[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
New page! This deserves a
PROGRESS UPDATE
I think my new non-entity features make more mappack possibilities.
Grates, water, animated tiles... wait
Animated tiles?
Oh shoot I didn't add animated tiles, or did I?
KABAM
You can set delays, as many frames you want, custom coins and coin blocks, and tile properties all with a .txt file and a image.
You can't have changing tile properties yet.
PROGRESS UPDATE
I think my new non-entity features make more mappack possibilities.
Grates, water, animated tiles... wait
Animated tiles?
Oh shoot I didn't add animated tiles, or did I?
KABAM
You can set delays, as many frames you want, custom coins and coin blocks, and tile properties all with a .txt file and a image.
You can't have changing tile properties yet.
- Flutter Skye
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Awesome! Soon there will be only mappacks which need you mod. I wouldn't be surprised if you decide to add Vertical Scrolling.
Well...FlutterPie wrote:I wouldn't be surprised if you decide to add Vertical Scrolling.
Alesan that is amazing. Are you Maurice's alt or something?
- Flutter Skye
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Though so.alesan99 wrote:Well...FlutterPie wrote:I wouldn't be surprised if you decide to add Vertical Scrolling.
Anyways, are the images for the Animated tiles done the same way as in SE ?
They're very VERY similar hee hee hee.FlutterPie wrote:Anyways, are the images for the Animated tiles done the same way as in SE ?
- Superjustinbros
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*sees the water*alesan99 wrote:New page! This deserves a
PROGRESS UPDATE
I think my new non-entity features make more mappack possibilities.
Grates, water, animated tiles... wait
Animated tiles?
Oh shoot I didn't add animated tiles, or did I?
KABAM
You can set delays, as many frames you want, custom coins and coin blocks, and tile properties all with a .txt file and a image.
You can't have changing tile properties yet.
Ever saw the animated water in Super Mario Bros. Deluxe?
My whole world is upside down!
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
- Superjustinbros
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Heh, Minecraft fire.alesan99 wrote:My whole world is upside down!
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
Shouldn't be too hard. If you're forcing mario to stand on the top and bottom ones somehow, what I could suggest is changing his gravity to 0 on touching the left and right ones. Doubt that'll really help though. You can also return love.keypressed(controls[1]["up"]) if you're on the purple gel the the right. I've seen Maurice do some physics stuff like that when I tried to mod Order of Twilight once. It could potentially help you. By that I mean, LEARN off of it. Don't directly copy. That's completely out of the question. It's just unethical. And you should be shunned if you do it.alesan99 wrote:My whole world is upside down!
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
- Mari0Maker
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Does that happen to reverse the controls for up and down?alesan99 wrote:My whole world is upside down!
*image*
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
I do think you should keep it.
You mean the entities? Yes, absolutely.Max318 wrote:Can I use some these for my mappack ?
- Superjustinbros
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You can create your own animated tiles. The ones I made won't be included.
EDIT: UPDATE
Turrets by maurice and fakeuser and button sprites by SJB
Check main post for more info and a download.
I'll post a tutorial on how to make animated tiles later.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
This looks amazing!
Honestly, with all the lua you know, I feel you should move onto your own game. I'd be interested to see what you make.
Honestly, with all the lua you know, I feel you should move onto your own game. I'd be interested to see what you make.
I'll make a game once I have an awesome idea.
HOW TO MAKE ANIMATED TILES TUTORIAL
Make a folder named animated in your mappack.
Inside it put your animated tile image(s). The image(s) must be named with numbers (EX: Your first image must be named 1, the next image must be named 2, and so on).
Now, put a .txt file. Again, the .txts must be named with numbers (EX: Your first a.txt must be named 1, the next .txt must be named 2, and so on).
Inside it type the tile properties and delay(s).
EX: if you want it to be collidable then put
if you want a delay of 100 then put
if you want a delay of 800 for the first frame and a delay of 100 for the second then put
Your folder should look something like this:
Now you can use your animated tiles! While you're in the editor click the "animated" tab to use your tiles.
Here are some animated tiles I made: https://www.dropbox.com/s/vatiq991amw9tkh/animated.zip
I'm horrible at explaining things so if you can make a better tutorial then post it.
HOW TO MAKE ANIMATED TILES TUTORIAL
Make a folder named animated in your mappack.
Inside it put your animated tile image(s). The image(s) must be named with numbers (EX: Your first image must be named 1, the next image must be named 2, and so on).
Now, put a .txt file. Again, the .txts must be named with numbers (EX: Your first a.txt must be named 1, the next .txt must be named 2, and so on).
Inside it type the tile properties and delay(s).
EX: if you want it to be collidable then put
Code: Select all
collision=true
Code: Select all
delay=100
Code: Select all
delay=800,100
Now you can use your animated tiles! While you're in the editor click the "animated" tab to use your tiles.
Here are some animated tiles I made: https://www.dropbox.com/s/vatiq991amw9tkh/animated.zip
I'm horrible at explaining things so if you can make a better tutorial then post it.
- Sunset_Moth
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Hey, underwater VVVVVV gel crashes my game.
- Superjustinbros
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I see POW Blocks!
(I do have SMB1-fied POW block graphics if you want me to dig them up)
We already have enough TF2 and Minecraft references as it is.
(I do have SMB1-fied POW block graphics if you want me to dig them up)
>Calling it anything from an over-popular PC game and not using "Sticky" or "Adhension" GelVVVVVV gel
We already have enough TF2 and Minecraft references as it is.
Maurice called it vvvvvv gel sometimes.
- Superjustinbros
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Not everyone on this forum agreed with calling it that name.alesan99 wrote:Maurice called it vvvvvv gel sometimes.
Well, it's Maurice who named it like that, and it's up to Alesan to decide what name is good for his implementation of that gel.Superjustinbros wrote:Not everyone on this forum agreed with calling it that name.alesan99 wrote:Maurice called it vvvvvv gel sometimes.
(Why do you hate vvvvvv?)
I'm livestreaming (or at least trying to)!
http://www.twitch.tv/alesan99
There might be lag and it might stop a few times.
This is my first time livestreaming.
EDIT: ENDED
http://www.twitch.tv/alesan99
There might be lag and it might stop a few times.
This is my first time livestreaming.
EDIT: ENDED
Last edited by alesan99 on 25 Nov 2013, 00:12, edited 1 time in total.
- Mari0Maker
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Watching now! I'm krouppi.alesan99 wrote:I'm livestreaming (or at least trying to)!
http://www.twitch.tv/alesan99
There might be lag and it might stop a few times.
This is my first time livestreaming.
Check your Twitch.tv chat too.
- Superjustinbros
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Same reason you'd see me bashing Team Fortress 2 or Minecraft. Overrated modern-age PC Gaming material.Automatik wrote: (Why do you hate vvvvvv?)
I tried this:
was funny, until i jumped, then i screwed it up.
EDIT:
BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.
was funny, until i jumped, then i screwed it up.
EDIT:
BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.
- Mr.Q.Marx?
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It's not Sticky of Adhension Gel though. It changes the gravity by stepping on it. That's not how Sticky things work. You don't get gravity changing glue.Superjustinbros wrote:>Calling it anything from an over-popular PC game and not using "Sticky" or "Adhension" GelVVVVVV gel
- Flutter Skye
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I found 2 bugs:
1. Animated tiles on the level editors minimap are flashing in random color.
2. If you use the VVVVVV Gel, and go out of the gels range, you still will be flipped. (Probably a known bug)
Also really good work on the animated tiles and water :)
1. Animated tiles on the level editors minimap are flashing in random color.
2. If you use the VVVVVV Gel, and go out of the gels range, you still will be flipped. (Probably a known bug)
Also really good work on the animated tiles and water :)
1. The random colors was done on purpose.
2. Not really a bug.
2. Not really a bug.
- Sunset_Moth
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Noooooooooooooooo! I was too busy with Eschool to see it!
This is one of my favourite mods. I really like all the entities and things. I haven't tried the animated tiles yet, though...
also, I tried what Hans1998 did in his above post, shot a portal and it made my computer freak out
also even though I use UK English I'm actually an American. It's a habit I just can't seem to shake off.
also VVVVVV is an awesome game
also, I tried what Hans1998 did in his above post, shot a portal and it made my computer freak out
also even though I use UK English I'm actually an American. It's a habit I just can't seem to shake off.
also VVVVVV is an awesome game
PROGRESS UPDATE
I made amps yesterday. Cool sprite huh? Right click it to choose paths.
I've been busy lately because I'm working on a game (it's a platformer :D) but I'll try to my best update this mod often.
I made amps yesterday. Cool sprite huh? Right click it to choose paths.
I've been busy lately because I'm working on a game (it's a platformer :D) but I'll try to my best update this mod often.
- Mari0Maker
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I have to admit, those Amps do look really sweet. You know how to make/edit sprites!
And I can't wait to see your platformer too!
And I can't wait to see your platformer too!
Be patient.jermboy27 wrote:I need to use Amps in my games!
- Villager103
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It says invalid response.alesan99 wrote:The link worked fine for me.Villager103 wrote:Can someone give me a proper download that doesen't show a rubber pig?
Use this link: https://www.dropbox.com/s/8d4gam5drwqm7 ... 207.10.zip
It's zipped and uploaded to Dropbox.
Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.
It works for everybody else.Villager103 wrote: It says invalid response.
Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.
Also do you read my posts? I posted this sometime ago.
PROGRESS UPDATE
As you guys know, I like to add features from Mari0:SE. Here are two things I added:
Do you see mario behind luigi? That's because Luigi is a foreground tile.
You can also add custom foregrounds! Now you're able to make cool caves or make a dark transparent foreground so it seems like it's nighttime.
- Mari0Maker
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Well, my mappack is going to be so much easier to make now.alesan99 wrote:
Do you see mario behind luigi? That's because Luigi is a foreground tile.
Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
I don't think so, it's not in the change list.
Next update.idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
Tiles will have a new property.
Custom foregrounds are used like custom backgrounds except you have to name the picture foreground instead of background.
Last edited by alesan99 on 29 Nov 2013, 23:39, edited 1 time in total.
- Flutter Skye
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Will tiles have a extra property ?alesan99 wrote:Next update.idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
They'll be used exactly like custom backgrounds except you have to name the picture foreground instead of background.
Yes.FlutterPie wrote: Will tiles have a extra property ?
Dang. Ah well, can at least get ready for it. Thanks for the info. And good work so far, downloaded the most recent version earlier and played around with it, I'm liking what you've added.alesan99 wrote:Next update.idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
Tiles will have a new property.
Custom foregrounds are used like custom backgrounds except you have to name the picture foreground instead of background.