[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
BobbyJones
Posts: 18
Joined: 14 Feb 2016, 07:03

Post » 14 Feb 2016, 22:41

OrbitalBlueprint wrote:Nah, it's okay, I agree that I came off as a jerk in that post. What I meant was something along the lines of people being more likely to use it if you were a user for longer than one day and asking if they could use the repo, even though it may not seem like that.

If any of the users of this forum frequent the Löve forum I'm sure they will recognize my Nick.

jermboy27
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Joined: 28 Oct 2012, 02:16

Post » 15 Feb 2016, 18:11

Since LOVE 10.0 showed up for mari0,
When's the next update in? March of 2016?

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alesan99
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Post » 15 Feb 2016, 20:42

jermboy27 wrote:Since LOVE 10.0 showed up for mari0,
When's the next update in? March of 2016?
I'll probably start work on March. I've been taking a break.
When it'll be out? I'm not sure, but I'll aim for early April.

jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 19 Feb 2016, 16:41

alesan99 wrote:
jermboy27 wrote:Since LOVE 10.0 showed up for mari0,
When's the next update in? March of 2016?
I'll probably start work on March. I've been taking a break.
When it'll be out? I'm not sure, but I'll aim for early April.
BTW, can you make Bony Beetles from SMW?

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WawaTittere
Posts: 64
Joined: 02 Mar 2016, 17:41

Post » 02 Mar 2016, 17:57

hey! this page product still exists ? I want you added the tunnels of light, from your fan (don't it me a fan fan)

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alesan99
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Post » 02 Mar 2016, 21:52

WawaTittere wrote:hey! this page product still exists ? I want you added the tunnels of light, from your fan (don't it me a fan fan)
Yeah I'm still working on this. I haven't started focusing on the next update but I have updated it for love 0.10.0 recently.

And I do plan on adding excursion funnels some time id that's what you mean.

MF064DD
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Post » 03 Mar 2016, 00:56

Image

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WawaTittere
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Post » 03 Mar 2016, 16:43

ok, thank you

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WawaTittere
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Post » 04 Mar 2016, 15:33

hey, you can pass me the texture file of "fighter fly" and "piranha plant (upside down)"

MF064DD
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Post » 04 Mar 2016, 18:31

WawaTittere wrote:hey, you can pass me the texture file of "fighter fly" and "piranha plant (upside down)"
Do you mean sprite? Also, PMing the OP is usually a lot more helpful in these situations.

I found these simply by opening up the .love file.

http://s000.tinyupload.com/index.php?fi ... 2036156534

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WawaTittere
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Post » 04 Mar 2016, 23:47

thank you very match!

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WawaTittere
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Post » 05 Mar 2016, 00:19

ok
Last edited by WawaTittere on 05 Mar 2016, 19:52, edited 1 time in total.

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Technochips
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Post » 05 Mar 2016, 11:30

take the piranha plant's sprite, and make it upside down

very hard huh?

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WawaTittere
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Post » 05 Mar 2016, 19:51

ok, but where can find all the textures?

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alesan99
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Post » 05 Mar 2016, 20:13

WawaTittere wrote:ok, but where can find all the textures?
Download the source and open it as a .zip file.

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WawaTittere
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Post » 05 Mar 2016, 20:37

what source? the file of the "mod"???

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WawaTittere
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Post » 05 Mar 2016, 20:39

oh, ok, thanks! :v

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Technochips
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Post » 05 Mar 2016, 21:08

don't double post
thanks

(double post: post a post in a thread where the last post is yours)

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WawaTittere
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Post » 07 Mar 2016, 23:49

ok, i am new in this page

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WawaTittere
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Post » 09 Mar 2016, 00:35

and, how can add custom sounds? as "glados1.ogg" ?? where i can put the file?

MF064DD
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Post » 09 Mar 2016, 00:50

WawaTittere wrote:and, how can add custom sounds? as "glados1.ogg" ?? where i can put the file?
Julien12150 wrote:don't double post
thanks
Also, please ask for help in a different thread. This is not a help topic. You can probably make a separate topic asking your question and have it answered by someone who knows (Alesan99 most likely knows. PM him.)

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alesan99
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Post » 09 Mar 2016, 14:21

WawaTittere wrote:and, how can add custom sounds? as "glados1.ogg" ?? where i can put the file?
You can't.
I'll probably add custom glados text in the next update.

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WawaTittere
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Post » 09 Mar 2016, 14:39

ok, thank you :)

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WawaTittere
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Post » 11 Mar 2016, 00:37

em... how can edit the "huebar" image??? i put in the "custom" folder and don't work! sorry for bothering

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alesan99
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Post » 11 Mar 2016, 01:29

WawaTittere wrote:em... how can edit the "huebar" image??? i put in the "custom" folder and don't work! sorry for bothering
You can't. The custom folder is only for images that are in gameplay

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alesan99
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Post » 11 Mar 2016, 04:40

sry double post
PROGRESS UPDATE
Image
Had some free time so i decided to redesign the tools tab so it has more space.
The description changes based on which button you are hovering over.
It's not much but I might be starting serious work soon.

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goodbot16
Posts: 43
Joined: 27 Feb 2015, 02:08

Post » 11 Mar 2016, 04:46

alesan99 wrote:sry double post
PROGRESS UPDATE
Image
Had some free time so i decided to redesign the tools tab so it has more space.
The description changes based on which button you are hovering over.
It's not much but I might be starting serious work soon.
I like how this looks :D

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WawaTittere
Posts: 64
Joined: 02 Mar 2016, 17:41

Post » 11 Mar 2016, 15:49

alesan99 wrote:sry double post
PROGRESS UPDATE
Image
Had some free time so i decided to redesign the tools tab so it has more space.
The description changes based on which button you are hovering over.
It's not much but I might be starting serious work soon.
Wow! cool!

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alesan99
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Post » 13 Mar 2016, 21:05

PROGRESS UPDATE
Image
More editor stuff
I added a custom tab.
It'll make it easier to add your own assets like graphics, tiles, backgrounds, and sounds.
All you will have to do is "export template", "open folder", and edit the image.
And since the mod will work with love 0.10.0, you can also just drag an image into the window to replace it.

I also merged the text section with it.

MF064DD
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Joined: 20 May 2014, 00:08

Post » 13 Mar 2016, 21:58

That looks amazing. Seems that I posted that image waaay too soon.

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TheTwoAndTwoly
Posts: 27
Joined: 01 Feb 2016, 14:08

Post » 14 Mar 2016, 00:34

Q1: Will there be a custom enemies/custom spriteset in the Custom tab?
Q2: Can you create custom enemies in the mod?

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alesan99
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Post » 14 Mar 2016, 01:22

TheTwoAndTwoly wrote:Q1: Will there be a custom enemies/custom spriteset in the Custom tab?
Q2: Can you create custom enemies in the mod?
Custom enemies would be really hard to add with the way enemies work in the mod.
And I don't really the point in adding custom spritesets, you can just recolor the images if you want.

Also unrelated, here's a gif of the image dragging in action
Image

jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 14 Mar 2016, 03:39

alesan99 wrote:PROGRESS UPDATE
Image
More editor stuff
I added a custom tab.
It'll make it easier to add your own assets like graphics, tiles, backgrounds, and sounds.
All you will have to do is "export template", "open folder", and edit the image.
And since the mod will work with love 0.10.0, you can also just drag an image into the window to replace it.

I also merged the text section with it.
I think you supposed to add Bony Beetles from Super Mario World.

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alesan99
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Post » 18 Mar 2016, 04:02

Progress Update
Image
roto-discs/waffle = yes
cleansing gel = yes

update coming soon

bleh

Edit:

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WawaTittere
Posts: 64
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Post » 20 Mar 2016, 17:58

alesan99 wrote:Progress Update
Image
roto-discs/waffle = yes
cleansing gel = yes

update coming soon

bleh

Edit:
cool

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alesan99
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Post » 20 Mar 2016, 21:39

Pre-release Update
I'm planning to release the update in the next few days because my todo list is really small now.
So I'll show some more details about the update.
Some stuff might get added later.

Custom Characters (WIP)
Image
- Only one spritesheet needed for each powerup
- Some SE characters might be supported
- no hats
- no changable colors
- in multiplayer all players play with the same character
New Entities
Image
- Roto-discs
- Funnels
- Cleansing Gel
- Down exit pipes
Coming maybe? - thwimps and bone beetles

New Tools
Image
- Power line draw
- Selection tool (right-click many entities at once)

Custom Tab
Image
- Drag image files into game window to change/add graphics!
- Add custom graphics, tiles, backgrounds ingame!

THE MOD WILL BE FOR LOVE 0.10.X SO DOWNLOAD THE LATEST VERSION HERE: https://www.love2d.org/

Code: Select all

Updated for 0.10.0
Redesigned tools tab in editor
added power line draw to tools editor tab
fixed mario's hat when sliding and added hat when dead
fixed underwater noteblocks
fixed raccoon mario sprite being off sometimes
fixed button blocks' draw layer
fixed fire mario laser death
made custom colors more nes
sleeping fish now have bubbles
centered boomboom's level ball
added ability too add custom glados sounds
added custom tab to editor
merged text tab with custom tab
custom castle text is now more centered
fixed peach sometimes showing up as toad
fixed portals staying when removing tiles with tiletool
organized entities tab more by adding portal section
made ice more slippery
fixed minimushroom problems
added selection tool to tools editor tab
improved angry sun's behavior (follows camera, does circles befor attacking)
added chasing hammerbros in worlds >= 7
added rocket turrets link ability
fixed region triggers outputting every frams
added cleansing gel
added roto-discs
fixed portal in tile related bugs
added funnels
added custom characters (change by pressing [] keys in hat options)
added down pipe exits

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jumpinglizard
Posts: 312
Joined: 02 Mar 2015, 22:02

Post » 21 Mar 2016, 00:55

You should make it so that yoshi can stand on munchers.

MF064DD
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Joined: 20 May 2014, 00:08

Post » 21 Mar 2016, 23:54

jumpinglizard wrote:You should make it so that yoshi can stand on munchers.
No just take Yoshi out of the mod period. Let's face it: There is no good way to implement him in the game. He's buggy and way too limited to how Yoshi is usually is. I'm not trying to be mean...

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dennis
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Post » 22 Mar 2016, 01:32

it is good game

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dennis
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Post » 22 Mar 2016, 01:32

brb... I...
my family

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Technochips
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Post » 22 Mar 2016, 01:55

it's recommanded to not double post

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TurretBot
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Post » 22 Mar 2016, 05:00

Mariofan064 wrote:
jumpinglizard wrote:You should make it so that yoshi can stand on munchers.
No just take Yoshi out of the mod period. Let's face it: There is no good way to implement him in the game. He's buggy and way too limited to how Yoshi is usually is. I'm not trying to be mean...
add the goomba shoe

MF064DD
Posts: 719
Joined: 20 May 2014, 00:08

Post » 22 Mar 2016, 07:57

Actually that is not a bad idea. I'd rather have that then Yoshi.

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alesan99
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Post » 22 Mar 2016, 13:24

Mariofan064 wrote:No just take Yoshi out of the mod period. Let's face it: There is no good way to implement him in the game. He's buggy and way too limited to how Yoshi is usually is. I'm not trying to be mean...
The reason yoshi is buggy is because mario and yoshi are two separate entities and they have to be synced up and as a result weird stuff happens.
Fixing yoshi one step at a time would be better than just giving up and removing him so if you have any bugs report them.

And goomba shoes would probably result in the same thing unless I do something else with them, like treat it as a powerup,

ArttuPoika05
Posts: 1
Joined: 22 Mar 2016, 14:46

Post » 22 Mar 2016, 15:12

Why i can't play this with a Xbox 360 controller?

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WawaTittere
Posts: 64
Joined: 02 Mar 2016, 17:41

Post » 22 Mar 2016, 17:09

alesan99 wrote:Pre-release Update
I'm planning to release the update in the next few days because my todo list is really small now.
So I'll show some more details about the update.
Some stuff might get added later.

Custom Characters (WIP)
Image
- Only one spritesheet needed for each powerup
- Some SE characters might be supported
- no hats
- no changable colors
- in multiplayer all players play with the same character
New Entities
Image
- Roto-discs
- Funnels
- Cleansing Gel
- Down exit pipes
Coming maybe? - thwimps and bone beetles

New Tools
Image
- Power line draw
- Selection tool (right-click many entities at once)

Custom Tab
Image
- Drag image files into game window to change/add graphics!
- Add custom graphics, tiles, backgrounds ingame!

THE MOD WILL BE FOR LOVE 0.10.X SO DOWNLOAD THE LATEST VERSION HERE: https://www.love2d.org/

Code: Select all

Updated for 0.10.0
Redesigned tools tab in editor
added power line draw to tools editor tab
fixed mario's hat when sliding and added hat when dead
fixed underwater noteblocks
fixed raccoon mario sprite being off sometimes
fixed button blocks' draw layer
fixed fire mario laser death
made custom colors more nes
sleeping fish now have bubbles
centered boomboom's level ball
added ability too add custom glados sounds
added custom tab to editor
merged text tab with custom tab
custom castle text is now more centered
fixed peach sometimes showing up as toad
fixed portals staying when removing tiles with tiletool
organized entities tab more by adding portal section
made ice more slippery
fixed minimushroom problems
added selection tool to tools editor tab
improved angry sun's behavior (follows camera, does circles befor attacking)
added chasing hammerbros in worlds >= 7
added rocket turrets link ability
fixed region triggers outputting every frams
added cleansing gel
added roto-discs
fixed portal in tile related bugs
added funnels
added custom characters (change by pressing [] keys in hat options)
added down pipe exits
when???? WHEN?! no , just kidding takes the time you want (sorry for my english, i speak in spanish)

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alesan99
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Post » 22 Mar 2016, 22:43

ArttuPoika05 wrote:Why i can't play this with a Xbox 360 controller?
Controller support stopped working.
I'll try to fix it in the next update

EDIT: You can use http://joytokey.net/en/ to make your controller work
WawaTittere wrote:when???? WHEN?! no , just kidding takes the time you want (sorry for my english, i speak in spanish)
This weekend i'm hoping.

MF064DD
Posts: 719
Joined: 20 May 2014, 00:08

Post » 24 Mar 2016, 02:17

alesan99 wrote: This weekend i'm hoping.
Image

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WawaTittere
Posts: 64
Joined: 02 Mar 2016, 17:41

Post » 24 Mar 2016, 15:20

alesan99 wrote:
ArttuPoika05 wrote:Why i can't play this with a Xbox 360 controller?
Controller support stopped working.
I'll try to fix it in the next update

EDIT: You can use http://joytokey.net/en/ to make your controller work
WawaTittere wrote:when???? WHEN?! no , just kidding takes the time you want (sorry for my english, i speak in spanish)
This weekend i'm hoping.

yay!

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WawaTittere
Posts: 64
Joined: 02 Mar 2016, 17:41

Post » 25 Mar 2016, 03:14

WawaTittere wrote:
alesan99 wrote:Pre-release Update
I'm planning to release the update in the next few days because my todo list is really small now.
So I'll show some more details about the update.
Some stuff might get added later.

Custom Characters (WIP)
Image
- Only one spritesheet needed for each powerup
- Some SE characters might be supported
- no hats
- no changable colors
- in multiplayer all players play with the same character
New Entities
Image
- Roto-discs
- Funnels
- Cleansing Gel
- Down exit pipes
Coming maybe? - thwimps and bone beetles

New Tools
Image
- Power line draw
- Selection tool (right-click many entities at once)

Custom Tab
Image
- Drag image files into game window to change/add graphics!
- Add custom graphics, tiles, backgrounds ingame!

THE MOD WILL BE FOR LOVE 0.10.X SO DOWNLOAD THE LATEST VERSION HERE: https://www.love2d.org/

Code: Select all

Updated for 0.10.0
Redesigned tools tab in editor
added power line draw to tools editor tab
fixed mario's hat when sliding and added hat when dead
fixed underwater noteblocks
fixed raccoon mario sprite being off sometimes
fixed button blocks' draw layer
fixed fire mario laser death
made custom colors more nes
sleeping fish now have bubbles
centered boomboom's level ball
added ability too add custom glados sounds
added custom tab to editor
merged text tab with custom tab
custom castle text is now more centered
fixed peach sometimes showing up as toad
fixed portals staying when removing tiles with tiletool
organized entities tab more by adding portal section
made ice more slippery
fixed minimushroom problems
added selection tool to tools editor tab
improved angry sun's behavior (follows camera, does circles befor attacking)
added chasing hammerbros in worlds >= 7
added rocket turrets link ability
fixed region triggers outputting every frams
added cleansing gel
added roto-discs
fixed portal in tile related bugs
added funnels
added custom characters (change by pressing [] keys in hat options)
added down pipe exits
i have a lot of ideas! (really only two :v) if in the game is implemented the "1 only" and "2 only" portals, why not the "only" blue, orange and purple gels?? and the other idea is a "gravitational changer" this activated with power (you know, with the link tool) and change the gravity, without have purple gel, this are my two ideas :v
(wath you think of this?)

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