[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
jermboy27
Posts: 110
Joined: 28 Oct 2012, 02:16

Post » 07 Nov 2015, 02:14

Sorry for the wait but, We need to know when the next version of your mod be released.

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alesan99
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Post » 07 Nov 2015, 02:21

jermboy27 wrote:Sorry for the wait but, We need to know when the next version of your mod be released.
Sometime before the year ends

jermboy27
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Post » 07 Nov 2015, 02:33

alesan99 wrote:
jermboy27 wrote:Sorry for the wait but, We need to know when the next version of your mod be released.
Sometime before the year ends
Could you PM me the beta of the next version of your mod?

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alesan99
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Post » 07 Nov 2015, 02:51

It'll be better to just be patient. It shouldn't take too long.

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alesan99
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Post » 11 Nov 2015, 05:06

Progress Update
I added rocky wrenches! Also finished note-blocks.
Image
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.

Squidish
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Joined: 05 Apr 2014, 04:04

Post » 11 Nov 2015, 05:34

alesan99 wrote:Progress Update
I added rocky wrenches! Also finished note-blocks.
Image
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
Tanooki Suits
If hit with suit/flower, goes back to super mario (mappack tool)

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jumpinglizard
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Joined: 02 Mar 2015, 22:02

Post » 12 Nov 2015, 05:00

alesan99 wrote:Progress Update
I added rocky wrenches! Also finished note-blocks.
Image
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
Cape powerup, Auto enemy spawner (like the enemy spawner but spawns enemies each 5 seconds without a button) and rotating p switch (The one when you press it it rotates the room)

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alesan99
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Post » 12 Nov 2015, 13:35

jumpinglizard wrote:like the enemy spawner but spawns enemies each 5 seconds without a button
Already exists.
Link the enemy tool to a square wave and right click it and change it to 5 seconds.
EDIT:
heres an example I made some time ago
Image
Last edited by alesan99 on 12 Nov 2015, 13:59, edited 1 time in total.

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FuriousTH
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Post » 12 Nov 2015, 13:37

Alesan.
You can add left, right and up pipe exit?

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alesan99
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Post » 12 Nov 2015, 14:01

I'll probably be able to do that

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jumpinglizard
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Post » 14 Nov 2015, 01:23

Green springs wont work with a height above 15.
Well, they do work but they are placed weirdly

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alesan99
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Post » 14 Nov 2015, 01:43

That's already been fixed

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alesan99
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Post » 15 Nov 2015, 22:21

Progress Update / New Video

Planning to release the update as soon as this is done. Special thanks to renhoek
Try to see if you can find any new features!

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jumpinglizard
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Post » 16 Nov 2015, 02:13

alesan99 wrote: Try to see if you can find any new features!

The time and score has a shadow?

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GreenCo
Posts: 32
Joined: 17 Aug 2015, 09:11

Post » 18 Nov 2015, 01:47

Luigi time!
I'm making a mod named LU1G1 that I plan to share in the future...
I used this mod as the base mod.

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alesan99
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Post » 18 Nov 2015, 02:44

GreenCo wrote:Luigi time!
I'm making a mod named LU1G1 that I plan to share in the future...
I used this mod as the base mod.
Just make sure you give me credit.

Also if you are just changing graphics you can do that without modding it.
Make a "custom" folder in your mappack folder and place all the sprite in there (You can find the original sprites in the game zip).

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goodbot16
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Post » 18 Nov 2015, 02:50

plz oh plz add a chain chomp and a flying chain chomp

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alesan99
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Post » 18 Nov 2015, 02:59

goodbot16 wrote:plz oh plz add a chain chomp and a flying chain chomp
Chain chomp has already been added in the next update.
alesan99 wrote:Progress Update
Chain Chomp (wip)
Image
I've been wanting to do this for a long time but I didn't have the experience to do it back then,

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jumpinglizard
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Post » 18 Nov 2015, 03:08

Seems like the chain chomp doesn't bounce on the ground when it goes to the right.

not sure if that matters but whatever

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alesan99
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Post » 18 Nov 2015, 03:19

The gif is probably just messing up on your computer because it is bouncing.

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GreenCo
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Post » 18 Nov 2015, 04:48

alesan99 wrote:
GreenCo wrote:Luigi time!
I'm making a mod named LU1G1 that I plan to share in the future...
I used this mod as the base mod.
Just make sure you give me credit.

Also if you are just changing graphics you can do that without modding it.
Make a "custom" folder in your mappack folder and place all the sprite in there (You can find the original sprites in the game zip).
huge text here
LU1G1 was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
Luigi looks like Mario, too lazy to make a sprite set of him.
I will give you screenshots sometime.
how do I edit the scrolling text on the title screen

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GreenCo
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Post » 18 Nov 2015, 04:59

i cant download give me the chain chomp code and stuff once you are done with it
HUGE TEXT RETURNS
goodnight imma sleep

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alesan99
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Post » 18 Nov 2015, 14:02

GreenCo wrote:was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
You can already do this with the mod without changing it...
You can send me the sprites if you want me to put them in the mappack for you.
GreenCo wrote:i cant download give me the chain chomp code and stuff once you are done with it
You're gonna have to wait until the official release-

And it'll be released very soon.

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GreenCo
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Post » 18 Nov 2015, 14:21

alesan99 wrote:
GreenCo wrote:was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
You can already do this with the mod without changing it...
You can send me the sprites if you want me to put them in the mappack for you.
GreenCo wrote:i cant download give me the chain chomp code and stuff once you are done with it
You're gonna have to wait until the official release-

And it'll be released very soon.
yeah but we need daisy for it

MF064DD
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Joined: 20 May 2014, 00:08

Post » 19 Nov 2015, 04:07

alesan99 wrote: You're gonna have to wait until the official release-

And it'll be released very soon.
DAE?!
EDIT 1:

Also, I'd like to recommend 2 things.

The Mega Mushroom would be an awesome power-up. I mean, a 15 second mega mode? Sounds pretty awesome.

And maybe support for custom skins. I like that part about SE. One of my only favorite parts, actually.

If none of this is possible, that's ok.

EDIT 2:

Has any AT ALL gotten Totaka's Song? I just did. I have. For the 2nd time this year, I did today, and last time being a few months ago.

Does anyone know how it's triggered?

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GreenCo
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Post » 21 Nov 2015, 08:51

Galoombas from Super Mario World
Image
Image
Image

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renhoek
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Post » 21 Nov 2015, 14:20

GreenCo wrote:Galoombas from Super Mario World
Image
Image
Image
I wouldn't imagine those would be very useful since the main gimmick of throwing them isn't possible in mari0 as you can't grab them.

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alesan99
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Post » 21 Nov 2015, 15:32

Mariofan064 wrote:Also, I'd like to recommend 2 things.

The Mega Mushroom would be an awesome power-up. I mean, a 15 second mega mode? Sounds pretty awesome.

And maybe support for custom skins. I like that part about SE. One of my only favorite parts, actually.
Like I said in the last progress update I probably won't be adding any entities at this point because I want to release the mod already.
However, I'll consider these for the next-next update.
I've been wanting to add huge mario. It would be easier if I just used the already existing cheat but maybe I could add new mechanics and sprites.
By custom skins I'm assuming you mean custom characters, and yes, I will be adding those in the next-next update. The reason I haven't added them yet is because It'll require a lot of changes in the mario.lua and the way the sprites work. I also want it to only require one sprite sheet (those who made characters for SE know the pain) by making the game do all the separation work. ALSO, I want to focus on custom abilities, which is something SE is lacking a lot of.


Also expect the update to be release today or tomorrow, I'm just making some finishing touches.

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Mari0_Player
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Post » 21 Nov 2015, 17:06

renhoek wrote:
GreenCo wrote:Galoombas from Super Mario World
Image
Image
Image
I wouldn't imagine those would be very useful since the main gimmick of throwing them isn't possible in mari0 as you can't grab them.
You can still kick them around and portal them, though.

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alesan99
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Post » 21 Nov 2015, 17:11

New Update
Image
The time has come, the release of the new update!
I've been working hard on this update for the past few months and I'm finally satisfied with it.
Some notable features: Chain Chomps, Sledge Bros, Rocky Wrench, Working Noteblocks, Updated Thwomps.
There are many changes so make sure to check the change lists!

Downloads:
WINDOWS
OSX

LINUX
DOWNLOAD (LOVE 0.9.0)


Changelists:

Code: Select all

added chain chomp
added sledge bros
added edgeless cube
added noteblocks
added rocky wrench
added offsetted thwomp & new graphic
3-up moon appears even when not in block
ability to use letters for worlds over 9
enemytool can spawn every entity
right click menus improved
music changer can choose specific custom music
meteors improved
added moving springs (spawn with enemytool "moving spring")
vertical scrolling improved
more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers)
big enemies merged with small counterparts (can now be frozen, big koopas come out of shell and be flipped)
different types of goombas in goomba attack cheat
seesaw visible when right clicking in editor
wind sound added
right click flag to remove border (you can jump over flag)
change physics in tool section (mari0, smb, smb2j-mari0, smb2j)
recoded thwomp (less buggy, actually portalable, also new graphic)
bug fixes and improvments

Code: Select all

turret bullets retroized (no antiailiasing)
fixed dkhammer and swimwing coming out of nowhere in levels with mapheight > 15
fixed vines crashing with tall maps
fix underwater and ducking "jump" emblem dissapearing
star now shows points and plays sound
3-up moon appears even when not placed in a block
red plant synced with down red plant
ability to use letters instead of double digit numbers with worlds
fixed reached worlds over 8 not saving
fixed world 35/z not working
enemytools spawns everything now
custom right-click menu code rewritten and improved (way easier to add rightclick menus now).
music changer can now choose custom music number
meteors improved (debris, don't get stuck, spawn multiple at a time)
added moving springs and they can bounce on other springs
green spring sprite not scrolling fixed
vertical scrolling improved. doesn't move as much
cores have better friction
more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers)
big enemies merged with smaller counterparts (can now be frozen, big koopas come out of shell and be flipped)
added chain chomp
different types of goombas in goomba attack
fixed gaint mario's width
fixed fireballs hitting wall when mario is facing opposite direction
added sledge bros
improved donut blocks (you now stay on the block while falling and you don't go though tiles)
Platforms don't make you go through blocks
added edgeless cube
added noteblocks
seesaw visible when right-clicking in editor
tiny mario made less buggy
kingbill and banzai bill launching improved
right click flag to remove border (you can jump over flag)
you can change width of title screen with title.txt
wind tweaked
wind sound added
recoded thwomp (less buggy, larger collison box, actually portalable, also new graphic)
entity blocks have portal hitmark now
daily challenge time run out sound doesn't play anymore
daily challenge calendar color changes with month
minor daily challenge firebro bugfix
minor bugfixes and improvments
Tile Property Reference (Noteblocks added):
Image
Also I added some new dlc (In case you don't know, in the main menu go to select mappack and press right to download dlc)!
I added Super Mario Bros 2 Japan by Renhoek! It's an edit of his recreation with all the correct entities added.
I also updated the SMB3 Tank recreation and added rocky wrenches so make sure to re-download that.

EDIT: more downloads
Last edited by alesan99 on 28 Nov 2015, 15:40, edited 4 times in total.

MF064DD
Posts: 719
Joined: 20 May 2014, 00:08

Post » 21 Nov 2015, 18:35

Yay! A Thanksgiving break present!

I could find out for myself, but today's going to be a busy day.

Was the "Alesan's Entities" showcase map updated?

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alesan99
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Post » 21 Nov 2015, 18:50

Mariofan064 wrote:Was the "Alesan's Entities" showcase map updated?
Just the icon. The red text was bothering me.

MF064DD
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Post » 21 Nov 2015, 21:37

Hope it works.

For Mac users, here's an App file: https://drive.google.com/file/d/0B3XTH5 ... sp=sharing
Last edited by MF064DD on 23 Nov 2015, 00:34, edited 1 time in total.

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jumpinglizard
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Post » 22 Nov 2015, 05:50

WOO HOOO! YAY :D
i love the chain chomps :D

edit: it seems like it goes to my 1.6 mappack folder instead of the other one?

MF064DD
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Post » 22 Nov 2015, 05:56

jumpinglizard wrote:WOO HOOO! YAY :D
i love the chain chomps :D

edit: it seems like it goes to my 1.6 mappack folder instead of the other one?
Noticed the same. Just move the old mappack folders to the new/old location.

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alesan99
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Post » 22 Nov 2015, 15:48

MORE DOWNLOADS AVAILABLE
Took some time to make an .exe for windows so download that for convienence.
Also you can use Mariofan064's for Mac though I haven't tested it myself. Also have a download for the source as well just incase.
WINDOWS (.exe)
OSX (.app)
LINUX
SOURCE (.love) (0.9.0)
Last edited by alesan99 on 28 Nov 2015, 15:41, edited 1 time in total.

MF064DD
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Post » 23 Nov 2015, 19:12

For anyone who had trouble with the Mac link (having to request the download), I fixed it.

Very sorry about that. My post, and Alesan's post before his last one, should be fixed.

Happy downloading.

jermboy27
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Joined: 28 Oct 2012, 02:16

Post » 23 Nov 2015, 21:52

Would you add Thwimps and Bony Beetles for the next update, Alesan99?

Eden GT
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Post » 24 Nov 2015, 00:06

I can't wait to try the update!
The internet connection in my house is temporary broken, so I wrote this in school (while no one's looking)
And now I'm working on Mario Mafia (1).

MF064DD
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Post » 25 Nov 2015, 03:58

From SE but still:
Image
Last edited by MF064DD on 25 Nov 2015, 05:55, edited 1 time in total.

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TurretBot
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Post » 25 Nov 2015, 04:55

from mari0: se

Kawaii-San
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Post » 26 Nov 2015, 00:30

I downloaded the new update and this keeps showing up: https://plus.google.com/u/0/10357141451 ... 6667659380

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alesan99
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Post » 26 Nov 2015, 02:18

Kawaii-San wrote:I downloaded the new update and this keeps showing up: https://plus.google.com/u/0/10357141451 ... 6667659380
Whats in your mappack folder?
You may have an incompatible mappack.


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Technochips
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Post » 26 Nov 2015, 03:37

Please use imgur, links from Google+ aren't good
Last edited by Technochips on 26 Nov 2015, 15:13, edited 1 time in total.

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TurretBot
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Post » 26 Nov 2015, 06:46

Julien12150 wrote:imgur
you tried

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Technochips
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Post » 26 Nov 2015, 15:13

TurretBot wrote:
Julien12150 wrote:imgur
you tried
damn it

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alesan99
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Post » 26 Nov 2015, 15:23

Move those mappacks to another folder so the mappack folder is empty then see if it works.

Kawaii-San
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Post » 26 Nov 2015, 21:19

Thanks! ┗┃・ ■ ・┃┛

Eden GT
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Post » 26 Nov 2015, 21:25

There are two crashes that I need you to fix.
1: after pressing ctrl+a in the level editor, pressing on the screen(i think so) can cause it to crash.
2: While offline, pressing the right button on the "select levels" can cause it to crash.

I'll send you the crash pics later.

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