These mods replace the fire flower with a new power-up!They also don't mess up firebars :D. Bomber Mario
Mario can put up to 5 bombs on the ground and when a enemy makes contact it explodes. Take that Bomberman ! Pros
5 bombs all at once
bombs stay until they make contact with enimies Cons
They don't move.
Can't kill Buzzy Beetles
Hammer Mario
STOP! Hammertime. Mario can throw hammers like in SMB3! They go through the floor so you can use new strategies. Pros
Goes through floor.
Can hit multiple enemies Cons
Inaccurate
Can't kill Buzzy Beetles
Shell Thrower
Mario can throw a koopa shell. NO it doesn't destroy bricks Pros
Bounces off of enemies and walls
Can hit multiple enemies
Can hit enemies from above Cons
Only one shell at a time
Can't kill koopas and buzzy beetles
M.Y.O.P. (Make Your Own Power-Up!)
Do you wan't to make your own power-up? YES YOU DO! Here are the steps to make your own power-up. Once you finish it post it in this thread and give me credit.
YOU NEED TO HAVE BASIC MODDING KNOWLEDGE AND MATERIALS
1.Open Mari0's source
2.Here's where it get's fun, open variables.lua and find lines 156-160
it should look like this:
Change the numbers to whatever you want. Once you're done save and close variables.lua .
3.Now open fireball.lua and change stuff. Once you're done save and close fireball.lua .
4.If you wan't to change how the fireball looks, open the graphics folder then the SMB folder and open fireball.lua with a image editor that supports transparency. You can change the fireball to your own taste. Once you're done save and close fireball.png .
5.Do the same thing with flower.png if you want to change how the fire flower looks.
6.You're done , well, sorta. If you changed how the fireball looks you're going to have to fix the firebars (those fire things that spin in castles) because they use the same sprite as fireballs. If you also changed the fireball explosion you're going to have to fix the fireworks.
7.Make a copy of the ORIGINAL fireball picture and name it castlefire then put it in the SMB folder.
8.Open main.lua and copy lines 342-350 and paste it below, replace every fireball with castlefire only in the lines you pasted.
Make sure it looks like this:
castlefireimg = love.graphics.newImage("graphics/" .. graphicspack .. "/castlefire.png")
castlefire = {}
for i = 1, 4 do
castlefire[i] = love.graphics.newQuad((i-1)*8, 0, 8, 8, 80, 16)
end
for i = 5, 7 do
castlefire[i] = love.graphics.newQuad((i-5)*16+32, 0, 16, 16, 80, 16)
end
Once you're done save and close main.lua .
9.Open castlefire.lua and replace every fireball with castlefire then save and close castlefire.lua. If you changed the fireball explosion, open firework.lua and replace every fireball with castlefire then save and close firework.lua .
10. You're done! Remember if you post it give me credit.
CREDITS
Everything mostly done by me
Bobthelawyer: some of the hammer code.
Gorsal: Shell Sprites (Spriters Resource)
A thread: had instructions on how to change fire mario colors.
I tried to edit that files but it crashes, is editing a .love file any similar then editing a text file? If it isn't then I probably can't make custom power-ups