[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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Mariobros2
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Post » 02 Dec 2013, 22:06

WOW this is an amazing mod we have here! Indeed one of the best ones here, I might even consider it the greatest entity mod.
Also I agree with FP, we realy don't need another Venus firetrap-like enemy. I mean you could always just re-skin it.

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Superjustinbros
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Post » 02 Dec 2013, 22:38

FlutterPie wrote:In my opinion that thing will completely not fit with Mari0.
We have already Venus Piranha Plants, i think that's enough.
But Venus Fire Traps don't emerge from pits and reach high places with it's stem.

Idiot Test Subjet
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Post » 02 Dec 2013, 23:00

Can you make a mode that makes you walk through walls and roof, like when you touches the purple gel

Feel like Xenomorph

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alesan99
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Post » 02 Dec 2013, 23:54

Wow. There sure is alot of posts. November 29 was the day page nine was made and three days later there's already a tenth page.
Superjustinbros wrote:I'm not sure if requests for new enemies are available (especially from non-Mario sources), but here's one I'd enjoy seeing in Mari0.
Image
This is Nessy, a monster that appears in J.J. & Jeff on the Turbografx16. It extends it's head from inside a pit using it's impossibly-huge neck, and spits out large fireballs at the player.
I only make Mario entities, and portal. I can always make a seperate mod but I really don't want to make another entity mod (I do really want to work on another mod. I want to work on the mega man community mod but I think it's cancelled).

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idiot9.0
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Post » 02 Dec 2013, 23:58

It is cancelled. But I have no doubt that you could actually make a quality version of your own.

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TurretBot
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Post » 03 Dec 2013, 01:32

MagicPillow wrote:Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
With the link tool.

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MagicPillow
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Post » 03 Dec 2013, 01:52

Turret Opera wrote:
MagicPillow wrote:Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
With the link tool.
Not working for me... :(

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alesan99
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Post » 03 Dec 2013, 01:55

MagicPillow wrote:
Turret Opera wrote:
MagicPillow wrote:Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
With the link tool.
Not working for me... :(
Because I never added that feature.

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Superjustinbros
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Post » 03 Dec 2013, 05:54

alesan99 wrote: I only make Mario entities, and portal. I can always make a seperate mod but I really don't want to make another entity mod (I do really want to work on another mod.
Ah, alright then.

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Villager103
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Post » 03 Dec 2013, 11:47

[AMAZING MOD COLLAB IDEA]

Alesan, If you could teach me how to code, maybe I could work with you to make even MORE entities! So maybe you could work on entities on your own time and I do the same! Do you want to?

Also, Make the HEP lauchers and catchers take up a 1 block high and 2 block width area so the HEP goes through the middle of the portal and looks better.

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Mr.Q.Marx?
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Post » 03 Dec 2013, 13:39

Villager103 wrote: Alesan, If you could teach me how to code...

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alesan99
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Post » 03 Dec 2013, 14:47

Villager103 wrote:[AMAZING MOD COLLAB IDEA]

Alesan, If you could teach me how to code, maybe I could work with you to make even MORE entities! So maybe you could work on entities on your own time and I do the same! Do you want to?
I can't simply tell you how to code you must learn yourself with what Mr.Q.Marx? posted above.
The mod is called "Alesan99's Entities" because they're entities by me (except turrets) so I'd rather you start your own mod. It's not that I don't like to work with other people but because I'd like to keep this mod to my self.

ucenna
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Post » 03 Dec 2013, 16:41

Well I finally decided to give this a shot. and... I'm impressed this is the first "intensive" mod that hasn't lagged my computer at all. I even get lag from mario +portal, anywho well done!

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BobTheLawyer
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Post » 03 Dec 2013, 23:06

Mr.Q.Marx? wrote:
Villager103 wrote: Alesan, If you could teach me how to code...
I would not advise using the lua handbook to learn how to code. That is a terrible way to learn lua. If you need to know how to do something specific, google it, look it up, use the manual or whatever, but the manual isn't a great place to learn like a tutorial isn't a good place to learn a game, you learn from playing it.
Also don't learn coding from Mari0. That's a bad way to learn. Trust me on that.
I've been thinking of creating my own Love2d video. It would be rather fast paced, I'd probably give some examples and some suggested things that you do to make sure you know the material. I don't want you guys to hear my voice, so it will be Youtube Video Notepad Style! (Just kidding, that would be awful)

But yeah. I wouldn't recommend learning Lua from modifying Mari0.
If you wanna learn know, I would suggest looking up Sockmunkee Dev on youtube. They're pretty good. Kind of slow at times, but I guess I'm not new to the language.

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weee50
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Post » 04 Dec 2013, 00:31

weee50 wrote:Big Lakitu

That was an entity request.It will throw big spinies.

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alesan99
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Post » 04 Dec 2013, 00:44

weee50 wrote:
weee50 wrote:Big Lakitu
That was an entity request.It will throw big spinies.
This is the problem with adding big entities, people want me to make a big form for every single entity.

Also, if I don't reply to a requests that probably means I won't add it.

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BobTheLawyer
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Post » 05 Dec 2013, 03:03

Can you please save to a custom maps folder?

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Mr.Q.Marx?
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Post » 05 Dec 2013, 12:20

BobTheLawyer wrote:Can you please save to a custom maps folder?
Actually a decent idea to stop the game from breaking whenever I boot the game up with another mod. I second this idea. I know that carries no weight but yeah.

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Villager103
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Post » 05 Dec 2013, 16:01

BobTheLawyer wrote:Can you please save to a custom maps folder?
I agree. I have a lot of other mods so it crashes the game when I start another mod.

Also, Alesan, can you add an entity that you put on breakable blocks that makes it spit out 1 coin?

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alesan99
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Post » 05 Dec 2013, 16:36

It's a good idea. I'll make it optional so I don't have to transfer all of my mappacks just so I can play them with my mod. It'll be on by default.

Villager, you don't have to suggest an entity in every single post.

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Flutter Skye
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Post » 05 Dec 2013, 17:47

Suggestion:
Image

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alesan99
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Post » 05 Dec 2013, 17:52

Too late
Image

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BobTheLawyer
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Post » 06 Dec 2013, 01:24

alesan99 wrote:Villager, you don't have to suggest an entity in every single post.
I'd like to second this.

Wilo
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Post » 06 Dec 2013, 02:11

BobTheLawyer wrote:
alesan99 wrote:Villager, you don't have to suggest an entity in every single post.
I'd like to second this.
I'd like to third this, but I'd like to suggest an entity: How about a boom boom that stops for a second, and shoots fireballs occasionally?

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alesan99
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Post » 06 Dec 2013, 02:15

WiloKing wrote:How about a boom boom that stops for a second, and shoots fireballs occasionally?
Was this in any mario game?

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Villager103
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Post » 06 Dec 2013, 03:09

alesan99 wrote:
WiloKing wrote:How about a boom boom that stops for a second, and shoots fireballs occasionally?
Was this in any mario game?
Can't it be mario themed entities, not just mario entities that were in a mario game?

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idiot9.0
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Post » 06 Dec 2013, 03:14

The goal of this mod is to make enemies that generally have been in a Mario or Portal game already, not to make new ones. Alesan's already stated this many times.

Wilo
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Post » 06 Dec 2013, 04:14

Fine. Why not mashy spike plates?

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Turtle95
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Post » 06 Dec 2013, 04:26

WiloKing wrote:Fine. Why not mashy spike plates?
That would be interesting, in my opinion. Just make the spike plate a separate entity from the body. This will allow for proper collisions.

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BobTheLawyer
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Post » 06 Dec 2013, 04:30

WiloKing wrote:Fine. Why not mashy spike plates?
https://www.facebook.com/pages/Mashy-Sp ... 6762755403

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ChrisGin
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Post » 06 Dec 2013, 05:01

ok, I got a good idea. how about big bertha? oh.. and chain chomps...

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MM102
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Post » 06 Dec 2013, 05:07

uuuuuh... I'dd liek to suggest an entitie
(but seriously, can I request boo blocks?)

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alesan99
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Post » 07 Dec 2013, 01:50

Update Progress so far
The next update might be the last update for a while so I want to show what I did so far.
  • Mini mario
  • Cannon balls and fire
  • Pick mappack folder
  • Custom graphics
Image
The tank and snow mappacks will be released later. The snow mappack won't use this mod.

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Mari0Maker
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Post » 07 Dec 2013, 01:52

Can't wait for the next update! I'm also looking forward to playing the tank mappack.

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TheSeek
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Post » 07 Dec 2013, 03:43

Im not sure about this cuz i can't find precise info about it, but...shouldn't all the power ups act as simple mushroom if collected when small mario? like, If small mario collects a fire flower, he'll become big mario, not fire mario. And while that's how it works for the fire flower in Mari0 too, the other power ups in this mod make small mario go straight to the power up: if smal lamrio collects a frog/hammer suit, he'll become from/hammer mario.
Also, hammer mario doesnt become invunerable to fire when crouched, as it was in SMB3.

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crazyal02
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Post » 07 Dec 2013, 03:45

It'd be neat to have gel dispensers that dispense upward.

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alesan99
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Post » 07 Dec 2013, 04:02

TheSeek wrote:Im not sure about this cuz i can't find precise info about it, but...shouldn't all the power ups act as simple mushroom if collected when small mario? like, If small mario collects a fire flower, he'll become big mario, not fire mario. And while that's how it works for the fire flower in Mari0 too, the other power ups in this mod make small mario go straight to the power up: if smal lamrio collects a frog/hammer suit, he'll become from/hammer mario.
I like it the way it is.

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Turtle95
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Post » 07 Dec 2013, 04:10

Not that the mod needs this, but what if you added the "reserve item" function into it? If you don't like my idea, it's ok.

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alesan99
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Post » 07 Dec 2013, 04:17

Turtle95 wrote:Not that the mod needs this, but what if you added the "reserve item" function into it? If you don't like my idea, it's ok.
I don't want to change the original Mari0 gameplay. Even though I added TONS of stuff playing mappacks with the mod feels the same as playing mappacks with unmodded Mari0.

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TurretBot
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Post » 07 Dec 2013, 04:51

crazyal02 wrote:It'd be neat to have gel dispensers that dispense upward.
would only be useful for vvvvvvv gel

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Superjustinbros
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Post » 07 Dec 2013, 05:02

Turret Opera wrote:
crazyal02 wrote:It'd be neat to have gel dispensers that dispense upward.
would only be useful for vvvvvvv gel
Not really. You could do other varieties of upwards gel dispensers; they'd just have to hit a celling tile or a platform that accepts being hit by gel right after being shot from the dispenser to be usable.

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OrbitalBlueprint
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Post » 07 Dec 2013, 07:57

Would it be able to add the cleaning gel/water from Portal 2? It would be very cool to have it ;D

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alesan99
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Post » 07 Dec 2013, 16:07

OrbitalBlueprint wrote:Would it be able to add the cleaning gel/water from Portal 2? It would be very cool to have it ;D
Ok
PROGRESS UPDATE
Now all of you people that look at the picture first and assume I added something must be thinking "OMG he added gladooooooooooooooooossssssssss!".
Not yet.
I'm going to make GLaDOS but first, get distracted get the graphics ready.
This mod is too cool to be using the common GLaDOS sprite so I made my own!
Oh and I'll slap my name on it just cuz
---->Image<----

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HugoBDesigner
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Post » 07 Dec 2013, 17:24

alesan99 wrote:
OrbitalBlueprint wrote:Would it be able to add the cleaning gel/water from Portal 2? It would be very cool to have it ;D
Ok
PROGRESS UPDATE
Now all of you people that look at the picture first and assume I added something must be thinking "OMG he added gladooooooooooooooooossssssssss!".
Not yet.
I'm going to make GLaDOS but first, get distracted get the graphics ready.
This mod is too cool to be using the common GLaDOS sprite so I made my own!
Oh and I'll slap my name on it just cuz
---->Image<----
Awesome GLaDOS, Alesan! Will it move and everything? This one looks way better than that "default" one (no offense to whoever made it). And I agree with you about your mod being so cool to use common GLaDOS. This one was great!
My mod will also use a special GLaDOS instead of the "default" one, but I think I'll use the one I posted on Tileset Respositorium...

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OrbitalBlueprint
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Post » 07 Dec 2013, 21:25

I love that GLaDOS. Will it be a boss entity?

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alesan99
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Post » 07 Dec 2013, 21:51

OrbitalBlueprint wrote:Will it be a boss entity?
Yes.

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Villager103
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Post » 08 Dec 2013, 09:33

Turret Opera wrote:
crazyal02 wrote:It'd be neat to have gel dispensers that dispense upward.
would only be useful for vvvvvvv gel
For the last time it is not called vvvvvvv gel! It is called Adhesion Gel!

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TripleXero
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Post » 08 Dec 2013, 09:48

Calm down. It's a word used to describe a gel in a fictional game, does it really matter? Even on the first post of this thread it says "Call it whatever you want, It's called purple gel ingame anyway"

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OrbitalBlueprint
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Post » 08 Dec 2013, 19:49

Villager103 wrote:
Turret Opera wrote:
crazyal02 wrote:It'd be neat to have gel dispensers that dispense upward.
would only be useful for vvvvvvv gel
For the last time it is not called vvvvvvv gel! It is called Adhesion Gel!
Adhesion Gel is the term Valve (I believe so), but we call it vvvvvv gel because it reminds us of the game vvvvvv or because we're different

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alesan99
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Post » 08 Dec 2013, 19:53

Let's not argue about this.
Main post wrote:adhesion gel (Call it whatever you want, It's called purple gel ingame anyway)

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