[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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alesan99
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Post » 23 Nov 2013, 00:34

New page! This deserves a
PROGRESS UPDATE
I think my new non-entity features make more mappack possibilities.
Grates, water, animated tiles... wait
Animated tiles?
Oh shoot I didn't add animated tiles, or did I?
KABAM
Image
You can set delays, as many frames you want, custom coins and coin blocks, and tile properties all with a .txt file and a image.
You can't have changing tile properties yet.

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Flutter Skye
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Post » 23 Nov 2013, 00:46

Awesome! Soon there will be only mappacks which need you mod. I wouldn't be surprised if you decide to add Vertical Scrolling.

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alesan99
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Post » 23 Nov 2013, 00:50

FlutterPie wrote:I wouldn't be surprised if you decide to add Vertical Scrolling.
Well...
I didn't add it yet :P
I was planning to but the saving and drawing code would have to be changed. There are also a lot more reasons It'll be difficult.

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Sky
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Post » 23 Nov 2013, 00:52

Alesan that is amazing. Are you Maurice's alt or something?

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Flutter Skye
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Post » 23 Nov 2013, 00:52

alesan99 wrote:
FlutterPie wrote:I wouldn't be surprised if you decide to add Vertical Scrolling.
Well...
I didn't add it yet :P
I was planning to but the saving and drawing code would have to be changed. There are also a lot more reasons It'll be difficult.
Though so.
Anyways, are the images for the Animated tiles done the same way as in SE ?

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alesan99
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Post » 23 Nov 2013, 00:55

FlutterPie wrote:Anyways, are the images for the Animated tiles done the same way as in SE ?
They're very VERY similar hee hee hee.

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Superjustinbros
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Post » 23 Nov 2013, 04:06

alesan99 wrote:New page! This deserves a
PROGRESS UPDATE
I think my new non-entity features make more mappack possibilities.
Grates, water, animated tiles... wait
Animated tiles?
Oh shoot I didn't add animated tiles, or did I?
KABAM
Image
You can set delays, as many frames you want, custom coins and coin blocks, and tile properties all with a .txt file and a image.
You can't have changing tile properties yet.
*sees the water*
Ever saw the animated water in Super Mario Bros. Deluxe?

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alesan99
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Post » 24 Nov 2013, 02:20

My whole world is upside down!
Image
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.

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Superjustinbros
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Post » 24 Nov 2013, 03:36

alesan99 wrote:My whole world is upside down!
Image
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
Heh, Minecraft fire.

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Turtle95
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Post » 24 Nov 2013, 04:23

alesan99 wrote:My whole world is upside down!
Image
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
Shouldn't be too hard. If you're forcing mario to stand on the top and bottom ones somehow, what I could suggest is changing his gravity to 0 on touching the left and right ones. Doubt that'll really help though. You can also return love.keypressed(controls[1]["up"]) if you're on the purple gel the the right. I've seen Maurice do some physics stuff like that when I tried to mod Order of Twilight once. It could potentially help you. By that I mean, LEARN off of it. Don't directly copy. That's completely out of the question. It's just unethical. And you should be shunned if you do it.

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Mari0Maker
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Post » 24 Nov 2013, 06:34

alesan99 wrote:My whole world is upside down!
*image*
It's horribly glitchy. IDK if I should keep it.
Only the up and down vvvvvv gels work.
Does that happen to reverse the controls for up and down?
I do think you should keep it.

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Max318
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Post » 24 Nov 2013, 13:40

Can I use some these for my mappack ?

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Automatik
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Post » 24 Nov 2013, 15:15

Max318 wrote:Can I use some these for my mappack ?
You mean the entities? Yes, absolutely.

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Superjustinbros
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Post » 24 Nov 2013, 17:43

I don't intended for this post to be mean-spirited, but...
Some stuff to replace the coin (Yours just goes from a SMB1 sprite to a SMB3 sprite), the fire (Again, Minecraft Fire) and the water (since SMBDX did animated water)
Image

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alesan99
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Post » 24 Nov 2013, 17:46

Superjustinbros wrote:I don't intended for this post to be mean-spirited, but...
Some stuff to replace the coin (Yours just goes from a SMB1 sprite to a SMB3 sprite), the fire (Again, Minecraft Fire) and the water (since SMBDX did animated water)
Image
You can create your own animated tiles. The ones I made won't be included.

EDIT: UPDATE
Image
Turrets by maurice and fakeuser and button sprites by SJB

Check main post for more info and a download.
I'll post a tutorial on how to make animated tiles later.

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BobTheLawyer
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Post » 24 Nov 2013, 20:10

This looks amazing!
Honestly, with all the lua you know, I feel you should move onto your own game. I'd be interested to see what you make.

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alesan99
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Post » 24 Nov 2013, 21:02

I'll make a game once I have an awesome idea.

HOW TO MAKE ANIMATED TILES TUTORIAL
Make a folder named animated in your mappack.
Inside it put your animated tile image(s). The image(s) must be named with numbers (EX: Your first image must be named 1, the next image must be named 2, and so on).
Now, put a .txt file. Again, the .txts must be named with numbers (EX: Your first a.txt must be named 1, the next .txt must be named 2, and so on).
Inside it type the tile properties and delay(s).
EX: if you want it to be collidable then put

Code: Select all

collision=true
if you want a delay of 100 then put

Code: Select all

delay=100
if you want a delay of 800 for the first frame and a delay of 100 for the second then put

Code: Select all

delay=800,100
Your folder should look something like this:
Image
Now you can use your animated tiles! While you're in the editor click the "animated" tab to use your tiles.

Here are some animated tiles I made: https://www.dropbox.com/s/vatiq991amw9tkh/animated.zip

I'm horrible at explaining things so if you can make a better tutorial then post it.

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Sunset_Moth
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Post » 24 Nov 2013, 21:06

Hey, underwater VVVVVV gel crashes my game.

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Superjustinbros
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Post » 24 Nov 2013, 21:09

I see POW Blocks!
(I do have SMB1-fied POW block graphics if you want me to dig them up)
VVVVVV gel
>Calling it anything from an over-popular PC game and not using "Sticky" or "Adhension" Gel

We already have enough TF2 and Minecraft references as it is.

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alesan99
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Post » 24 Nov 2013, 21:10

Maurice called it vvvvvv gel sometimes.

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Superjustinbros
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Post » 24 Nov 2013, 21:12

alesan99 wrote:Maurice called it vvvvvv gel sometimes.
Not everyone on this forum agreed with calling it that name.

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Automatik
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Post » 24 Nov 2013, 21:32

Superjustinbros wrote:
alesan99 wrote:Maurice called it vvvvvv gel sometimes.
Not everyone on this forum agreed with calling it that name.
Well, it's Maurice who named it like that, and it's up to Alesan to decide what name is good for his implementation of that gel.
(Why do you hate vvvvvv?)

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alesan99
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Post » 24 Nov 2013, 21:48

I'm livestreaming (or at least trying to)!
http://www.twitch.tv/alesan99
There might be lag and it might stop a few times.
This is my first time livestreaming.

EDIT: ENDED
Last edited by alesan99 on 25 Nov 2013, 00:12, edited 1 time in total.

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Mari0Maker
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Post » 24 Nov 2013, 21:58

alesan99 wrote:I'm livestreaming (or at least trying to)!
http://www.twitch.tv/alesan99
There might be lag and it might stop a few times.
This is my first time livestreaming.
Watching now! I'm krouppi.
Check your Twitch.tv chat too.

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Superjustinbros
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Post » 25 Nov 2013, 01:03

Automatik wrote: (Why do you hate vvvvvv?)
Same reason you'd see me bashing Team Fortress 2 or Minecraft. Overrated modern-age PC Gaming material.

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HansAgain
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Post » 25 Nov 2013, 01:33

I tried this:
Image
was funny, until i jumped, then i screwed it up.

EDIT:
BTW, a suggestion, when you check the underwater mode, the underwater tiles should invert it, so they are normal "air" tiles. And if you put the underwater property in the coin or the breakable block, and grab the coin or break the block, then it will transform in a water tile.
i don't know if it's comprehensible.

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Sky
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Post » 25 Nov 2013, 02:46

May I make a request?
Image

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Mr.Q.Marx?
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Post » 25 Nov 2013, 10:39

Superjustinbros wrote:
VVVVVV gel
>Calling it anything from an over-popular PC game and not using "Sticky" or "Adhension" Gel
It's not Sticky of Adhension Gel though. It changes the gravity by stepping on it. That's not how Sticky things work. You don't get gravity changing glue.

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Flutter Skye
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Post » 25 Nov 2013, 10:46

I found 2 bugs:
1. Animated tiles on the level editors minimap are flashing in random color.
2. If you use the VVVVVV Gel, and go out of the gels range, you still will be flipped. (Probably a known bug)
Also really good work on the animated tiles and water :)

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alesan99
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Post » 25 Nov 2013, 15:28

1. The random colors was done on purpose.


2. Not really a bug.

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alesan99
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Post » 25 Nov 2013, 20:04

I'll start coding live soon.
http://www.twitch.tv/alesan99
Don't miss it!

EDIT: IT ENDED!!!

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Sunset_Moth
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Post » 26 Nov 2013, 00:21

Noooooooooooooooo! I was too busy with Eschool to see it!

jermboy27
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Post » 26 Nov 2013, 03:17

I've got a request.

Can you please make an Amp from New Super Mario Bros?

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weee50
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Post » 26 Nov 2013, 14:19

Big Lakitu

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Doormat
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Post » 26 Nov 2013, 16:42

This is one of my favourite mods. I really like all the entities and things. I haven't tried the animated tiles yet, though...

also, I tried what Hans1998 did in his above post, shot a portal and it made my computer freak out
also even though I use UK English I'm actually an American. It's a habit I just can't seem to shake off.
also VVVVVV is an awesome game

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alesan99
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Post » 28 Nov 2013, 20:10

PROGRESS UPDATE
Image
I made amps yesterday. Cool sprite huh? Right click it to choose paths.

I've been busy lately because I'm working on a game (it's a platformer :D) but I'll try to my best update this mod often.

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Mari0Maker
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Post » 28 Nov 2013, 20:23

I have to admit, those Amps do look really sweet. You know how to make/edit sprites!
And I can't wait to see your platformer too!

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alesan99
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Post » 28 Nov 2013, 21:03

Livestreaming!
Working on my new game.
http://www.twitch.tv/alesan99

EDIT: ENDED

jermboy27
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Post » 28 Nov 2013, 22:03

I need to use Amps in my games!

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alesan99
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Post » 28 Nov 2013, 22:10

jermboy27 wrote:I need to use Amps in my games!
Be patient.

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Villager103
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Post » 29 Nov 2013, 12:01

alesan99 wrote:
Villager103 wrote:Can someone give me a proper download that doesen't show a rubber pig?
The link worked fine for me.

Use this link: https://www.dropbox.com/s/8d4gam5drwqm7 ... 207.10.zip
It's zipped and uploaded to Dropbox.
It says invalid response.

Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.

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alesan99
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Post » 29 Nov 2013, 16:09

Villager103 wrote: It says invalid response.

Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.
It works for everybody else.

Also do you read my posts? I posted this sometime ago.
Image
EDIT:
PROGRESS UPDATE
As you guys know, I like to add features from Mari0:SE. Here are two things I added:
Image
Do you see mario behind luigi? That's because Luigi is a foreground tile.
You can also add custom foregrounds! Now you're able to make cool caves or make a dark transparent foreground so it seems like it's nighttime.

jermboy27
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Post » 29 Nov 2013, 18:49

Aren't you going to add your mos to your Mari0 mappack called Mario's Worlds?

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Mari0Maker
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Post » 29 Nov 2013, 18:53

alesan99 wrote:Image
Do you see mario behind luigi? That's because Luigi is a foreground tile.
Well, my mappack is going to be so much easier to make now.

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idiot9.0
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Post » 29 Nov 2013, 23:15

Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.

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Automatik
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Post » 29 Nov 2013, 23:23

I don't think so, it's not in the change list.

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alesan99
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Post » 29 Nov 2013, 23:35

idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
Next update.
Tiles will have a new property.
Custom foregrounds are used like custom backgrounds except you have to name the picture foreground instead of background.
Last edited by alesan99 on 29 Nov 2013, 23:39, edited 1 time in total.

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Flutter Skye
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Post » 29 Nov 2013, 23:36

alesan99 wrote:
idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
Next update.
They'll be used exactly like custom backgrounds except you have to name the picture foreground instead of background.
Will tiles have a extra property ?

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alesan99
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Post » 29 Nov 2013, 23:38

FlutterPie wrote: Will tiles have a extra property ?
Yes.

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idiot9.0
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Post » 29 Nov 2013, 23:42

alesan99 wrote:
idiot9.0 wrote:Stupid question but are foreground tiles included in the recent release, and if so how does one use them? I have an idea for a level that this would definitely benefit from.
Next update.
Tiles will have a new property.
Custom foregrounds are used like custom backgrounds except you have to name the picture foreground instead of background.
Dang. Ah well, can at least get ready for it. Thanks for the info. And good work so far, downloaded the most recent version earlier and played around with it, I'm liking what you've added.

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