[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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Britdan
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Post » 19 Jan 2019, 12:30

Alesan releases update - everyone goes quiet for a month
Alesan talkes about new update - everyone suggests hundreds of objects
Just take the hint, he's probably not going to add them. At least not in this update so comment ideas where he isn't working on the update.

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alesan99
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Post » 19 Jan 2019, 16:40

TurretBot wrote:First, there's no way to hide the touch screen button display which sucks.
Would it work if I make it toggle-able with f10? I'm not sure if you can have keyboard inputs on a fire tv, I just don't want an option that can be accessed on other devices so I don't inevitably get someone complaining about not having a ui.
TurretBot wrote:I wish there was a control method where Mario neutrally doesn't "aim" and just faces in the direction he moves, and there's no crosshair; until you push the aiming stick in a direction, in which point he looks in that direction and the crosshair shows. After letting go of the stick, it would just fire a portal in that direction and go back to not aiming. And then you would have a button to switch between firing the blue/orange portal.
Unless I'm reading this wrong, I don't see the advantage of the crosshair resetting position. It could get annoying having to re-aim if you want to fire portals in the same direction. If you want to aim in a different direction, mario facing the direction he moves doesn't make that easier.
I can see why you would want automatic portals though. However, I don't think this would work either because the portal toggling just adds a layer of confusion. Instead of AIM->SHOOT1->AIM->SHOOT2 its TOGGLE1->AIM->RELEASE->TOGGLE2-AIM-RELEASE. You would need to decide what portal you're gonna shoot before hand. You could toggle the portal while aiming but that would defeat the purpose since you're making a button input anyway.

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masterminer176
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Post » 19 Jan 2019, 18:09

Maybe you could have it as a play setting in the options?
I'd think it's very useful for other modes where you might not want to toggle automatically!

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TurretBot
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Post » 19 Jan 2019, 18:42

1. Keyboard inputs are fine (you need to use one to map the controls anyway)

2. Maybe it's just me but the crosshair is really distracting (when not aiming), plus automatic firing.

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masterminer176
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Post » 19 Jan 2019, 20:02

Well I was speaking on the fact that I am on mobile. It'd be convenient for that.
alesan99 wrote:Instead of AIM->SHOOT1->AIM->SHOOT2 its TOGGLE1->AIM->RELEASE->TOGGLE2-AIM-RELEASE. You would need to decide what portal you're gonna shoot before hand...
Yes I see your point there, but if you misfire it would have to shoot off the second portal when you don't need it. In how you described it, a process of AIM>SHOOT1>AIM>MIS-SHOOT2>AIM>RE-SHOOT1. With the new method it would be AIM>RELEASE>RE-AIM>RE-RELEASE>TOGGLE>AIM>RELEASE.
Last edited by masterminer176 on 19 Jan 2019, 20:13, edited 1 time in total.

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NH1507
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Post » 19 Jan 2019, 20:11

while testing a character that i'm working on, my game crashed.
i was on a vine, a star touched me, and the second it did the game crashed.
Error

musicloader.lua:89: attempt to index field 'list_fast' (a nil value)


Traceback

main.lua:2940: in function '__index'
musicloader.lua:89: in function 'stopindex'
game.lua:6248: in function 'stopmusic'
mario.lua:6045: in function 'star'
star.lua:119: in function 'floorcollide'
physics.lua:429: in function 'vercollision'
physics.lua:625: in function 'checkcollision'
physics.lua:235: in function 'handlegroup'
physics.lua:115: in function 'physicsupdate'
game.lua:1257: in function 'game_update'
main.lua:1406: in function 'update'
[string "boot.lua"]:464: in function <[string "boot.lua"]:436]>
[C]: in function 'xpcall'

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alesan99
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Post » 19 Jan 2019, 20:27

masterminer176 wrote:Yes I see your point there, but if you misfire it would have to shoot off the second portal when you don't need it. In how you described it, a process of AIM>SHOOT1>AIM>MIS-SHOOT2>AIM>RE-SHOOT1. With the new method it would be AIM>RELEASE>RE-AIM>RE-RELEASE>TOGGLE>AIM>RELEASE.
We're not talking about the same thing. Turret was referring to joystick controls. Mobile controls are completely different and I was already planning on changing them

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masterminer176
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Post » 19 Jan 2019, 22:34

alesan99 wrote:We're not talking about the same thing. Turret was referring to joystick controls. Mobile controls are completely different and I was already planning on changing them
Understandable. ☺

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Marlee_Goat
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Post » 20 Jan 2019, 20:25

I literally have no idea how to make entities. I wanted to make a Star Coin-like entity but i dunno o - o


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sgwyspeedrcr
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Post » 21 Jan 2019, 02:47

alesan99 wrote:
jermboy27 wrote:Oh now you're trying to tease me, eh?
You get the point, you don't have to request things more than once.

In other news:
Image
When does this land on shy guy, move with shy guy as it moves, and then grab/throw feature all become available? Looks sick!

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alesan99
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Post » 21 Jan 2019, 03:24

sgwyspeedrcr wrote:When does this land on shy guy, move with shy guy as it moves, and then grab/throw feature all become available? Looks sick!
Probably late February

Also posted this on the discord:
Image
Keep in mind the gif is a bit outdated, I've fixed the animations since making it

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sgwyspeedrcr
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Post » 21 Jan 2019, 03:44

I may be stupid... but are doors currently not in Mari0?

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Technochips
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Post » 21 Jan 2019, 05:07

Well they weren't in Super Mario Bros. at all

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masterminer176
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Post » 21 Jan 2019, 05:34

alesan99 wrote:Image
A Chell duplication and distribution station

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sgwyspeedrcr
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Post » 21 Jan 2019, 13:37

Technochips wrote:Well they weren't in Super Mario Bros. at all
I'm getting my mario editing programs all jumbled up. That's awesome and an obvious addition.

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alesan99
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Post » 21 Jan 2019, 17:00

Image
Took some inspiration from an editor in another fangame

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Britdan
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Post » 21 Jan 2019, 19:22

alesan99 wrote:Image
Took some inspiration from an editor in another fangame
It's... Beautiful. Now I'm even more excited for the update

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Marlee_Goat
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Post » 21 Jan 2019, 20:35

The star music isn't working when I change it.

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alesan99
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Post » 21 Jan 2019, 21:23

It's already been fixed in the next update

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Qwerbey
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Post » 21 Jan 2019, 22:10

I know I'm really hard on this mod a lot, but that's actually a really good feature, and if my game still had tiles, I would want to recreate it there.

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sgwyspeedrcr
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Post » 21 Jan 2019, 23:07

alesan99 wrote:Image
Took some inspiration from an editor in another fangame
Can we take a moment to appreciate the lowkey game changers alesan is posting?? Whoa thats stupid sick. Talk about cut down on dev time

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NH1507
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Post » 21 Jan 2019, 23:28

Could there be a Mari0 port for Chromebook?
(I personally don't use Chromebook, but I do use it)

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alesan99
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Post » 21 Jan 2019, 23:37

SMG4ISCOOL wrote:Could there be a Mari0 port for Chromebook?
(I personally don't use Chromebook, but I do use it)
It's not worth the effort.
Mari0 does work on a browser with love.js, but im not sure how to port my mod. I'd have to do some command line stuff that I have no idea how to do because it's not explained anywhere

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NH1507
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Post » 21 Jan 2019, 23:42

alesan99 wrote: It's not worth the effort.
Mari0 does work on a browser with love.js, but im not sure how to port my mod. I'd have to do some command line stuff that I have no idea how to do because it's not explained anywhere
actually, i have found a loveliness extension, so ill try with that. i havent tried it yet though.

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TheSkullCreeper!
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Post » 24 Jan 2019, 01:18

Crash.
Use the Cappy cheat while selected character has no hat. You'll get a crash.

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TheSkullCreeper!
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Post » 24 Jan 2019, 01:19

alesan99 wrote:
SMG4ISCOOL wrote:Could there be a Mari0 port for Chromebook?
(I personally don't use Chromebook, but I do use it)
It's not worth the effort.
Mari0 does work on a browser with love.js, but im not sure how to port my mod. I'd have to do some command line stuff that I have no idea how to do because it's not explained anywhere
Just put it up on Google Play. Chromebooks support Google Play.

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Britdan
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Post » 24 Jan 2019, 01:27

TheSkullCreeper! wrote:Crash.
Use the Cappy cheat while selected character has no hat. You'll get a crash.
He knows, i told him a few months ago as my old character had no hat.

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alesan99
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Post » 24 Jan 2019, 04:49

PROGRESS UPDATE
Another gif from discord:
Image
I added collectables!
They work pretty much like coins, except they can't be re-collected even if you enter a sub-level.
There's also an automatic ui counter that appears when you collect one.

I made sure to make them customizable. You can have up to 10 different types of collectables.
This means you can use them as star coins, power moons, purple coins, or whatever you can think of.

Of course, I also made them serve a purpose. I added a 'collectable lock' as seen in the gif. You can link it to an object and it will send a signal when a certain amount of collectables have been collected.

So far I've shown most of the cool stuff coming in the update. This'll be the last entity I'm adding this update probably.

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masterminer176
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Post » 24 Jan 2019, 07:03

Maybe have it so it reappears, but as a ghost collectible, with a different sprite and only giving a sum of coins.

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Britdan
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Post » 24 Jan 2019, 09:38

alesan99 wrote:PROGRESS UPDATE
Another gif from discord:
Image
I added collectables!
They work pretty much like coins, except they can't be re-collected even if you enter a sub-level.
There's also an automatic ui counter that appears when you collect one.

I made sure to make them customizable. You can have up to 10 different types of collectables.
This means you can use them as star coins, power moons, purple coins, or whatever you can think of.

Of course, I also made them serve a purpose. I added a 'collectable lock' as seen in the gif. You can link it to an object and it will send a signal when a certain amount of collectables have been collected.

So far I've shown most of the cool stuff coming in the update. This'll be the last entity I'm adding this update probably.
MY MARI0 PROBLEM HAS BEEN SOLED, I CAN MAKE THEM POWER STARS, THANKS ALESAN

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Marlee_Goat
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Post » 24 Jan 2019, 23:09

YASSSSSSS

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sgwyspeedrcr
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Post » 24 Jan 2019, 23:34

With the purple coins, it seems like an interesting way to allow secret exits. Does A99e have a scorekeeping system? Viewable on the main menu so I can see a personal best record of coins, collectables, and points?

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alesan99
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Post » 26 Jan 2019, 16:49

Also did some improvements to slopes. I still hate them but they're way less buggy
Image

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Marlee_Goat
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Post » 26 Jan 2019, 17:13

Curious question: When is the new update coming out?

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alesan99
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Post » 26 Jan 2019, 17:26

TheBraveSackboy wrote:Curious question: When is the new update coming out?
Probably late February

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NH1507
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Post » 26 Jan 2019, 20:27

alesan99 wrote: Image
Image
Image
Image
late February
lookin' good alesan!
can't wait
just a few minor things, is it possible to have custom textures, like how in odyssey that in different kingdoms there is different region coin textures?
also maybe have a 'collected' sprite, like a light grey (like in odyssey)
improved slopes, nice
here's a 'bug' with one of my custom characters, i have edited capemarioanimations.png and i saved and everything, but it shows up as the default. is there a way to fix this?
TheSkullCreeper! wrote: Just put it up on Google Play. Chromebooks support Google Play.
i know, but i don't have googleplay. i'll try löveliness once i get a chance to.

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NH1507
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Post » 26 Jan 2019, 21:11

oh, and dying as mini mario when you respawn, you respawn as mini mario.
Last edited by NH1507 on 30 Jan 2019, 03:27, edited 1 time in total.

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alesan99
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Post » 26 Jan 2019, 22:17

SMG4ISCOOL wrote:just a few minor things, is it possible to have custom textures, like how in odyssey that in different kingdoms there is different region coin textures?
I said they are customizable yes
SMG4ISCOOL wrote:here's a 'bug' with one of my custom characters, i have edited capemarioanimations.png and i saved and everything, but it shows up as the default. is there a way to fix this?
It's capeanimations.png

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NH1507
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Post » 26 Jan 2019, 22:44

alesan99 wrote: It's capeanimations.png
whatever it's called

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alesan99
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Post » 27 Jan 2019, 04:07

SMG4ISCOOL wrote:
alesan99 wrote: It's capeanimations.png
whatever it's called
I'm saying you need to call it that to get it to work

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Britdan
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Post » 27 Jan 2019, 10:19

alesan99 wrote:Also did some improvements to slopes. I still hate them but they're way less buggy
Image
whats next... angled portals, are you trying to make mari0 2 or something

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alesan99
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Post » 27 Jan 2019, 13:19

Aidan wrote: whats next... angled portals, are you trying to make mari0 2 or something
Nah. Im just trying to improve already existing features

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Britdan
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Post » 27 Jan 2019, 19:31

Image
HOW IS THIS GONNA WORK?!?!?!
Edit: just realised i put stairs and not slopes, OPPS

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alesan99
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Post » 27 Jan 2019, 20:13

Aidan wrote:HOW IS THIS GONNA WORK?!?!?!
They're color coded tile properties

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NH1507
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Post » 27 Jan 2019, 20:25

alesan99 wrote:
SMG4ISCOOL wrote:
alesan99 wrote: It's capeanimations.png
whatever it's called
I'm saying you need to call it that to get it to work
i know, my browser wasn't working at the time so i couldn't reply, but it did work!
also how to i make the link to the finished character on dropbox available for everyone? right now it's private, and i don't know how to change it to public.

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alesan99
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Post » 27 Jan 2019, 20:33

SMG4ISCOOL wrote:also how to i make the link to the finished character on dropbox available for everyone? right now it's private, and i don't know how to change it to public.
You have to 'share' it first

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NH1507
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Post » 27 Jan 2019, 20:37

alesan99 wrote: You have to 'share' it first
when i click share, it wants me to type the email of the person to share it with

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Britdan
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Post » 27 Jan 2019, 21:06

SMG4ISCOOL wrote:
alesan99 wrote: You have to 'share' it first
when i click share, it wants me to type the email of the person to share it with
at the bottem it should say 'copy link' you copy it and paste it as a url

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NH1507
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Post » 27 Jan 2019, 21:09

bam! get mari0, mario with his new color palette!
MARI0 DOWNLOAD
(thanks aidan!)
how to download: click on link > download > navigate to your mari0 folder, if you use windows i think you type %appdata% > Roaming > mari0
next click on alesans_entities > characters (if there isn't a 'characters' folder make one) > paste your download. change your character when you
play alesans entities next and ta da!
Last edited by NH1507 on 27 Jan 2019, 21:13, edited 2 times in total.

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