[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Not really
And I opened another page of your bread.
Better, huh?
And I opened another page of your bread.
Better, huh?
Last edited by FuriousTH on 20 Apr 2015, 03:51, edited 2 times in total.
- SonicKnuckles1998
- Posts: 1
- Joined: 21 Apr 2015, 19:08
I've been using your mod to make a mappack, but if I try to change the width of a level with a height of anything over 15, I get a crash. Here's the screen i see.
Error
editor.lua:885: attempt to index a nil value
Traceback
main.lua:2549: in function '__index'
editor.lua:885: in function 'editor_draw'
game.lua:2214: in function 'game_draw'
main.lua:1507: in function 'draw'
[C]: in function 'xpcall'
Error
editor.lua:885: attempt to index a nil value
Traceback
main.lua:2549: in function '__index'
editor.lua:885: in function 'editor_draw'
game.lua:2214: in function 'game_draw'
main.lua:1507: in function 'draw'
[C]: in function 'xpcall'
It's already fixed in the next version like i said.
- mine209craft
- Posts: 91
- Joined: 15 Feb 2015, 20:59
- Contact:
Hello, welcome to the forums!SonicKnuckles1998 wrote:I've been using your mod to make a mappack, but if I try to change the width of a level with a height of anything over 15, I get a crash. Here's the screen i see.
Error
editor.lua:885: attempt to index a nil value
Traceback
main.lua:2549: in function '__index'
editor.lua:885: in function 'editor_draw'
game.lua:2214: in function 'game_draw'
main.lua:1507: in function 'draw'
[C]: in function 'xpcall'
You're the one who always puts great quotes just to say welcome to a new user, no?mine209craft wrote:Hello, welcome to the forums!SonicKnuckles1998 wrote:..."Crash Report"...
One could put:
Welcome to the Stabyourself.net fourms SonicKnuckles1998!
Instead of putting the great quotes, anyway:
FuriousHedgehog wrote:Welcome to the Stabyourself.net fourms SonicKnuckles1998!
If you're going to make a reply, atleast fucking make it relevent, and not just "Welcome to the forums!" i mean, i know hes new but he is reporting an error. Sorry if this comes off as rude but, think & read before you reply. Thank you. (Even if there is already an answer.)mine209craft wrote:Something compleatley irrelevent to his SK1998's problem.SonicKnuckles1998 wrote:Crash report.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Usually people welcome new members to the forum, even if it's slightly off topic.
I don't think that what mine209craft did was any different than what happens all the time here, so I don't really see what the big fuss is about.
I don't think that what mine209craft did was any different than what happens all the time here, so I don't really see what the big fuss is about.
Here is a small review and a little bit of recommendation for the future of this project. I will start off by saying I don't want anyone to be offended by this reply, as I tried really hard to speak my opinion without coming off as an asshole. Another thing to notice is that this is a copy-paste of my other post from the topic "Unpopular Opinions" from Twatter. I will also be prepared for any reply or quote I get to this post. Now that I have that clear, happy reading! ^w^
_______________________________________________________________________________________________________________________________________________
Why I prefer this is over regular Mari0 1.6
I really don't like Mari0 1.6's limited entities, or at least I felt that way when I first used this mod. I know that that's very stupid to say, considering those are all the NPC's from the original Nintendo Entertainment System game, But I think Maurice should add some more, or take a quick look at this mod. The reason why I use Alesan99's entities pack is because It offers more for map creators, as you can use different enemies and power-ups in specifically themed levels. Dry Bone Enemies and Ice Flowers for Castle Levels, Snow Man Pokey's and Ice Flowers for snow levels, the frog suit for water levels, as well as new fishes, and so much more. There is so many combinations with this mod, and I love that. It's friendly to people who are making a map with a specific theme in the level. Take "Old Mario, New Tricks" for example. I enjoyed the hell out of that game, and I don't think it would be the same if it was created with Mari0 1.6.
This VS Mari0 SE:
For anyone saying that I should try Mari0: Special Edition, Don't think I have. That is one of my more favorite official Mari0 versions, and it quite well organizes everything. But I'm waiting till it reaches out of Beta stages to make final opinions, as it wouldn't be fair to judge it just yet.
But as I said, this moded version of Mari0 is favorite of mine.
My only complaints on Alesan99's Entities are...
Yoshi being understandably Glitchy, I think we could've waited till Yoshi was done being programmed right, because not many people need Yoshi in this game, and is just a nice add-on to levels. (No offense Alesan99).
Also not having the ability to change Boom-Boom's fight music, or just simply turn it off. That was an owie to me, because this is the perfect programmed-port of the original Boom-Boom from SMB 3, and this is the only thing that really ruins it.
And the fact that you can't freeze Dry bone enemies, as you could in the NSMBW.
Recommendations:
The ability to have custom intros to Mario when starting a level would be awesome. For example, when Mari0 starts the next level/enters a sub level, I'd love the ability for him to come out of a warp pipe.
________________________________________________________________________________________________________________________________________________
Hopefully you all understand that this is just as an opinion and is not meant to be taken as in insult for anyone. I don't want to be hated. :P
_______________________________________________________________________________________________________________________________________________
Why I prefer this is over regular Mari0 1.6
I really don't like Mari0 1.6's limited entities, or at least I felt that way when I first used this mod. I know that that's very stupid to say, considering those are all the NPC's from the original Nintendo Entertainment System game, But I think Maurice should add some more, or take a quick look at this mod. The reason why I use Alesan99's entities pack is because It offers more for map creators, as you can use different enemies and power-ups in specifically themed levels. Dry Bone Enemies and Ice Flowers for Castle Levels, Snow Man Pokey's and Ice Flowers for snow levels, the frog suit for water levels, as well as new fishes, and so much more. There is so many combinations with this mod, and I love that. It's friendly to people who are making a map with a specific theme in the level. Take "Old Mario, New Tricks" for example. I enjoyed the hell out of that game, and I don't think it would be the same if it was created with Mari0 1.6.
This VS Mari0 SE:
For anyone saying that I should try Mari0: Special Edition, Don't think I have. That is one of my more favorite official Mari0 versions, and it quite well organizes everything. But I'm waiting till it reaches out of Beta stages to make final opinions, as it wouldn't be fair to judge it just yet.
But as I said, this moded version of Mari0 is favorite of mine.
My only complaints on Alesan99's Entities are...
Yoshi being understandably Glitchy, I think we could've waited till Yoshi was done being programmed right, because not many people need Yoshi in this game, and is just a nice add-on to levels. (No offense Alesan99).
Also not having the ability to change Boom-Boom's fight music, or just simply turn it off. That was an owie to me, because this is the perfect programmed-port of the original Boom-Boom from SMB 3, and this is the only thing that really ruins it.
And the fact that you can't freeze Dry bone enemies, as you could in the NSMBW.
Recommendations:
The ability to have custom intros to Mario when starting a level would be awesome. For example, when Mari0 starts the next level/enters a sub level, I'd love the ability for him to come out of a warp pipe.
________________________________________________________________________________________________________________________________________________
Hopefully you all understand that this is just as an opinion and is not meant to be taken as in insult for anyone. I don't want to be hated. :P
- TheDarkerTheLighter
- Posts: 21
- Joined: 25 Jan 2015, 04:15
- Contact:
I think you actually mean Mario Bros. Special, since both Super Mario Bros. Special and Mario Bros. Special are totally different things aside from the characters and enemies.alesan99 wrote:
Progress Update!
Barrels and Sidesteppers from Super Mario Bros. Special.
Sidesteppers are like spikeys.
Barrels roll fast and kill enemies.
These will be available in the next version.
1. No reason to talk about a post made a year and a half ago.
2. Those enemies actually are present in SMBS.
2. Those enemies actually are present in SMBS.
Progress Update
I've been working hard on the mod for the past few days and I've added and fixed a bunch of stuff.
You can expect the update to come out sometime this month.
One thing I changed is the DLC/online mappack system. I've been trying to figure out workarounds to the "file uploading site don't allow luasocket download files" and "only up for 1 month" problems and I finally found a solution.
Mappacks are now hosted on imgur instead of that text upload website that only keeps up files for 1 month >:(
You're probably thinking "How did you upload mappacks to imgur? Isn't it a image site?". Well, I made the mappack into an image!
Now this is interesting from a technical standpoint but if you're not interested skip this part
So basically this means mappacks can stay up forever and making dlc available is easier for me! So remember to check the dlc section once and a while
Also:
Yoshi can now use his tounge
I've been working hard on the mod for the past few days and I've added and fixed a bunch of stuff.
You can expect the update to come out sometime this month.
One thing I changed is the DLC/online mappack system. I've been trying to figure out workarounds to the "file uploading site don't allow luasocket download files" and "only up for 1 month" problems and I finally found a solution.
Mappacks are now hosted on imgur instead of that text upload website that only keeps up files for 1 month >:(
You're probably thinking "How did you upload mappacks to imgur? Isn't it a image site?". Well, I made the mappack into an image!
Now this is interesting from a technical standpoint but if you're not interested skip this part
Also:
Yoshi can now use his tounge
I'm not the only one who tried to do this, right?alesan99 wrote:Progress Update
I've been working hard on the mod for the past few days and I've added and fixed a bunch of stuff.
You can expect the update to come out sometime this month.
One thing I changed is the DLC/online mappack system. I've been trying to figure out workarounds to the "file uploading site don't allow luasocket download files" and "only up for 1 month" problems and I finally found a solution.
Mappacks are now hosted on imgur instead of that text upload website that only keeps up files for 1 month >:(
You're probably thinking "How did you upload mappacks to imgur? Isn't it a image site?". Well, I made the mappack into an image!
Now this is interesting from a technical standpoint but if you're not interested skip this partSo basically this means mappacks can stay up forever and making dlc available is easier for me! So remember to check the dlc section once and a while
Also:
Yoshi can now use his tounge
I downloaded all the mappacks under DLC actually, and I love the maps, so I'm excited DLC is becoming more looked into. I also really like the Daily Challenge's concept. It's fun, and It reminds me of games like NSMBU.
I'm excited for the release of this update, if you couldn't tell already. Keep up the good work! :)
EDIT:
Pre-Release Update
So I'm planning to release the update in a few days so it's time to show some of the features I haven't showed yet.
The map selection menu in the editor has been redesigned.
This means it can now support many worlds, levels, and sublevels.
Currently it has the option to make up to 35 worlds.
- Climbable tiles
Self-explanatory, it's a tile property you can use to make climbable tiles
- Vine Stop
Stops vines from growing to the top of the level. Suggested by Furioushedgehog.
- Fighter Fly
Jumps. From Super Mario Bros Special (Originally from Mario Bros. but I based it on the smbs version @TheDarkerTheLighter)
More smbs stuff
- Wing
Allows mario to swim/fly for a bit.
- DK Hammer
Mario uses it to kill enemies. Mario's hands don't move with the hammer because they don't in SMBS and It would take a lot of time to create sprites.
So I'm planning to release the update in a few days so it's time to show some of the features I haven't showed yet.
The map selection menu in the editor has been redesigned.
This means it can now support many worlds, levels, and sublevels.
Currently it has the option to make up to 35 worlds.
- Climbable tiles
Self-explanatory, it's a tile property you can use to make climbable tiles
- Vine Stop
Stops vines from growing to the top of the level. Suggested by Furioushedgehog.
- Fighter Fly
Jumps. From Super Mario Bros Special (Originally from Mario Bros. but I based it on the smbs version @TheDarkerTheLighter)
More smbs stuff
- Wing
Allows mario to swim/fly for a bit.
- DK Hammer
Mario uses it to kill enemies. Mario's hands don't move with the hammer because they don't in SMBS and It would take a lot of time to create sprites.
If you could see through my computer's camera right now this is what you would see:alesan99 wrote:Pre-Release Update
*Uber Amazing development stuff here*
Oh alesan, I'm totally impressed, but also more work to change in the mod...
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
Are you the one that request everything ? Make your own mod please.jermboy27 wrote:Hey alesan99, I suggest Chain Chomps, please?
And yeah, chain chomps is a good idea.
So you tell him to not request things, then you turn around and request the thing he reques- I'm not even going to bother.Julien12150 wrote:Are you the one that request everything ? Make your own mod please.jermboy27 wrote:Hey alesan99, I suggest Chain Chomps, please?
And yeah, chain chomps is a good idea.
UPDATE
It's here!
After about 5 months of work I decided I've added enough stuff.
Quite a lot of stuff has been changed so be sure to check the change list.
Notable Features: More worlds, Vine tile property, smbs entities
Download:
Source (0.9.0): https://www.dropbox.com/s/nx8yls7c0a5rc ... .love?dl=0
Changelog
Tile Properties: (Noteblocks are unfinished)
Make sure to report bugs so I can fix them as fast as possible.
Also try out the dlc. It will get updated more often now.
It's here!
After about 5 months of work I decided I've added enough stuff.
Quite a lot of stuff has been changed so be sure to check the change list.
Notable Features: More worlds, Vine tile property, smbs entities
Download:
Source (0.9.0): https://www.dropbox.com/s/nx8yls7c0a5rc ... .love?dl=0
Changelog
Also try out the dlc. It will get updated more often now.
First viewing this, omg!
EDIT:
Crash, when opened the submenu levelscreen in text tab:
Error
editor.lua:1268: attempt to index a nil value
Traceback
main.lua:2627: in function '__index'
editor.lua:1268: in function 'editor_draw'
game.lua:2271: in function 'game_draw'
main.lua:1527: in function 'love_draw'
main.lua:1508: in function 'draw'
[C]: in function 'xpcall'
EDIT:
Crash, when opened the submenu levelscreen in text tab:
Error
editor.lua:1268: attempt to index a nil value
Traceback
main.lua:2627: in function '__index'
editor.lua:1268: in function 'editor_draw'
game.lua:2271: in function 'game_draw'
main.lua:1527: in function 'love_draw'
main.lua:1508: in function 'draw'
[C]: in function 'xpcall'
Last edited by FuriousTH on 16 May 2015, 23:49, edited 2 times in total.
I'll be gone for 20 minutes...20 days..20 months? Yeah. 20 years. I don't think I'll ever get my eyes off of this game after opening it.
EDIT: Guess I better get back to working my map again. :P
Yoshi is way better in this update. I'm extremely impressed! I was a little upset that the Hammer power up doesnt break barrels, and when in the "Swim/Fly" wing power up, you can't hit blocks. But I guess it's supposed to act like you're underwater, so I'm happy with it. It's going to take me awhile to get used to the new map "level/sub-level" selecter layout in level editor, but the inclusion of 1, 2, 3, 4.. addable 35 worlds is welcoming enough!
Bowser...I don't know if I would use him as an enemy, but I might. Seems weird to add. But it's welcome.
I'll add more overtime, and make it a bit more organised. So far, it's awesomer than any other update.
EDIT: Guess I better get back to working my map again. :P
Yoshi is way better in this update. I'm extremely impressed! I was a little upset that the Hammer power up doesnt break barrels, and when in the "Swim/Fly" wing power up, you can't hit blocks. But I guess it's supposed to act like you're underwater, so I'm happy with it. It's going to take me awhile to get used to the new map "level/sub-level" selecter layout in level editor, but the inclusion of 1, 2, 3, 4.. addable 35 worlds is welcoming enough!
Bowser...I don't know if I would use him as an enemy, but I might. Seems weird to add. But it's welcome.
I'll add more overtime, and make it a bit more organised. So far, it's awesomer than any other update.
Last edited by MF064DD on 17 May 2015, 00:30, edited 1 time in total.
Fixed, download link has been updated.FuriousHedgehog wrote:Crash, when opened the submenu levelscreen in text tab:
Thanks for the support guys!
EDIT:
Fixed. The reason they weren't killable is because I changed the way enemies get killed and I forgot to add barrels to the list.Mariofan064 wrote:I was a little upset that the Hammer power up doesnt break barrels
Not sure what you mean by this. I could hit blocks just fine.Mariofan064 wrote:and when in the "Swim/Fly" wing power up, you can't hit blocks.
Before you could only put one bowser in each stage and it had to be a boss. SMB2 japan has some bowsers mid stage so that's the reason I added itMariofan064 wrote:Bowser...I don't know if I would use him as an enemy, but I might. Seems weird to add. But it's welcome.
Again, download updated
alesan99 wrote:Tile Properties: (Noteblocks are unfinished)
Squidish wrote:EDIT: Vinestop doesn't work if put at the top 3 or 4 blocks
It works for me.
Are you putting vinestops below them?
Fixed, and download link has been updated as always.Squidish wrote:No, I mean that mario will climb all the way up like a normal vine.
I finally decided to update the Windows and OSX downloads.
Download if you don't want to run a .love file.
Tell me if the OSX doesn't work.
Download if you don't want to run a .love file.
Tell me if the OSX doesn't work.
I tried running the game (.exe, not .love) as an administrator and regularly, and my computer keeps thinking the game is a virus. I'm very well aware that it's not, and that you're trustable. Is there any idea's on how to get this to work around Windows Defender?
Running Windows 10 currently.
Running Windows 10 currently.
You have to make sure the Anti-virus sees the .exe as an exception. What AV is it?Mariofan064 wrote:I tried running the game (.exe, not .love) as an administrator and regularly, and my computer keeps thinking the game is a virus. I'm very well aware that it's not, and that you're trustable. Is there any idea's on how to get this to work around Windows Defender?
Running Windows 10 currently.
-
- Posts: 60
- Joined: 03 Feb 2014, 23:24
May I please request some stuff:
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan
That is all.
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan
That is all.
What do you mean by correcting enemy skins? Do you mean color palettes?Murphmario wrote:May I please request some stuff:
-Red Bouncing Paratroopas
-Correct enemy skins
-The option for Hammer Bros. to chase you, like they did in Smb2 japan
That is all.
You can just use custom graphics (make "custom" folder in map pack folder) for that and the red paratroopas.
I will make hammer bros chase though
With fries and pepsi please.jermboy27 wrote:Here are the requests for Alesan99:
Chain Chomps
Sideways Piranha Plants
Sideways Venus Fire Traps
Balloon Goombas
- Technochips
- Posts: 608
- Joined: 12 Mar 2015, 16:05
- Contact:
NO! NOT AGAIN! Even if i didn't "exist" on the forum when he wanted that.jermboy27 wrote:Balloon Goombas
ummm... do you know that the underwater palette is different in Mari0? You should change it.
Also,can you please put in the SMB2J's wind sound?
Download these hacks I made (not mappacks) to see the correct underwater palette and the vine tile propeties' buzzing sound.
Water Mario:
http://www.mediafire.com/download/y70ye ... +Mario.nes
Buzz vine:
http://www.mediafire.com/download/lqqa1 ... esan99.nes
Also,can you please put in the SMB2J's wind sound?
Download these hacks I made (not mappacks) to see the correct underwater palette and the vine tile propeties' buzzing sound.
Water Mario:
http://www.mediafire.com/download/y70ye ... +Mario.nes
Buzz vine:
http://www.mediafire.com/download/lqqa1 ... esan99.nes
I really don't see the point in changing the water palette sprites since you don't even see them in the original.
And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by getting to the level in smb2j.
Also the buzzing sound is annoying so i won't add it.
And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by getting to the level in smb2j.
Also the buzzing sound is annoying so i won't add it.
-
- Posts: 60
- Joined: 03 Feb 2014, 23:24
The underwater palettes were seen in the Lost Levels. If you need proof, look at some maps.alesan99 wrote:I really don't see the point in changing the water palette sprites since you don't even see them in the original.
And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by getting to the level in smb2j.
Also the buzzing sound is annoying so i won't add it.
Also, another reasonable request is Bullet and Banzai bills outside of their launchers that travel across the screen as soon as you are there, and they do not relaunch unless scrolled off-screen. Like in other games like Super Mario World.
alesan99 wrote:I really don't see the point in changing the water palette sprites since you don't even see them in the original.
And I've been wanting to find the wind sound since I added wind so i'd be happy to add it once someone can get me the sound file. The only other way for me to get it is to get it is by getting to the level in smb2j.
Also the buzzing sound is annoying so i won't add it.
But in the future I will probably make a VIP mappack and it may includes underwater levels.
By the way, how'd you think of the Water Mario's BGM?
For now you can use custom graphics to make the underwater sprites.Eden GT wrote:But in the future I will probably make a VIP mappack and it may includes underwater levels.
By the way, how'd you think of the Water Mario's BGM?
Now I know how to do it, I just change the .exe file into a .zip file.alesan99 wrote:For now you can use custom graphics to make the underwater sprites.Eden GT wrote:But in the future I will probably make a VIP mappack and it may includes underwater levels.
By the way, how'd you think of the Water Mario's BGM?And the music was really nice and upbeat.
The thing is that editing the enemies is just wasting my time.
EDIT: alesan99, can you add the rewinder (by pressing backspace) and save states to the cheat menu?
You don't change the exe to a zip, you have to download the source (https://www.dropbox.com/s/nx8yls7c0a5rc ... .love?dl=0)Eden GT wrote:Now I know how to do it, I just change the .exe file into a .zip file.
The thing is that editing the enemies is just wasting my time.
And it's pretty quick too. Just change the enemies you are going to use (which should only be around 10-5 if you are using the smb enemies). If you are using paint.net, just change the paint bucket tool to global and replace the colors on the bottom row of sprites.
If you still don't want to pm me and I I'll do it.
If I do add it it won't be a cheat.Eden GT wrote:EDIT: alesan99, can you add the rewinder (by pressing backspace) and save states to the cheat menu?
I had to wait until the weekends so that I can work on the enemies.alesan99 wrote:You don't change the exe to a zip, you have to download the source (https://www.dropbox.com/s/nx8yls7c0a5rc ... .love?dl=0)Eden GT wrote:Now I know how to do it, I just change the .exe file into a .zip file.
The thing is that editing the enemies is just wasting my time.
And it's pretty quick too. Just change the enemies you are going to use (which should only be around 10-5 if you are using the smb enemies). If you are using paint.net, just change the paint bucket tool to global and replace the colors on the bottom row of sprites.
If you still don't want to pm me and I I'll do it.
If I do add it it won't be a cheat.Eden GT wrote:EDIT: alesan99, can you add the rewinder (by pressing backspace) and save states to the cheat menu?