[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Example: In smb, when mario jump from a high place to a low place, it is much further than in mari0.
Soon I will send you a smb hack of how high can he jump.
Soon I will send you a smb hack of how high can he jump.
Here's the picture of how high can Mario jump in SMB:alesan99 wrote:You're going to need to be more specific.Eden GT wrote:alesan99, remember to change Mario's steering and jump height for the next update!
SMB is more easier to play than mari0 since I keep falling into pits while steering.
Is the running or walking slide wrong, if so, how many blocks should it be? Is mario jumping too high or too low when running, walking, or standing?
Keep in mind it'll probably mess up already existing map packs that rely on mari0's current physics so there's a chance I won't change anything.
In Mari0:
And, in SMB, when mario is about to fall into a pit (while running and jumping) , he can steer the left key to stay on the block.
and in Mari0, if you try to do it, chances are that you won't. (No matter how hard you press the left button
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Last edited by Eden GT on 15 May 2020, 03:31, edited 1 time in total.
It won't be a cheat but I'll probably add it as an option when making a map pack.SasukeVip wrote:Maybe you can add it as a cheat or an option, so it can keep both SMB and Mari0 physics.
I'm not sure I'll be able to get it 100% right due to the amount of things I have to take into account.Eden GT wrote:stuff
I'm just guessing here but I think some of those problems have to do with the fact that the max falling speed is higher in mari0 so portal loops work.
This is because in Mari0 the gravity is stronger then the original SMB game. This not only effects Mario's physics, but all the entities including enemies to power-ups. (However, Bowser's physics hasn't really changed from the original game, probably because if you apply Mari0 physics to bowser, it will much more harder for Mario to pass underneath him when bowser is jumping.)Eden GT wrote:Example: In smb, when mario jump from a high place to a low place, it is much further than in mari0.
Soon I will send you a smb hack of how high can he jump.
Oh yeah and Alesan, if it's possible please add the SMB3 Music Block, Wigglers, and Rocky Wrenches in the next mod update.
Last edited by SasukeVip on 05 Sep 2015, 03:04, edited 1 time in total.
Is there suppost to be new blocks in the added folders? All I can find is entities.
What do you mean? This mod doesn't add blocks.DarkHeart_Plays wrote:Is there suppost to be new blocks in the added folders? All I can find is entities.
If you are referring to the new tile properties, you have to create the tiles yourself.
The new tile properties are just the pixels you add when making the tiles.
Oh well. Also, 2 things.alesan99 wrote:What do you mean? This mod doesn't add blocks.DarkHeart_Plays wrote:Is there suppost to be new blocks in the added folders? All I can find is entities.
If you are referring to the new tile properties, you have to create the tiles yourself.
The new tile properties are just the pixels you add when making the tiles.
1.How is GLaDOS suppost to work? For me she says half a line, and then a core drops, it dissapears (unless it falls onto your char's head), and then the nerutoxin counts down. It seems broken.
2.Did this mod add Objects? If so, how do you add one?
I'm guessing your using glados with a tall level. In the current version glados only works with levels with a height of 15, this will be fixed in the next update.DarkHeart_Plays wrote:1.How is GLaDOS suppost to work? For me she says half a line, and then a core drops, it dissapears (unless it falls onto your char's head), and then the nerutoxin counts down. It seems broken.
As for how it works, you need to place a rocket turret and redirect it's rockets like in portal 1.
It's the same as this mod: viewtopic.php?f=13&t=1954DarkHeart_Plays wrote:2.Did this mod add Objects? If so, how do you add one?
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I dont want to rush you or anything but I was just wondering when the next update was gonna be. Thanks! \(●⌒∇⌒●)/
I still have not had enough time to start adding a whole bunch of features bu I've fixed some stuff here and there.Kawaii-San wrote:I dont want to rush you or anything but I was just wondering when the next update was gonna be. Thanks! \(●⌒∇⌒●)/
Here's the current progress even though there's nothing exciting:
Code: Select all
turret bullets retroized (no antiailiasing)
fixed dkhammer and swimwing coming out of nowhere in levels with mapheight > 15
fixed vines crashing with tall maps
fix underwater "jump" emblem dissapearing
star now shows points and plays sound
3-up moon appears even when not placed in a block
red plant synced with down red plant
ability to use letters instead of double digit numbers with worlds
fixed reached worlds over 8 not saving
fixed world 35/z not working
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First post.
Looks nice. Might need to fix some stuff.
-Sometimes when a barrel hits an entity, the barrel will die with the entity.
That's the only thing I noticed so far.
Edit: I forgot to suggest something.
-Red piranha plants should not care whether Mario is in its way. I noticed this in some Mario level makers.
Looks nice. Might need to fix some stuff.
-Sometimes when a barrel hits an entity, the barrel will die with the entity.
That's the only thing I noticed so far.
Edit: I forgot to suggest something.
-Red piranha plants should not care whether Mario is in its way. I noticed this in some Mario level makers.
Actually, in smb2j red piranha plants don't come out if mario is directly on top of them. I tested this out myself.MinecartAnimate wrote:Edit: I forgot to suggest something.
-Red piranha plants should not care whether Mario is in its way. I noticed this in some Mario level makers.
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Oh.
Will you still fix that barrel bug? I think so.
Will you still fix that barrel bug? I think so.
Yeah I'll try to fix it in the next update. It has to do with the way the game handles collisions so that'll complicate things.
I need to post this quick for a reason.
Alesan99, for the next update, I want you to change the seesaw settings into this:
I hate my drawing
Alesan99, for the next update, I want you to change the seesaw settings into this:
I hate my drawing
I'll make it so you can see what type you're picking when you hover over.
Do you want more options as well or was that all you were suggesting?
Do you want more options as well or was that all you were suggesting?
Another glitch video.
Also yay birthdayVideo description wrote:I made it so enemy tools can spawn any entity... unfortunately yoshi ruined everything.
The second option.alesan99 wrote:I'll make it so you can see what type you're picking when you hover over.
Do you want more options as well or was that all you were suggesting?
Progress Update
Haven't done these in a while.
One of the things I've been working on are custom right click menus.
They've already been in the mod but I've re-written them so they are 1. less buggy 2. easier to add 3. neater.
One of the entities that got a menu is the music changer, so you can now specify what custom music you want.
So here's the list of things I've added since.
Bonus Gif:
Haven't done these in a while.
One of the things I've been working on are custom right click menus.
They've already been in the mod but I've re-written them so they are 1. less buggy 2. easier to add 3. neater.
One of the entities that got a menu is the music changer, so you can now specify what custom music you want.
So here's the list of things I've added since.
Code: Select all
enemytools spawns everything now
custom right-click menu code rewritten and improved (way easier to add rightclick menus now).
music changer can now choose custom music number
meteors improved (debris, don't get stuck, spawn multiple at a time)
added moving springs and they can bounce on other springs
green spring sprite not scrolling fixed
vertical scrolling improved. doesn't move as much
cores have better friction
more ways to defeat glados (rocketurrets + bulletbills,cannonballs,mario hammers)
It does spawn things.
I meant that in the update it will be able to spawn every entity. For example, it will be able to spawn mushrooms unlike before.
I meant that in the update it will be able to spawn every entity. For example, it will be able to spawn mushrooms unlike before.
I would like to say the the SMB2J wind affects the springboards in this mod (The springboards send Mario very far to the right).
- jumpinglizard
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I mean in the game it won't spawn goombas or koopas for me.
You're probably not typing it or entering the text right.
Right-click the enemy tool, type in the text, press enter twice, and link it to an entity like a button.
Right-click the enemy tool, type in the text, press enter twice, and link it to an entity like a button.
- somario360
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Progress Update
Chain Chomp (wip)
I've been wanting to do this for a long time but I didn't have the experience to do it back then,
Chain Chomp (wip)
I've been wanting to do this for a long time but I didn't have the experience to do it back then,
jermboy27 wrote:Hey alesan99, I suggest Chain Chomps, please?
Your dream came true.alesan99 wrote:Progress Update
Chain Chomp (wip)
I've been wanting to do this for a long time but I didn't have the experience to do it back then,
not mario maker sprites 0 out of 10 and it sucks
Yeah, I've noticed that.renhoek wrote:I'm probably not helping all that much but just a nitpick.
Get the chain to bounce up and down at a seperate/slower rate than the chain chomp, the chain looks a bit to stiff.
Either way nice job.
In this video: https://www.youtube.com/watch?v=p5LX7fBkMCg the chain is on the ground, which should be simple to do as long as the chain chomp is not on a platform.
However, the hard part is making it transition smoothly to when it's attacking and making sure it doesn't mess up when the chain chomp is higher/lower.
Any ideas?
The one in that video doesn't actually bounce along the ground.
https://www.youtube.com/watch?v=mayjIJ-c38Y
^ In Mario Maker, it pretty much looks the same as it does in the gif until he turns around.
https://www.youtube.com/watch?v=mayjIJ-c38Y
^ In Mario Maker, it pretty much looks the same as it does in the gif until he turns around.
- imgudman4567
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Hey, alesean, I was wondering if you wanted to help out on my project called Super Mario 3d World: 2d Edition. I need an expert on enemy/mod making and you seemed like the perfect guy! If you want to accept this offer, go to the topic named Super Mario 3d World: 2d Edition: Modding section.
Alesan*
And he is too busy for this thing.
And he is too busy for this thing.
- imgudman4567
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Well, you never know if he'll help, so why not give it a try? Cause if he has time to work on this, he can certainly do a smaller thing on the side.FuriousHedgehog wrote:Alesan*
And he is too busy for this thing.
- jumpinglizard
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I think Qcode made a post about making enemies.imgudman4567 wrote: Well, you never know if he'll help, so why not give it a try? Cause if he has time to work on this, he can certainly do a smaller thing on the side.
I have been busy with my mod since I have little time with school and stuff.imgudman4567 wrote:Hey, alesean, I was wondering if you wanted to help out on my project called Super Mario 3d World: 2d Edition. I need an expert on enemy/mod making and you seemed like the perfect guy! If you want to accept this offer, go to the topic named Super Mario 3d World: 2d Edition: Modding section.
There are some tutorials if you want.
This one helped me get started coding enemies: viewtopic.php?f=13&t=580
And this one is for SE ones: http://guegan.de/mari0doc/custom_enemies.php
However, if you really need me do one or two specific entities you can pm about it.
- imgudman4567
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Thanks, and I will make sure to PM you if I REALLY need it. :)alesan99 wrote:I have been busy with my mod since I have little time with school and stuff.imgudman4567 wrote:Hey, alesean, I was wondering if you wanted to help out on my project called Super Mario 3d World: 2d Edition. I need an expert on enemy/mod making and you seemed like the perfect guy! If you want to accept this offer, go to the topic named Super Mario 3d World: 2d Edition: Modding section.
There are some tutorials if you want.
This one helped me get started coding enemies: viewtopic.php?f=13&t=580
And this one is for SE ones: http://guegan.de/mari0doc/custom_enemies.php
However, if you really need me do one or two specific entities you can pm about it.
PROGRESS UPDATE
Don't mind me, just moving my Edgeless Safety Cube™
Don't mind me, just moving my Edgeless Safety Cube™
- jumpinglizard
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What is that shocking effect with the white lines?alesan99 wrote:PROGRESS UPDATE
Don't mind me, just moving my Edgeless Safety Cube™
It's a secret for now.
Feel free to guess what it is though.
Feel free to guess what it is though.
I bet it has something to do with the Super Mario Maker effects (oyu know the ones).
- Technochips
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Super mario bros 3 bowser-like fight?