[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
User avatar
I LÖVE LUA
Posts: 222
Joined: 12 Aug 2013, 13:19

Post » 20 Oct 2023, 12:04

I think it's not a storage issue, but a "image is too large and I refuse to decode it" issue. Maybe you could tell us the dimensions of the image, to see if that's the issue.

Also if I didn't mess it up...
Aidan wrote:
06 Sep 2021, 19:20
At 100 pages alesan adds girl mode
Last edited by I LÖVE LUA on 04 Nov 2023, 16:45, edited 1 time in total.

thebababois369
Posts: 3
Joined: 09 Oct 2023, 18:54

Post » 21 Oct 2023, 08:41

damn 100 pages :v

TheSinecra
Posts: 3
Joined: 17 Sep 2023, 00:44
Contact:

Post » 21 Oct 2023, 21:37

alesan99 wrote:
08 Sep 2013, 20:06
UPDATE #13.1 (4/18/23)
Image
Alesan99's entities adds many entities to Mari0! From Enemies to power ups you'll never run out of entities to make levels now!
It even has bonus features like online multiplayer, custom characters, custom enemies/powerups, animated tiles, infinite levels and music, vertical scrolling, tile properties, and more!
Features
  • Poison Mushroom
  • Upside Down pirahna plants
  • Banzai bill
  • King Bill
  • Sidestepper
  • Barrel
  • Small icicles from SMBS
  • Angry Sun
  • Splunkin
  • Splunkin half
  • 3-up moon
  • Giant Goomba
  • Giant Koopa
  • Giant Spikey
  • Koopa shell
  • Goombrat
  • Fire Bro
  • Clock from SMBS
  • Green springs
  • Red Piranha Plant
  • Upside Down Piranha Plant
  • Thwomps
  • Fish bones
  • Drybones
  • Muncher
  • Giant Beetle
  • Meteors from NSMB
  • Dry Goomba
  • Dry Piranha Plant
  • Donut
  • Boomerang Bro
  • Para Beetle
  • Ninji
  • hammer suit
  • boo
  • bomb-omb
  • monty mole
  • mega mole
  • venus firetrap (AKA fire piranha plant)
  • upside down venus firetrap
  • rotating block
  • torpedo ted
  • frog suit
  • boomboom
  • ? ball
  • Raccoon leaf
  • Blue koopa
  • Koopa Paratroopa that flies left and right
  • Wind from Lost Levels
  • Left & Up pipe
  • SMB3 door
  • Ice
  • companion cube
  • High energy pellet launcher & catcher
  • adhesion gel (Call it whatever you want, It's called purple gel in-game anyway)
  • turrets
  • defective turrets
  • ! buttons
  • ! blocks
  • rip van fish
  • square waves
  • delayer
  • coin entity
  • amp milk
  • green parabeetle
  • fire thing from SMB3
  • cannon ball
  • mini mushroom
  • rocket launcher
  • GLaDOS
  • Portal gun pedestal
  • pre-placed portals
  • text entity
  • region trigger
  • ice flower
  • tile tool
  • enemy tool
  • shy guys
  • randomizer
  • yoshi
  • big ! button from SMW
  • beetle shell
  • music changer
  • spiketop
  • P-Switch
  • pokey
  • snow pokey
  • fighter fly
  • swim wing
  • DK hammer
  • vine stop
  • chain chomp
  • sledge bro
  • edgeless cube
  • rocky wrench
  • cleansing gel
  • excursion funnels
  • roto-discs
  • down exit pipe
  • thwimps
  • bony beetle
  • tiny goomba
  • koopalings
  • big mushroom
  • smb3 bowser
  • ice bro
  • Bulls eye bill
  • Wiggler
  • Goomba Shoe
  • Magikoopa
  • P button Door
  • Key door and Key
  • Blooper Nanny
  • Circle Boos
  • Weird Mushroom
  • Carrot Powerup
  • Tanooki Suit
  • Cape Mario
  • Horizontal Pipe exit
  • Skewers
  • Conveyor Belts
  • Lakitu Cloud
  • Stretch
  • Upsidedown beetles and spinys
  • Spiny shells
  • Ceiling blocker
  • Cube and Sphere buttons
  • That one star from SMBS
  • And Gate
  • Or Gate
  • RS Flip Flop
  • Animation Trigger
  • Input Block
  • Collectables
  • Collectable Lock
  • Superball Flower
  • Switch Blocks
  • Rising Water
  • Snake Blocks
  • Small Springs
  • Pow Blocks
  • Small Springs
  • POW Blocks
  • Big Icicles
  • Side Thwomps
  • ! Switch Conveyor Belts
  • Dry Bones Shells
  • Red See Saws
  • Animation Output
  • Spikes And Spike Balls
  • Frozen Coins
  • P-Blocks
  • Clear Pipes
  • Tracks
  • Propeller Box
  • Cannon Box
  • Piranha Creepers
  • Blue Shell Powerup
  • Boomerang Flower
  • Checkpoint Flag
  • Big Mushroom (Mario Maker)
  • Cannon Ball Cannon
  • Camera Stop
  • Pneumatic Diversity Vents
  • Grinders & Bumpers
  • Bowser Jr.
  • Super-size Mushroom
  • Fuzzies
  • Track Switch

Coming soon
idk
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Put a pixel next to your tiles in tiles.png to change how it acts. The color of the pixel doesn't matter except for slopes.
(half slants are color coded: 0,0,200 0,0,100)
(upsidedown slants are color coded: 100,0,0)
(have both left and right slants enabled to make a slab)
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DOWNLOADS (current version: v13.1 (4/18/23))
LATEST:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)


Latest Changes:

Code: Select all

-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"

Other Bugfixes and minor tweaks
Everything:

Code: Select all

--Release--
Added poison mushroom
Fixed poison mushroom bugs
Added Upside Down Pirahna Plants
Added Paragoombas
Added Banzai bills
Added [SURPRISE}
--Version 1.00--
Made Paragoombas Slower
Fixed Upside Down plant not moving
Added Sidestepper
Added Barrel
Added Icicle
--Version 1.01--
Added MY NAME to the title screen
Fixed Sidestepper's sprite
--Version 2.00--
Fixed Upside down plant crash
More loading screen text
ANGRY SUN
Angry sun end
Better sprites
--Version 2.01--
right click [SUPRISE] to change speed
--Version 3.00--
Added Icicle sound
Minor tweaks to be more polished
--Version 3.01--
Added Splunkin (normal and half)
--Version 3.02--
Fixed Crash with [SUPRISE]
--Version 4.00--
Added 3-up moon,
Giant Goomba,
Giant Koopa,
Giant Spikey,
Koopa shell,
Goombrat,
Goombrat half,
and Fire Bro
Right click the icicle for gravity
--Version 5.05--
Added clocks,
green springs,
red plants,
down red plants,
thwomps,
fish bones,
dry bones,
dry bones half,
munchers,
and big beetles
--Version 5.07--
Fixed Crash with drybones
--Version 6.05--
Added Meteor Start,
Meteor End,
Dry Goomba,
Dry Goomba Half,
Dry Piranha Plant,
Upside down dry piranha plant,
Donut,
Boomerang Bro,
Para Beetle,
and Ninji
Added thwomp and Boomerang sounds
Made barrel have two frames
icicle falls when near
angry suns attack by going down
Big bills collision and scissor (where it is cut when launched) are fixed
--Version 6.13--
Added hammersuit
boo
bomb-omb
bomb-omb half
monty mole
mega mole
venus firetrap
upside down venus firetrap
rotating block and
torpedo ted
fixed bullet's underground palette
lowered icicle sound volume
--Version 7.10--
added frog suit
parabeetle right
boom boom
? ball
and raccoon leaf
parabeetles act like parabeetles
powerup sprites
added sidescrolling
added thousands of bugs
--8.11--
TOO MANY THINGS TO LIST
BUG FIXES
New portal tiles
--9.09--
vvvvvv gel
turrets
defective turrets
! buttons
! block off
! block on
fixed beetle bobs
more tile properties
animated tiles!
--10.2--
added rip van fish,
square waves,
delayer,
coin,
amp,
green parabeetle,
and green parabeetle right
foreground tiles
bridge tiles
forgrounds
paragoombas tweaked
side vvvvvv gels work
--Version 11.0--
added fire thing from SMB3,
cannon ball,
mini mushroom,
GLaDOS,
Portal gun pedestal,
pre-placed portal 1,
pre-placed portal 2,
text entity,
region trigger
changeable mappack folder
customizable graphics
customizable text
improved autoscrolling
fixed some crashes and bugs
--12.0--
tile tools
enemy tools
shy guys
beetle shells
music changer
randomizer
ice flower
yoshi
big button
VERTICAL SCROLLING
MULTIPLE CUSTOM MUSIC
improved sprite loading
edited error screens
some features from better editor
slants
Some other stuff I might've forgotten (look through my old posts)
--LOVE 0.9.0 v2--
faster map selection screen
10% more organized entity tab
animated tiles are now shown in the minimap with their correct colors (SE doesn't do this)
airship fire things can now face up and down
fixed the horrible button blocks
improved boos' movement
fixed beetle shells getting killed by fireballs
region trigger's right click menu is cooler
you can type more text into input bars
other minor tweaks
--LOVE 0.9.0 v3--
bug fixes
every mod related file has been moved to the "alesans_entities" folder
crashes are now saved as .txts
added dark mode cheat
some menus have been rounded
navigate menu with mouse
download mappacks
p button
resizable window
fixed minor mistake in rip van fish's animation
rotating block now bounces when hit
added spiketops
menu tips
press f11 to display fps
probably more stuff I forgot
--LOVE 0.9.0 v4--
- some minor bug fixes and improvements
- added daily challenges
- added pokeys
- finished spiketops
- fixed region trigger drag not scrolling
- fixed no portal gun hammer mario climbing sprites
- fixed big hat emblem color
- fixed enemy tool not being able to spawn newer enemies
- improved king bill sprites a bit
- improved yoshi
- improved angry sun
- improved coin entity, now acts exactly like normal coins
--LOVE 0.9.0 v5--
bug fixes
climbing property
updated level screen customization
fighter fly added
quickmenu added
portal gun drop down (pedestal supported multiple portalguns but you could no tstart with them)
foreground scroll bar (also foreground scrolling is more realistic)
koopas and shell enemies "wake up" after being stomped and get flipped when hit from below
custom boom boom and intermission music (you can also turn on custom music in intermissions (old feature))
improved dlc (mappacks hosted on imgur by converting files to images)
yoshi tounge
added swim wing from smbs
bowser has right click option to make him into an enemy not a boss
added dk hammer from smbs
more worlds and redesigned map selection menu
added vinestop
--LOVE 0.9.0 v6--
added chain chomp
added sledge bros
added edgeless cube
added noteblocks
added rocky wrench
added offsetted thwomp & new graphic
3-up moon appears even when not in block
ability to use letters for worlds over 9
enemytool can spawn every entity
right click menus improved
music changer can choose specific custom music
meteors improved
added moving springs (spawn with enemytool "moving spring")
vertical scrolling improved
more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers)
big enemies merged with small counterparts (can now be frozen, big koopas come out of shell and be flipped)
different types of goombas in goomba attack cheat
seesaw visible when right clicking in editor
wind sound added
right click flag to remove border (you can jump over flag)
change physics in tool section (mari0, smb, smb2j-mari0, smb2j)
recoded thwomp (less buggy, actually portalable, also new graphic)
bug fixes and improvments
--0.10.0 7--
UPDATED FOR 0.10.0
UPDATED ALESAN99'S ENTITIES MAPPACK
ADDED thwimps
ADDED bony beetles
ADDED cleansing gel
ADDED roto-discs
ADDED funnels
ADDED down exit pipes
ADDED custom characters (change by pressing [] keys in hat options)
Redesigned tools tab in editor and added power line draw & selection tool
added ability to add custom glados sounds
added custom tab to editor
organized entities tab more by adding portal section
re-added controller/joystick support
added fire bar speed rightclick
bug fixes and improvments
--0.10.0 8--
added koopalings
added bowser from super mario bros 3
added big mushroom
added ice bros
added mappack icon in editor (drag file into square to add icon)
added classic cheat mode
added new level button
added custom sounds
added super mario maker bomb-ombs
added super mario maker fish bones
fixed controller support
fixed checkpoints in sublevels (You can also link them now)
fixed portalable surface indicator on button blocks, slopes, nocollision pipe
minimap in editor can now scroll vertically
made camera in vertical levels better
sorted custom tab dropdown alphabetically
region triggers can be set to half-tiles
fighting multiple boom booms and koopalings works now
moles bounce off of walls and spawn normally if not on top of a block
characters now have config files with colors (these allow custom colors and hats)
springs work in intermissions
boomboom can be turned into an enemy
mapheight txt files are no longer used
fire and ice bros can hurt other enemies
Other minor tweaks and many bugfixes
-----0.10.0 9-----
ADDED ONLINE MULTIPLAYER
ADDED CUSTOM SE ENEMIES
ADDED Bulls eye Bills
ADDED Wigglers
ADDED Goomba Shoe
ADDED Magikoopa
ADDED Mario Maker Doors
ADDED P-button Doors
ADDED Key doors and keys
ADDED Blooper Nanny
ADDED Circle Boos
ADDED Weird Mushroom
ADDED Carrot Powerup
ADDED Tanooki Suit
ADDED Cape Mario
ADDED option to teleport mario at edges of screen
ADDED left and right pipe exits
IMPROVED level size button from SE
FIXED Fireballs hitting hammer mario when ducking
FIXED Coin graphics
mario maker physics option (1-up flag, shrink to big mario)
slopes are smoother
hammers kill thwomps and bulletbills
scrolling is better for vertical levels and right of the level
fixed timer reseting
custom fire and ice colors
p-buttons look like mario maker
lava tile property doesn't instakill if spike properties are enables
flags can be placed anywhere on the y axis
improved delayers
other sprites look like mario maker
dry bones and dry beetle have more animations
enemies in vertical levels don't spawn all at once and dissappear offscreen
menus are navigatable with joysticks
Tons of Bugfixes
-----0.10.0 10-----
ADDED cappy cheat
ADDED Skewers
ADDED Conveyor Belt
ADDED Lakitu Cloud
ADDED Boo crawler
ADDED Upsidedown beetle
ADDED Upsidedown spikey and spikey shell
ADDED ceiling blocker from SE
ADDED opposite flamethrowers
ADDED cube and sphere buttons
ADDED custom hats (from SE)
ADDED Fullscreen (LeftShift + Enter)
IMPROVED Yoshi (Not buggy, dismount with runkey and up)
IMPROVED cubes, lightbridges, emancipation grills, and buttons (SE)
IMPROVED Fire plants (Maker sprites, only fire in 16 angles)
IMPROVED DLC Mappacks (Icons!)
IMPROVED Linking to be similar to SE (means you can mass-link)
IMPROVED Online Multiplayer menu (mappack select, cheats)
FIXED Mazes not working in tall levels
FIXED music changer overlapping
FIXED mario dying at the flag
FIXED frog mario not swiming
FIXED locked doors and pdoors not working with controllers
FIXED linking alternate cubes and dispensers
FIXED checkpoints not desawning enemies
FIXED minus world crashing
-----0.10.0 11-----
ADDED Animations System from SE (couple of new animations too)
ADDED Animation Trigger
ADDED Collectables (BTW you can collect them with koopa shells)
ADDED Collectable Lock (Sends output when a certain amount of collectables are collected)
ADDED Lucky Star (Kills all enemies)
ADDED Or Gate
ADDED And Gate
ADDED RS Flip Flop
ADDED Animated Tile Trigger
ADDED Action Block
ADDED ability to add custom fast music and intros (music2-fast.ogg/music-intro.mp3)
ADDED New UI Syle
ADDED Run lock, portal, and reload buttons to android
ADDED Chell character
ADDED increased level limit (up to 35 because of letters)
ADDED Same block portals (probably causes a bunch of crashes)
ADDED Noteblock warps by putting pipe entity in noteblock
ADDED Tile group selection (Hold shift when selecting a tile in the editor)
ADDED Tile replacing (e + left click)
ADDED Half slants (enable with color coded slant properties: 0,0,200 or 0,0,100)
ADDED Linkable platforms
IMPROVED Music Loading (just put music in music folder)
IMPROVED Backgrounds and Foregrounds (just put .png in the backgrounds folder)
IMPROVED Doors; option to link doors to an exit
IMPROVED Region Triggers (select what is detected) (Editing existing region triggers is broken)
IMPROVED Various right click menus
IMPROVED Koopaling Fights (new effects, win by making koopaling fall)
IMPROVED King Bill Collision
IMPROVED Torpedo teds
IMPROVED Big Bill cannons (detects if it's coming out of 2 block wide cannon, doesn't shoot in blocked direction)
IMPROVED Effects (glados explosion, turret explosions, cannon smoke, level ball, torpedo and king bill smoke)
IMPROVED Tile tool right click (also tile coordinates appear if you type in "mod " (with a space))
IMPROVED Koopa Shell Behavior (no longer makes sounds off-screen, koopas don't kill eachother if close)
IMPROVED In-game object renaming (right click name)
IMPROVED P-buttons by adding music
IMPROVED Faithplates (Linking, Velocity options)
IMPROVED Cannon Ball (speed customization)
IMPROVED Shy guys; they can actually be picked up (I only did this because they served no purpose, ninjis will stay the same)
IMPROVED King Bills (better collision, different directions, linkable)
-----0.10.0 12-----
ADDED Super Ball Flower
ADDED Switch Blocks
ADDED Rising Water/Lava/Poison/Quicksand
ADDED Snake Blocks
ADDED Small Springs
ADDED Pow Blocks
ADDED Big Icicles
ADDED Side Thwomps
ADDED ! Switch Conveyor Belts
ADDED Dry Bones Shells (Not 100% accurate, no need to tell me)
ADDED Red Seesaws
ADDED Background Tile Layer ("-" Key)
ADDED Custom Power-Ups
 ADDED "Makesmarioshoot":{enemy,max} property to custom enemies
 ADDED "Makesmariocolor":{{r,g,b},{r,g,b},{r,g,b}}; only works if used with "makesmarioshoot"
ADDED Ice property
ADDED Upside down slopes (set red to 100 and green to 0)
ADDED Platform Slopes (Don't use them unless you have to)
ADDED QUICK TEST button to test from mario's posistion ("\" Key)
ADDED Animation Actions: "play sound", "toggle wind", "center camera", "remove shoe"
ADDED Animation Triggers: "button pressed", "time below"
ADDED Lights out
ADDED Low gravity
ADDED Full Minimap to Editor (Press "m" OR swipe down on the minimap)
ADDED Axis-Independent Background Scroll Factor
ADDED Animated Backgrounds/Foregrounds (.json in the background folder with "quadcountx", "quadcounty", "delay", optional: "speedx", "speedy", "frames")
ADDED Reverse link to conveyor belts
ADDED New Custom Enemies Properties
	"light":number (how much light is made in the dark),
	"float":true (floats in water, can also be number to set how fast it rises),
	"shakesground": true,
	"ignoreleftcollide": true (and other directions),
	"regiontriggerexlcude": true,
	"platform": true,
	"platformchecktable": ["player", "entitynames"],
	"weight": 1,
	"movement": "circle", ("circleradius": 1, "circletime": 1),
	"movement":"homing", ("homingrotation": 0, "homingturnspeed": 1, "homingspeed": 1, "rotationishomingrotation": true),
	"transformtrigger": ["trigger1", "trigger2"...],
	"transformsinto": ["name1","name2"...],
	"givecoinondeath": 1,
	"playsoundondeath": "stomp",
ADDED Linked Pipes
ADDED Server Commands (/nextlevel, /reload, /level WORLD LEVEL SUBLEVEL, /infinitelives, /infinitetime, /disablecheats)
ADDED Autoscroll speeds (btw you can do advanced autoscrolling with the camerapan animation)
ADDED Undo With Ctrl Z
ADDED Toad and Toadette Courtesy of NH1507
ADDED Upside Down Spiketops and boo crawlers (place them under a tile)
-----0.10.0 12.1-----
ADDED Animation Output
ADDED Spikes and Spike Balls
ADDED Frozen Coins
ADDED P-blocks
ADDED Flying Boom Boom
ADDED Shell Helmets
ADDED Custom block debris (This means you can make hard breakable blocks)
ADDED Background .json property "staticx", "staticy", "static". Will stop layer from scrolling
ADDED Button release animation
ADDED A variety of new animations as well
ADDED Custom enemy editor tab
ADDED Custom enemy "rightclickmenu": ["property", 1, 2, 3, 4..],
	"rightclickmenudisplay": ["pretty display name", 1, 2, 3, 4..]
ADDED Custom enemy path movement
ADDED Custom enemy grabbing
ADDED Custom enemy spawning other enemies on spawn
ADDED Custom enemy shell waking up sprites option 
ADDED Custom enemy crawl movement (spiketops) (*BUGGY*)
ADDED custom enemy transformation trigger ""
ADDED custom enemy property "resistsenemykill"
ADDED "noshotsound"
ADDED "ignoreplatform" (will not be carried by platform enemies)
ADDED "solidkill" so mario doesn't go through enemys after he's hurt (think munchers)
ADDED "transformtrigger": "damage", "stompdamage", and "shotdamage" for use with "health", "stomphealth", and "shothealth"
ADDED "smallanimationstart", "smallanimationframes", "smallanimationspeed"
ADDED Default circle movement rotation "circletimer:" 0.5
ADDED "transformtrigger": "animation", "transformanimation": ""
ADDED "startawayfromplayerhorizontal"
ADDED new mask catergory 32: for bombs. exactly like category 4 except with fire collisions
ADDED "dontspawnenemyonplayernear" and "dontspawnenemydist"
ADDED "rotationanimation" and "rotationanimationspeed" (remember to use with doesntunrotate)
ADDED "rollanimation"
ADDED "resistsshoe", "resistspow" and "resistseverything"
ADDED "killsonpassive" and "killsonpassiveignorestar" (think of how blocks kill when they squish mario in mm)
ADDED "platformpush" and "noplatformcarrying" (pushing like snakeblocks)
ADDED "dontloopcustomtimer"
ADDED New customtimer format
	"customtimer": [
		[1, ["set", "speedx"], 2],
		[0.5, "playsound", "stomp"],
		[1, ["reverse", "speedx"]]
		]
ADDED additional options for custom powerups
	"makesmarioshoot": {
		"enemy": "enemy",
		"max": 2,
		"speed": 10,
		"fireatangle": false,
		"offsetx": 0},
ADDED "spawnpassedparameters", works like transformpassedparameters
ADDED "spawnsetparameters": [["parametername", "parametervalue"]..]
ADDED "animationspeed": [1, 2, 3 ..]
ADDED transformtrigger: "freeze"
ADDED enemy kicking (think bombombs)
	"kickable": true,
	"kickspeed": 2,
	"kickspeedy" -10,

ADDED Custom princess music option
ADDED Rolling edgeless cubes on red seesaws
ADDED Backwards circle movement "circletime": -1
ADDED Custom Character hatoffsets
ADDED Custom Character defaulthat
ADDED Ability to link collectables
ADDED Tanooki Mario Sprites
ADDED Colored Yoshis (no abilities yet)
ADDED Option to hide collectables hud in text.txt
ADDED Ability to link skewers
ADDED Portal Entity IDS
ADDED Tile Tool Region select
ADDED Tile Tool command: "group". All tiles in region will be hit when one is hit
ADDED Placeable cleansing gel (basically anti-gel surfaces)
-----0.10.0 13-----
ADDED Clear Pipes
ADDED Tracks
ADDED Propeller Box
ADDED Cannon Box
ADDED Pirnaha Creepers
ADDED Blue Shell Powerup
ADDED Boomerang Flower
ADDED Checkpoint Flag
ADDED Big Mushroom (mario maker)
ADDED Cannon Ball Cannon
ADDED Camera Stop
ADDED Pneumatic Diversity Vents
ADDED Grinders & Bumpers
ADDED Bowser Jr.
ADDED Super-Size Mushroom
ADDED Moving Tiles (Use with tracks)
ADDED Entity Tooltips
ADDED Ability to Expand Custom Character Sprites (Like SE), Size, Colors, and Stats
ADDED Custom enemy properties
ADDED Custom powerup options "makesmarioshoot"
ADDED Custom enemy icons (ex: "goomba-icon.png")
ADDED Custom enemy tool tips (ex: "goomba-tooltip.png", can be 64x64px or 128x64px)
ADDED Custom enemy folders (you can organize your custom enemies but putting them in their own folders, as long
	as they are still inside the "enemies" folder)
ADDED Animations
ADDED Fence Tile Property
ADDED Directional Platform Tile Properties
ADDED Better Ice Flower (Enemies get frozen in ice blocks, can be kicked)
ADDED Sideways Pirhana Plants
ADDED Spawner Animations (Enemies coming out of pipes)
ADDED Random cheepcheeps and Fire Flowers (yes, really)
ADDED Better Tile Selections
ADDED Lightbridge Detectors
ADDED Offset Entities (Hover over edge of tiles)
ADDED Spritesets to more sprites (Flag, Portal Entities) (Overgrown sprites by critfish)
ADDED Oscillating Platform previews in right click menu
ADDED Level Previews in the editor map selection menu
ADDED Pipe & Door Exit IDS (This means you can have multiple exits in 1 sublevel)
ADDED Pipe sizes and direction selection
ADDED Spawn option to be directly on tile
ADDED Swim pushing animation to mario
ADDED Wind Entity Adjustment
ADDED Donut respawning option
ADDED Optional Castleflag to Flag
ADDED Loading Bar to intro and multithreaded mappack list loading
ADDED Yoshi Eating
ADDED New Mask 37: Tracks
ADDED Tile Tool Function "Set Background Tile To:"
ADDED Mega mario music by MadNyle & propeller sound
ADDED More Text Colors, Big option, and Center Option
ADDED Ability to add sublevels
ADDED Animate to Walk Speeds
ADDED Jumping Through Platforms in mario maker physics
ADDED Dialouge box Speaker Colors
ADDED Ability to put more enemies inside blocks
ADDED Option to make Koopalings into enemies
ADDED Firebar smooth movement setting
ADDED "Key" type to boom boom, bowser 2, koopalings, and bowser jr. (gives key on death)
ADDED Slabs (have both slopes on) (DON'T USE THESE!!! THEY'RE CRAP!)
ADDED Camera Setting Menu
ADDED level editor disabling (put ";nofunallowed" in the end of your mappack's 1-1.txt)
ADDED invisible door option
ADDED Letterbox setting for fullscreen and resizable window (no stretching)
ADDED Option for Time to count down in real seconds
ADDED Option for lava bubbles to return to spawn
ADDED 1 New Daily Challenge
ADDED P-Switch Directions
ADDED Editor Q Key shortcut to switch between tiles and entities
ADDED Editor Tile Hotkeys (press key when over tile menu)
ADDED Portal Physics (1-block jump height)
-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
	"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
	"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
	"minYSpeed": number,
	"maxXSpeed": number,
	"minXSpeed": number,
	"stopSoundOnDeath": true,
	"collectsCoins": true,
	"collectsCollectables": [true,false,...]
	"collectsCoinsInShell": true,
	"collectsCollectablesInShell": true,
	"noCombo": true, (disables koopa shell combos)
	"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
	"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
	ADDED Conditions:
		"If couns/points/collectables"
		"Requires players" condition (Requires a certain number of players)
	ADDED Actions:
		"Set available portals"
		"Stop sound"
		"Make invincible"
		"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
	"centerCamera": true, (Forces mappacks to always use a centered camera)
	"forceDropShadow": true, (Forces mappacks to use drop shadows)
	"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
ANIMATED BACKGROUNDS EXAMPLES
CUSTOM POWERUPS EXAMPLES


MAKING CUSTOM ENEMIES

Custom enemies work exactly the same as they do in Mari0 SE. See the informational site here: https://web.archive.org/web/20140214172 ... nemies.php
Check out the wiki for all the enemy properties!
https://stabyourself.fandom.com/wiki/Cu ... Properties

MAKING CHARACTERS
Image
(If you don't know where your characters folder is, go to options, hover over your character and press the 'm' key)
Download this template and extract it into the 'characters' folder:
CUSTOM CHARACTER TEMPLATE
Select it in the options. After selecting the character for the first time, a config.json file will be created in your character's folder. Add the colors of your character to the .json file in order to add custom colors.

MAKING CUSTOM HATS
Download this template and extract it into the 'hats' folder inside the 'alesans_entities' folder (make the hats folder if its not there):
https://www.dropbox.com/s/jbo1eoadbetlkx0/hat.zip?dl=1
If you want to change the name, rename the files and open the .json file. Inside the json file you also have to change the names.

ONLINE MULTIPLAYER GUIDE
Multiplayer is a bit difficult because it's peer to peer, but you can follow these videos if you're so inclined:
Online Multiplayer W/Hamachi Server
Online Multiplayer W/Port Forwarding
No, I can't make online multiplayer easier. Owning a server costs a lot of money, and I make no money from this mod (Remember, nintendo can DMCA).

TILETOOLS GUIDE
Right click the tile tool entity and choose an action.
Setting the region changes which blocks the tile tool affects. Link it to something (like a button entity) to activate it.
To use tiletools you must put it on the tile you want it to use
Some actions require you to type stuff in:
change to [tile id] - tile id is a number, when you hover over a tile in the tile menu, it shows the tile id in the bottom right
set gel [side(s)][id] - The side can be up, down, left, right, and all. Id is the gel id (1: blue, 2:orange, 3:white, 4:purple)
check gel [id] [side] - Same as above

HOW TO MAKE ANIMATED TILES TUTORIAL
Go to the level editor of your mappack.
Open up the menu and go to the custom tiles tab like in the gif. Click "export template" to create the default animated tile, and open folder to open the folder.
Image
(Open folder doesn't work on android, click the button and it will say what folder you need to go to, so open up a file manager app and go to where it says)
Each animated tile needs to be called a number (1.png, 1.txt, 2.png, 2.txt, 3.png, 3.txt, etc.).
If you want to change it's tile property, put pixels next to the tiles in the .png like you would with a normal tileset.
Inside the .txt file, you can change the animation speed.
For example, this is how fast a coin block moves (in seconds).

Code: Select all

.14814
If you want to make each frame move at a different speed, add more numbers with commas inbetween.

Code: Select all

0.5,0.5,1,0.5,0.5
If you want the tile to stay still until it's activated by the "animated tile trigger" entity, add a triggered at the begining.

Code: Select all

triggered,0.5
LEVEL EDITOR SHORTCUTS
Ctrl+z: Undo/Redo
Ctrl: Tile selection
Ctrl+s: Save as tile object
Ctrl+c: Copy tiles
Ctrl+z: Paste tiles
Ctrl+e: Entity Selection (Changes or links multiple entities)
Shift+Arrow keys: Increase/Decrease brush size
F: Fill tool
E: Replace tool
Q: Switches between tile and entity eraser
Tab or -: Background tile mode
+: Assist Mode (Enables Toolbar)
\: Test level
Hold shift in tile menu + drag mouse: Select multiple tiles
Number key on tile menu: Create hotkey for tiles
Number key on level: Switches to hotkey-ed tile

I'm horrible at explaining things so if you can make a better tutorial I'd appreciate it.
Twitch Channel Youtube Channel

Github

Credits
  • ME
  • Maurice and Fakeuser for regular turrets
  • Automatik for helping me with the poison mushroom
  • Superjustinbros for some SMBS sprites
  • Qcode for some code and advice
  • Trosh for raccoon sprites from SE
  • Galas for some power up sprites
  • Bobthelawyer for mario's hammer physics code
  • KGK64 for Dry beetle sprites
  • Skysometric for animated quad cache code from Mari0 SE Community Edtion
  • Oxiriar and Toonn from the Mari0 Gang Discord for smb3 item sprites
  • NH1507 for toad and toadette character sprites
  • HansAgain for new portal sprites, new mario sprites, and pneumatic tubes
  • Subpixel for bowser3, rotodiscs, ninji, and splunkin sprites
  • Critfish for overgrown portal sprites
  • Aidan for general bugtesting and misc. contributions on github
  • MadNyle for propeller sound effect and mega mushroom
  • fußmatte for helping create a TON of new characters for the font and Esperanto Translation
  • HugoBDesigner for Portugese-Br translation
  • Los for Russian Translation
  • WilliamFr0g and Kant for contributions on github
  • All you guys for reporting bugs and making maps
welp
Image

TheSinecra
Posts: 3
Joined: 17 Sep 2023, 00:44
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Post » 21 Oct 2023, 21:47

I LÖVE LUA wrote:
20 Oct 2023, 12:04
I don't think it's not a storage issue, but a "image is too large and I refuse to decode it" issue. Maybe you could tell us the dimensions of the image, to see if that's the issue.

Also if I didn't mess it up...
Aidan wrote:
06 Sep 2021, 19:20
At 100 pages alesan adds girl mode
try using gmail and send the image to yourself. go check your inbox, copy the image address, and you've got a shortened url.

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 03 Nov 2023, 00:06

Heyo

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 04 Nov 2023, 00:19

1st character on this page lol. Anyways, INTRODUCING: SWITCH-ER-OO MARIO!
He can simply switch between the dual portal gun, the gel gun, and none at all. Pretty OP really.
Switcheroo Mario.zip
(37.47 KiB) Downloaded 166 times

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 04 Nov 2023, 00:20

WaluigiDaGreat wrote:
04 Nov 2023, 00:19
1st character on this page lol. Anyways, INTRODUCING: SWITCH-ER-OO MARIO!
He can simply switch between the dual portal gun, the gel gun, and none at all. Pretty OP really. Switcheroo Mario.zip
also you hold run and press down to switch

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BlooKidandPoppy
Posts: 76
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Post » 04 Nov 2023, 16:38

SankeySMM2 wrote:
20 Oct 2023, 10:18
BlooKidandPoppy wrote:
17 Oct 2023, 14:09
SankeySMM2 wrote:
16 Oct 2023, 19:51
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:

Error

spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)


Traceback [13.0124]

main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.
nope, my computer uses 20 GB out of 1 TB on storage, there's plenty of space for any file
I see…

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SankeySMM2
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Post » 04 Nov 2023, 19:44

it's fixed now, I just had to remove some useless music files

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 05 Nov 2023, 04:38

SankeySMM2 wrote:
04 Nov 2023, 19:44
it's fixed now, I just had to remove some useless music files
Lemme guess, the crash logs folder.

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SankeySMM2
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Post » 05 Nov 2023, 12:20

no, the music that I used for my old game 2 years ago

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mari9!
Posts: 14
Joined: 22 Feb 2015, 01:38

Post » 07 Nov 2023, 10:37

how can I look at coordinates of a tile? thanks

WilliamFrog
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Post » 08 Nov 2023, 01:08

Hold Alt

WaluigiDaGreat
Posts: 20
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Post » 08 Nov 2023, 05:10

GGrzenayPL wrote:
31 Oct 2022, 10:33
wheatleycrab.zip Wheatley crab download! (Custom entity)
You have given us an enemy we didn't want.. but needed.

WaluigiDaGreat
Posts: 20
Joined: 03 Nov 2023, 00:04

Post » 08 Nov 2023, 05:26

WilliamFrog wrote:
08 Nov 2023, 01:08
Hold Alt
Hey William, can you help me with a character I'm making? It's supposed to be Beebo from robot 64. Here's his moveset in game if you want to try to replicate that for some reason: A spin attack, diving, ground-pounding, a backflip, a long jump, a double jump, and that's all. The only issue I'm having is with the config, the sprite sheet is fine but when loading the character it, well, honestly do I have to explain it? I'm new to Mari0 still and it's the first character I've ever created, so.. (Note: YOU WILL BE CREDITTED!)
BeeboWIP.zip
(3.76 KiB) Downloaded 84 times

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BlooKidandPoppy
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Post » 05 Dec 2023, 22:18

(Original Name is AstroFlare)

A question for anyone to answer-

How exactly do I find both x and y offsets of a sprite(s)/frame(s)? Each time I had the incorrect offsets, I had to use the enemy maker to fix 'em.

Another question...

How can I toggle hitboxes when in-game..?

WilliamFrog
Posts: 229
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Post » 06 Dec 2023, 22:55

The offsets are more closely related to the hitbox size than the image size; the image shape is what determines the quadcenters
offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly
Also, you toggle hitboxes with f10 while in the editor

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SankeySMM2
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Post » 08 Dec 2023, 17:24

WilliamFrog wrote:
06 Dec 2023, 22:55
The offsets are more closely related to the hitbox size than the image size; the image shape is what determines the quadcenters
offsetX will usually be about width*8 and offsetY will usually be 8-width*8, if I recall correctly
Also, you toggle hitboxes with f10 while in the editor
What does each and every fn-number button do in the game? Just out of curiousity.

Edit: For the next update, I should see an option to preserve time limit when loading a level (instantly). If a player triggers an animation to move to a subzone of a level and there is 50 seconds on the clock, the clock should show 50 seconds when the player enters the area. This can be toggled in the "loadlevel(instant)" animation.

WilliamFrog
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Post » 09 Dec 2023, 02:27

f10 shows hitboxes, f11 shows fps, and f12 toggles mouse lock

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SankeySMM2
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Post » 10 Dec 2023, 12:34

I'm adding a feature for my mod where f9 shows coordinates above the player

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Marlee_Goat
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Post » 22 Jan 2024, 15:46

SankeySMM2 wrote:
10 Dec 2023, 12:34
I'm adding a feature for my mod where f9 shows coordinates above the player
you can already show the player's coordinates using Alt?

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SankeySMM2
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Post » 23 Jan 2024, 06:44

Marlee_Goat wrote:
22 Jan 2024, 15:46
SankeySMM2 wrote:
10 Dec 2023, 12:34
I'm adding a feature for my mod where f9 shows coordinates above the player
you can already show the player's coordinates using Alt?
oh that's the cursor position in editor, in my mod you can show the player coordinates with f9

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Marlee_Goat
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Post » 23 Jan 2024, 06:52

SankeySMM2 wrote:
23 Jan 2024, 06:44
Marlee_Goat wrote:
22 Jan 2024, 15:46
SankeySMM2 wrote:
10 Dec 2023, 12:34
I'm adding a feature for my mod where f9 shows coordinates above the player
you can already show the player's coordinates using Alt?
oh that's the cursor position in editor, in my mod you can show the player coordinates with f9
ohhhh, i see

GoombaFan73
Posts: 9
Joined: 23 Jan 2024, 14:04

Post » 23 Jan 2024, 14:23

hello!

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kriptopsix
Posts: 28
Joined: 14 Jan 2024, 13:33

Post » 24 Jan 2024, 00:28

can be found somewhere characters Rainbow Dash Is this a mod for?

GoombaFan73
Posts: 9
Joined: 23 Jan 2024, 14:04

Post » 24 Jan 2024, 20:29

kriptopsix wrote:
24 Jan 2024, 00:28
can be found somewhere characters Rainbow Dash Is this a mod for?
yes i do.
Last edited by GoombaFan73 on 23 Mar 2024, 13:20, edited 1 time in total.

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kriptopsix
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Post » 24 Jan 2024, 21:22

GoombaFan73 wrote:
24 Jan 2024, 20:29
kriptopsix wrote:
24 Jan 2024, 00:28
can be found somewhere characters Rainbow Dash Is this a mod for?
idk
Where to download and how to install some characters ?

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BlooKidandPoppy
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Post » 25 Jan 2024, 14:24

kriptopsix wrote:
24 Jan 2024, 21:22
GoombaFan73 wrote:
24 Jan 2024, 20:29
kriptopsix wrote:
24 Jan 2024, 00:28
can be found somewhere characters Rainbow Dash Is this a mod for?
idk
Where to download and how to install some characters ?
Look in the AE custom character thread in “Mari0 discussion”.

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kriptopsix
Posts: 28
Joined: 14 Jan 2024, 13:33

Post » 25 Jan 2024, 22:01

I played today with my daughter and at level 4-4 there was this error.
So what's now?
Version Mari0 AE alesan99s_entities_13.1_win
20240125214829.png
20240125214829.png (125.47 KiB) Viewed 67509 times
The game stopped turning on.

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kriptopsix
Posts: 28
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Post » 26 Jan 2024, 18:29

I deleted everything and unpacked it again, now the question is how to pass 5-1?

UPD: I get it... I need to turn on portal mode, I played the classic one. Here is the video on YouTubehttps://www.youtube.com/watch?v=58jTK--kTbM

GoombaFan73
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Post » 29 Jan 2024, 19:07

Can you a make Message Block?

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BlooKidandPoppy
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Post » 30 Jan 2024, 21:23

kriptopsix wrote:
24 Jan 2024, 00:28
can be found somewhere characters Rainbow Dash Is this a mod for?
I think it was for mari0 se (idk).

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kriptopsix
Posts: 28
Joined: 14 Jan 2024, 13:33

Post » 30 Jan 2024, 22:50

Yes, mari0 se has it! But my gamepad doesn't work there. I decided that I could live without Rainbow Dash but with a gamepad

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mari9!
Posts: 14
Joined: 22 Feb 2015, 01:38

Post » 10 Feb 2024, 05:52

releasing a map beta very soon...



many years in the not-making, but i'd like to release a demo of sorts, will give more details later.

DanielK
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Post » 02 Mar 2024, 19:10

i downloaded it and windows said it had a virus

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Qwerbey
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Post » 03 Mar 2024, 05:02

Windows, as well as pretty much every antivirus program, will often give false positives for more obscure programs. The code is available on GitHub for people to check, and besides that, if there was anything malicious then Sašo would've banned Alesan and closed the thread a long time ago

WilliamFrog
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Post » 10 Mar 2024, 09:06

Windows will say "Windows has protected your pc from an unknown program" but that doesn't mean it has anything malicious or even that it's a false positive, it's just because it's unknown

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Ormalawayo
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Joined: 02 Oct 2020, 15:53

Post » 10 Mar 2024, 23:43

Apparently I’m the only person who doesn’t know how Custom Character Quads work

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vladimirdog2021
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Post » 11 Mar 2024, 22:44

Does Microsoft Security Essentials (or any antivirus program) detect any malicious executable (like Mari0 Alesan's Entities) in Windows XP and newer?

I've always wondered about this.

WilliamFrog
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Post » 23 Mar 2024, 17:58

AE is not malicious and won't be actually flagged as harmful, it just stops you before opening it the first time

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