[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

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Squidish
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Post » 29 Nov 2014, 18:07

Here are some suggestions for when you finish the games you're doing

Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
Fireballs glow in the dark.
Shoe powerup from smb3
Shoe goomba, drops shoe powerup
Door Elixer from smb2 temporarily transports you to a new sublevel

Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.

Of course, you don't have to do these, these are just suggestions.
Last edited by Squidish on 29 Nov 2014, 18:20, edited 1 time in total.

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JohnHOne
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Post » 29 Nov 2014, 18:12

PrincessKiller wrote: Cheats can be turned on for certain levels. i.e., dark mode on for certain levels.
Then Cheaters gonna cheat
Then,the game will be too much easy

Squidish
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Post » 29 Nov 2014, 18:22

No, JohnHone. I meant that they can be turned on for certain levels so you can have certain abilities. So it isn't cheating. For example, a dark cave mode.

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alesan99
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Post » 29 Nov 2014, 19:21

PrincessKiller wrote:1.Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
2.Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
3.Fireballs glow in the dark.
4.Shoe powerup from smb3
5.Shoe goomba, drops shoe powerup
6.Door Elixer from smb2 temporarily transports you to a new sublevel

7.Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
1. I don't think I'll do anything else with the dark mode cheat. It's not supposed to be a big feature, its something to make the game harder if you choose to.
4. I've been planning to do this so I'll try to get it into the next update.
6. There's a small chance I'll make an update dedicated to smb2
7. That's how it's supposed to be. I don't know if you've played smb3 but frog mario is horrible on land but is good underwater.

Anyway it seems like most of the suggestions have to do with dark mode and coincidentally I'm working on a mod that has lighting
NOTE: THE FOLLOWING SCREENSHOT IS NOT FROM THIS MOD. AND NO, I WON"T ADD IT BECAUSE IT MAY NOT BE COMPATIBLE CERTAIN COMPUTERS (shaders & canvases)
NOTE2: THE SPRITES IN THE FOLLOWING SCREENSHOT ARE NOT BY ME. THEY'RE FROM http://jinndevil.tumblr.com/
Image

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JohnHOne
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Post » 29 Nov 2014, 20:05

alesan99 wrote:
PrincessKiller wrote:1.Cheats can be turned on for certain levels. i.e., dark mode on for certain levels
2.Glow blocks. you can pick them up like companion cubes, and they increase your sight when dark mode is on.
3.Fireballs glow in the dark.
4.Shoe powerup from smb3
5.Shoe goomba, drops shoe powerup
6.Door Elixer from smb2 temporarily transports you to a new sublevel

7.Also the frog suit isn't that great. You can't run, you can't duck, and you don't even jump that high. I recommend a fix.
1. I don't think I'll do anything else with the dark mode cheat. It's not supposed to be a big feature, its something to make the game harder if you choose to.
4. I've been planning to do this so I'll try to get it into the next update.
6. There's a small chance I'll make an update dedicated to smb2
7. That's how it's supposed to be. I don't know if you've played smb3 but frog mario is horrible on land but is good underwater.

Anyway it seems like most of the suggestions have to do with dark mode and coincidentally I'm working on a mod that has lighting
NOTE: THE FOLLOWING SCREENSHOT IS NOT FROM THIS MOD. AND NO, I WON"T ADD IT BECAUSE IT MAY NOT BE COMPATIBLE CERTAIN COMPUTERS (shaders & canvases)
NOTE2: THE SPRITES IN THE FOLLOWING SCREENSHOT ARE NOT BY ME. THEY'RE FROM http://jinndevil.tumblr.com/
Image
Lucky,I Know that the "active cheats to some levels" will not be added

Squidish
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Post » 03 Dec 2014, 20:56

John, please shut up.

I've played smb3, I guess I just don't remember his abilities too well. I do remember him able to jump higher, though. Maybe you should port multiplayer in the next update?

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alesan99
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Post » 06 Dec 2014, 19:22

I wanted to let you guys know that I'm working on a special Christmas update (It won't be very christmas themed however :P).
I should be posting a progress update with screenshots and info by tomorrow.

All I can tell you right now is that I'm adding something that will add something new to mari0 every day.

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JohnHOne
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Post » 06 Dec 2014, 19:36

alesan99 wrote:I wanted to let you guys know that I'm working on a special Christmas update (It won't be very christmas themed however :P).
I should be posting a progress update with screenshots and info by tomorrow.

All I can tell you right now is that I'm adding something that will add something new to mari0 every day.
you can add christmas enemies
Snow Goombas - Throw Snowballs like hammerbros.
Snow Koopas - When you kick the shell,it will fill the ground with snow
Snow - Slowdown you
Ice Bros. - Ice Balls Have a chance to slowdown you instead of killing you
Santa Claus - Do not attack you,but it give presents,the presents give you a free powerup,or coal(the chances of coal is decrease when you stomp a lot of enemies,but it increase when you stomp the pink bloopers,snow bloopers and white bloopers)
Snow Blooper(Or blame maurice and call it Snow Squid) - Throw Iceballs,its the same iceball that ice bros. throw,stomping it increase the chances to get coal

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alesan99
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Post » 06 Dec 2014, 19:43

alesan99 wrote: (It won't be very christmas themed however :P).

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JohnHOne
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Post » 06 Dec 2014, 19:52

alesan99 wrote:
alesan99 wrote: (It won't be very christmas themed however :P).
Just put a santa hat at goombas,koopas and goombrats

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MagicPillow
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Post » 06 Dec 2014, 21:22

alesan99 wrote:
alesan99 wrote: (It won't be very christmas themed however :P).

Squidish
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Post » 06 Dec 2014, 23:03

I'm excited! It sounds cool, even if it's not Christmas-themed! ^.^

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TurretBot
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Post » 06 Dec 2014, 23:07

alesan99 wrote:I'm adding something that will add something new to mari0 every day.
Is it...randomly generated code? Which makes features of the game??

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alesan99
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Post » 07 Dec 2014, 20:12

PROGRESS UPDATE
I'm currently working on a christmas update! It's going to have some exciting new features.
They won't be so christmas related because I want to keep the update relevant after christmas.
I thought it'd be a good idea to show a little preview of what will be in the next update.
One of the bigger features is...
DAILY CHALLENGES
Image
Yup, mini challenges everyday (inspired by nsmbu challenge mode and nes remix)
You're probably thinking "How are there new challenges everyday?".
Basically, the game uses your system clock as a random seed. It then selects a type of challenge, for example, kill every enemy.
Then the game randomly generates a level for you to play.

That's all I'll show for now, but don't worry, the update will come soon. Around December 15-16.

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Mari0Maker
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Post » 07 Dec 2014, 20:17

That is awesome! I'm really looking forward to this update, it's going to be lots of fun!

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FuriousTH
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Post » 08 Dec 2014, 00:15

Mari0Maker wrote:That is awesome! I'm really looking forward to this update, it's going to be lots of fun!
wow
it is AWSUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
in the mod I'm working,
I will wait for the update out
because in my mod will be interconnected with Alesan Entities!

Squidish
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Post » 08 Dec 2014, 02:53

Sorry if I'm requesting too much... but I thought of a great one, you can put new Mario animations in the custom folder for your mappack, so Mario looks different when you play the mappack.

And the update looks AWESOME! Now you REALLY won't run out of things to do. I can't wait, thanks for the great mod!

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FuriousTH
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Post » 08 Dec 2014, 04:18

PrincessKiller wrote:Sorry if I'm requesting too much... but I thought of a great one, you can put new Mario animations in the custom folder for your mappack, so Mario looks different when you play the mappack.

And the update looks AWESOME! Now you REALLY won't run out of things to do. I can't wait, thanks for the great mod!
good idea
in the mod I'm doing, I'm seeing do the same

Sergione
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Post » 08 Dec 2014, 19:12

It's the best mod ever this! Nice, Alesan! You are fantastic...

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alesan99
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Post » 11 Dec 2014, 04:24

Progress Update
Spiketops can now go around corners.
Image
It was a bit hard to do (which is why i didn't put it in the first place)

The update is coming on Saturday. There is still a new entity I haven't showed yet. Hint: it's from smb2 and it's still in modern mario games.

Squidish
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Post » 11 Dec 2014, 04:35

oh wow, thanks for the fix. it was an annoying bug, also, when you shoot a portal on the wall the spiketop is walking on, it will go thru it if there's another portal. Did you fix that? If not, I don't really care. This update sounds awesome, and I'm guessing the enemy is a  pokey .

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FuriousTH
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Post » 11 Dec 2014, 04:46

alesan99 wrote:Progress Update
Spiketops can now go around corners.
Image
It was a bit hard to do (which is why i didn't put it in the first place)

The update is coming on Saturday. There is still a new entity I haven't showed yet. Hint: it's from smb2 and it's still in modern mario games.
OMG!
mmm enemy froms smb2 and still in modern games?
yet there shy guy and ninji...
hmmm...
pokey?
this enemy appears first in smb2, after smw, afterrrr sm64 and nsmbw, and more
this is the enemy?

Wilo
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Post » 11 Dec 2014, 05:21

I bet it's luigi

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MagicPillow
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Post » 11 Dec 2014, 06:04

It's obviously vegetables.

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FuriousTH
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Post » 11 Dec 2014, 06:07

other idea.
birdo?

Squidish
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Post » 11 Dec 2014, 14:58

yes, but Birdo hasn't ever appeared as an enemy again.

I hope this update also fixed Yoshi's many disabilities and causes of game crashes, I'm hoping to put it in some of my mappack levels.

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FuriousTH
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Post » 12 Dec 2014, 06:11

I hope this update also fixed Yoshi's many disabilities and causes of game crashes, I'm hoping to put it in some of my mappack levels.
alesan99 wrote:Small update

If you were having any problems before download this, otherwise there's nothing major.
https://www.dropbox.com/s/x9rhkk885rjwb ... .love?dl=0
This tiny update, fix the yoshi crashes, (stomping koopa and other)

Squidish
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Post » 12 Dec 2014, 15:32

Oh really??? Thank you so much Furious!

Edit: Well, yoshi still has many disabilities, such as not able to jump through platforms, And shouldn't Yoshi run around when it's hit and you wouldn't get hurt?

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FuriousTH
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Post » 13 Dec 2014, 04:08

PrincessKiller wrote:Oh really??? Thank you so much Furious!

Edit: Well, yoshi still has many disabilities, such as not able to jump through platforms, And shouldn't Yoshi run around when it's hit and you wouldn't get hurt?
This tiny update,

Squidish
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Post » 13 Dec 2014, 04:12

Which is why I said it. I'm hoping in the next update Yoshi will have more improvements.

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FuriousTH
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Post » 13 Dec 2014, 04:54

PrincessKiller wrote:Which is why I said it. I'm hoping in the next update Yoshi will have more improvements.
I do not think...

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alesan99
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Post » 13 Dec 2014, 18:30

UPDATE
Image
The holiday update is here!
It's one of the smaller updates but I think you'll enjoy it.
It comes with pokeys and daily challenges (and obviously more)!

Check out the main post for downloads and changelist

BTW I'll be updating the dlc in a few minutes
Try out the 2 christmas DLC mappacks. One is by Renhoek and the other one is by me. Also redownload the update if you can't scroll in the dlc mappack menu.

Squidish
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Post » 13 Dec 2014, 19:50

Awesome! I would download, but I'm on mobile. Otherwise, nice work! I've got something to do when I get home! ^.^

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FuriousTH
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Post » 14 Dec 2014, 00:14

The fixes in this update is:
yoshi fixed, when touches and enemy, yoshi runs and not mario dead
fixed the errors for multiplayer "gethat"
fixed the reggion trigger for bigger levels
fix spike top
This things is no totally fixed:

when a checkpoint in a sublevles with mapheight, the player restart in the normal level in a unknown location.

But the rest, this good!

Squidish
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Post » 14 Dec 2014, 02:59

ARE YOU KIDDING ME?! I am using the EXACT SAME snow song for my mappack! Super Mario 3d land Snow world theme! Wow. Love this mod, I edited the Pokeys too. Thanks for fixing Yoshi. :3

However, how did you shorten the song to loop? I'd like to do that for my songs

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TurretBot
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Post » 14 Dec 2014, 03:22

PrincessKiller wrote:However, how did you shorten the song to loop? I'd like to do that for my songs
http://audacity.sourceforge.net/
PUT ME IN CREDITS OF YOUR MAPPACK!!1!11!!1!1

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alesan99
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Post » 14 Dec 2014, 20:30

---> Windows <---
---> OSX <---
---> Linux <---

Non-source downloads are now updated!
As always, thanks to Mari0maker for updating them.

Download them so it's easier to run the mod.

jermboy27
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Post » 15 Dec 2014, 15:46

Say, Alesan.
Can you add note blocks from Super Mario Bros 3?
There wouldn't be a mod without note blocks.

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MagicPillow
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Post » 15 Dec 2014, 18:47

jermboy27 wrote:Say, Alesan.
Can you add note blocks from Super Mario Bros 3?
There wouldn't be a mod without note blocks.
Also, add balloon goomabas!Joke

Squidish
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Post » 15 Dec 2014, 18:54

XD Oh sure, Like we need that again.

I say add a different scrollbar for foreground, and this > Image

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alesan99
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Post » 16 Dec 2014, 00:51

jermboy27 wrote:Say, Alesan.
Can you add note blocks from Super Mario Bros 3?
There wouldn't be a mod without note blocks.
I actually like this idea. I'll add it in as a tile property.
Also only suggest stuff in this thread, you don't need to pm me.
PrincessKiller wrote:XD Oh sure, Like we need that again.

I say add a different scrollbar for foreground, and this > Image
The only reason I didn't have a separate scrollbar is because the menu doesn't have any space left so I'll have to reorganize it, I'll stop being lazy and I'll add it in the next one.
As for the item box, I don't wan't to change mari0's core gameplay. I could make it optional as a cheat, but I don't feel like I should spend my time on those.

Just to let you guys know, I won't continue working on this mod until after January (hopefully) since I still have other things to work on.

Squidish
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Post » 17 Dec 2014, 00:22

Before your next update, I should probably point out things in need of change.

-The Hammer suit is perfect, except, one thing- when Mario ducks, he's suppose to be immune to enemy attacks.
-As I said before, Frog Mario needs to be one block high.
-After an enemy is frozen, it will still damage you, for some reason.
-When getting a powerup after being Mini Mario, you still have his same traits.
-No need to change the raccoon, but it would be more convenient if you held down the spacebar to glide.
-Another thing about foregrounds, they shouldn't be able to cover up the UI.
-The ?-ball needs an animation after being obtained.

That's all, not to hard to change.

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weee50
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Post » 18 Dec 2014, 02:53

BUG: I can't right click on the Mac version and on the source version. (I am using a mac)

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alesan99
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Post » 18 Dec 2014, 03:46

Can you right click on vanilla mari0?

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weee50
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Post » 18 Dec 2014, 14:09

Yes, I can right click on vanilla Mari0.

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alesan99
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Post » 18 Dec 2014, 14:32

It might have to do with the conversion to 0.9.0. Have you tried right clicking on SE?

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JohnHOne
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Post » 28 Dec 2014, 17:48

you can fix the rocket turret's rocket?(the rocket is invisible,and it crash the game)

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alesan99
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Post » 28 Dec 2014, 23:00

JohnHOne wrote:you can fix the rocket turret's rocket?(the rocket is invisible,and it crash the game)
The reason I didn't fix it last time you said it is because I didn't see anything wrong with it.
The rocket turret's rocket is visible and it doesn't break the game. I tried both turrets, tried beating glados, but It still didn't crash.

Are you sure it has to do with the rockets?
Posting the error would help.

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JohnHOne
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Post » 29 Dec 2014, 01:47

alesan99 wrote:
JohnHOne wrote:you can fix the rocket turret's rocket?(the rocket is invisible,and it crash the game)
The reason I didn't fix it last time you said it is because I didn't see anything wrong with it.
The rocket turret's rocket is visible and it doesn't break the game. I tried both turrets, tried beating glados, but It still didn't crash.

Are you sure it has to do with the rockets?
Posting the error would help.
Oh,i'm just wrong,its working

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maidenTREE
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Post » 01 Jan 2015, 21:11

What were the controls for the better level editor?

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