[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)

Mods, guides how to use and install mods go right in here.
Sergione
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Post » 19 Jul 2014, 09:07

In the next update that will be released soon (I know because I was one who tried the beta) all these crashes are removed, don't worry about it, but now there is only the version with lots of crash! :D

EDIT: 27th PAGE! ;D

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alesan99
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Post » 19 Jul 2014, 15:09

FuriousHedgehog wrote:Alessan99!!!!

The Cheepcheep error persists!
Same with the error of the flipblock
Please FIX!!!

Thanks...
The update is not released. If the thread's name changes to "[UPDATE]" then an update has been released.
Also I will release the new update a few hours from now (or way less, IDK).

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alesan99
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Post » 19 Jul 2014, 22:05

UPDATE

Image

Update alert! Update alert!
This update comes with a ton of awesome features!
Some of my favorites are the downloadable mappacks, resizable window, and the new entities!
Also the main menu has something new that I think you'll like ;)
Check out the change list below for all the changes.

DOWNLOAD: https://www.dropbox.com/s/brsepme07jtfl ... 9-0_3.love
EDIT:
---> Windows <---
---> OSX <---
---> Linux <---
CHANGELIST:

Code: Select all

bug fixes
every mod related file has been moved to the "alesans_entities" folder
crashes are now saved as .txts
added dark mode cheat
some menus have been rounded
navigate menu with mouse
download mappacks
p button
resizable window
fixed minor mistake in rip van fish's animation
rotating block now bounces when hit
added spiketops
menu tips
press f11 to display fps
probably more stuff I forgot
NOTE: if you're suggestion didn't make it to this update it'll probably be in the next one
Last edited by alesan99 on 21 Jul 2014, 16:59, edited 3 times in total.

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HugoBDesigner
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Post » 19 Jul 2014, 22:16

Oh wow! That's a really nice update, Alesan! Everything looks really good! Related to the mappack DLCs, any chance of we having miniatures? This way we have a basic idea of how the mappack is before downloading. Oh, another idea! If you manage to have images like the miniatures, a preview image would be nice too (probably a small image in the bottom-right corner). Keep up your amazing work!

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alesan99
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Post » 19 Jul 2014, 22:22

Yeah I'll add some sort of visual for the mappacks in the next update.

Sergione
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Post » 19 Jul 2014, 23:25

Oh, my God! XD

This mod is beautiful, and perhaps even a birthday gift, admit it! ;P

I will no longer play any games, this is fine in all cases, CONGRATULATIONS ALESAN99!!! :D

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alesan99
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Post » 19 Jul 2014, 23:30

Sergione wrote:Oh, my God! XD

This mod is beautiful, and perhaps even a birthday gift, admit it! ;P

I will no longer play any games, this is fine in all cases, CONGRATULATIONS ALESAN99!!! :D
Thank you! I didn't even know I was going to update the mod on your birthday until I checked the birthday thread XD

Oh and the non-source links for the new update have been updated! BIG thanks to Mari0maker for making them :)

EDIT 2: FIXED DOWNLOADS
---> Windows <---
---> OSX <---
---> Linux <---
Last edited by alesan99 on 21 Jul 2014, 16:59, edited 3 times in total.

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Jad
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Post » 20 Jul 2014, 07:39

alesan99 wrote:UPDATE

Image
CHANGELIST:

Code: Select all

added spiketops
Hooray!!!Spike Tops!!!

Sergione
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Post » 20 Jul 2014, 10:28

I wish the Spike Top doesn't fall and can cross all the walls, when there is a falling-down happens not through it.
Image
Could you mend it? :P
Last edited by Sergione on 28 Jul 2014, 14:47, edited 1 time in total.

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Jad
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Post » 20 Jul 2014, 12:34

Sergione wrote:I wish the Spike Top doesn't fall and can cross all the walls, when there is a falling-down happens not through it.

Image

Could you mend it? :P
But if they fall from edge when walks on walls it will happen this
Image
the impression is that the spike tops are vvvvvv gel coated :P
P.S In this update i can't kill goombas and goombrats with fireballs D:

Sergione
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Post » 20 Jul 2014, 12:52

In fact whenever I want a shell hit one of the following enemies:

Code: Select all

Goomba
Goombrat
Spikey
Bone Goomba
Shy Guy
Spike Top
It happens that I can't hit them, as if they are invisible! O.O

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Jad
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Post » 20 Jul 2014, 13:16

Sergione wrote:In fact whenever I want a shell hit one of the following enemies:

Code: Select all

Goomba
Goombrat
Spikey
Bone Goomba
Shy Guy
Spike Top
It happens that I can't hit them, as if they are invisible! O.O
Like this?
Image
i was been frustrating also they are not colidable with each other O_o
and as i wrote in my previous post
P.S I can't kill goombas and goombrats with fireballs

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alesan99
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Post » 20 Jul 2014, 14:47

Spike tops are not 100% finished so they don't go around corners. They will next update. Once they go around corners you won't see them falling.

Also thanks for telling me about the collision problem. I messed up their collision when I was making the spike top.

FIXED DOWNLOAD: https://www.dropbox.com/s/brsepme07jtfl ... 9-0_3.love

For now only download the source until the other downloads are fixed too.
EDIT: OTHER DOWNLOADS ARE FIXED NOW
---> Windows <---
---> OSX <---
---> Linux <---
Last edited by alesan99 on 21 Jul 2014, 16:59, edited 2 times in total.

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Jad
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Post » 20 Jul 2014, 16:08

alesan99 wrote:Spike tops are not 100% finished so they don't go around corners. They will next update. Once they go around corners you won't see them falling.

Also thanks for telling me about the collision problem. I messed up their collision when I was making the spike top.

FIXED DOWNLOAD: https://www.dropbox.com/s/brsepme07jtfl ... 9-0_3.love

For now only download the source until the other downloads are fixed too.
YAYThanks :P
 Also i might to suggest something from portal 2 :
Cubes that can redirect lazers 
Last edited by Jad on 20 Jul 2014, 20:23, edited 1 time in total.

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OrbitalBlueprint
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Post » 20 Jul 2014, 17:18

How would those work in a 2D environment?

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Jad
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Post » 20 Jul 2014, 19:33

Post deleted
Last edited by Jad on 20 Jul 2014, 20:23, edited 1 time in total.

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alesan99
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Post » 20 Jul 2014, 20:11

But there are still problems.
1. How will you move where the laser is redirected (If you control it with your mouse there are only a small amount of angles that won't end up directing into yourself)
2. How will you make puzzles with it. In the picture there is no way to access the door so you'll have to come up with a confusing design that will let you go to the door but while still making it a puzzle.

Sergione
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Post » 20 Jul 2014, 20:25

Superjustinbros wrote:Alright, here are a few more:
Image
Conveyor blocks; Riding you to victory!... or defeat (A conveyor block moves players in the direction it points, with adjustable speed).
I wish I did this thing and another enemy, the Mini Thwomp, who instead of going down, springing Lark in one place and then returns in the previous and more ...

I hope it is not too difficult for you. :D

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alesan99
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Post » 20 Jul 2014, 22:20

MarioMaker fixed the Non-Source downloads.
---> Windows <---
---> OSX <---
---> Linux <---

Sergione
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Post » 21 Jul 2014, 11:00

Why can't I find the Mini mushroom and the enemy Amp? D:

Edit: When I press a Koopa or similars with Yoshi is this:

Image

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Jad
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Post » 21 Jul 2014, 12:14

Sergione wrote:Why can't I find the Mini mushroom and the enemy Amp? D:

Edit: When I press a Koopa or similars with Yoshi is this:

Image
WHAT?! That the same i can't find king bill but you can find it simply:see spoiler
Image
when you are in level editing scroll with mousewhell between entitles

Sergione
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Post » 21 Jul 2014, 12:34

Thanks, Jad!!! :P

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Jad
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Post » 21 Jul 2014, 13:01

Sergione wrote:Thanks, Jad!!! :P
No Problem! :P
Hey maybe to add the crushers from portal 2
http://theportalwiki.com/wiki/Crusher

Sergione
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Post » 21 Jul 2014, 16:24

Sergione wrote:
Superjustinbros wrote:Alright, here are a few more:
Image
Conveyor blocks; Riding you to victory!... or defeat (A conveyor block moves players in the direction it points, with adjustable speed).
I wish I did this thing and another enemy, the Mini Thwomp, who instead of going down, springing Lark in one place and then returns in the previous and more ...

I hope it is not too difficult for you. :D

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alesan99
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Post » 21 Jul 2014, 16:25

Ok, I made sure there were no missing enemies.

Download Fix: https://www.dropbox.com/s/brsepme07jtfl ... 9-0_3.love

---> Windows <---
---> OSX <---
---> Linux <---

Sergione
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Post » 21 Jul 2014, 17:00

Sergione wrote:
Superjustinbros wrote:Alright, here are a few more:
Image
Conveyor blocks; Riding you to victory!... or defeat (A conveyor block moves players in the direction it points, with adjustable speed).
I wish I did this thing and another enemy, the Mini Thwomp, who instead of going down, springing Lark in one place and then returns in the previous and more ...

I hope it is not too difficult for you. :D
You may respond, at least (no offense from me) Please? :(

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alesan99
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Post » 21 Jul 2014, 17:27

I'll add it.

I read every post and think about every suggestion even if i don't add everything.
I don't reply if I can't only think of an interesting post.

Sergione
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Post » 22 Jul 2014, 14:12

Okay, okay, I can get you another question?

You may add other mappack Dlc Downloadable list, I got bored of those! :D

Example: The 1-Up, Mario's Worlds ....

Thank you!!!

EDIT: and also the POW blocks, which can destroy all enemies on the screen!

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alesan99
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Post » 22 Jul 2014, 17:33

I added another DLC mappack. Remember, you don't have to redownload the mod, all you have to do is go to the dlc tab in the mappack selection screen since the mappacks are stored online.
If you want a mappack to be added PM me with the link.

And i'll put pow blocks on my to-do list. Before I had no idea how to make them but I think I do now.

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I LÖVE LUA
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Post » 22 Jul 2014, 18:43

Just a quick question : could you make a tile selection for the p-switch instead of refering to the sprinteset.
I ask this because of animated tiles for example.

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alesan99
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Post » 22 Jul 2014, 19:08

I LÖVE LUA wrote:Just a quick question : could you make a tile selection for the p-switch instead of refering to the sprinteset.
I ask this because of animated tiles for example.
It'd be too complicated.

jermboy27
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Post » 24 Jul 2014, 19:10

Could someone create a Para-Goomba?
Please?

Sergione
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Post » 24 Jul 2014, 19:23

That was already invented!

If you download the Mod maybe you'll see! :)

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craftershaft
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Post » 25 Jul 2014, 19:24

One Problem: P-Switches can't spawn in non-sublevels.

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alesan99
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Post » 25 Jul 2014, 19:44

craftershaft wrote:One Problem: P-Switches can't spawn in non-sublevels.
Image

???

jermboy27
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Post » 25 Jul 2014, 20:47

alesan99 wrote:I added another DLC mappack. Remember, you don't have to redownload the mod, all you have to do is go to the dlc tab in the mappack selection screen since the mappacks are stored online.
If you want a mappack to be added PM me with the link.

And i'll put pow blocks on my to-do list. Before I had no idea how to make them but I think I do now.
Can you make parachute goombas?

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FuriousTH
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Post » 26 Jul 2014, 02:34

alesan99, what is the p-button lua or program in main or other lua?
I know that, because I would like to add the music of the p-switch NSMBW

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alesan99
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Post » 26 Jul 2014, 02:39

FuriousHedgehog wrote:alesan99, what is the p-button lua or program in main or other lua?
I know that, because I would like to add the music of the p-switch NSMBW
The p-button is a variation of the button that changes blocks. I think the file is "blocktogglebutton.lua" or something

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FuriousTH
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Post » 26 Jul 2014, 02:42

alesan99 wrote:
FuriousHedgehog wrote:alesan99, what is the p-button lua or program in main or other lua?
I know that, because I would like to add the music of the p-switch NSMBW
The p-button is a variation of the button that changes blocks. I think the file is "blocktogglebutton.lua" or something
Ohhhh, ok ,thanks, your mod is very... AWSUME!!!!

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Wary
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Post » 26 Jul 2014, 09:22

- removed, due to obvious reasons -
Last edited by Wary on 01 Aug 2014, 15:19, edited 1 time in total.

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Spider-Man
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Post » 26 Jul 2014, 10:31

WaryLouka wrote:this may be ironic and you probably won't understand but there is a lot of pile of sticks in this thread (Jad, Sergione, craftershaft...)

The bit that is interesting is that now almost only pile of sticks post here
Seriously, Wary. Just stop insulting those new members.

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Wary
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Post » 26 Jul 2014, 10:37

- removed, due to obvious reasons -
Last edited by Wary on 01 Aug 2014, 15:20, edited 1 time in total.

Sergione
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Post » 26 Jul 2014, 11:33

Spider-man is right, you don't have to insult the newcomers, and then I'm here from may!

So please, stop!!!!!!!!!!!!!!! D:

We are all special in something, and I think you're special just to get you Permabanned!

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Jad
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Post » 26 Jul 2014, 12:19

Well lets see what alesan99 did add

Code: Select all

Ice flower
Hammer Suit
raccoon suit
Tanooki suit....Wait!..Tanooki suit? 
WTF?! TANOOKI SUIT IS NOT ADDED (sry for big text and for too much suggestions)

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alesan99
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Post » 26 Jul 2014, 14:54

If it looks like someone is trying to get a reaction out of you don't respond.
Jad wrote:Well lets see what alesan99 did add

Code: Select all

Ice flower
Hammer Suit
raccoon suit
Tanooki suit....Wait!..Tanooki suit? 
WTF?! TANOOKI SUIT IS NOT ADDED (sry for big text and for too much suggestions)
It takes me a while to get the sprites ready so I didn't feel like adding it.
I might put it in sometime.

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Wary
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Post » 26 Jul 2014, 20:54

- removed, due to obvious reasons -
Last edited by Wary on 01 Aug 2014, 15:20, edited 1 time in total.

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craftershaft
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Post » 26 Jul 2014, 21:51

Enemy Bowser.

Like, how are you going to spawn a bunch of bowsers that spawn right where you want them and the level is not finished automatically when beat?
Last edited by Sašo on 26 Jul 2014, 22:40, edited 1 time in total.
Reason: removed a shitton of bowser pictures.

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FuriousTH
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Post » 26 Jul 2014, 22:28

the tile tools not work
Last edited by FuriousTH on 28 Jun 2015, 02:14, edited 1 time in total.

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Villager103
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Post » 27 Jul 2014, 03:19

You know, this mod is much more than entities when you look at it, it's more of an overhaul.

Could you add an elevator entity that you place in the portal elevators that will teleport you to the next level?

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Spider-Man
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Post » 27 Jul 2014, 15:05

WaryLouka wrote:
Spider-Man wrote:
WaryLouka wrote:this may be ironic and you probably won't understand but there is a lot of pile of sticks in this thread (Jad, Sergione, craftershaft...)

The bit that is interesting is that now almost only pile of sticks post here
Seriously, Wary. Just stop insulting those new members.
Naah, you don't understand the way it's should be understood.
Stop it seriously. We are gonna report to Saso if you continue.

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