[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 10 Jun 2021, 01:04

I LÖVE LUA wrote:
09 Jun 2021, 19:24
Ormalawayo wrote:
08 Jun 2021, 16:48
SankeySMM2 wrote:
02 Jun 2021, 13:03
Check Super Mario Bros All Night Nippon
Wheres that?
If you  click on the Goomba in the title screen , you will activate the All Night Nippon mode.
I clicked the only goomba it didn't work

New page let's-a-go

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Bromaster
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Post » 10 Jun 2021, 04:54

Ormalawayo wrote:
10 Jun 2021, 01:04
New page let's-a-go
image.png
image.png (142.79 KiB) Viewed 198282 times

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leanne
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Post » 10 Jun 2021, 07:58

Ormalawayo wrote:
10 Jun 2021, 01:04
I clicked the only goomba it didn't work
it must be done only when youre in a unmodified smb mappack, otherwise it wont work

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Ormalawayo
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Joined: 02 Oct 2020, 15:53

Post » 11 Jun 2021, 05:26

leanne wrote:
10 Jun 2021, 07:58
Ormalawayo wrote:
10 Jun 2021, 01:04
I clicked the only goomba it didn't work
it must be done only when youre in a unmodified smb mappack, otherwise it wont work
I don't think it's modified

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Loogi Carry
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Post » 14 Jun 2021, 16:49

alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Preety cool, also how converting Mari0 Ae to the next version of love.exe ?

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alesan99
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Post » 14 Jun 2021, 17:08

Loogi Carry wrote:
14 Jun 2021, 16:49
Preety cool, also how converting Mari0 Ae to the next version of love.exe ?
I don't plan on doing that anytime soon. Probably when love 12.0 comes out because it has internet capabilities i want to use for dlc.

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Qwerbey
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Post » 14 Jun 2021, 19:04

Yeah normalizing all the colors by itself is a lot of work, not to mention managing all the other changes

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Loogi Carry
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Post » 16 Jun 2021, 19:02

I don't plan on doing that anytime soon. Probably when love 12.0 comes out because it has internet capabilities i want to use for dlc.
[/quote]
Okay, also Mari0 AE worked for 10 minutes but it crashed

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Meggu205
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Post » 19 Jun 2021, 17:00

It'd be cool if there was a transform trigger that was when powered on and thus allows you to link power

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thelonelysoul
Posts: 48
Joined: 22 Apr 2021, 22:17

Post » 19 Jun 2021, 19:34

Odd Question: Is it possible to make an item slot in Mari0?

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Britdan
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Post » 21 Jun 2021, 15:09

Meggu205 wrote:
19 Jun 2021, 17:00
It'd be cool if there was a transform trigger that was when powered on and thus allows you to link power
It would be cool but i doubt it will happen soon.

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Britdan
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Post » 21 Jun 2021, 15:10

thelonelysoul wrote:
19 Jun 2021, 19:34
Odd Question: Is it possible to make an item slot in Mari0?
Yeah and i have done it, check the enemy repositorium

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thelonelysoul
Posts: 48
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Post » 21 Jun 2021, 20:18

What page? I'm haven't found it yet.

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thelonelysoul
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Post » 26 Jun 2021, 03:11

To Alesan99: if you had a OC for mari0, what would they look like?

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alesan99
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Post » 26 Jun 2021, 13:56

thelonelysoul wrote:
26 Jun 2021, 03:11
To Alesan99: if you had a OC for mari0, what would they look like?
Probably the Mari0 AE icon

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thelonelysoul
Posts: 48
Joined: 22 Apr 2021, 22:17

Post » 27 Jun 2021, 00:28

Modern mario with a portal gun?
Ok then. If someone could make smb3 mario with one, all the better.
EDIT: also, where on Android ae do you change the on-screen buttons? (Filewise)

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thelonelysoul
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Post » 06 Jul 2021, 00:14

hey, maybe as part of the next update, we could make steep slopes workable

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alesan99
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Post » 06 Jul 2021, 01:47

thelonelysoul wrote:
06 Jul 2021, 00:14
hey, maybe as part of the next update, we could make steep slopes workable
Probably not going to happen, slopes barely even work as they are (they could be overhauled, but that's a big undertaking and I'm not spending that much time working on mari0 anymore).

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thelonelysoul
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Post » 09 Jul 2021, 16:20

alesan99 wrote:
06 Jul 2021, 01:47
thelonelysoul wrote:
06 Jul 2021, 00:14
hey, maybe as part of the next update, we could make steep slopes workable
Probably not going to happen, slopes barely even work as they are (they could be overhauled, but that's a big undertaking and I'm not spending that much time working on mari0 anymore).
Not really needed that much, it was a suggestion.

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Mari0Master101
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Post » 16 Jul 2021, 22:12

alesan99 wrote:
14 Jun 2021, 17:08
Loogi Carry wrote:
14 Jun 2021, 16:49
Preety cool, also how converting Mari0 Ae to the next version of love.exe ?
I don't plan on doing that anytime soon. Probably when love 12.0 comes out because it has internet capabilities i want to use for dlc.
I wonder what creative mappack will come using some internet stuff or whatever if this will ever switch to 12.0

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Qwerbey
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Post » 17 Jul 2021, 11:36

None because uhh, that's not how mappacks work

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alesan99
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Post » 17 Jul 2021, 16:17

UPDATE 13D (EVEN MORE BUG FIXES)
Image

There's a lot of bugfixes.
Also there's improvements to the android port, but still don't expect the level editor to feel much better.
Changes:

Code: Select all

-----0.10.0 13d-----
ADDED Custom enemy properties:
	"shotFrame": 1, (Frame used when enemy is shot)
	"transformtrigger": "tracked" (Will transform if it was placed on track)
	"transformtrigger": "groundpound"
	"resistsgroundpound": true,
	"doesntPressButtons": true, (Won't be able to activate portal weighted buttons)
	"customtrigger": [[["if","x","greater",0],["set","x"],0]], (if statements and triggers)
	"noHitSound": true, (Won't make sound when hitting blocks)
	"noCoinBlockAnimation": true, (Won't have a "coming out of block" animation)
	"showIconInEditor": true, (Shows custom icon in the level as its being edited)
	"stompBounceNoJump": 1.25, (Stomp bounce height when not holding jump button (maker physics only))
	"stompBounceJump": 2.125, (Stomp bounce height when not jump button (maker physics only))
	"supersizeChildren": true, (When the enemy is supersized, it will supersize all "spawnchildren")
	"supersizeOffsetY": 0,
ADDED custom timer actions: "tonumber", "tostring", "trackreverse", "if" (see "customtriggers")
ADDED character properties:
	"fallAnimationLoop": true (makes "fallframes" loop)
ADDED "fireenemy" properties:
	"rideDuckingOffsetY": 0,
ADDED animations:
	Set Player Light (Sets the radius (in blocks) of the player's light during lights out mode)
ADDED nitpicks:
	"noMusic": true, (Disables in-game music)
	"editorZoom": true, (WIP, lets you zoom in and out in the level editor)
	"hideAndroidButtons": true, (Hides android button overlay)
	"pcVersion": true, (If using android, the game behaves as if it was on PC (Also uses a different save))	
	"androidVersion": true, (If on PC, the game behaves as if it was on android)
	"windowWidth": 25,
	"windowHeight": 14,
	"DirectDLCDownloads": true, (WIP, lets you download DLC without opening links (only on windows))
	"debugGraphs": true, (Shows performance stats)
ADDED "continue music" mappack setting (If you enter a new area that has the same music, the music won't restart)
ADDED Rightclicking sliders in rightclick menus to allow typing
ADDED Dragging .zip files into mappack menu to automatically install mappack
ADDED ability to use player name in dialog boxes ( %player% )
ADDED spawner option: "spawn only onscreen"
ADDED region trigger option: "cube"
ADDED Pause button setting (For controllers)
IMPROVED Android Controls
	ADDED Android Skins (Put skin.png (or skin.zip) in alesans_entities folder)
	ADDED Level Editor Tools: Undo/Redo, Fill, Replace
	ADDED selecting multiple tiles in tile selection menu (hold down finger for about a second, then drag over the tiles you want)
	ADDED Basic multi-player player switching
	IMPROVED bluetooth controller support (And on-screen controls are hidden if you start game with controller)
	FIXED Touchscreen controls breaking when using controllers
IMPROVED Groundpound (mini mario, shy guys)
IMRPOVED Turrets for the 50th time
IMPROVED Text inputs
IMPROVED Camera
TWEAK: Flipblocks don't stop spinning when obscured
TWEAK: Rocketturret rockets ricochet off blue gel
TWEAK: Animated tiles can be updated in the editor
TWEAK: Gel combining works better
TWEAK: Gel boxes slide down slopes
TWEAK: Funnels redirect energy balls
TWEAK: Pneumatic Tubes suck through portals
OPTIMIZED custom debris & tile loading
OPTIMIZED slope segments
OPTIMIZED Background tile rendering
FIXED Cubes on purple gel yet again
FIXED Infinite coins from multi-coin blocks (capped at 20 now)
FIXED Blue shelling on ice
FIXED Blue gel not bouncing with portal physics
FIXED Gel going on grates and invisible blocks
FIXED resistseverything giving points
FIXED Crash in online multiplayer with player markers
FIXED Screen boundaries not working with wind
FIXED Animated tiles not changing lava or spikes properties
FIXED Custom enemies not being loaded for custom characters
FIXED Mushrooms disappearing for one frame with low fps
FIXED Cutom powerups lighting bob-ombs
FIXED Custom powerup colors when going to a sublevel
FIXED Cubes not colliding with dispensers
FIXED Replaced custom enemies appearing twice
FIXED atan2. can now take properties
FIXED bombs being lit by "fireenemy"
FIXED "portalgununderhat" in settings menu
FIXED fire not melting frozen munchers
FIXED some bugs with vertical lasers
FIXED Explosions on tracks; Explosions being freezable
FIXED Falling platform preview
FIXED Enemies facing wrong way when exiting pipes
FIXED Command key not working in the level editor on OSX
FIXED "fallframes" and "fallanimationloop"
FIXED custom enemies in assist mode menu
FIXED Multiplayer respawning in vertical levels
FIXED Entering clear pipe while on fence
FIXED "killsenemies" enemies not colliding
FIXED Pasting tiles removing links
FIXED Music changers not working with music names that have: . , or -
FIXED Shellmets bouncing bullet bills
FIXED Smbtiles not updating in level editor
FIXED Ceiling blockers and wind
FIXED Cubes not bouncing off blue gel walls
FIXED Animated tiles not reseting to initial frames when starting level
FIXED Custom items giving 2 HP and messing up powerup colors
FIXED Lasers and semi-solids
FIXED Gel dreaking getting on invisible tiles
FIXED Purple gel gravity not reseting when landing on dispensers
FIXED Portal projectiles not being fizzled by emancipation grills
FIXED Purple gel on light bridges
FIXED Ice-block killing
FIXED Android infinite jumping glitch
FIXED Infinite lives crash
FIXED Tile objects not saving background tiles and arguments
FIXED Bob-omb bumping from below
FIXED Shells not activating switches
FIXED Cannons on seesaws
FIXED Star mario and block-like custom enemies
FIXED "giveKeyOnDeath" crashing when the player has no keys
FIXED "load level" animation exit ID
FIXED Thwomps not getting killed by stars
FIXED Bombs crushed by munchers
FIXED Bombs not being lit by lava bubbles

Other Bugfixes and minor tweaks
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)



HOW TO USE ANDROID SKINS

Put skin.png in the alesans_entities folder (Android > data > Love.to.mario >files > save > mari0_android > alesans_entities)
(First row: normal buttons, Second row: pressed down, Third row: hightlight that is overlayed on top of the buttons)

skin.json (OPTIONAL Button configuration)
Put skin.json in the alesans_entities only if you want to change the layout of the buttons too.
Last edited by alesan99 on 18 Jul 2021, 14:10, edited 3 times in total.

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leanne
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Post » 17 Jul 2021, 17:02

damm thats a ton of fixed stuff, thanks for your hard work alesan! <3

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Britdan
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Post » 17 Jul 2021, 17:34

Now go have a break >:(

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Saturner
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Joined: 18 Jul 2021, 16:32

Post » 18 Jul 2021, 16:50

This is the best mod I've ever seen(sorry for my bad English)

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Britdan
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Post » 19 Jul 2021, 13:14

Saturner wrote:
18 Jul 2021, 16:50
This is the best mod I've ever seen(sorry for my bad English)
it's good, better than mine lmao

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Britdan
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Post » 19 Jul 2021, 13:20

Aidan wrote:
22 Aug 2020, 00:02
Hi, i have suggestion for V14, i wish their was curved tracks, they were in Mario maker and must be in AE. i also think swinging claws should be added as they are a very useful platforming element and you already added most Mario maker stuff, also make it so they can grab custom enemies. i also want some new power-ups, make boomerang Mario more like Mario maker. we also need acorn and propeller Mario and penguin, it is so easy to add. also i think you should add all the 3d world enemies because they are all so useful. custom characters need more features like extra frames for everything. also i think you should add link as a power-up as yours sucks and you need to make it better. also add a Kirby and Samus power up as it would be cool. rising water should act like Mario maker and not be a region and on the topic of Mario maker we need the editor to be replaced with one like Mario maker. also portal is a dumb game so just remove all the portal stuff. also make us be able to upload levels like in Mario maker also make online multiplayer better and not require port forward as i don't know what that is. also could you add Bramball and also all other Mario enemies that don't exist yet? Also add red coins and blue coins and rings and we need the green stars from 3d world. Also add dash blocks from Mario maker. oh i almost forgot about switch tracks, we need them for levels. can you also add dash coins and make Yoshi act more better. Also make more slope types and make them better.

Thank you alesan.

- Aid0n
Hey, i noticed you didn't add any of this stuff in V13d. why, i thought we were friends.

I have some new ideas too, we need pow blocks and red powblocks and also message blocks from smw. also an smb2, smb3, smw, nsmbu and 3d worlds gamestyle. you should add world map and niji speedruns from smm2 because this needs to look exactly like smm2 and also we need endless mode. also we can't forget about better androind and also support from 3ds. we need more dlc and mappacks, i have ran out of mappacks to play. also we need BALLOON GOOMBA and quicksand. also dont forget about discord. also we need steeper slopes, and slopes at any angle in fact. we should also get a better 3d mode that allows the player to move in all dierections.

you should be able to get all this in by tommorow. Thanks again alesan.

- Aid0n

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alesan99
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Post » 19 Jul 2021, 14:16

Aidan wrote:
19 Jul 2021, 13:20
Hey, i noticed you didn't add any of this stuff in V13d. why, i thought we were friends.
You see, all of this is already in the game. You just need to type in the secret code in the title screen.

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Britdan
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Post » 20 Jul 2021, 00:09

alesan99 wrote:
19 Jul 2021, 14:16
Aidan wrote:
19 Jul 2021, 13:20
Hey, i noticed you didn't add any of this stuff in V13d. why, i thought we were friends.
You see, all of this is already in the game. You just need to type in the secret code in the title screen.
what is the code

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Alexis0159
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Joined: 02 Jan 2020, 23:41

Post » 21 Jul 2021, 07:04

nice work, it's nice there are more bug fixes.

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Alexis0159
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Post » 21 Jul 2021, 07:06

Aidan wrote:
20 Jul 2021, 00:09
alesan99 wrote:
19 Jul 2021, 14:16
Aidan wrote:
19 Jul 2021, 13:20
Hey, i noticed you didn't add any of this stuff in V13d. why, i thought we were friends.
You see, all of this is already in the game. You just need to type in the secret code in the title screen.
what is the code
I already need that damn secret code hahaha

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Qwerbey
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Post » 21 Jul 2021, 23:28

Guys I found it! The code is in this tutorial here https://www.youtube.com/watch?v=vTIIMJ9tUc8

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Bromaster
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Post » 22 Jul 2021, 00:27

Qwerbey wrote:
21 Jul 2021, 23:28
Guys I found it! The code is in this tutorial here https://www.youtube.com/watch?v=vTIIMJ9tUc8
i love that song too now where is the tutorial

radel999
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Joined: 12 Oct 2012, 22:05

Post » 22 Jul 2021, 09:48

I found glitch, the animated background layer is not visible

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Britdan
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Post » 22 Jul 2021, 12:16

radel999 wrote:
22 Jul 2021, 09:48
I found glitch, the animated background layer is not visible
yeah i noticed too, i've let him know.

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alesan99
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Post » 22 Jul 2021, 17:27

PATCH 13D (7/22/21)
Fixes some issues people have been having. Redownload!

Code: Select all

FIXED background animated tiles not being rendered
FIXED hitting tracked tiles
FIXED "ignoreplatform" with seesaw platforms
FIXED "customtimer" action "atan2"
FIXED Typing on android
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)


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alesan99
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Post » 24 Jul 2021, 14:46

PATCH 13D (7/24/21)
People were still having issues with typing.
It also fixes other stuff. Redownload!

Code: Select all

FIXED android typing in animation text boxes
FIXED json errors on android
FIXED Inaccurate enemy spawning
FIXED "nocoinblockanimation" spawning two enemies
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)


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leanne
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Post » 24 Jul 2021, 17:08

awesomeee

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SankeySMM2
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Post » 29 Jul 2021, 23:57

Ormalawayo wrote:
08 Jun 2021, 16:48
SankeySMM2 wrote:
02 Jun 2021, 13:03
Ormalawayo wrote:
02 Jun 2021, 11:41
Wait what's Nippon mode?
Check Super Mario Bros All Night Nippon
Wheres that?
beats me

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SankeySMM2
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Post » 29 Jul 2021, 23:59

alesan99 wrote:
24 Jul 2021, 14:46
PATCH 13D (7/24/21)
People were still having issues with typing.
It also fixes other stuff. Redownload!

Code: Select all

FIXED android typing in animation text boxes
FIXED json errors on android
FIXED Inaccurate enemy spawning
FIXED "nocoinblockanimation" spawning two enemies
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)

XD COOL

Internet1
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Post » 03 Aug 2021, 18:17

Found a bug:

Image

My character clipped through the wall and died when I was playing with portals.

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alesan99
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Post » 04 Aug 2021, 14:28

Internet1 wrote:
03 Aug 2021, 18:17
Found a bug:

https://i.imgur.com/ugg8Hmg.gif

My character clipped through the wall and died when I was playing with portals.
This is already known, happens with high speeds and low-ish framerates. This is just how mari0's physics were made, they sacrifice accuracy for performance.

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Google Human
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Post » 04 Aug 2021, 18:40

The .APK download doesn't seem to work for my android. instead of showing as a "APK" it just shows as "File" and refuses to open. Don't know why.

Edit: works, had to download on my PC then transfer the APK file to the android.

magnusviri
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Post » 07 Aug 2021, 06:34

Is there any way to give you changes I've made? For example, I got sick of finding my IP for netplay so I had it print it next to the port on the lobby screen. I also save the last server IP to the config so I don't have to keep retyping it.

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alesan99
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Post » 08 Aug 2021, 21:10

magnusviri wrote:
07 Aug 2021, 06:34
Is there any way to give you changes I've made? For example, I got sick of finding my IP for netplay so I had it print it next to the port on the lobby screen. I also save the last server IP to the config so I don't have to keep retyping it.
https://github.com/alesan99/mari0_ae/

For safety reasons the ip shouldn't be displayed by default though

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Ormalawayo
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Post » 18 Aug 2021, 06:56

I need help with the offsets of this charecter, I can't make the image bigger

Image

I previewed the post and the whole thing isn’t showing up you have to click the image

Code: Select all

{
	"name": "Justaoc",
	
	"^_These are the colors that are used in the images": "",
	"colors": [
		[225,32,0],
		[134,112,0],
		[252,151,58]
		],
		
	"^_These are the colors seen in-game": "",
	"defaultcolors": [
		[[225,32,0],
		[134,112,0],
		[252,151,58]],
		
		[[225,255,255],
		[0,168,0],
		[252,151,58]],
		
		[[0,0,0],
		[200,76,12],
		[252,188,176]],
		
		[[32,56,236],
		[0,128,136],
		[252,152,56]]
		],
		
	"flowercolor": [[252,216,168], [216,40,0], [252,152,56]],
	"hammersuitcolor": [[0,0,0], [255,255,255], [252,152,56]],
	"frogsuitcolor": [[0,168,0], [0,0,0], [252,152,56]],
	"iceflowercolor": [[225,255,255], [60, 188, 252], [252,152,56]],
	"tanookisuitcolor": [[200,76,12], [0,0,0], [252,152,56]],
	"superballcolor": [[100,100,50], [160,160,100], [230,230,180]],
	
	"nopointing": true,
	"idleFrames": 4,
	"idleAnimationSpeed": [20, 20, 20, 20],
	"runFrames": 20,
	"runAnimationSpeed": 1.5,
	"jumpFrames": 1,
	"jumpAnimationSpeed": 0,
	"fallFrames": 0,
	"fallAnimationSpeed": 0,
	"fenceFrames": 4,
	"fenceAnimationSpeed": 2,
	"climbFrames": 2,
	"vineFrameDelay": 1.75,
	"swimFrames": 4,
	"portalgunoverlay": true,

	"smallducking": true,
	"health": 3,

	"swimpushframes": 6,
	"fenceframes": 4,
	"smallduckingframes": 1,

	"smalloffsetX": 1,
	"smalloffsetY": 0,
	"smallquadcenterX": -10,
	"smallquadcenterY": 10,
	"smallquadwidth": 20,
	"smallquadheight": 50,
	"smallimgwidth": 20,
	"smallimgheight": 20,

	"shrinkquadcenterX": 9,
	"shrinkquadcenterY": 32,
	"shrinkoffsetY": -3,
	"shrinkquadcenterY2": 16,

	"growquadwidth": 20,
	"growquadheight": 24,
	"growquadcenterY": 16,
	"growquadcenterY2": 10,

	"bigquadcenterY": 20,
	"bigquadcenterX": 9,
	"bigoffsetY": -3,
	"bigoffsetX": 6,
	"bigquadwidth": 20,
	"bigquadheight": 36,
	"bigimgwidth": 340,
	"bigimgheight": 180,

	"duckquadcenterY": 26,
	"duckoffsetY": 3,

	"hammerquadcenterY": 20,
	"hammerquadcenterX": 9,
	"hammeroffsetY": -3,
	"hammeroffsetX": 6,
	"hammerquadwidth": 20,
	"hammerquadheight": 36,
	"hammerimgwidth": 340,
	"hammerimgheight": 180,
	
	"frogquadcenterY": 24,
	"frogquadcenterX": 9,
	"frogoffsetY": -1,
	"frogoffsetX": 6,
	"frogquadwidth": 20,
	"frogquadheight": 36,
	"frogimgwidth": 340,
	"frogimgheight": 180,

	"raccoonquadcenterY": 20,
	"raccoonquadcenterX": 14,
	"raccoonoffsetY": -3,
	"raccoonoffsetX": 6,
	"raccoonquadwidth": 26,
	"raccoonquadheight": 36,
	"raccoonimgwidth": 754,
	"raccoonimgheight": 180,

	"raccoonhatoffsetX": -5,
	"raccoonhatspinoffsetX": -1,

	"hugeoffsetX": 18,
	"hugeoffsetY": -41,
	"hugequadcenterX": 9,
	"hugequadcenterY": 20,
	"hugeclassicoffsetX": 12,
	"hugeclassicoffsetY": -1,
	"hugeclassicquadcenterX": 11,
	"hugeclassicquadcenterY": 10,

	"hugeclassicduckquadcenterY": 22,
	"hugeclassicduckoffsetY": 7,

	"capequadwidth": 34,
	"capequadheight": 36,
	"capeimgwidth": 984,
	"capeimgheight": 180,
	"capequadcenterY": 20,
	"capequadcenterX": 17,
	"capeoffsetY": -3,
	"capeoffsetX": 6,

	"capehatoffsetx": -8,

	"^_comment": "these are specifically for the cape image",
	"capeimgoffsetX": 0,
	"capeimgoffsetY": 0,
	"capeimgduckingoffsetY": -6,
	"capeimgfenceoffsetX": -9,
	"capeimgfireenemyoffsetX": 8,

	"tinyoffsetX": 3,
	"tinyoffsetY": 4,
	"tinyquadcenterX": 5,
	"tinyquadcenterY": 6,
	"tinyquadwidth": 10,
	"tinyquadheight": 10,
	"tinyimgwidth": 190,
	"tinyimgheight": 50,

	"shellquadcenterY": 20,
	"shellquadcenterX": 9,
	"shelloffsetY": -3,
	"shelloffsetX": 6,
	"shellquadwidth": 20,
	"shellquadheight": 36,
	"shellimgwidth": 400,
	"shellimgheight": 180,

	"boomerangquadcenterY": 20,
	"boomerangquadcenterX": 9,
	"boomerangoffsetY": -3,
	"boomerangoffsetX": 6,
	"boomerangquadwidth": 20,
	"boomerangquadheight": 36,
	"boomerangimgwidth": 340,
	"boomerangimgheight": 180,

	"hats": false,
	"defaulthat": 1,
	"hatoffsets": {
		"idle": [0,0,0,0],
		"running": [[0,0],[0,0],[-1,-1]],
		"sliding": [0,1],
		"jumping": [0,-1],
		"falling": [0,0],
		"climbing": [[2,0],[2,-1]],
		"fence": [[0,0],[0,0]],
		"swimming": [[1, -1], [1, -1], [1, -1], [1, -1], [1, -1]],
		"grow": [-6,0]
	},
	
	"bighatoffsets": {
		"idle": [-4,-2],
		"fire": [-5,-4],
		"running": [[-5,-4],[-4,-3],[-3,-2]],
		"sliding": [-5,-2],
		"jumping": [-4,-4],
		"falling": [-4,-2],
		"climbing": [[-4,-4],[-4,-4]],
		"fence": [[-4,-4],[-4,-4]],
		"swimming": [[-5, -4], [-5, -4], [-5, -4], [-5, -4], [-5, -4]],
		"ducking": [-5,-12],
		"capefly": [[-10, -10], [-11, -15], [-10, -19], [-11, -21], [-9, -22], [-9, -24]],
		"grow": [-6,0]
	},

	"skinnyhatoffsets": {
		"idle": [1,0,1,0],
		"running": [[2, -2],[1,-1],[3,0]],
		"sliding": [-1],
		"jumping": [2,-2],
		"falling": [1,0],
		"climbing": [[2,0],[4,-2]],
		"fence": [[2,0],[2,0]],
		"swimming": [[0, 0], [0, -1], [-2, -1], [0, -1], [0, -1]],
		"ducking": [1,-13]
	}
}

User avatar
Nazah2005
Posts: 2
Joined: 02 Jul 2021, 14:27
Contact:

Post » 21 Aug 2021, 14:55

alesan99 wrote:
24 Jul 2021, 14:46
PATCH 13D (7/24/21)
People were still having issues with typing.
It also fixes other stuff. Redownload!

Code: Select all

FIXED android typing in animation text boxes
FIXED json errors on android
FIXED Inaccurate enemy spawning
FIXED "nocoinblockanimation" spawning two enemies
Downloads:
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)

WOW

MinDC
Posts: 81
Joined: 17 Aug 2021, 00:47

Post » 23 Aug 2021, 12:33

GIF 23-08-2021 5-28-07 CH.gif
GIF 23-08-2021 5-28-07 CH.gif (1.59 MiB) Viewed 194773 times
I don't khow what is happened but power up is mix together

MinDC
Posts: 81
Joined: 17 Aug 2021, 00:47

Post » 23 Aug 2021, 12:38

any power-ups out game are can be mix with power-ups in game

MinDC
Posts: 81
Joined: 17 Aug 2021, 00:47

Post » 31 Aug 2021, 01:47

Edit: Never mind :(

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