[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
jermboy27
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Post » 30 Nov 2013, 01:29

alesan99 wrote:
jermboy27 wrote:I need to use Amps in my games!
Be patient.
Well, where's the download for the next UPDATE?!

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Firaga
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Post » 30 Nov 2013, 01:39

jermboy27 wrote:
alesan99 wrote:
jermboy27 wrote:I need to use Amps in my games!
Be patient.
Well, where's the download for the next UPDATE?!
For fuck sake, be patient.
Alesan works hard on this mod, and unless you are willing to mod amps in yourself, tough shit, you'll have to wait.

Also, nice mod. I actually thought this mod wouldn't go very far, but it's actually a very nice and clean-cut mod.

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Villager103
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Post » 30 Nov 2013, 14:57

alesan99 wrote:I've made the worst entity in existence.
Image
No, it won't get added.
*sees gif*
Me:LOL

You tried at least.

Also: Add faithplates that go on walls and ceilings and mini mushrooms!

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alesan99
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Post » 30 Nov 2013, 18:13

UPDATE
Image
Side purple gel works now :D
Updates are always full of features!
I tried to release this as soon as possible because there are people making mappacks also because a certain person is not very patient.

One of the things I'm exited about is that I made every tile property from Mari0:se! Well except slants but they'll most likely be removed.
Tile Property reference
Image
You can also make custom foregrounds. You make them the same way backgrounds are made.

Check out the the main post for more info and download.

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Flutter Skye
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Post » 30 Nov 2013, 18:37

Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?

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MagicPillow
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Post » 30 Nov 2013, 18:39

Just yesterday, I had to completely redo a level because I realized that side gravity gel doesn't work...
Anyways, looking forward to trying the new update.
Suggestion: Add flying squirrel suit, because who doesn't want to be a squirrel?

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alesan99
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Post » 30 Nov 2013, 18:44

FlutterPie wrote:Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
Use Mari0 + Portal.
I don't want to take major features from it.

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Flutter Skye
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Post » 30 Nov 2013, 18:50

Actually the feature was first in SE.
Image

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Superjustinbros
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Post » 30 Nov 2013, 18:55

I think there should be a sort of "lava" tile property that works like the spikes but instakills the player rather than damaging him/her.

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idiot9.0
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Post » 30 Nov 2013, 21:26

So with the foreground tile property, is there something else that needs to be done with it or just place that one pixel? It seems that if I add the property to a tile, it still acts like a background piece so I'm just wondering.

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alesan99
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Post » 30 Nov 2013, 21:38

idiot9.0 wrote:So with the foreground tile property, is there something else that needs to be done with it or just place that one pixel? It seems that if I add the property to a tile, it still acts like a background piece so I'm just wondering.
You only need to place the pixel. Make sure you placed it in the correct place. DO NOT count up from the bottom right because the bottom right pixel is empty.
Not working for me either. They worked before...
Last edited by alesan99 on 30 Nov 2013, 21:47, edited 1 time in total.

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idiot9.0
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Post » 30 Nov 2013, 21:46

Just double checked everything and redownloaded the mod. Pixel in the correct spot and tested tiles, still not working. Sorry if I'm being a pest about it.

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alesan99
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Post » 30 Nov 2013, 21:48

Try it with an animated tile.

Code: Select all

foreground=true
The foreground tiles are working for me either.

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idiot9.0
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Post » 30 Nov 2013, 21:52

Oddly it works for Animated tiles.

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alesan99
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Post » 30 Nov 2013, 21:55

idiot9.0 wrote:Oddly it works for Animated tiles.
I only tested foreground tiles with animated tiles :P.
I was to lazy to make/get a tileset and add the foreground property so I just edited the .txt file of an animated tile.

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idiot9.0
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Post » 30 Nov 2013, 21:58

Hooray for laziness.


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idiot9.0
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Post » 30 Nov 2013, 22:30

Perfect. Thank you.

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TheSeek
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Post » 30 Nov 2013, 22:35

Would it be possible to have different parallax for backgrounds and foregrounds? So that we could have, as example, a parallax background with a fixed foreground.
And also, the ability to chose for a layer(both in BG and FG) to be fixed while the others still have parallax.

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HugoBDesigner
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Post » 01 Dec 2013, 01:30

alesan99 wrote:
FlutterPie wrote:Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
Use Mari0 + Portal.
I don't want to take major features from it.
Sorry for quoting an old post, but I need to say: just like you said in my Mari0 +Portal thread, I don't mind if you use this. It'd be really cool to have this on your mod, so people would be able to, for example, change textures for those new enemies. Just like you used some Mari0 +Portal stuff (like Foreground tiles, Grids, Platforms , Companion Cubes...), I used stuff from your mod (like Animations) and will add some other (like Underwater property, Energy Pellets, Turrets, Reflection tiles, Adhesion gel...). It was just a coincidence for both of us (I've planned adding those stuff cited before, but you already added them, and you added some things on your mod without knowing they were on my mod or knowing but wanted them before I added).
Again, I don't mind: our mods are very different (yours adds more SMB stuff, mine adds more Portal/customization stuff), so I think that maybe having some things in common could even be something good. Just imagine our mods merged: it'd be the best Mari0 mod ever!
As I said before (I don't remember where), I'd like to merge them, but in the future, after my 1.0 update.

Since I have never posted here, I need to say: YOUR MOD IS F*CKING AMAZING! Keep up this AWESOME work!

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TurretBot
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Post » 01 Dec 2013, 01:38

No crashes or anything but autoscrolling does not load with better level editor applied, can you fix this please?

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alesan99
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Post » 01 Dec 2013, 01:52

@HugoBDesigner
Thanks hugo.

Combining mods will be awesome but the process will be a major pain to do.
Turret Opera wrote:No crashes or anything but autoscrolling does not load with better level editor applied, can you fix this please?
There is no way to fix this in the mod itself(Actually I can use interceptions but I'm not doing that). The autoscrolling box (and animated tile box )is in Alesan99's Entities Editor.lua so you can't replace editor.lua.
I can fix the better editor editor.lua though. I'll do that later.

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TurretBot
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Post » 01 Dec 2013, 01:53

I probably should have said this (it's a given I would think) but only the checkbox doesn't load. Autoscrolling itself is fine.

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alesan99
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Post » 01 Dec 2013, 02:13

Turret Opera wrote:I probably should have said this (it's a given I would think) but only the checkbox doesn't load. Autoscrolling itself is fine.
I know.
FIXED BETTER EDITOR.LUA:https://www.dropbox.com/s/19oqhehijd2eqrt/editor.lua

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HansAgain
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Post » 01 Dec 2013, 03:08

Hans1998 wrote: BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.

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alesan99
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Post » 01 Dec 2013, 03:34

Hans1998 wrote:
Hans1998 wrote: BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.
I think I won't work on tile properties anymore.

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HansAgain
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Post » 01 Dec 2013, 03:36

But...but i suggested that a week ago. :(

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MegaHeash
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Post » 01 Dec 2013, 04:04

Suggestions

Pow block
Phanto
Flurry
plants

Koopalings/Bowser jr. (if possible)

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alesan99
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Post » 01 Dec 2013, 04:30

Hans1998 wrote:But...but i suggested that a week ago. :(
I don't have too much free time and I'm happy with how tiles are now.
MegaHeash wrote:Suggestions

Pow block
Phanto
Flurry
plants

Koopalings/Bowser jr. (if possible)
Try to suggest one entity at a time.

Making entities is hard I can't just add every suggestion because that'll take up all of my free time. I'd hate to stop allowing suggestions but I'm sort of wanting to do that.I have a life and I can't use up all my time coding. I don't want to feel forced to add every suggestion, coding is a hobby and I'd like to keep it that way. Uhhhh... I think I got a bit too serious.
My point is just suggest one entity at a time.
Don't be sad/mad whenever I don't put in your suggestions. :)

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TripleXero
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Post » 01 Dec 2013, 04:43

I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3

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alesan99
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Post » 01 Dec 2013, 04:59

TripleXero wrote:I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3
I really want to add it but IDK how to.

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MegaHeash
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Post » 01 Dec 2013, 05:11

Try to suggest one entity at a time.

Making entities is hard I can't just add every suggestion because that'll take up all of my free time. I'd hate to stop allowing suggestions but I'm sort of wanting to do that.I have a life and I can't use up all my time coding. I don't want to feel forced to add every suggestion, coding is a hobby and I'd like to keep it that way. Uhhhh... I think I got a bit too serious.
My point is just suggest one entity at a time.
Don't be sad/mad whenever I don't put in your suggestions. :)
Well fine then my intention was not to kill your time but rather to have fun. I would do it myself but i have no idea what to do and how to do it and I don't want to go through the pain of making the entities because I have enough pain.I'm sorry :(

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alesan99
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Post » 01 Dec 2013, 05:15

MegaHeash wrote:
Well fine then my intention was not to kill your time but rather to have fun. I would do it myself but i have no idea what to do and how to do it and I don't want to go through the pain of making the entities because I have enough pain.I'm sorry :(
It's ok. I got too serious. Koopalings would be interesting to see though.

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MegaHeash
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Post » 01 Dec 2013, 05:17

alesan99 wrote: It's ok. I got too serious. Koopalings would be interesting to see though.
yea i know i would love to see different bosses other than Bowser and Boom Boom

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HugoBDesigner
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Post » 01 Dec 2013, 05:47

alesan99 wrote:
TripleXero wrote:I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3
I really want to add it but IDK how to.
May I suggest you the code I used for the Mario-going-upstairs-thing in my mod?
Image
It detects when the player hits left or right on a wall and "teleports" him to the object above. It needs a few fixes, but if you want, feel free to use it!
(I don't want to make self-merchandise, I'm just trying to help!)

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alesan99
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Post » 01 Dec 2013, 05:53

HugoBDesigner wrote: May I suggest you the code I used for the Mario-going-upstairs-thing in my mod?
Image
It detects when the player hits left or right on a wall and "teleports" him to the object above. It needs a few fixes, but if you want, feel free to use it!
(I don't want to make self-merchandise, I'm just trying to help!)
It's pretty amazing you figured out how to make non-square collisions! Thanks for letting me use your code. I'll change it a bit of course.

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TurretBot
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Post » 01 Dec 2013, 06:05

So basically, make half-blocks.

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alesan99
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Post » 01 Dec 2013, 20:01

PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Image

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MagicPillow
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Post » 01 Dec 2013, 20:16

At first, I read "slopes", looked at the image, and thought "I don't think slopes are supposed to kill you..."
Then I actually read the post, and was very happy.

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Villager103
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Post » 01 Dec 2013, 20:54

alesan99 wrote:PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Image
Cool! Now I can finally make one of those tank levels from SMB3!

Also, Add the Billy Gun that shoots bullet bills when you hold it.
Info:
Flashing bill cannon that flashes in different colours.

Make it holdable like a cube.

Bullet bills do not hurt the player that shoots them.

If you have time, do the Portable Plant Pipe.

Holdable like the Billy Gun.

Makes a plant pop out than kills stuff if it touches it.

Flashes like a Billy Gun.

It is a portable small pipe. Like the small pipes in SMB3.

Add one of these at a time so you do not get too much time wasted by coding. Like one a week.

Wilo
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Post » 01 Dec 2013, 21:03

Those are pretty good ideas, but they'd be hard to code.
I imagine Alesan has the potential to do so, though. Look at his work now!
You can count on me making a mappack with this mod. Absolutely.

jermboy27
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Post » 01 Dec 2013, 23:49

alesan99 wrote:PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Image
I'll fix that for airships!

Also:

I need you to add Ptooies.

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Superjustinbros
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Post » 02 Dec 2013, 03:57

Villager, this isn't Super Mario Bros. X.

I will admit they're okay and quite useful items, but I myself never really had any form of interest in either item.

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alesan99
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Post » 02 Dec 2013, 05:27

PROGRESS UPDATE
I made a video so I don't need to explain a single thing!
Yay, I got the audio recorder working!

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renhoek
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Post » 02 Dec 2013, 06:59

you may as well call it mari0 3 at this point.

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TurretBot
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Post » 02 Dec 2013, 07:06

But it has more than just Mario 3 stuff

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MagicPillow
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Post » 02 Dec 2013, 16:23

Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
Then you could actually make hammer/boomerang/fire bros battles.

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ChrisGin
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Post » 02 Dec 2013, 17:30

All you need now is the level selector for smb3...dang that was great.
EDIT:
Image
CANT. REACH. IT.

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Superjustinbros
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Post » 02 Dec 2013, 20:38

I'm not sure if requests for new enemies are available (especially from non-Mario sources), but here's one I'd enjoy seeing in Mari0.
Image

This is Nessy, a monster that appears in J.J. & Jeff on the Turbografx16. It extends it's head from inside a pit using it's impossibly-huge neck, and spits out large fireballs at the player.

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Flutter Skye
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Post » 02 Dec 2013, 21:43

In my opinion that thing will completely not fit with Mari0.
We have already Venus Piranha Plants, i think that's enough.

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