Well, where's the download for the next UPDATE?!alesan99 wrote:Be patient.jermboy27 wrote:I need to use Amps in my games!
[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
For fuck sake, be patient.jermboy27 wrote:Well, where's the download for the next UPDATE?!alesan99 wrote:Be patient.jermboy27 wrote:I need to use Amps in my games!
Alesan works hard on this mod, and unless you are willing to mod amps in yourself, tough shit, you'll have to wait.
Also, nice mod. I actually thought this mod wouldn't go very far, but it's actually a very nice and clean-cut mod.
- Villager103
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*sees gif*alesan99 wrote:I've made the worst entity in existence.
No, it won't get added.
Me:LOL
You tried at least.
Also: Add faithplates that go on walls and ceilings and mini mushrooms!
UPDATE
Side purple gel works now :D
Updates are always full of features!
I tried to release this as soon as possible because there are people making mappacks also because a certain person is not very patient.
One of the things I'm exited about is that I made every tile property from Mari0:se! Well except slants but they'll most likely be removed.
Tile Property reference
You can also make custom foregrounds. You make them the same way backgrounds are made.
Check out the the main post for more info and download.
Side purple gel works now :D
Updates are always full of features!
I tried to release this as soon as possible because there are people making mappacks also because a certain person is not very patient.
One of the things I'm exited about is that I made every tile property from Mari0:se! Well except slants but they'll most likely be removed.
Tile Property reference
Check out the the main post for more info and download.
- Flutter Skye
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Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
- MagicPillow
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Just yesterday, I had to completely redo a level because I realized that side gravity gel doesn't work...
Anyways, looking forward to trying the new update.
Suggestion: Add flying squirrel suit, because who doesn't want to be a squirrel?
Anyways, looking forward to trying the new update.
Suggestion: Add flying squirrel suit, because who doesn't want to be a squirrel?
Use Mari0 + Portal.FlutterPie wrote:Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
I don't want to take major features from it.
- Flutter Skye
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Actually the feature was first in SE.
- Superjustinbros
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I think there should be a sort of "lava" tile property that works like the spikes but instakills the player rather than damaging him/her.
So with the foreground tile property, is there something else that needs to be done with it or just place that one pixel? It seems that if I add the property to a tile, it still acts like a background piece so I'm just wondering.
You only need to place the pixel. Make sure you placed it in the correct place. DO NOT count up from the bottom right because the bottom right pixel is empty.idiot9.0 wrote:So with the foreground tile property, is there something else that needs to be done with it or just place that one pixel? It seems that if I add the property to a tile, it still acts like a background piece so I'm just wondering.
Not working for me either. They worked before...
Last edited by alesan99 on 30 Nov 2013, 21:47, edited 1 time in total.
Just double checked everything and redownloaded the mod. Pixel in the correct spot and tested tiles, still not working. Sorry if I'm being a pest about it.
Try it with an animated tile.
The foreground tiles are working for me either.
Code: Select all
foreground=true
Oddly it works for Animated tiles.
I only tested foreground tiles with animated tiles :P.idiot9.0 wrote:Oddly it works for Animated tiles.
I was to lazy to make/get a tileset and add the foreground property so I just edited the .txt file of an animated tile.
Would it be possible to have different parallax for backgrounds and foregrounds? So that we could have, as example, a parallax background with a fixed foreground.
And also, the ability to chose for a layer(both in BG and FG) to be fixed while the others still have parallax.
And also, the ability to chose for a layer(both in BG and FG) to be fixed while the others still have parallax.
- HugoBDesigner
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Sorry for quoting an old post, but I need to say: just like you said in my Mari0 +Portal thread, I don't mind if you use this. It'd be really cool to have this on your mod, so people would be able to, for example, change textures for those new enemies. Just like you used some Mari0 +Portal stuff (like Foreground tiles, Grids, Platforms , Companion Cubes...), I used stuff from your mod (like Animations) and will add some other (like Underwater property, Energy Pellets, Turrets, Reflection tiles, Adhesion gel...). It was just a coincidence for both of us (I've planned adding those stuff cited before, but you already added them, and you added some things on your mod without knowing they were on my mod or knowing but wanted them before I added).alesan99 wrote:Use Mari0 + Portal.FlutterPie wrote:Really good!
Also i have a suggestion. Maybe a "custom" folder for mappacks, where you can give custom sprites ?
I don't want to take major features from it.
Again, I don't mind: our mods are very different (yours adds more SMB stuff, mine adds more Portal/customization stuff), so I think that maybe having some things in common could even be something good. Just imagine our mods merged: it'd be the best Mari0 mod ever!
As I said before (I don't remember where), I'd like to merge them, but in the future, after my 1.0 update.
Since I have never posted here, I need to say: YOUR MOD IS F*CKING AMAZING! Keep up this AWESOME work!
No crashes or anything but autoscrolling does not load with better level editor applied, can you fix this please?
@HugoBDesigner
Thanks hugo.
Combining mods will be awesome but the process will be a major pain to do.
I can fix the better editor editor.lua though. I'll do that later.
Thanks hugo.
Combining mods will be awesome but the process will be a major pain to do.
There is no way to fix this in the mod itself(Actually I can use interceptions but I'm not doing that). The autoscrolling box (and animated tile box )is in Alesan99's Entities Editor.lua so you can't replace editor.lua.Turret Opera wrote:No crashes or anything but autoscrolling does not load with better level editor applied, can you fix this please?
I can fix the better editor editor.lua though. I'll do that later.
I probably should have said this (it's a given I would think) but only the checkbox doesn't load. Autoscrolling itself is fine.
I know.Turret Opera wrote:I probably should have said this (it's a given I would think) but only the checkbox doesn't load. Autoscrolling itself is fine.
FIXED BETTER EDITOR.LUA:https://www.dropbox.com/s/19oqhehijd2eqrt/editor.lua
Hans1998 wrote: BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.
I think I won't work on tile properties anymore.Hans1998 wrote:Hans1998 wrote: BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.
But...but i suggested that a week ago. :(
I don't have too much free time and I'm happy with how tiles are now.Hans1998 wrote:But...but i suggested that a week ago. :(
Try to suggest one entity at a time.MegaHeash wrote:Suggestions
Pow block
Phanto
Flurry
plants
Koopalings/Bowser jr. (if possible)
Making entities is hard I can't just add every suggestion because that'll take up all of my free time. I'd hate to stop allowing suggestions but I'm sort of wanting to do that.I have a life and I can't use up all my time coding. I don't want to feel forced to add every suggestion, coding is a hobby and I'd like to keep it that way. Uhhhh... I think I got a bit too serious.
My point is just suggest one entity at a time.
Don't be sad/mad whenever I don't put in your suggestions. :)
- TripleXero
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I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3
I really want to add it but IDK how to.TripleXero wrote:I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3
Well fine then my intention was not to kill your time but rather to have fun. I would do it myself but i have no idea what to do and how to do it and I don't want to go through the pain of making the entities because I have enough pain.I'm sorry :(Try to suggest one entity at a time.
Making entities is hard I can't just add every suggestion because that'll take up all of my free time. I'd hate to stop allowing suggestions but I'm sort of wanting to do that.I have a life and I can't use up all my time coding. I don't want to feel forced to add every suggestion, coding is a hobby and I'd like to keep it that way. Uhhhh... I think I got a bit too serious.
My point is just suggest one entity at a time.
Don't be sad/mad whenever I don't put in your suggestions. :)
It's ok. I got too serious. Koopalings would be interesting to see though.MegaHeash wrote:
Well fine then my intention was not to kill your time but rather to have fun. I would do it myself but i have no idea what to do and how to do it and I don't want to go through the pain of making the entities because I have enough pain.I'm sorry :(
- HugoBDesigner
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May I suggest you the code I used for the Mario-going-upstairs-thing in my mod?alesan99 wrote:I really want to add it but IDK how to.TripleXero wrote:I don't know if I've ever posted on this, but this is a great mod. The only thing I'd like to see added some time, even if it doesn't work with portals, is slopes. Nothing super exact like rounded hills or anything, just the typical diagonal type slopes in SMB3
(I don't want to make self-merchandise, I'm just trying to help!)
It's pretty amazing you figured out how to make non-square collisions! Thanks for letting me use your code. I'll change it a bit of course.HugoBDesigner wrote: May I suggest you the code I used for the Mario-going-upstairs-thing in my mod?It detects when the player hits left or right on a wall and "teleports" him to the object above. It needs a few fixes, but if you want, feel free to use it!
(I don't want to make self-merchandise, I'm just trying to help!)
So basically, make half-blocks.
PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
- MagicPillow
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At first, I read "slopes", looked at the image, and thought "I don't think slopes are supposed to kill you..."
Then I actually read the post, and was very happy.
Then I actually read the post, and was very happy.
- Villager103
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Cool! Now I can finally make one of those tank levels from SMB3!alesan99 wrote:PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Also, Add the Billy Gun that shoots bullet bills when you hold it.
Info:
Flashing bill cannon that flashes in different colours.
Make it holdable like a cube.
Bullet bills do not hurt the player that shoots them.
If you have time, do the Portable Plant Pipe.
Holdable like the Billy Gun.
Makes a plant pop out than kills stuff if it touches it.
Flashes like a Billy Gun.
It is a portable small pipe. Like the small pipes in SMB3.
Add one of these at a time so you do not get too much time wasted by coding. Like one a week.
I'll fix that for airships!alesan99 wrote:PROGRESS UPDATE
Slopes!
Autoscrolling improvements!
Before the only thing the autoscrolling option did was, well, autoscroll.
But now you can't go off screen and you can get squished by blocks!
Also:
I need you to add Ptooies.
- Superjustinbros
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Villager, this isn't Super Mario Bros. X.
I will admit they're okay and quite useful items, but I myself never really had any form of interest in either item.
I will admit they're okay and quite useful items, but I myself never really had any form of interest in either item.
PROGRESS UPDATE
I made a video so I don't need to explain a single thing!
Yay, I got the audio recorder working!
I made a video so I don't need to explain a single thing!
Yay, I got the audio recorder working!
But it has more than just Mario 3 stuff
- MagicPillow
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Do you think you could add an option for the ? Ball to appear after all of a certain enemy is defeated?
Then you could actually make hammer/boomerang/fire bros battles.
Then you could actually make hammer/boomerang/fire bros battles.
- Superjustinbros
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I'm not sure if requests for new enemies are available (especially from non-Mario sources), but here's one I'd enjoy seeing in Mari0.
This is Nessy, a monster that appears in J.J. & Jeff on the Turbografx16. It extends it's head from inside a pit using it's impossibly-huge neck, and spits out large fireballs at the player.
This is Nessy, a monster that appears in J.J. & Jeff on the Turbografx16. It extends it's head from inside a pit using it's impossibly-huge neck, and spits out large fireballs at the player.
- Flutter Skye
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In my opinion that thing will completely not fit with Mari0.
We have already Venus Piranha Plants, i think that's enough.
We have already Venus Piranha Plants, i think that's enough.