yep, same here too, was just about to post itTheBraveSackboy wrote:Weird glitch: https://cdn.discordapp.com/attachments/ ... -09-32.mp4
ohhh new page
yep, same here too, was just about to post itTheBraveSackboy wrote:Weird glitch: https://cdn.discordapp.com/attachments/ ... -09-32.mp4
Yea don't use slopes unless you absolutely have toTheBraveSackboy wrote:Weird glitch: https://cdn.discordapp.com/attachments/ ... -09-32.mp4
yay 'cause it looks pretty cooooool!alesan99 wrote:Im planning to add them in the next updateI wrote:the animations tab from se
how exactly do you do this? like this? (this is an example, i have no idea)alesan99 wrote:That's not a tile property. That was made with animated tiles by switching the foreground property, so it's already possible.I wrote:ability to make tiles that work like this (unless you already have this tile property covered)
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delay=123,500
tileproperty=foreground,blank
but i'm making a fun minigame mappack. it is that you have to stomp on enemies to get lives and the farther you get in levels the harder the game gets. i'll pm you and you could maybe see about adding it to dlc? it's pretty close to done btw (just need a few more levels)I wrote:I'm making a inverted smb mappack. If i post it could you make it dlc?
SE animated tiles are supported so all you have to do is define the properties with pixels like you do with normal tilesets.SMG4ISCOOL wrote:how exactly do you do this? like this? (this is an example, i have no idea)
somethin like this:..?Code: Select all
delay=123,500 tileproperty=foreground,blank
Only falling kills you, you might be just clipping through the level borders when you're going that fast.SMG4ISCOOL wrote:when you get out of bounds (as far as i know, from knockback cheat and using cappy to bring a captured enemy oob) you die, so maybe if you do get oob you could just teleport to the nearest block, instead of death? it might be a bit less annoying for people who just play around w/ stuff
Create a custom enemy with a size of 1x.5 that doesn't hurt the player.aidanTP wrote:i was starting to make tiles for may new mari0 64 mappackand i was wondering if there was any way to make slabs(half blocks) in mari0:AE
thanksalesan99 wrote:Create a custom enemy with a size of 1x.5 that doesn't hurt the player.aidanTP wrote:i was starting to make tiles for may new mari0 64 mappackand i was wondering if there was any way to make slabs(half blocks) in mari0:AE
if your talking about adding your own icon its in the tools tab and you drag your new icon on the img that says "NO ICON"SMG4ISCOOL wrote:hello! i have found the files and realized that some textures were missing. some of them were minecraft gui, "no icon" texture, etc.
i'll post it... once i can...
could you add these to the custom > graphics tab?
what I mean is basically every texture in custom > graphics, instead of 80% of it.aidanTP wrote:if your talking about adding your own icon its in the tools tab and you drag your new icon on the img that says "NO ICON"SMG4ISCOOL wrote:hello! i have found the files and realized that some textures were missing. some of them were minecraft gui, "no icon" texture, etc.
i'll post it... once i can...
could you add these to the custom > graphics tab?
and i dont know why you would want to change the minecraft gui
It was never meant to have all the textures, only the ones that matter during regular gameplay.SMG4ISCOOL wrote:hello! i have found the files and realized that some textures were missing. some of them were minecraft gui, "no icon" texture, etc.
i'll post it... once i can...
could you add these to the custom > graphics tab?
animated backgrounds are a part of SE animations, which aren't implemented yetSMG4ISCOOL wrote:Hey is there such thing as an animated background/foreground?
Also could you answer my above question pls.
I wasn't talking about that, i was talking about a bug with bullettime (and possibly cappy, as shown in the bug below) but here'salesan99 wrote:I don't see a question. Unless you mean your character changing colors, which you'll have to either post your character or wait for the next update.I wrote: Also could you answer my above question pls.
Well that wasn't really phrased as question. The cappy bug has been reported before and it's fixed in the next update.SMG4ISCOOL wrote:I wasn't talking about that, i was talking about a bug with bullettime (and possibly cappy, as shown in the bug below) but here's
Just google some site that doesn't require an account. I think this should work: https://www.file.io/SMG4ISCOOL wrote:also is there a way to post a google drive account here? i don't really want to make an mediafire or dropbox account or some other account like that(i'm too lazy)and i probally wouldn't know how anyway
cool, that might work, i haven't tried it yet.alesan99 wrote:I think this should work: https://www.file.io/
welp it's gone nowSMG4ISCOOL wrote:but here's what it looked like: https://file.io/8lRe7X
also i'm glad to say that it worked.
*groan* here you go. https://ufile.io/hrxoq this website says that the image will dissapear after a month, fyialesan99 wrote:welp it's gone nowSMG4ISCOOL wrote:but here's what it looked like: https://file.io/8lRe7X
also i'm glad to say that it worked.
this one doesn't delete files after they're downloaded once: https://uploadfiles.io/
redownload. The character's name is going to be bugged but whateverSMG4ISCOOL wrote:also, could someone post a fix for the above bug? i can't play mari0 at all now! DD:
There's definitely some misaligned sprites/misplaced pixels then.TheBraveSackboy wrote:mind you, I didn't put ANY tile property on these sprites
Hmm, thanks.alesan99 wrote:There's definitely some misaligned sprites/misplaced pixels then.TheBraveSackboy wrote:mind you, I didn't put ANY tile property on these sprites
I noticed that the bottom border of that painting is only two pixels, despite all the other borders being 3 pixels.
That extra row of pixels is activating all of the bottom tile properties.
Use Imgur to quickly upload images and then use them with the [img] tag. No need to get an account.JordanBotelho323 wrote:How do you post images here?
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oem@oem-OptiPlex-780:~$ '/home/oem/Downloads/alesan99s_entities_0-10-0_10/alesan99s_entities_0-10-0_10.love'
bash: /home/oem/Downloads/alesan99s_entities_0-10-0_10/alesan99s_entities_0-10-0_10.love: cannot execute binary file: Exec format error
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$ love alesan99s_entities_0-10-0_10.love
When i open i get the no game screen, and I have no idea how i would fix thatTechnochips wrote:You have to run the .love file using the "love" command, .love files aren't regular executable files.Code: Select all
$ love alesan99s_entities_0-10-0_10.love
Cheats aren't high priority. They are meant to be something you mess around with for a bit, not fully fledged gameplay feature.JordanBotelho323 wrote:I'm here to tell some things about Cappy and Custom Enemies.
https://www.dropbox.com/s/uybhlkcz0hqwc ... x.zip?dl=1mari9! wrote:When i open i get the no game screen, and I have no idea how i would fix that
Still get the no game screenalesan99 wrote:https://www.dropbox.com/s/uybhlkcz0hqwc ... x.zip?dl=1mari9! wrote:When i open i get the no game screen, and I have no idea how i would fix that
had to remove the ae mappack
Guess it's an issue on your side then.mari9! wrote:Still get the no game screen
Ye i don't knowmari9! wrote:Had to install an entirely different version, and install some dependencies, but I finally managed to run Mari0 1.6
You really did forget about the quicksand idea.alesan99 wrote:I feel like this would work better as an entity, but I'll consider it.Fawfuls TNT wrote:Request: Would you please add a quicksand tile property?
Dude I've had it written down in my TO-DO list since you first time you suggested it. No need to keep on asking, I'll add it if I have time (I have a lot of stuff on my list, I can't add it all in one update)jermboy27 wrote:You really did forget about the quicksand idea.
Cannonballs are going to get improved in the next update, but you can use custom enemies to make different bullet bills right now.jermboy27 wrote:jermboy27 wrote:
-Option to change individual Cannonball/Bullet Bill speed.
Exit with Up+Shiftjermboy27 wrote:jermboy27 wrote:
-Ability to have Mario go out of his Cappy form automatically when the enemy is defeated.
I'll consider the star. But the bee is useless aside from people who know their mario trivia.jermboy27 wrote:jermboy27 wrote:
-Hachisukes and Lucky Stars from Super Mario Bros. Special
1. By shift I mean whatever you have the run key bound toSMG4ISCOOL wrote:I've tried this at least about 30 times, never worked once.
why?
You could use region triggers or custom enemiesaidanTP wrote:one ways or 3 new tile properties to allow to make one way tiles.
Unfortunately I don't see this being anything but complicated. I doubt a few checkboxes will allow you to do what you want (I'm assuming a star counter?).aidanTP wrote:>>>[[customizable hud]]<<< PLEASE ADD THIS, IT DOUSE NOT HAVE TO BE THAT COMPLICATED JUST A FEW CHECK BOXES BUT PLEASE ADD THIS.
This will be implemented tooaidanTP wrote:warps that take you to other places in the level without resetting the room.
You can skip levelscreens by pressing keysaidanTP wrote:ability to skip level screens like in mari0:CE
Of course, when will this next update might be in, Christmas?alesan99 wrote:Dude I've had it written down in my TO-DO list since you first time you suggested it. No need to keep on asking, I'll add it if I have time (I have a lot of stuff on my list, I can't add it all in one update)jermboy27 wrote:You really did forget about the quicksand idea.
he just made the update like a month ago, give him time.jermboy27 wrote:Of course, when will this next update might be in, Christmas?alesan99 wrote:Dude I've had it written down in my TO-DO list since you first time you suggested it. No need to keep on asking, I'll add it if I have time (I have a lot of stuff on my list, I can't add it all in one update)jermboy27 wrote:You really did forget about the quicksand idea.
1: yeah i assumed thatalesan99 wrote: 1. By shift I mean whatever you have the run key bound to
2. It's Up+Shift, not shift+up as I've incorrectly stated before
I just updated dlc a couple of days ago so you'll have to wait. I have to go through a complicated process in order to get it online.TheBraveSackboy wrote:can you add this as dlc
I won't be doing anything more cappy unless there's crashes. Cheats aren't high priority.SMG4ISCOOL wrote:also here is more cappy things
It's coming with animationsaidanTP wrote:please add the animated tile trigger to the next version.