New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
"minYSpeed": number,
"maxXSpeed": number,
"minXSpeed": number,
"stopSoundOnDeath": true,
"collectsCoins": true,
"collectsCollectables": [true,false,...]
"collectsCoinsInShell": true,
"collectsCollectablesInShell": true,
"noCombo": true, (disables koopa shell combos)
"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
ADDED Conditions:
"If couns/points/collectables"
"Requires players" condition (Requires a certain number of players)
ADDED Actions:
"Set available portals"
"Stop sound"
"Make invincible"
"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
"centerCamera": true, (Forces mappacks to always use a centered camera)
"forceDropShadow": true, (Forces mappacks to use drop shadows)
"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"
Other Bugfixes and minor tweaks
I think there's a nitpick called "autoAssistMode" that automatically turns it on, from what I've read. I forgot how nitpicks worked though so you might have to ask around a bit for that.
Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?
Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?
Newer versions of Android don't allow access to it, there is no way to circumvent it and alesan can't do anything.
Hi. Sup! First time I talked here. I don't know if this problem was solved before, but I cannot install dlc or mappacks because the mari0_android folder is not there, and I cannot create it. I am using Android 13. Any solution to this?
Newer versions of Android don't allow access to it, there is no way to circumvent it and alesan can't do anything.
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
"minYSpeed": number,
"maxXSpeed": number,
"minXSpeed": number,
"stopSoundOnDeath": true,
"collectsCoins": true,
"collectsCollectables": [true,false,...]
"collectsCoinsInShell": true,
"collectsCollectablesInShell": true,
"noCombo": true, (disables koopa shell combos)
"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
ADDED Conditions:
"If couns/points/collectables"
"Requires players" condition (Requires a certain number of players)
ADDED Actions:
"Set available portals"
"Stop sound"
"Make invincible"
"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
"centerCamera": true, (Forces mappacks to always use a centered camera)
"forceDropShadow": true, (Forces mappacks to use drop shadows)
"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"
Other Bugfixes and minor tweaks
I've got a problem. I can't save changes of my level, example: "my_mappack/1-1.txt access denied"
Nevermind... I solved this problem. Just removed checkmark from my mappack folder the "read-only" settings
When there's an enemy that can switch forms using "seen" and "notseen" as transform triggers, if there are brackets with other transformation triggers, and Mario goes right beneath or above the enemy the game will freeze, otherwise if they aren't in brackets, it will act normally and the game will function.
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
"minYSpeed": number,
"maxXSpeed": number,
"minXSpeed": number,
"stopSoundOnDeath": true,
"collectsCoins": true,
"collectsCollectables": [true,false,...]
"collectsCoinsInShell": true,
"collectsCollectablesInShell": true,
"noCombo": true, (disables koopa shell combos)
"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
ADDED Conditions:
"If couns/points/collectables"
"Requires players" condition (Requires a certain number of players)
ADDED Actions:
"Set available portals"
"Stop sound"
"Make invincible"
"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
"centerCamera": true, (Forces mappacks to always use a centered camera)
"forceDropShadow": true, (Forces mappacks to use drop shadows)
"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"
Other Bugfixes and minor tweaks
New Update!
Notable features: Track Switch entity and proper slope collisions
There's a bunch of bug fixes so make sure to look at the change list.
Thanks to all the github contributors
-----Mari0 AE 13.1 (2/12/23)-----
ADDED Track Switches
ADDED Custom enemy properties
"reflectsFireBalls": true, (Fireballs don't explode when it hits them)
"maxYSpeed": number, (Maximum speed the enemy is allowed to go)
"minYSpeed": number,
"maxXSpeed": number,
"minXSpeed": number,
"stopSoundOnDeath": true,
"collectsCoins": true,
"collectsCollectables": [true,false,...]
"collectsCoinsInShell": true,
"collectsCollectablesInShell": true,
"noCombo": true, (disables koopa shell combos)
"platformChecktable": ["player",...], (What entities can it carry when it has "platform" enabled?)
"trackplatformchecktable": ["player",...], (What entities can it carry when on track?)
ADDED Animations
ADDED Conditions:
"If couns/points/collectables"
"Requires players" condition (Requires a certain number of players)
ADDED Actions:
"Set available portals"
"Stop sound"
"Make invincible"
"Change Switch State" action (Changes switch blocks)
ADDED nitpicks (nitpicks.json)
"centerCamera": true, (Forces mappacks to always use a centered camera)
"forceDropShadow": true, (Forces mappacks to use drop shadows)
"NoExitConfirmation": true, (Disables unsaved level prompt)
ADDED Animations folder support
ADDED Proper slope collision (Better performance and physics)
ADDED Background folder support
ADDED Trailing comma support in .JSON arrays
ADDED Editor exit confirmations when exiting a level without saving
ADDED Searchbar in the mappack select menu
ADDED More start directions for snake blocks
ADDED Horizontal two-way pipes
ADDED Time limit input
ADDED saving of editor tools and menu
ADDED Support for custom GLaDOS sounds
TWEAKED Character switching to only load character if you select it
TWEAKED Camera stop entity to allow half-tile selections
TWEAKED SMBS clocks time selector to use a slider
TWEAKED Color selectors to use drop downs instead
TWEAKED Link tool to automatically link entities with only one linkable input
TWEAKED Timer entities right click menu to use inputs instead of sliders
TWEAKED "HitBoxDebug" nitpick to show region triggers
TWEAKED Frozen enemies to now collect collectables
TWEAKED Buttons, faithplates, and funnels to interact with more entities
FIXED Being able to grab enemies from far away in multiplayer
FIXED Thwomps flying when being redirected with portals
FIXED Certain platform tile collisions
FIXED Quicksand speed changing with different framerates
FIXED Boo stretches being hit by fireballs when hiding
FIXED Tiletool Grouping bug with coins and blocks
FIXED Seesaw platforms not being semisolid in mario maker physics
FIXED Angry sun in tall levels
FIXED Rip Van Fish glitching when near flag
FIXED Current animation resetting in editor
FIXED Bullet time affecting title screen
FIXED Standing on falling snakeblocks with Vsync
FIXED Custom enemy koopas not having combos
FIXED Custom enemies not killing eachother if both "killsEnemies"
FIXED Koopa shells not dying when hitting eachother
FIXED Hidden enemies appearing in box dispenser rightclick
FIXED Being able to see credits when beating mappack in level editor
FIXED Running into koopa shells when flipping them with raccoon tail
FIXED not being able to enter pipes from a light bridge
FIXED Suspended games not loading mappack settings
FIXED Drop shadows appearing when switching mappacks
FIXED Character colores being reset when loading a suspended game
FIXED Certain linkable entities not being highlighted
FIXED King Bill softlock
FIXED Online menu crashing with certain characters
FIXED Links not being dragged with selections
FIXED Player being pushed through some entities with wind
FIXED Rocket Turrest despawning
FIXED Earthquakes being different with different scales
FIXED Animations being overriden when saving them
FIXED player becoming invisible on "stopPlayerAnimation"
FIXED Turrets having knockback in old mappacks
FIXED some issues with "clampToLevelWidth" property for backgrounds
FIXED Grate slab tiles
FIXED "customTriggers"
FIXED Conveyor belt speed resetting
FIXED Raccoon tail not triggering switch blocks and POW blocks
FIXED Not being able to enter up-pipes when not jumping
FIXED brushshize working when the editor menu is open
FIXED Enemies running into grinders
FIXED Fuzzies not being portalable while falling
FIXED "waitfortrigger"
FIXED fence climbing off-screen
FIXED custom enemy "rightclick"
Other Bugfixes and minor tweaks
Place the mod contents in AppData/Roaming/mari0, not in alesans_entities, otherwise the mod won't work.
or look for the mappack folder on your device and go back one level, make sure you paste the mod contents from the Mari0 Mod folder to the place where you see "alesans_entities" and "mappacks" folders
or look for the mappack folder on your device and go back one level, make sure you paste the mod contents from the Mari0 Mod folder to the place where you see "alesans_entities" and "mappacks" folders
It’s within Android/data which I can’t access unless if there is a file editor inside the app or something
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:
Error
spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)
Traceback [13.0124]
main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:
Error
spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)
Traceback [13.0124]
main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.
I terribly wanna delete Mari0 AE, everytime I load a mappack of like...10 KB, it shows this error, especially when I don't change anything in a single mappack:
Error
spriteloader.lua:1854: Could not decode PNG image (memory allocation failed)
Traceback [13.0124]
main.lua:2993: in function <main.lua:2948>
[C]: in function 'newImageData'
spriteloader.lua:1854: in function 'loadtiles'
menu.lua:1680: in function 'loadbackground'
menu.lua:75: in function 'menu_load'
intro.lua:111: in function 'intro_finish'
intro.lua:99: in function 'intro_mousepressed'
main.lua:2279: in function <main.lua:2254>
[C]: in function 'xpcall'
version: 13.0124
Is it that your computer has no more storage? Mine's did that many times before and has gotten me annoyed in the past.
nope, my computer uses 20 GB out of 1 TB on storage, there's plenty of space for any file