I clicked the only goomba it didn't workI LÖVE LUA wrote: ↑09 Jun 2021, 19:24If you click on the Goomba in the title screen , you will activate the All Night Nippon mode.
New page let's-a-go
I clicked the only goomba it didn't workI LÖVE LUA wrote: ↑09 Jun 2021, 19:24If you click on the Goomba in the title screen , you will activate the All Night Nippon mode.
it must be done only when youre in a unmodified smb mappack, otherwise it wont work
I don't plan on doing that anytime soon. Probably when love 12.0 comes out because it has internet capabilities i want to use for dlc.Loogi Carry wrote: ↑14 Jun 2021, 16:49Preety cool, also how converting Mari0 Ae to the next version of love.exe ?
Yeah and i have done it, check the enemy repositoriumthelonelysoul wrote: ↑19 Jun 2021, 19:34Odd Question: Is it possible to make an item slot in Mari0?
Probably the Mari0 AE iconthelonelysoul wrote: ↑26 Jun 2021, 03:11To Alesan99: if you had a OC for mari0, what would they look like?
Probably not going to happen, slopes barely even work as they are (they could be overhauled, but that's a big undertaking and I'm not spending that much time working on mari0 anymore).thelonelysoul wrote: ↑06 Jul 2021, 00:14hey, maybe as part of the next update, we could make steep slopes workable
Not really needed that much, it was a suggestion.alesan99 wrote: ↑06 Jul 2021, 01:47Probably not going to happen, slopes barely even work as they are (they could be overhauled, but that's a big undertaking and I'm not spending that much time working on mari0 anymore).thelonelysoul wrote: ↑06 Jul 2021, 00:14hey, maybe as part of the next update, we could make steep slopes workable
I wonder what creative mappack will come using some internet stuff or whatever if this will ever switch to 12.0alesan99 wrote: ↑14 Jun 2021, 17:08I don't plan on doing that anytime soon. Probably when love 12.0 comes out because it has internet capabilities i want to use for dlc.Loogi Carry wrote: ↑14 Jun 2021, 16:49Preety cool, also how converting Mari0 Ae to the next version of love.exe ?
Hey, i noticed you didn't add any of this stuff in V13d. why, i thought we were friends.Aidan wrote: ↑22 Aug 2020, 00:02Hi, i have suggestion for V14, i wish their was curved tracks, they were in Mario maker and must be in AE. i also think swinging claws should be added as they are a very useful platforming element and you already added most Mario maker stuff, also make it so they can grab custom enemies. i also want some new power-ups, make boomerang Mario more like Mario maker. we also need acorn and propeller Mario and penguin, it is so easy to add. also i think you should add all the 3d world enemies because they are all so useful. custom characters need more features like extra frames for everything. also i think you should add link as a power-up as yours sucks and you need to make it better. also add a Kirby and Samus power up as it would be cool. rising water should act like Mario maker and not be a region and on the topic of Mario maker we need the editor to be replaced with one like Mario maker. also portal is a dumb game so just remove all the portal stuff. also make us be able to upload levels like in Mario maker also make online multiplayer better and not require port forward as i don't know what that is. also could you add Bramball and also all other Mario enemies that don't exist yet? Also add red coins and blue coins and rings and we need the green stars from 3d world. Also add dash blocks from Mario maker. oh i almost forgot about switch tracks, we need them for levels. can you also add dash coins and make Yoshi act more better. Also make more slope types and make them better.
Thank you alesan.
- Aid0n
Code: Select all
FIXED background animated tiles not being rendered
FIXED hitting tracked tiles
FIXED "ignoreplatform" with seesaw platforms
FIXED "customtimer" action "atan2"
FIXED Typing on android
Code: Select all
FIXED android typing in animation text boxes
FIXED json errors on android
FIXED Inaccurate enemy spawning
FIXED "nocoinblockanimation" spawning two enemies
beats meOrmalawayo wrote: ↑08 Jun 2021, 16:48Wheres that?
XD COOLalesan99 wrote: ↑24 Jul 2021, 14:46PATCH 13D (7/24/21)
People were still having issues with typing.
It also fixes other stuff. Redownload!
Downloads:Code: Select all
FIXED android typing in animation text boxes FIXED json errors on android FIXED Inaccurate enemy spawning FIXED "nocoinblockanimation" spawning two enemies
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)
This is already known, happens with high speeds and low-ish framerates. This is just how mari0's physics were made, they sacrifice accuracy for performance.Internet1 wrote: ↑03 Aug 2021, 18:17Found a bug:
https://i.imgur.com/ugg8Hmg.gif
My character clipped through the wall and died when I was playing with portals.
https://github.com/alesan99/mari0_ae/magnusviri wrote: ↑07 Aug 2021, 06:34Is there any way to give you changes I've made? For example, I got sick of finding my IP for netplay so I had it print it next to the port on the lobby screen. I also save the last server IP to the config so I don't have to keep retyping it.
Code: Select all
{
"name": "Justaoc",
"^_These are the colors that are used in the images": "",
"colors": [
[225,32,0],
[134,112,0],
[252,151,58]
],
"^_These are the colors seen in-game": "",
"defaultcolors": [
[[225,32,0],
[134,112,0],
[252,151,58]],
[[225,255,255],
[0,168,0],
[252,151,58]],
[[0,0,0],
[200,76,12],
[252,188,176]],
[[32,56,236],
[0,128,136],
[252,152,56]]
],
"flowercolor": [[252,216,168], [216,40,0], [252,152,56]],
"hammersuitcolor": [[0,0,0], [255,255,255], [252,152,56]],
"frogsuitcolor": [[0,168,0], [0,0,0], [252,152,56]],
"iceflowercolor": [[225,255,255], [60, 188, 252], [252,152,56]],
"tanookisuitcolor": [[200,76,12], [0,0,0], [252,152,56]],
"superballcolor": [[100,100,50], [160,160,100], [230,230,180]],
"nopointing": true,
"idleFrames": 4,
"idleAnimationSpeed": [20, 20, 20, 20],
"runFrames": 20,
"runAnimationSpeed": 1.5,
"jumpFrames": 1,
"jumpAnimationSpeed": 0,
"fallFrames": 0,
"fallAnimationSpeed": 0,
"fenceFrames": 4,
"fenceAnimationSpeed": 2,
"climbFrames": 2,
"vineFrameDelay": 1.75,
"swimFrames": 4,
"portalgunoverlay": true,
"smallducking": true,
"health": 3,
"swimpushframes": 6,
"fenceframes": 4,
"smallduckingframes": 1,
"smalloffsetX": 1,
"smalloffsetY": 0,
"smallquadcenterX": -10,
"smallquadcenterY": 10,
"smallquadwidth": 20,
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"smallimgwidth": 20,
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"growquadwidth": 20,
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"duckquadcenterY": 26,
"duckoffsetY": 3,
"hammerquadcenterY": 20,
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"hammerquadwidth": 20,
"hammerquadheight": 36,
"hammerimgwidth": 340,
"hammerimgheight": 180,
"frogquadcenterY": 24,
"frogquadcenterX": 9,
"frogoffsetY": -1,
"frogoffsetX": 6,
"frogquadwidth": 20,
"frogquadheight": 36,
"frogimgwidth": 340,
"frogimgheight": 180,
"raccoonquadcenterY": 20,
"raccoonquadcenterX": 14,
"raccoonoffsetY": -3,
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"raccoonimgwidth": 754,
"raccoonimgheight": 180,
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"raccoonhatspinoffsetX": -1,
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"hugeclassicoffsetX": 12,
"hugeclassicoffsetY": -1,
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"capequadwidth": 34,
"capequadheight": 36,
"capeimgwidth": 984,
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"capequadcenterY": 20,
"capequadcenterX": 17,
"capeoffsetY": -3,
"capeoffsetX": 6,
"capehatoffsetx": -8,
"^_comment": "these are specifically for the cape image",
"capeimgoffsetX": 0,
"capeimgoffsetY": 0,
"capeimgduckingoffsetY": -6,
"capeimgfenceoffsetX": -9,
"capeimgfireenemyoffsetX": 8,
"tinyoffsetX": 3,
"tinyoffsetY": 4,
"tinyquadcenterX": 5,
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"tinyquadheight": 10,
"tinyimgwidth": 190,
"tinyimgheight": 50,
"shellquadcenterY": 20,
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"shelloffsetY": -3,
"shelloffsetX": 6,
"shellquadwidth": 20,
"shellquadheight": 36,
"shellimgwidth": 400,
"shellimgheight": 180,
"boomerangquadcenterY": 20,
"boomerangquadcenterX": 9,
"boomerangoffsetY": -3,
"boomerangoffsetX": 6,
"boomerangquadwidth": 20,
"boomerangquadheight": 36,
"boomerangimgwidth": 340,
"boomerangimgheight": 180,
"hats": false,
"defaulthat": 1,
"hatoffsets": {
"idle": [0,0,0,0],
"running": [[0,0],[0,0],[-1,-1]],
"sliding": [0,1],
"jumping": [0,-1],
"falling": [0,0],
"climbing": [[2,0],[2,-1]],
"fence": [[0,0],[0,0]],
"swimming": [[1, -1], [1, -1], [1, -1], [1, -1], [1, -1]],
"grow": [-6,0]
},
"bighatoffsets": {
"idle": [-4,-2],
"fire": [-5,-4],
"running": [[-5,-4],[-4,-3],[-3,-2]],
"sliding": [-5,-2],
"jumping": [-4,-4],
"falling": [-4,-2],
"climbing": [[-4,-4],[-4,-4]],
"fence": [[-4,-4],[-4,-4]],
"swimming": [[-5, -4], [-5, -4], [-5, -4], [-5, -4], [-5, -4]],
"ducking": [-5,-12],
"capefly": [[-10, -10], [-11, -15], [-10, -19], [-11, -21], [-9, -22], [-9, -24]],
"grow": [-6,0]
},
"skinnyhatoffsets": {
"idle": [1,0,1,0],
"running": [[2, -2],[1,-1],[3,0]],
"sliding": [-1],
"jumping": [2,-2],
"falling": [1,0],
"climbing": [[2,0],[4,-2]],
"fence": [[2,0],[2,0]],
"swimming": [[0, 0], [0, -1], [-2, -1], [0, -1], [0, -1]],
"ducking": [1,-13]
}
}
WOWalesan99 wrote: ↑24 Jul 2021, 14:46PATCH 13D (7/24/21)
People were still having issues with typing.
It also fixes other stuff. Redownload!
Downloads:Code: Select all
FIXED android typing in animation text boxes FIXED json errors on android FIXED Inaccurate enemy spawning FIXED "nocoinblockanimation" spawning two enemies
Windows Download (.exe)
OSX Download (.app)
Linux Download (.love)
Android Download (.apk)
Source Download (.love)