Nevermind... I solved this problem. Just removed checkmark from my mappack folder the "read-only" settings

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JordanBotelho323
Posts: 63
Joined: 04 Sep 2018, 17:17

Post » 25 Jun 2023, 22:03

Hm... So a new 2D Mario game will drop someday.

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BlooKidandPoppy
Posts: 76
Joined: 16 Feb 2023, 00:25
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Post » 26 Jun 2023, 13:42

JordanBotelho323 wrote:
25 Jun 2023, 22:03
Hm... So a new 2D Mario game will drop someday.
Super Mario Bros. Wonder~

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JordanBotelho323
Posts: 63
Joined: 04 Sep 2018, 17:17

Post » 27 Jun 2023, 00:42

"That Goomba looks so serene-"

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MICK
Posts: 5
Joined: 04 Jul 2023, 21:59

Post » 04 Jul 2023, 22:39

I got a few errors from the crashes folder so I'm posting it here...
crashes.zip
(2.43 KiB) Downloaded 172 times
(sorry if this is the wrong topic...)

WanderingTedium
Posts: 40
Joined: 05 Mar 2012, 13:54

Post » 06 Jul 2023, 06:10

So is there a way to turn certain enemies around so they start walking towards the right? Such as Goombas?

Even after all these awesome updates, that's the one thing I can't figure out.

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
Contact:

Post » 08 Jul 2023, 23:50

No, they always go left. You could make a custom enemy version that goes right though

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Mari0Master101
Posts: 22
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Post » 17 Aug 2023, 15:09

almost page 100 oh my god

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JordanBotelho323
Posts: 63
Joined: 04 Sep 2018, 17:17

Post » 18 Aug 2023, 20:43

When there's an enemy that can switch forms using "seen" and "notseen" as transform triggers, if there are brackets with other transformation triggers, and Mario goes right beneath or above the enemy the game will freeze, otherwise if they aren't in brackets, it will act normally and the game will function.

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 30 Aug 2023, 01:51

I just got a new android! I probably won't get my data back but I can probably download Mari0 AE again

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 31 Aug 2023, 05:03

alesan99 wrote:
12 Feb 2023, 18:53
UPDATE 13.1
Image
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
Changes:

Code: Select all

-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"

Other Bugfixes and minor tweaks
Downloads v13.1:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)



EDIT (2/13/23): New patch, fixes important bug with inputs causing crashes.
EDIT (2/26/23): New patch, fixes purple gel
The app doesn't have access to the data folder, is there a way to add custom file paths?

Image

EDIT: I think it does but I don't meaning can't mod it
Attachments
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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 02 Sep 2023, 08:37

Ormalawayo wrote:
31 Aug 2023, 05:03
alesan99 wrote:
12 Feb 2023, 18:53
UPDATE 13.1
Image
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
Changes:

Code: Select all

-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"

Other Bugfixes and minor tweaks
Downloads v13.1:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)



EDIT (2/13/23): New patch, fixes important bug with inputs causing crashes.
EDIT (2/26/23): New patch, fixes purple gel
The app doesn't have access to the data folder, is there a way to add custom file paths?

Image

EDIT: I think it does but I don't meaning can't mod it
try the 2nd latest version of the game, I have a mod

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 03 Sep 2023, 18:21

SankeySMM2 wrote:
02 Sep 2023, 08:37
Ormalawayo wrote:
31 Aug 2023, 05:03
The app doesn't have access to the data folder, is there a way to add custom file paths?

Image

EDIT: I think it does but I don't meaning can't mod it
try the 2nd latest version of the game, I have a mod
Where is that?

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
Contact:

Post » 03 Sep 2023, 20:30

Ormalawayo wrote:
03 Sep 2023, 18:21
SankeySMM2 wrote:
02 Sep 2023, 08:37
Ormalawayo wrote:
31 Aug 2023, 05:03
The app doesn't have access to the data folder, is there a way to add custom file paths?

Image

EDIT: I think it does but I don't meaning can't mod it
try the 2nd latest version of the game, I have a mod
Where is that?
Click here.

User avatar
Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 03 Sep 2023, 22:42

SankeySMM2 wrote:
03 Sep 2023, 20:30
Here it is
Where do I put the folder

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 04 Sep 2023, 15:00

Ormalawayo wrote:
03 Sep 2023, 22:42
SankeySMM2 wrote:
03 Sep 2023, 20:30
Here it is
Where do I put the folder
Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work.

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SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
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Post » 04 Sep 2023, 15:01

SankeySMM2 wrote:
04 Sep 2023, 15:00
Ormalawayo wrote:
03 Sep 2023, 22:42
SankeySMM2 wrote:
03 Sep 2023, 20:30
Here it is
Where do I put the folder
Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work.
or look for the mappack folder on your device and go back one level, make sure you paste the mod contents from the Mari0 Mod folder to the place where you see "alesans_entities" and "mappacks" folders

User avatar
Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 04 Sep 2023, 16:04

SankeySMM2 wrote:
04 Sep 2023, 15:00
Ormalawayo wrote:
03 Sep 2023, 22:42
SankeySMM2 wrote:
03 Sep 2023, 20:30
Here it is
Where do I put the folder
Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work.
Neither of those folders exist and I said I couldn’t access Android/data outside of the app itself
SankeySMM2 wrote:
04 Sep 2023, 15:01
or look for the mappack folder on your device and go back one level, make sure you paste the mod contents from the Mari0 Mod folder to the place where you see "alesans_entities" and "mappacks" folders
It’s within Android/data which I can’t access unless if there is a file editor inside the app or something

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
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Post » 05 Sep 2023, 08:56

You can't edit the game files on the new android, there is no way to do it and you cannot change the path

User avatar
Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 05 Sep 2023, 18:13

WilliamFrog wrote:
05 Sep 2023, 08:56
You can't edit the game files on the new android, there is no way to do it and you cannot change the path
Is there a way to edit the game like something in “game.love”?

WilliamFrog
Posts: 229
Joined: 21 Jul 2020, 20:10
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Post » 05 Sep 2023, 22:36

You can modify the game, but there's no way I know of to change the path to something you can access, even if you do

Kakashii8891
Posts: 1
Joined: 22 Sep 2023, 22:38

Post » 23 Sep 2023, 13:27

alesan99 wrote:
17 Jul 2021, 16:17
UPDATE 13D (EVEN MORE BUG FIXES)
Image

There's a lot of bugfixes.
Also there's improvements to the android port, but still don't expect the level editor to feel much better.
Has anyone made any controller skins yet?

thebababois369
Posts: 3
Joined: 09 Oct 2023, 18:54

Post » 16 Oct 2023, 13:22

when version 14?

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SankeySMM2
Posts: 230
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Post » 16 Oct 2023, 19:51

I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:

Error

spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)


Traceback [13.0124]

main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124

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BlooKidandPoppy
Posts: 76
Joined: 16 Feb 2023, 00:25
Contact:

Post » 17 Oct 2023, 14:09

SankeySMM2 wrote:
16 Oct 2023, 19:51
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:

Error

spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)


Traceback [13.0124]

main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.

User avatar
SankeySMM2
Posts: 230
Joined: 13 Feb 2021, 20:12
Contact:

Post » 20 Oct 2023, 10:18

BlooKidandPoppy wrote:
17 Oct 2023, 14:09
SankeySMM2 wrote:
16 Oct 2023, 19:51
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:

Error

spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)


Traceback [13.0124]

main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.
nope, my computer uses 20 GB out of 1 TB on storage, there's plenty of space for any file

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