[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
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HansAgain
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Post » 27 Jul 2014, 18:31

Spider-Man wrote:Stop it seriously. We are gonna report to Saso if you continue.
Haven't you heard about the magical word "IGNORE".
If not, i think you should know about it.
I mean, you made too much problem for a cingle post (he just made more posts to reply to your complaints)
Also, did Alesan replied to Wary? No, because he knows his plans.
Also(2), i don't get how "pile of sticks" is an insult (maybe it's because i do't know a lot of English, i just thought he meant you were new in this forum)

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"If a tree falls in a forest and no one is around to hear it, does it make a sound?"

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Mr.Q.Marx?
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Post » 27 Jul 2014, 19:30

I'm English and honestly have no idea why people are so mad over being a stick.
I was sort of waiting for someone to explain it.
Honestly I thought maybe that people had stick avatars when that post was made, knowing how often this forum makes fads.

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HugoBDesigner
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Post » 27 Jul 2014, 19:42

I also don't see the problem here. Wary said they were sticks and that these new users mostly post here. And that is true, they mostly post in here, and I don't see how that made them feel offended...

Now back on topic before Alesan gets mad (just kidding, Alesan is always calm): your mod is looking really cool Alesan! How did you made online mappacks downloads? Just certain files (tiles, backgrounds, musics and maps) or any files?

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alesan99
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Post » 27 Jul 2014, 20:16

HugoBDesigner wrote:How did you made online mappacks downloads? Just certain files (tiles, backgrounds, musics and maps) or any files?
I just rename the mappack zip to .txt and upload that. The game gets the zip (It's still encoded as a zip even though it's a .txt), creates the file, and mounts the zip onto the mappack folder.

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HugoBDesigner
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Post » 27 Jul 2014, 20:33

Oh, that's a really clever way of doing it! I'd have never thought of that. Good work!

B-Man99
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Post » 27 Jul 2014, 20:50

EDIT: Apparently there's another page of posts I hadn't read yet. In regards to this actual thread, Alesan you seem to be doing a really good job. Keep up the awesome work! :)

Spoiler for criticism about that ridiculousness earlier
I swear to god almost every one of you is being ridiculous and posting when it isn't necessary at all. The more you continue this shit argument, the crazier this thread gets and soon it's lost all purpose.

Seriously. I just read back through the past page and it turns out I missed at least 4 posts which had some worth to them because it was clouded up by pointless "fighting."

Wary you've just been baselessly insulting people without providing any constructive critcism whatsoever, so could you please stop
Spiderman you're just adding fuel to the fire. I know you probably feel attacked because of Wary but someone should have reported him a long time ago for that if it was something report-able (baselessly calling people piles of sticks only seems to make HIM look like a moron so I figured the solution would resolve itself...)
craftershaft's already banned so I guess I don't have to say anything regarding that post
Sergione you seem good to me but I noticed some really huge images so could you please try to take screenshots with a smaller size or just put them in spoilers? Thanks.

Alesan I'm sorry you have to deal with a lot of odd stuff in this thread (I'm recalling several things) and I hope it stops soon

samuelmora124783123
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Post » 27 Jul 2014, 23:32

what is your next update

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craftershaft
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Post » 28 Jul 2014, 04:19

alesan99 wrote:
craftershaft wrote:One Problem: P-Switches can't spawn in non-sublevels.
Image

???
Well, when i use that christmas DLC map you made, it does not work on 1-1.

Sergione
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Post » 02 Aug 2014, 17:50

craftershaft wrote:
alesan99 wrote:
craftershaft wrote:One Problem: P-Switches can't spawn in non-sublevels.
Image

???
Well, when i use that christmas DLC map you made, it does not work on 1-1.
To tell you the truth, I understand what you mean craftershaft, just that the DLC cannot be modified.

Got It? :)
B-Man99 wrote:Sergione you seem good to me but I noticed some really huge images so could you please try to take screenshots with a smaller size or just put them in spoilers? Thanks.
And then B-Man, ???, there I will try?! But that ....

You could even put the 8 red coins, which appear only through a red ring and that all coins in collections time gives you a powerup (like flower or Hammer Suit)? Thank you!!!

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Jad
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Post » 02 Aug 2014, 20:14

Sergione wrote:You could even put the 8 red coins, which appear only through a red ring and that all coins in collections time gives you a powerup (like flower or Hammer Suit)? Thank you!!!
HEY YOU STEAL MY SUGGESTION!!!! I have another suggestion from NSMB Wii:
Spiny Cheep Cheeps that follows player when is near them
Mario Wiki page
Hope is good suggestion
Also,If you are power-upped and you got those 8 red coins will appear an 1-up mushroom

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FuriousTH
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Post » 04 Aug 2014, 00:31

emm
alesan99
you could put scrolling to foreground?

Sergione
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Post » 21 Aug 2014, 10:28

I do not hear more news of your mod, Alesan!!!

I hope that we put too long for things that we asked! :D

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alesan99
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Post » 21 Aug 2014, 13:42

I haven't worked on it lately, sorry.

I'll add more stuff once I finish at least one of things I'm currently working on.

Xtremer
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Post » 01 Sep 2014, 00:13

Image

This comes up every time I try to change the controls. And the DLC Mappacks won't download. I use a Mac.

Also, this mod is AMAZING. I thought this was the official beta Mario SE for a while now.

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alesan99
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Post » 13 Sep 2014, 21:01

Change the controls with un-modded Mari0 1.6, I'll fix this next update.
Also DLC doesn't work because the mappack files were deleted. I'll find a solution to it.

EDIT: DLC is back up!

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Villager103
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Post » 13 Sep 2014, 23:42

Can you add a fan entity or tile property that will push or pull players to and from it in a certain radius?
The player could change the range and the speed in a rightclick menu.

Zheung Yik
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Post » 20 Sep 2014, 16:50

Rocky wrench
And the rocket engine from smb3 please

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MagicPillow
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Post » 21 Sep 2014, 05:21

Have you even tried the mod?

Zheung Yik
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Post » 21 Sep 2014, 09:22

MagicPillow wrote:Have you even tried the mod?
???

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MagicPillow
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Post » 23 Sep 2014, 00:02

It already has rocket engines.

Zheung Yik
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Post » 30 Sep 2014, 08:08

MagicPillow wrote:It already has rocket engines.

I checked the game, there are only rocket turret.
Can you show me where is it.

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Sky
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Post » 30 Sep 2014, 09:05

Image
Rocket Engines, right? Can't think of anything else you might be talking about.

jermboy27
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Post » 04 Oct 2014, 14:10

My idea for Alesan99's mod are Big Berthas and Bony Beetles.

Zheung Yik
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Post » 09 Oct 2014, 17:19

WillWare wrote:Image
Rocket Engines, right? Can't think of anything else you might be talking about.
Thanks

Zheung Yik
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Post » 09 Oct 2014, 17:23


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Wary
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Post » 10 Oct 2014, 00:16

Are you implying alsesan should add it?
Therefore you must integrate a clear sign that you want it to be added into your post.

mikahmario
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Joined: 28 Feb 2014, 03:34

Post » 11 Oct 2014, 01:08

Shouldn't you fix the crash for trying to stomp a kopa with Yoshi? crash:

Error

yoshi.lua:217: attempt to perform arithmetic on field 'combo' (a nil value)


Traceback

main.lua:2448: in function '__add'
yoshi.lua:217: in function 'stompenemy'
mario.lua:2907: in function 'floorcollide'
yoshi.lua:289: in function 'floorcollide'
physics.lua:412: in function 'vercollision'
physics.lua:248: in function 'checkcollision'
physics.lua:218: in function 'handlegroup'
physics.lua:115: in function 'physicsupdate'
game.lua:1001: in function 'game_update'
main.lua:1418: in function 'update'
[C]: in function 'xpcall'

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alesan99
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Post » 11 Oct 2014, 03:07

I will fix it when I start working on the next update.

MF064DD
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Post » 22 Oct 2014, 23:37

Every time I try to change a button to my liking in the Options/Controls/Edit Player: 1 , it give me a crash report.


Spoiler for Sadness:
Image
Should I go to Library/Application Support/mari0/ and delete the options.txt? Or can I edit .txt file for Right-D to Right-Right, Left-A to Left-Left, Down-S to Down-Down, and so on?


Spoiler for options.txt:
Image
I am using Alesan99's Entities 0.9.0.3fix2.app (Yes, I am using the Mac version).

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alesan99
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Post » 23 Oct 2014, 00:28

I'll fix it once I work on the next update, which might not be anytime soon sadly.
If you want to change your controls either edit the controls via .txt or use vanilla mari0 (It will erase any AE specific settings)

MF064DD
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Post » 24 Oct 2014, 01:17

Thank you! I will do that right now! :D



Offtopic:
Hans1998 wrote: Also(2), i don't get how "pile of sticks" is an insult (maybe it's because i do't know a lot of English, i just thought he meant you were new in this forum)
https://www.google.com/#q=define+fuck

Fuck can mean two things:

Sexual Intercorse or Pile of sticks.

I'm 12 yrs. old and what is this?

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TurretBot
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Post » 26 Oct 2014, 10:08

Just incase you actually don't know, if someone says 'fuck', chances are it's more on the line of 'oops' or 'darn', rather than its actual meaning. Sometimes, it's used as a noun to insult people. Most importantly, Rule 34 states that there is an image of anything and everything doing it. Rule 35 states that if there isn't, it'll be made eventually, so don't get your hopes up.

This is really off-topic, though. On-topic: Any Alesan's Entities porn yet? Just kidding, I have a different off-topic question, will you port the rest of the entities to SE's custom enemies?

Sergione
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Post » 02 Nov 2014, 15:14

Ummm...

No update or something? I know it's a hobby, but this mod is the only popular that it is still active! No news on what's new (apart from the bugs removed)?

Will you answer?

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alesan99
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Post » 02 Nov 2014, 15:23

I've been working on some games of my own and haven't had time to work on the mod.
If I finish a good chunk of one of those games I'll hopefully release and update before the year ends.

Sergione
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Post » 02 Nov 2014, 15:27

Ok, one more month to wait, um? >:D

Ok, I'll wait, because this mod is fantastic! :)

Squidish
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Post » 04 Nov 2014, 15:58

How do I edit the levelscreen? Do I have to make a .txt file?

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alesan99
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Post » 04 Nov 2014, 23:41

You can't change any of the text but you can add backgrounds to them.
It's a hidden feature (I forgot to talk about it. It's been implemented some time ago) so I'll explain how to use it.

In your mappack folder create a png image with a recommended resolution of 400x224 and name it what it'll be used for.
  • [WORLD]-[LEVEL]levelscreen.png = Level screen for the specific level
  • levelscreen.png = Level screen for every level (Won't be used if there is one already for the level)
  • gameover.png = Game over screen
  • ending.png = Image when you finish all the levels in a mappack

Squidish
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Post » 05 Nov 2014, 01:24

That's even better! Thanks so much! I love your mod!

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sonic1fan
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Post » 07 Nov 2014, 03:13

what does the purple gel do exactly ? I know it has something to do with gravity, but I can't tell what

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MM102
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Post » 07 Nov 2014, 03:19

Image

Squidish
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Post » 10 Nov 2014, 04:27

so sorry alesan 99 but what are objects?

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alesan99
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Post » 10 Nov 2014, 14:37

What are you referring to?

Squidish
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Post » 10 Nov 2014, 14:43

in level editor and tile options, next to animated is a folder that's called objects. what's it for?


Squidish
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Post » 10 Nov 2014, 15:02

interesting... that would be useful.

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Superjustinbros
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Post » 10 Nov 2014, 23:06

This gives me ideas for a castle that hops around, stamping the ground.

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alesan99
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Post » 15 Nov 2014, 20:40

Small update

If you were having any problems before download this, otherwise there's nothing major.
https://www.dropbox.com/s/x9rhkk885rjwb ... .love?dl=0

Squidish
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Post » 16 Nov 2014, 23:18

Working on a mappack for this mod :D

EDIT: Is there a template for goomba, koopa, and all the other enemies' sprites so I can make custom ones for my mappack?

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JohnHOne
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Post » 17 Nov 2014, 21:39

alesan99 wrote:Small update

If you were having any problems before download this, otherwise there's nothing major.
https://www.dropbox.com/s/x9rhkk885rjwb ... .love?dl=0
Even its a bugfix,it do not fix the rocket turret bug when shot to glados

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JohnHOne
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Post » 20 Nov 2014, 22:42

I Want the old version 12.0 of love 0.8.0
Why? because i want the rocket texture

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