[UPDATE 13.1] Alesan99's Entities (Clear Pipes, Tracks, & more!)
Info Update
As I said before, I'll be adding some online stuff to the next update.
I'm currently planning to add downloadable levels.
Is there anything you'd guys want me to add that's online related? And yes, I am looking into online multiplayer, but don't get your hopes up.
As I said before, I'll be adding some online stuff to the next update.
I'm currently planning to add downloadable levels.
Is there anything you'd guys want me to add that's online related? And yes, I am looking into online multiplayer, but don't get your hopes up.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Is "auto-update" a hard thing? I saw it on an online service, but it is going to be paid after some time, they're making only beta tests (it's an auto-update online service for Löve games). That would be VERY nice (but you'd probably have to add an option to allow updates or not, just so there is no problem with versions and things like that).
Good luck with your mod, Alesan! Things are looking very good here, and your mod is as amazing as always :)
Good luck with your mod, Alesan! Things are looking very good here, and your mod is as amazing as always :)
- Spider-Man
- Posts: 40
- Joined: 17 Jun 2014, 07:59
Suggestion: How about those Ball 'n Chain? They appeared in SMW.
Using LuaSocket and his help/code (I saw the code, and will use him in my game's credits for this), and Blogger it's possible for auto update checks.HugoBDesigner wrote:Is "auto-update" a hard thing? I saw it on an online service, but it is going to be paid after some time, they're making only beta tests (it's an auto-update online service for Löve games). That would be VERY nice (but you'd probably have to add an option to allow updates or not, just so there is no problem with versions and things like that).
Good luck with your mod, Alesan! Things are looking very good here, and your mod is as amazing as always :)
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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I tried using Blogger for auto-updates and downloadable content in my mod (and I still kinda want to finish that). The ONLY problem I got with it actually was for uploading big mappacks, for example.
Alesan, I think I still have the code I used to "format" data from Blogger. If you decide to use Blogger and don't want to bother yourself replacing things like </br>, just take a look at my mod. After all, you helped me a lot with my mod (mainly with mirror blocks), so I would like to help too, somehow :)
Alesan, I think I still have the code I used to "format" data from Blogger. If you decide to use Blogger and don't want to bother yourself replacing things like </br>, just take a look at my mod. After all, you helped me a lot with my mod (mainly with mirror blocks), so I would like to help too, somehow :)
Big mappacks shouldn't be a big problem apart from the downloading time.HugoBDesigner wrote:I tried using Blogger for auto-updates and downloadable content in my mod (and I still kinda want to finish that). The ONLY problem I got with it actually was for uploading big mappacks, for example.
Alesan, I think I still have the code I used to "format" data from Blogger. If you decide to use Blogger and don't want to bother yourself replacing things like </br>, just take a look at my mod. After all, you helped me a lot with my mod (mainly with mirror blocks), so I would like to help too, somehow :)
I believe you said you had to convert images to base64 and it became a pain to do that but I figured out a way to make it so it can get images from image urls.
Here's the function
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Actually, I made my own method of saving and downloading data. I convert all the data to strings, then on my Blogger I paste it between "technical" quotes. I then make a list of the file names (along with their extension and containing folder). Something like this:
Then on another page I do some loading code:
And in another page I'd have the files themselves as string (but seems like I deleted them, so I couldn't find any example).
I also made tables for icons just to be easier, but my plan was to make tostring files and place them in their own "code" quotes. Then I'd have to decode them in my mod by replacing html terms. I had some code I'd run directly from my blog via temporary files. If you want to see the way I was doing it, here are the pages:
http://hugobdesigner.blogspot.com.br/p/ ... rutil.html
http://hugobdesigner.blogspot.com/p/iconstable.html
http://hugobdesigner.blogspot.com/p/mar ... oader.html
I never actually finished the online mappack downloader because I was really lazy and the first mappack I tried to upload to this "method" was Pop A Portal (I had a 20MB text file of it). I have some loading code in my mod still remaining (probably unfinished), and maybe some code to convert mappacks (I usually place them in a separated code to make it easier).
If I ever decide to return working on the mappack downloader I may upload these giant text files to Dropbox or something. The good thing with the code I made (using "tags") is that you can technically upload files to any site (in case you don't want to use Blogger) that it still loads fine (my code searches for specific tags, so it ignores the rest of the page).
If you use my method or not, good luck. Online mappacks downloaders are a bit annoying and hard to do, but for someone like you it shouldn't be much of a problem ;)
I also made tables for icons just to be easier, but my plan was to make tostring files and place them in their own "code" quotes. Then I'd have to decode them in my mod by replacing html terms. I had some code I'd run directly from my blog via temporary files. If you want to see the way I was doing it, here are the pages:
http://hugobdesigner.blogspot.com.br/p/ ... rutil.html
http://hugobdesigner.blogspot.com/p/iconstable.html
http://hugobdesigner.blogspot.com/p/mar ... oader.html
I never actually finished the online mappack downloader because I was really lazy and the first mappack I tried to upload to this "method" was Pop A Portal (I had a 20MB text file of it). I have some loading code in my mod still remaining (probably unfinished), and maybe some code to convert mappacks (I usually place them in a separated code to make it easier).
If I ever decide to return working on the mappack downloader I may upload these giant text files to Dropbox or something. The good thing with the code I made (using "tags") is that you can technically upload files to any site (in case you don't want to use Blogger) that it still loads fine (my code searches for specific tags, so it ignores the rest of the page).
If you use my method or not, good luck. Online mappacks downloaders are a bit annoying and hard to do, but for someone like you it shouldn't be much of a problem ;)
Progress Update
I've been working non-stop on mappack downloading.
Those mappacks you see in the screenshot aren't stored in the game, but in a not so secret webpage.
Actually, i didn't get the mappacks to download yet just their information.
I know what you're thinking. Not really but I am guessing you're thinking: "Alesan99 there nothing amazing about that".
You're wrong, JK you're right.
I spent around 4 hours working on downloading mappacks BUT GOOGLE DRIVETROLL, DROOLBOX, AND S G ITHUB WON'T LET MY MOD ACCESS THE FILES
Ahem.
So if anybody could help me make the files accessible from LOVE programs or help me find a free file uploading service that doesn't have ultra high tech security that makes it so only browsers can download uploaded files i'd be very thankful.
I've been working non-stop on mappack downloading.
Those mappacks you see in the screenshot aren't stored in the game, but in a not so secret webpage.
Actually, i didn't get the mappacks to download yet just their information.
I know what you're thinking. Not really but I am guessing you're thinking: "Alesan99 there nothing amazing about that".
You're wrong, JK you're right.
I spent around 4 hours working on downloading mappacks BUT GOOGLE DRIVETROLL, DROOLBOX, AND S G ITHUB WON'T LET MY MOD ACCESS THE FILES
Ahem.
So if anybody could help me make the files accessible from LOVE programs or help me find a free file uploading service that doesn't have ultra high tech security that makes it so only browsers can download uploaded files i'd be very thankful.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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Alesan, try the method I told you with Blogger. I tested it and it works just fine, and the code is on my mod and my blog's pages (I posted them a few posts above). The good thing about Blogger is that it's free, you can access it via LÖVE and it's really fast and simple. Besides some "magic" for removing html characters (which I already made in my mod, so you can just use that. It's nothing too advanced anyway), all you need to do is convert the mappack's files to text, but since you're very good with coding I doubt you'd have problems converting files to text.
I used blogger to get the mappack information you see in the screen shot.HugoBDesigner wrote:Alesan, try the method I told you with Blogger. I tested it and it works just fine, and the code is on my mod and my blog's pages (I posted them a few posts above). The good thing about Blogger is that it's free, you can access it via LÖVE and it's really fast and simple. Besides some "magic" for removing html characters (which I already made in my mod, so you can just use that. It's nothing too advanced anyway), all you need to do is convert the mappack's files to text, but since you're very good with coding I doubt you'd have problems converting files to text.
I'm capable of doing your method but I'd rather upload the mappack (If there is in fact such an awesome website that lets my mod download files) and avoid all the converting.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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You could try making your own personal site and just upload all the files there. There are free hosts like this one: http://www.zymic.com/
- HugoBDesigner
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Actually, the converting will be as fast as a download. I was thinking of loading the page's data via http.request and then use love.filesystem.write to "convert" (a.k.a download) the file. LÖVE reads files as texts (or is able to, I don't really know), so in this method it'd be as fast as any download. The good thing about LÖVE is that converting any file (image, music, zip, anything) into text and back to the original extension doesn't takes a long time. Actually, it is basically just an "extension rename".
But, OF COURSE, you're free to use whatever site you want. I use Blogger because it is better for me, but maybe for you other site might be better. I was going to use Dropbox in case of a big file, but it seems like it won't let you access files remotely (unfortunately).
But, OF COURSE, you're free to use whatever site you want. I use Blogger because it is better for me, but maybe for you other site might be better. I was going to use Dropbox in case of a big file, but it seems like it won't let you access files remotely (unfortunately).
I was actually saying that I didn't want to convert the each file into text format and then put them into blogger one by one since it'd be pain if I wanted to add a bunch of mappacks. I could make a program do that for me, but I won't if I don't have to.HugoBDesigner wrote:converting will be as fast as a download.
But thanks for the help anyways.
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
That's because the "setGrab" function has been renamed "setGrabbed".Jad wrote:hi there i when i played the mod and when i press F12 for mouse grab i got this crash
About the cheepcheep crash, Idk.
Thanks for the crash reports Jad! I fixed the crashes.
I made a list of which should be loaded and I forgot to put cheepcheeps
It's been fixed since it loads whatever is in the folder now
I put every enemy in a "enemies" folder.I LÖVE LUA wrote:About the cheepcheep crash, Idk.
I made a list of which should be loaded and I forgot to put cheepcheeps
It's been fixed since it loads whatever is in the folder now
Well thanks :Palesan99 wrote:Thanks for the crash reports Jad! I fixed the crashes.I put every enemy in a "enemies" folder.I LÖVE LUA wrote:About the cheepcheep crash, Idk.
I made a list of which should be loaded and I forgot to put cheepcheeps
It's been fixed since it loads whatever is in the folder now
about the mod:
THISMOD IS SOAWSUM!!!!
P.S I have an entitle suggestion: Bowser Jr.
Last edited by Jad on 11 Jul 2014, 17:06, edited 1 time in total.
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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So , welcome :)Jad wrote:I am first time on this forum. :P
I found this awesome website that let's me upload .txts that I can access.
And converting a .zip to text isn't hard at all, all I have to do is open it up with notepad++.
So all that's left is the easy part, loading the mappacks onto the game.
inb4 a wild problem appears
And converting a .zip to text isn't hard at all, all I have to do is open it up with notepad++.
So all that's left is the easy part, loading the mappacks onto the game.
inb4 a wild problem appears
BETA UPDATE
I want you guys to test out mappack downloading. All you have to to is select "select mappack", go to the dlc tab, and press enter to download a mappack.
A notable change is that every file related to my mod has moved to "mari0/alesans_entities".
The crash, modmappacks, and downloaded mappacks folders are there.
Anyway, heres the download link. Give me as much feedback on the mappack downloading as possible.
--BETA TESTING IS DONE--
Also, turns out the .txts I uploaded will be deleted after 30 days :/ I'm finding a solution so don't worry.
I want you guys to test out mappack downloading. All you have to to is select "select mappack", go to the dlc tab, and press enter to download a mappack.
A notable change is that every file related to my mod has moved to "mari0/alesans_entities".
The crash, modmappacks, and downloaded mappacks folders are there.
Anyway, heres the download link. Give me as much feedback on the mappack downloading as possible.
--BETA TESTING IS DONE--
Also, turns out the .txts I uploaded will be deleted after 30 days :/ I'm finding a solution so don't worry.
Last edited by alesan99 on 12 Jul 2014, 15:57, edited 1 time in total.
It work fine for me. Though you should probably add a downloading bar when you download a mappack. And test if it crash when you don't have internet.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
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It worked fine for me. Good job, Alesan! Your mod is really, really cool!
One suggestion: could you add images for the mappacks, if possible?
One suggestion: could you add images for the mappacks, if possible?
I will make a loading message appear but I can't make a downloading bar without rewriting the downloading process.Automatik wrote:It work fine for me. Though you should probably add a downloading bar when you download a mappack. And test if it crash when you don't have internet.
If you don't have internet it won't crash.
I'll try but if it ends up making the loading time bigger i'll probably leave it like it is.HugoBDesigner wrote:It worked fine for me. Good job, Alesan! Your mod is really, really cool!
One suggestion: could you add images for the mappacks, if possible?
Thanks for the feedback :D
It works all perfectly on my end too. I have nothing to suggest though.
Feel free to use my mappack I made with your mod for this as I'm too lazy to PM.
Feel free to use my mappack I made with your mod for this as I'm too lazy to PM.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
The DLC doesn't work on my end. You press enter and it just turns it greenish goes back to the 'Local' tab. It doesn't kick off about it and crash but yeah.
If you have no internet is says ERROR BY ERROR, ERROR.
Which is ok.
If you have no internet is says ERROR BY ERROR, ERROR.
Which is ok.
Works perfectly for me!
This idea of mappack to download I like it very much! :)
This idea of mappack to download I like it very much! :)
If it turns green then the mappack should appear in the local mappacks.Mr.Q.Marx? wrote:The DLC doesn't work on my end. You press enter and it just turns it greenish goes back to the 'Local' tab. It doesn't kick off about it and crash but yeah.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Oh right is that how that's meant to work? Thought you'd play it from that screen like in 1.6's DLC. Well that's cool then thankyou.
Alright everyone, thanks for the feedback!
I deleted the download link to the beta since I still want the full update to be something to look forward to.
EDIT: Don't worry if you didn't get to try the beta.
I plan to release the next update next week.
I deleted the download link to the beta since I still want the full update to be something to look forward to.
EDIT: Don't worry if you didn't get to try the beta.
I plan to release the next update next week.
I got the same Error by Error,Error but i had then internet WTF!!!Mr.Q.Marx? wrote:If you have no internet is says ERROR BY ERROR, ERROR.
Also, in cheat menu i find this
i played with joy dark mode but i see this darn red dot
for why is here
P.S another entitle suggestion:Spike Top
is like buzzy beetle but with a spike on top
you cant stomp him and is resistant to fire and only way to kill him is Star or Hammer suit
Bohhhh?Jad wrote:I got the same Error by Error,Error but i had then internet WTF!!!Mr.Q.Marx? wrote:If you have no internet is says ERROR BY ERROR, ERROR.
Last edited by Sergione on 13 Jul 2014, 15:17, edited 1 time in total.
You should still be able to download the mappacks if you have the beta.
Try enabling internet for LOVE 0.9 in your internet settings or make your firewall let LOVE 0.9 use internet, something like that.
Try enabling internet for LOVE 0.9 in your internet settings or make your firewall let LOVE 0.9 use internet, something like that.
It's a BETA so there's still some debug stuff.Jad wrote:i played with joy dark mode but i see this darn red dotfor why is here
My fault, verily I shall try again two or three times and then now it works, thanks! ;(
Thanks :Palesan99 wrote:You should still be able to download the mappacks if you have the beta.
Try enabling internet for LOVE 0.9 in your internet settings or make your firewall let LOVE 0.9 use internet, something like that.
Well when i battle glados i got another crash :
sorry about the small letter cause big r don't works on my keyboard
I hope I do not get it wrong again but I believe that Glados does not appear in the beta! XD
Yeah... I been trying to fix it for a couple of minutes but the tiles tab is going crazy.
- gemwrecker
- Posts: 200
- Joined: 16 Jun 2013, 22:30
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I don't know if it's reported yet, but pressing F12 in the mod gives this error:
I don't think this is beta-related, either (Since I downloaded the version from the main topic). Just wanted to notify you.
It reported a few posts above and it has been fixed.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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Alesan99, could you port Excursion Funnels from SE? Because when I am using the mod, I feel like I am very outdated, and also for more puzzle possibilities!
You already suggested that.
Of course back then I wasn't as experienced as at coding as I am now so I might give it another shot.alesan99 wrote:It works for everybody else.Villager103 wrote: It says invalid response.
Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.
Also do you read my posts? I posted this sometime ago.
If I'm not mistaken today should exit the 0.9.0 v3 Alesan99's Entities!
Actually that happens with any power if you get a nice flower
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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Yeah. I think you should try again. Also, I think you should change High Energy Pellet launchers and catchers to be 2 blocks in height or width. And move the pellet into the middle.I have a texture for them if you want it.alesan99 wrote:You already suggested that.Of course back then I wasn't as experienced as at coding as I am now so I might give it another shot.alesan99 wrote:It works for everybody else.Villager103 wrote: It says invalid response.
Also, add excursion funnels. They are the blue light tunnels that push and pull things to or away from them.
Also do you read my posts? I posted this sometime ago.
You can modify them however you want. But give credit to me.
Also, looking at that early attempt at excursion funnels makes me laugh.
Sorry for this but i think there is the need of saying this to prevente any troubles later:Villager103 wrote:You can modify them however you want. But give credit to me.
He will give you credit if he edits the image, if he makes another image from scratch that doesn't look like yours, then don't expect him to give you credit.
Now on-topic, this mod is pretty cool now, but i agree with them, this would be better with more portal entities.
You also suggested that before :PVillager103 wrote:Also, I think you should change High Energy Pellet launchers and catchers to be 2 blocks in height or width. And move the pellet into the middle.I have a texture for them if you want it.
They look to big if I make it two tiles big so they'll still be one tile big but i'll make a separate version that centers them.
Alessan99!!!!
The Cheepcheep error persists!
Same with the error of the flipblock
Please FIX!!!
Thanks...
The Cheepcheep error persists!
Same with the error of the flipblock
Please FIX!!!
Thanks...