[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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thelonelysoul
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Joined: 22 Apr 2021, 22:17

Post » 01 May 2021, 02:14

not sure that's how it works, I've tried that before, and toad just glitched

also page 93

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Ormalawayo
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Post » 01 May 2021, 02:26

thelonelysoul wrote:
01 May 2021, 02:14
not sure that's how it works, I've tried that before, and toad just glitched

also page 93
Wait, toad?

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thelonelysoul
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Post » 01 May 2021, 02:46

yes, toad. he is in the game, just select him under charaters.

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alesan99
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Post » 01 May 2021, 03:45

thelonelysoul wrote:
29 Apr 2021, 23:53
I feel dumb. How does one interconnect clear pipes? That would be of some help.
There are intersecting clear pipes in 4-1 of the default alesans entities mappack

A clear pipe with intersection enabled creates a box. You can connect pipes to any side of the box

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thelonelysoul
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Post » 01 May 2021, 03:46

OHHH. Thank you!

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chinged
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Post » 01 May 2021, 16:16

nice!

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Meggu205
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Post » 01 May 2021, 23:32

I know the sizes of each frame of almost all entities but the koopalings sprite sheet is way to confusing for me I don't know where one frame ends and another begins can someone get me a koopaling sprite sheet with some sort of help to show the borders of each frame for me please

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Ormalawayo
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Post » 02 May 2021, 03:02

thelonelysoul wrote:
01 May 2021, 02:46
yes, toad. he is in the game, just select him under charaters.
Oh I thought you meant toad as a entity not your player

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alesan99
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Post » 02 May 2021, 20:34


New DLC
Capture.PNG
Capture.PNG (39.85 KiB) Viewed 300600 times

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Ormalawayo
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Post » 03 May 2021, 00:02

alesan99 wrote:
02 May 2021, 20:34

New DLC
Capture.PNG
What does putting the zip file inside onlinemappacks do? (Besides help keep track of the one you downloaded so you don’t get the same thing twice)

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Ormalawayo
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Post » 03 May 2021, 00:17

alesan99 wrote:
02 May 2021, 20:34

New DLC
Capture.PNG
How do you use the generator

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alesan99
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Post » 03 May 2021, 13:13

Ormalawayo wrote:
03 May 2021, 00:02
What does putting the zip file inside onlinemappacks do? (Besides help keep track of the one you downloaded so you don’t get the same thing twice)
Does the same thing as the regular mappack folder, except it works with zip files
Ormalawayo wrote:
03 May 2021, 00:17
How do you use the generator
viewtopic.php?f=12&t=5396

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chinged
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Post » 03 May 2021, 21:16

cool can railgun be on mobile ples

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chinged
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Post » 03 May 2021, 21:18

I also went rage mode. I almost broke my keyboard

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Bromaster
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Post » 03 May 2021, 21:37

ok dude

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Mari0Master101
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Post » 05 May 2021, 01:51

alesan99 wrote:
02 May 2021, 20:34

New DLC
Capture.PNG
Cool! Now I can play Minecraft like worlds lol

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 05 May 2021, 19:49

Why can't tracks carry tiles with no collision? I want to make animated elevators, but it doesn't work unless collision-less tiles can be grabbed.

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Ormalawayo
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Post » 05 May 2021, 22:34

alesan99 wrote:
03 May 2021, 13:13
Ormalawayo wrote:
03 May 2021, 00:17
How do you use the generator
viewtopic.php?f=12&t=5396
Where am I supposed to go to I can’t find help

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 05 May 2021, 23:37

How can I get a collision-less tile to move on tracks?

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Ormalawayo
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Post » 06 May 2021, 01:00

Meculus wrote:
05 May 2021, 23:37
How can I get a collision-less tile to move on tracks?
What use would that be? Also I think you can only get entities on tracks but I could be wrong

Meculus
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Joined: 28 Apr 2020, 22:15

Post » 06 May 2021, 04:27

Ormalawayo wrote:
06 May 2021, 01:00
Meculus wrote:
05 May 2021, 23:37
How can I get a collision-less tile to move on tracks?
What use would that be?
Moving a collision-less piece of an elevator.

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 06 May 2021, 05:13

I have an issue. When in the editor, my sprite looks like this:
Screen Shot 2021-05-05 at 11.12.51 PM.png
Screen Shot 2021-05-05 at 11.12.51 PM.png (1.62 KiB) Viewed 300506 times
But once it attaches to a track, it gets offset:
Screen Shot 2021-05-05 at 11.13.40 PM.png
Screen Shot 2021-05-05 at 11.13.40 PM.png (1.67 KiB) Viewed 300506 times
How do I fix this?

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alesan99
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Post » 06 May 2021, 20:23

Ormalawayo wrote:
05 May 2021, 22:34
Where am I supposed to go to I can’t find help
You have to read what it says
Meculus wrote:
06 May 2021, 05:13
I have an issue. When in the editor, my sprite looks like this:
Screen Shot 2021-05-05 at 11.12.51 PM.png
But once it attaches to a track, it gets offset:
Screen Shot 2021-05-05 at 11.13.40 PM.png
How do I fix this?
You can't fix that, I'd just make a custom enemy as the elevator instead

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 06 May 2021, 21:24

alesan99 wrote:
06 May 2021, 20:23
You can't fix that, I'd just make a custom enemy as the elevator instead
That's the entire issue. I can't make the whole elevator a custom enemy, as it needs to collide on specific sides, and either way, I need it to line up with other blocks. I solved it by making each intangible tile its own custom enemy, and that works, somewhat.

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Britdan
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Post » 07 May 2021, 14:53

Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...


image.png
image.png (8.62 KiB) Viewed 300462 times
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.


image.png
image.png (34.36 KiB) Viewed 300462 times


He doesn't work, i get a compare with nil error. But he does have a right click.


image.png
image.png (3.64 KiB) Viewed 300462 times


Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.


image.png
image.png (823 Bytes) Viewed 300462 times

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 07 May 2021, 21:22

Aidan wrote:
07 May 2021, 14:53
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...



image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.



image.png



He doesn't work, i get a compare with nil error. But he does have a right click.



image.png



Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.



image.png
if TetraBit Gaming made a lost bits video on this game he whould show this enemy

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JordanBotelho323
Posts: 63
Joined: 04 Sep 2018, 17:17

Post » 07 May 2021, 21:24

Aidan wrote:
07 May 2021, 14:53
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...



image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.



image.png



He doesn't work, i get a compare with nil error. But he does have a right click.



image.png



Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.



image.png
Interesting observation. I believe the Scripulous Fingore was supposed to be used in multiple mappacks, which is why he isn't a custom enemy. He's supposed to be used in the Alesan's Entities Mappack, as well as a leaked New Super Mario Bros. DS Mappack. Here's a leaked screenshot of the earliest build of the mappack (ignore the fact I posted the screenshot twice by accident).
Attachments
level with fingore.png
level with fingore.png (4.98 KiB) Viewed 300443 times
level with fingore.png
level with fingore.png (4.98 KiB) Viewed 300443 times

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 07 May 2021, 21:35

Aidan wrote:
07 May 2021, 14:53
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...



image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.



image.png



He doesn't work, i get a compare with nil error. But he does have a right click.



image.png



Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.



image.png
I would help out but the best I can do is crash the text editor and have a website analys the file and getting this

80.0% ZIP ZIP compressed archive
20.0% PG/BIN PrintFox/Pagefox bitmap (640x800)


So can someone give the the lua file? And can it be opened like a text file?

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 08 May 2021, 01:31

It won't let me delete this for some reason so now it's just here
Last edited by Ormalawayo on 09 May 2021, 01:15, edited 1 time in total.

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 08 May 2021, 01:46

alesan99 wrote:
06 May 2021, 20:23
Ormalawayo wrote:
05 May 2021, 22:34
Where am I supposed to go to I can’t find help
You have to read what it says
So I found this:
Sky wrote:
11 Dec 2020, 06:58
There is source files that you can run yourself to generate more mappacks. It isn't really user-friendly, though; you'll have to be familiar with running Lua from the command line, like this:

Code: Select all

$ cd source
$ lua main.lua .. --AE -s "My Random Seed"
The generator takes three arguments: the directory to generate levels in, as either the first argument or with -d; the seed to generate levels with, using -s; and --AE to specify the Alesan's Entities level format, otherwise it generates in 1.6 format. (SE/CE are not supported.)
but I can't edit lua files cuz I can't find them (I didn't look while making this so it could be under my nose)

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 09 May 2021, 01:08

Ormalawayo wrote:
26 Apr 2021, 07:08
I don't remember if I already posted this but for some reason my portal mappack is invalid and won't tell me why: Portal.zip

Edit:
Ormalawayo wrote:
16 Apr 2021, 14:31
For some reason a map I made got deleted, I don't have a video or screenshot because mobizen is uninstalled and I don't have enough space to redownload it
ok so I posted this already but I'm keeping this one cuz it has a download
No one helped me so im asking for someone to help me about my mappack,
Portal.zip
(3.22 KiB) Downloaded 119 times
and I can't figure out what make it invalid because it happened before I knew how to mod the game

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 09 May 2021, 01:30

Aidan wrote:
07 May 2021, 14:53
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...



image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.



image.png



He doesn't work, i get a compare with nil error. But he does have a right click.



image.png



Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.



image.png
Actually I can help, it is a cut enemy from super mario DS, but it wasn't actually real. So my conclusion is that when Alesean saw this cut enemy, he started making it but then realized it was fake so they and stopped working on it hid it

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Mari0Master101
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Post » 12 May 2021, 03:57

Aidan wrote:
07 May 2021, 14:53
Hey guys, So long story short i have been modding mari0 for a while now, i just got my hands on the lastest version (was still on V13A lol) And i found something...



image.png
"scripulousfingore" is an entity that seems to have been added recently, It never appears because it isn't added to the entitiesform table, i re-added it and this is what i saw.



image.png



He doesn't work, i get a compare with nil error. But he does have a right click.



image.png



Other than this he seems to have been removed. I'm quite curious what he used to do, maybe he will come back in V14? Also here is his full sprite, that wasn't removed either.



image.png

Interesting find

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SanamShams83
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Post » 16 May 2021, 09:36

mariOLover63 wrote:
02 Nov 2020, 17:20
Running the latest version on android, the SMW mappack crashesScreenshot_20201102-091613.jpg
That happened when my son was playing my game with 3 or 4 players, but on Windows as the bug could be fixed.

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SankeySMM2
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Post » 19 May 2021, 05:25

Loogi Carry wrote:
19 Mar 2021, 10:00
god help.png
The app just doesn't like you or you need to check the support center of the Love2D website.

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SanamShams83
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Post » 19 May 2021, 12:10

Loogi Carry wrote:
10 Mar 2021, 10:01
alesan99 wrote:
08 Mar 2021, 14:56
Loogi Carry wrote:
07 Mar 2021, 18:29
Uhhhhhh Alesan99 something is wreid with Mari0 AE 13🅱 version (I got just a new lapotop and downloaded it here and this happend)
The windows download works on both of my computers (and the current version is 13c btw)

Download it again, and make sure everything is extracted correctly.

If not, use the source download and open it with LOVE 0.10.2 https://github.com/love2d/love/releases ... -win32.zip
:/ Still not working :'(hulp again.png
Loogi Carry wrote:
19 Mar 2021, 10:00
god help.png
I feel bad for you

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Mari0Master101
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Post » 28 May 2021, 04:03

SanamShams83 wrote:
19 May 2021, 12:10
I feel bad for you
THAT VIDEO LOL

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Loogi Carry
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Post » 29 May 2021, 10:37

gud meme :')

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alesan99
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Post » 29 May 2021, 16:02

GIF.gif
GIF.gif (23.41 KiB) Viewed 299990 times
Progress has been slow, but here's something you will see in the next version

jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 29 May 2021, 23:01

alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Woah.

By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe? Image
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here: Image

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Bromaster
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Post » 30 May 2021, 05:34

alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Nice

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thelonelysoul
Posts: 48
Joined: 22 Apr 2021, 22:17

Post » 30 May 2021, 21:07

Anything set out for the next version of ae, Alesan99?

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alesan99
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Post » 31 May 2021, 02:37

thelonelysoul wrote:
30 May 2021, 21:07
Anything set out for the next version of ae, Alesan99?
Not really, it's mostly just bug fixes so far

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thelonelysoul
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Post » 31 May 2021, 19:23

bug fixes are better than nothing, though

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 02 Jun 2021, 11:41

jermboy27 wrote:
29 May 2021, 23:01
alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Woah.

By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe? Image
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here: Image
Wait what's Nippon mode?

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SankeySMM2
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Post » 02 Jun 2021, 13:03

Ormalawayo wrote:
02 Jun 2021, 11:41
jermboy27 wrote:
29 May 2021, 23:01
alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Woah.

By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe? Image
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here: Image
Wait what's Nippon mode?
Check Super Mario Bros All Night Nippon

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SankeySMM2
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Joined: 13 Feb 2021, 20:12
Contact:

Post » 03 Jun 2021, 06:05

jermboy27 wrote:
29 May 2021, 23:01
alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Woah.

By the way, I've just got an idea that would be odd.
Could you add the ability if when in Nippon mode Toad would change into these characters shown in the image in whenever you touch the axe? Image
As well as the ability to not change the graphics when in Nippon mode.
Bonus: Red Piranha Plants need their Nippon sprites too as shown here: Image
Bromaster wrote:
30 May 2021, 05:34
alesan99 wrote:
29 May 2021, 16:02
GIF.gif
Progress has been slow, but here's something you will see in the next version
Nice
thelonelysoul wrote:
30 May 2021, 21:07
Anything set out for the next version of ae, Alesan99?
You sent these on my bday lol

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Ormalawayo
Posts: 101
Joined: 02 Oct 2020, 15:53

Post » 08 Jun 2021, 14:31

Can someone help me make toad a valid size? (Near 2 blocks high and 1 block wide)
Image
I previewed it and it’s cropped for some reason I’m gonna reupload it

Edit: I couldn’t fix it take the link

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Ormalawayo
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Post » 08 Jun 2021, 16:48

SankeySMM2 wrote:
02 Jun 2021, 13:03
Ormalawayo wrote:
02 Jun 2021, 11:41
Wait what's Nippon mode?
Check Super Mario Bros All Night Nippon
Wheres that?

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I LÖVE LUA
Posts: 222
Joined: 12 Aug 2013, 13:19

Post » 09 Jun 2021, 19:24

Ormalawayo wrote:
08 Jun 2021, 16:48
SankeySMM2 wrote:
02 Jun 2021, 13:03
Check Super Mario Bros All Night Nippon
Wheres that?
If you  click on the Goomba in the title screen , you will activate the All Night Nippon mode.

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