[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Sometime before the year endsjermboy27 wrote:Sorry for the wait but, We need to know when the next version of your mod be released.
It'll be better to just be patient. It shouldn't take too long.
Progress Update
I added rocky wrenches! Also finished note-blocks.
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
I added rocky wrenches! Also finished note-blocks.
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
Tanooki Suitsalesan99 wrote:Progress Update
I added rocky wrenches! Also finished note-blocks.
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
If hit with suit/flower, goes back to super mario (mappack tool)
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
Cape powerup, Auto enemy spawner (like the enemy spawner but spawns enemies each 5 seconds without a button) and rotating p switch (The one when you press it it rotates the room)alesan99 wrote:Progress Update
I added rocky wrenches! Also finished note-blocks.
I'm planning to release the update by thanksgiving.
Any last suggestions or bug fixes?
Keep in mind I probably won't be adding any more entities at this point.
Already exists.jumpinglizard wrote:like the enemy spawner but spawns enemies each 5 seconds without a button
Link the enemy tool to a square wave and right click it and change it to 5 seconds.
EDIT:
heres an example I made some time ago
Last edited by alesan99 on 12 Nov 2015, 13:59, edited 1 time in total.
Alesan.
You can add left, right and up pipe exit?
You can add left, right and up pipe exit?
I'll probably be able to do that
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
Green springs wont work with a height above 15.
Well, they do work but they are placed weirdly
Well, they do work but they are placed weirdly
That's already been fixed
Progress Update / New Video
Planning to release the update as soon as this is done. Special thanks to renhoek
Try to see if you can find any new features!
Planning to release the update as soon as this is done. Special thanks to renhoek
Try to see if you can find any new features!
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
alesan99 wrote: Try to see if you can find any new features!
The time and score has a shadow?
Just make sure you give me credit.GreenCo wrote:Luigi time!
I'm making a mod named LU1G1 that I plan to share in the future...
I used this mod as the base mod.
Also if you are just changing graphics you can do that without modding it.
Make a "custom" folder in your mappack folder and place all the sprite in there (You can find the original sprites in the game zip).
Chain chomp has already been added in the next update.goodbot16 wrote:plz oh plz add a chain chomp and a flying chain chomp
alesan99 wrote:Progress Update
Chain Chomp (wip)
I've been wanting to do this for a long time but I didn't have the experience to do it back then,
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
Seems like the chain chomp doesn't bounce on the ground when it goes to the right.
not sure if that matters but whatever
not sure if that matters but whatever
The gif is probably just messing up on your computer because it is bouncing.
huge text herealesan99 wrote:Just make sure you give me credit.GreenCo wrote:Luigi time!
I'm making a mod named LU1G1 that I plan to share in the future...
I used this mod as the base mod.
Also if you are just changing graphics you can do that without modding it.
Make a "custom" folder in your mappack folder and place all the sprite in there (You can find the original sprites in the game zip).
LU1G1 was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
Luigi looks like Mario, too lazy to make a sprite set of him.
I will give you screenshots sometime.
how do I edit the scrolling text on the title screen
You can already do this with the mod without changing it...GreenCo wrote:was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
You can send me the sprites if you want me to put them in the mappack for you.
You're gonna have to wait until the official release-GreenCo wrote:i cant download give me the chain chomp code and stuff once you are done with it
And it'll be released very soon.
yeah but we need daisy for italesan99 wrote:You can already do this with the mod without changing it...GreenCo wrote:was meant for my mappack Super Luigi Bros., and we already have a tileset in its files.
The mod is probably only for if you want your mappack to look like mine. (and if you want door and message block tiles and daisy)
You can send me the sprites if you want me to put them in the mappack for you.You're gonna have to wait until the official release-GreenCo wrote:i cant download give me the chain chomp code and stuff once you are done with it
And it'll be released very soon.
DAE?!alesan99 wrote: You're gonna have to wait until the official release-
And it'll be released very soon.
Also, I'd like to recommend 2 things.
The Mega Mushroom would be an awesome power-up. I mean, a 15 second mega mode? Sounds pretty awesome.
And maybe support for custom skins. I like that part about SE. One of my only favorite parts, actually.
If none of this is possible, that's ok.
EDIT 2:
Has any AT ALL gotten Totaka's Song? I just did. I have. For the 2nd time this year, I did today, and last time being a few months ago.
Does anyone know how it's triggered?
Like I said in the last progress update I probably won't be adding any entities at this point because I want to release the mod already.Mariofan064 wrote:Also, I'd like to recommend 2 things.
The Mega Mushroom would be an awesome power-up. I mean, a 15 second mega mode? Sounds pretty awesome.
And maybe support for custom skins. I like that part about SE. One of my only favorite parts, actually.
However, I'll consider these for the next-next update.
I've been wanting to add huge mario. It would be easier if I just used the already existing cheat but maybe I could add new mechanics and sprites.
By custom skins I'm assuming you mean custom characters, and yes, I will be adding those in the next-next update. The reason I haven't added them yet is because It'll require a lot of changes in the mario.lua and the way the sprites work. I also want it to only require one sprite sheet (those who made characters for SE know the pain) by making the game do all the separation work. ALSO, I want to focus on custom abilities, which is something SE is lacking a lot of.
Also expect the update to be release today or tomorrow, I'm just making some finishing touches.
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
You can still kick them around and portal them, though.renhoek wrote:I wouldn't imagine those would be very useful since the main gimmick of throwing them isn't possible in mari0 as you can't grab them.GreenCo wrote:Galoombas from Super Mario World
New Update
The time has come, the release of the new update!
I've been working hard on this update for the past few months and I'm finally satisfied with it.
Some notable features: Chain Chomps, Sledge Bros, Rocky Wrench, Working Noteblocks, Updated Thwomps.
There are many changes so make sure to check the change lists!
Downloads:
WINDOWS
OSX
LINUX
DOWNLOAD (LOVE 0.9.0)
Changelists:
Tile Property Reference (Noteblocks added):
Also I added some new dlc (In case you don't know, in the main menu go to select mappack and press right to download dlc)!
I added Super Mario Bros 2 Japan by Renhoek! It's an edit of his recreation with all the correct entities added.
I also updated the SMB3 Tank recreation and added rocky wrenches so make sure to re-download that.
EDIT: more downloads
The time has come, the release of the new update!
I've been working hard on this update for the past few months and I'm finally satisfied with it.
Some notable features: Chain Chomps, Sledge Bros, Rocky Wrench, Working Noteblocks, Updated Thwomps.
There are many changes so make sure to check the change lists!
Downloads:
WINDOWS
OSX
LINUX
DOWNLOAD (LOVE 0.9.0)
Changelists:
I added Super Mario Bros 2 Japan by Renhoek! It's an edit of his recreation with all the correct entities added.
I also updated the SMB3 Tank recreation and added rocky wrenches so make sure to re-download that.
EDIT: more downloads
Last edited by alesan99 on 28 Nov 2015, 15:40, edited 4 times in total.
Just the icon. The red text was bothering me.Mariofan064 wrote:Was the "Alesan's Entities" showcase map updated?
Hope it works.
For Mac users, here's an App file: https://drive.google.com/file/d/0B3XTH5 ... sp=sharing
For Mac users, here's an App file: https://drive.google.com/file/d/0B3XTH5 ... sp=sharing
Last edited by MF064DD on 23 Nov 2015, 00:34, edited 1 time in total.
- jumpinglizard
- Posts: 312
- Joined: 02 Mar 2015, 22:02
WOO HOOO! YAY :D
i love the chain chomps :D
edit: it seems like it goes to my 1.6 mappack folder instead of the other one?
i love the chain chomps :D
edit: it seems like it goes to my 1.6 mappack folder instead of the other one?
MORE DOWNLOADS AVAILABLE
Took some time to make an .exe for windows so download that for convienence.
Also you can use Mariofan064's for Mac though I haven't tested it myself. Also have a download for the source as well just incase.
WINDOWS (.exe)
OSX (.app)
LINUX
SOURCE (.love) (0.9.0)
Took some time to make an .exe for windows so download that for convienence.
Also you can use Mariofan064's for Mac though I haven't tested it myself. Also have a download for the source as well just incase.
WINDOWS (.exe)
OSX (.app)
LINUX
SOURCE (.love) (0.9.0)
Last edited by alesan99 on 28 Nov 2015, 15:41, edited 1 time in total.
I can't wait to try the update!
The internet connection in my house is temporary broken, so I wrote this in school (while no one's looking)
And now I'm working on Mario Mafia (1).
The internet connection in my house is temporary broken, so I wrote this in school (while no one's looking)
And now I'm working on Mario Mafia (1).
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I downloaded the new update and this keeps showing up: https://plus.google.com/u/0/10357141451 ... 6667659380
Whats in your mappack folder?Kawaii-San wrote:I downloaded the new update and this keeps showing up: https://plus.google.com/u/0/10357141451 ... 6667659380
You may have an incompatible mappack.
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- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
Please use imgur, links from Google+ aren't good
Last edited by Technochips on 26 Nov 2015, 15:13, edited 1 time in total.
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
Move those mappacks to another folder so the mappack folder is empty then see if it works.Kawaii-San wrote:https://plus.google.com/103571414516667 ... 6667659380
There are two crashes that I need you to fix.
1: after pressing ctrl+a in the level editor, pressing on the screen(i think so) can cause it to crash.
2: While offline, pressing the right button on the "select levels" can cause it to crash.
I'll send you the crash pics later.
1: after pressing ctrl+a in the level editor, pressing on the screen(i think so) can cause it to crash.
2: While offline, pressing the right button on the "select levels" can cause it to crash.
I'll send you the crash pics later.