WaryLouka wrote:Back on topic, you should add theses levels to the editor. I don't want to create new mappack and rename the levels to 1-5.txt and more everytime.
I LÖVE LUA wrote:I can't mod the editor. Can someone please help me? It doesn't stop giving me errors. :(
While testing the level, Mario is invincible. No time limit, enemies aren't deadly, editor-like pit falling ...
Superjustinbros wrote:will this mod also contain Infinite Sublevels?
Superjustinbros wrote:Is it possible to re-implement non-invincible testing?
Superjustinbros wrote:Finally, the one thing that made levels in A0zora so annoyingly long can now be fixed!
I LÖVE LUA wrote:Red time when it goes under 100 secs.
Superjustinbros wrote:I don't really see this as necessary, unless you give the timer a light reddish tint, but even then it still may be hard to see. Just incase someone has a red level and when the timer goes red it's hard, if not impossible to see how much time you have left.
Also it's unfaithful to SMB1 and the feature itself hasn't been really used in the mainstream Mario games. *gets shot*
I LÖVE LUA wrote:And I plain on making: [...]
- The NSMBWII sound when you are already Fire/Ice Mario, and you pickup another flower.(If you don't see what I mean, click here, the file name is "nsmbwiiReservedItem.wav".)
HowToEatGirafes wrote:Mari0 maker this avatar ... (blurrppr) phew
Flutter Skye wrote:Are you planning on adding some stuff from other Mario games? (Like the NSMB Power-Up sound)
Mari0Maker wrote:Although I would make that portal cursor a lot smaller, as it blocks the view of yourself.
Mari0Maker wrote:Most people are probably disinterested in this for the fact that the Special Edition beta came out.
But, the work your doing is pretty cool. It's definitely stuff I don't have the ability to do. :)
I LÖVE LUA wrote:UPDATE POST:
Version 1.4 is now available in the Download section.
Warning : Shaders are broken in 0.9.x
- "Portal mappack" option.
- Ported to 0.8.0 & 0.9.x
- Made invincible test a simple checkbox
- Non-source downloads !!!!!!
- New tile property : Ground block (see below)
What's "Ground" tile property?
More properties to come :
Code: Select all
if self.y > 1 then
HugoBDesigner wrote:The game checks for values bigger than 1 only for tiles
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