[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Here are some suggestions for when you finish the games you're doing
Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
Fireballs glow in the dark.
Shoe powerup from smb3
Shoe goomba, drops shoe powerup
Door Elixer from smb2 temporarily transports you to a new sublevel
Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
Of course, you don't have to do these, these are just suggestions.
Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
Fireballs glow in the dark.
Shoe powerup from smb3
Shoe goomba, drops shoe powerup
Door Elixer from smb2 temporarily transports you to a new sublevel
Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
Of course, you don't have to do these, these are just suggestions.
Last edited by Squidish on 29 Nov 2014, 18:20, edited 1 time in total.
1. I don't think I'll do anything else with the dark mode cheat. It's not supposed to be a big feature, its something to make the game harder if you choose to.PrincessKiller wrote:1.Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
2.Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
3.Fireballs glow in the dark.
4.Shoe powerup from smb3
5.Shoe goomba, drops shoe powerup
6.Door Elixer from smb2 temporarily transports you to a new sublevel
7.Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
4. I've been planning to do this so I'll try to get it into the next update.
6. There's a small chance I'll make an update dedicated to smb2
7. That's how it's supposed to be. I don't know if you've played smb3 but frog mario is horrible on land but is good underwater.
Anyway it seems like most of the suggestions have to do with dark mode and coincidentally I'm working on a mod that has lighting
NOTE: THE FOLLOWING SCREENSHOT IS NOT FROM THIS MOD. AND NO, I WON"T ADD IT BECAUSE IT MAY NOT BE COMPATIBLE CERTAIN COMPUTERS (shaders & canvases)
NOTE2: THE SPRITES IN THE FOLLOWING SCREENSHOT ARE NOT BY ME. THEY'RE FROM http://jinndevil.tumblr.com/
Lucky,I Know that the "active cheats to some levels" will not be addedalesan99 wrote:1. I don't think I'll do anything else with the dark mode cheat. It's not supposed to be a big feature, its something to make the game harder if you choose to.PrincessKiller wrote:1.Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
2.Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
3.Fireballs glow in the dark.
4.Shoe powerup from smb3
5.Shoe goomba, drops shoe powerup
6.Door Elixer from smb2 temporarily transports you to a new sublevel
7.Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
4. I've been planning to do this so I'll try to get it into the next update.
6. There's a small chance I'll make an update dedicated to smb2
7. That's how it's supposed to be. I don't know if you've played smb3 but frog mario is horrible on land but is good underwater.
Anyway it seems like most of the suggestions have to do with dark mode and coincidentally I'm working on a mod that has lighting
NOTE: THE FOLLOWING SCREENSHOT IS NOT FROM THIS MOD. AND NO, I WON"T ADD IT BECAUSE IT MAY NOT BE COMPATIBLE CERTAIN COMPUTERS (shaders & canvases)
NOTE2: THE SPRITES IN THE FOLLOWING SCREENSHOT ARE NOT BY ME. THEY'RE FROM http://jinndevil.tumblr.com/
I wanted to let you guys know that I'm working on a special Christmas update (It won't be very christmas themed however :P).
I should be posting a progress update with screenshots and info by tomorrow.
All I can tell you right now is that I'm adding something that will add something new to mari0 every day.
I should be posting a progress update with screenshots and info by tomorrow.
All I can tell you right now is that I'm adding something that will add something new to mari0 every day.
you can add christmas enemiesalesan99 wrote:I wanted to let you guys know that I'm working on a special Christmas update (It won't be very christmas themed however :P).
I should be posting a progress update with screenshots and info by tomorrow.
All I can tell you right now is that I'm adding something that will add something new to mari0 every day.
Snow Goombas - Throw Snowballs like hammerbros.
Snow Koopas - When you kick the shell,it will fill the ground with snow
Snow - Slowdown you
Ice Bros. - Ice Balls Have a chance to slowdown you instead of killing you
Santa Claus - Do not attack you,but it give presents,the presents give you a free powerup,or coal(the chances of coal is decrease when you stomp a lot of enemies,but it increase when you stomp the pink bloopers,snow bloopers and white bloopers)
Snow Blooper(Or blame maurice and call it Snow Squid) - Throw Iceballs,its the same iceball that ice bros. throw,stomping it increase the chances to get coal
alesan99 wrote: (It won't be very christmas themed however :P).
- MagicPillow
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alesan99 wrote:alesan99 wrote: (It won't be very christmas themed however :P).
Is it...randomly generated code? Which makes features of the game??alesan99 wrote:I'm adding something that will add something new to mari0 every day.
PROGRESS UPDATE
I'm currently working on a christmas update! It's going to have some exciting new features.
They won't be so christmas related because I want to keep the update relevant after christmas.
I thought it'd be a good idea to show a little preview of what will be in the next update.
One of the bigger features is...
DAILY CHALLENGES
Yup, mini challenges everyday (inspired by nsmbu challenge mode and nes remix)
You're probably thinking "How are there new challenges everyday?".
Basically, the game uses your system clock as a random seed. It then selects a type of challenge, for example, kill every enemy.
Then the game randomly generates a level for you to play.
That's all I'll show for now, but don't worry, the update will come soon. Around December 15-16.
I'm currently working on a christmas update! It's going to have some exciting new features.
They won't be so christmas related because I want to keep the update relevant after christmas.
I thought it'd be a good idea to show a little preview of what will be in the next update.
One of the bigger features is...
DAILY CHALLENGES
Yup, mini challenges everyday (inspired by nsmbu challenge mode and nes remix)
You're probably thinking "How are there new challenges everyday?".
Basically, the game uses your system clock as a random seed. It then selects a type of challenge, for example, kill every enemy.
Then the game randomly generates a level for you to play.
That's all I'll show for now, but don't worry, the update will come soon. Around December 15-16.
- Mari0Maker
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That is awesome! I'm really looking forward to this update, it's going to be lots of fun!
wowMari0Maker wrote:That is awesome! I'm really looking forward to this update, it's going to be lots of fun!
it is AWSUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
in the mod I'm working,
I will wait for the update out
because in my mod will be interconnected with Alesan Entities!
Sorry if I'm requesting too much... but I thought of a great one, you can put new Mario animations in the custom folder for your mappack, so Mario looks different when you play the mappack.
And the update looks AWESOME! Now you REALLY won't run out of things to do. I can't wait, thanks for the great mod!
And the update looks AWESOME! Now you REALLY won't run out of things to do. I can't wait, thanks for the great mod!
good ideaPrincessKiller wrote:Sorry if I'm requesting too much... but I thought of a great one, you can put new Mario animations in the custom folder for your mappack, so Mario looks different when you play the mappack.
And the update looks AWESOME! Now you REALLY won't run out of things to do. I can't wait, thanks for the great mod!
in the mod I'm doing, I'm seeing do the same
It's the best mod ever this! Nice, Alesan! You are fantastic...
Progress Update
Spiketops can now go around corners.
It was a bit hard to do (which is why i didn't put it in the first place)
The update is coming on Saturday. There is still a new entity I haven't showed yet. Hint: it's from smb2 and it's still in modern mario games.
Spiketops can now go around corners.
It was a bit hard to do (which is why i didn't put it in the first place)
The update is coming on Saturday. There is still a new entity I haven't showed yet. Hint: it's from smb2 and it's still in modern mario games.
oh wow, thanks for the fix. it was an annoying bug, also, when you shoot a portal on the wall the spiketop is walking on, it will go thru it if there's another portal. Did you fix that? If not, I don't really care. This update sounds awesome, and I'm guessing the enemy is a pokey .
OMG!alesan99 wrote:Progress Update
Spiketops can now go around corners.
It was a bit hard to do (which is why i didn't put it in the first place)
The update is coming on Saturday. There is still a new entity I haven't showed yet. Hint: it's from smb2 and it's still in modern mario games.
mmm enemy froms smb2 and still in modern games?
yet there shy guy and ninji...
hmmm...
pokey?
this enemy appears first in smb2, after smw, afterrrr sm64 and nsmbw, and more
this is the enemy?
- MagicPillow
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It's obviously vegetables.
I hope this update also fixed Yoshi's many disabilities and causes of game crashes, I'm hoping to put it in some of my mappack levels.
This tiny update, fix the yoshi crashes, (stomping koopa and other)alesan99 wrote:Small update
If you were having any problems before download this, otherwise there's nothing major.
https://www.dropbox.com/s/x9rhkk885rjwb ... .love?dl=0
PrincessKiller wrote:Oh really??? Thank you so much Furious!
Edit: Well, yoshi still has many disabilities, such as not able to jump through platforms, And shouldn't Yoshi run around when it's hit and you wouldn't get hurt?
This tiny update,
I do not think...PrincessKiller wrote:Which is why I said it. I'm hoping in the next update Yoshi will have more improvements.
UPDATE
The holiday update is here!
It's one of the smaller updates but I think you'll enjoy it.
It comes with pokeys and daily challenges (and obviously more)!
Check out the main post for downloads and changelist
BTW I'll be updating the dlc in a few minutes
Try out the 2 christmas DLC mappacks. One is by Renhoek and the other one is by me. Also redownload the update if you can't scroll in the dlc mappack menu.
The holiday update is here!
It's one of the smaller updates but I think you'll enjoy it.
It comes with pokeys and daily challenges (and obviously more)!
Check out the main post for downloads and changelist
BTW I'll be updating the dlc in a few minutes
Try out the 2 christmas DLC mappacks. One is by Renhoek and the other one is by me. Also redownload the update if you can't scroll in the dlc mappack menu.
The fixes in this update is:
This things is no totally fixed:
when a checkpoint in a sublevles with mapheight, the player restart in the normal level in a unknown location.
But the rest, this good!
when a checkpoint in a sublevles with mapheight, the player restart in the normal level in a unknown location.
But the rest, this good!
ARE YOU KIDDING ME?! I am using the EXACT SAME snow song for my mappack! Super Mario 3d land Snow world theme! Wow. Love this mod, I edited the Pokeys too. Thanks for fixing Yoshi. :3
However, how did you shorten the song to loop? I'd like to do that for my songs
However, how did you shorten the song to loop? I'd like to do that for my songs
http://audacity.sourceforge.net/PrincessKiller wrote:However, how did you shorten the song to loop? I'd like to do that for my songs
PUT ME IN CREDITS OF YOUR MAPPACK!!1!11!!1!1
- MagicPillow
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Also, add balloon goomabas!Jokejermboy27 wrote:Say, Alesan.
Can you add note blocks from Super Mario Bros 3?
There wouldn't be a mod without note blocks.
I actually like this idea. I'll add it in as a tile property.jermboy27 wrote:Say, Alesan.
Can you add note blocks from Super Mario Bros 3?
There wouldn't be a mod without note blocks.
Also only suggest stuff in this thread, you don't need to pm me.
The only reason I didn't have a separate scrollbar is because the menu doesn't have any space left so I'll have to reorganize it, I'll stop being lazy and I'll add it in the next one.PrincessKiller wrote:XD Oh sure, Like we need that again.
I say add a different scrollbar for foreground, and this >
As for the item box, I don't wan't to change mari0's core gameplay. I could make it optional as a cheat, but I don't feel like I should spend my time on those.
Just to let you guys know, I won't continue working on this mod until after January (hopefully) since I still have other things to work on.
Before your next update, I should probably point out things in need of change.
-The Hammer suit is perfect, except, one thing- when Mario ducks, he's suppose to be immune to enemy attacks.
-As I said before, Frog Mario needs to be one block high.
-After an enemy is frozen, it will still damage you, for some reason.
-When getting a powerup after being Mini Mario, you still have his same traits.
-No need to change the raccoon, but it would be more convenient if you held down the spacebar to glide.
-Another thing about foregrounds, they shouldn't be able to cover up the UI.
-The ?-ball needs an animation after being obtained.
That's all, not to hard to change.
-The Hammer suit is perfect, except, one thing- when Mario ducks, he's suppose to be immune to enemy attacks.
-As I said before, Frog Mario needs to be one block high.
-After an enemy is frozen, it will still damage you, for some reason.
-When getting a powerup after being Mini Mario, you still have his same traits.
-No need to change the raccoon, but it would be more convenient if you held down the spacebar to glide.
-Another thing about foregrounds, they shouldn't be able to cover up the UI.
-The ?-ball needs an animation after being obtained.
That's all, not to hard to change.
Can you right click on vanilla mari0?
It might have to do with the conversion to 0.9.0. Have you tried right clicking on SE?
The reason I didn't fix it last time you said it is because I didn't see anything wrong with it.JohnHOne wrote:you can fix the rocket turret's rocket?(the rocket is invisible,and it crash the game)
The rocket turret's rocket is visible and it doesn't break the game. I tried both turrets, tried beating glados, but It still didn't crash.
Are you sure it has to do with the rockets?
Posting the error would help.
Oh,i'm just wrong,its workingalesan99 wrote:The reason I didn't fix it last time you said it is because I didn't see anything wrong with it.JohnHOne wrote:you can fix the rocket turret's rocket?(the rocket is invisible,and it crash the game)
The rocket turret's rocket is visible and it doesn't break the game. I tried both turrets, tried beating glados, but It still didn't crash.
Are you sure it has to do with the rockets?
Posting the error would help.
- maidenTREE
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What were the controls for the better level editor?