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Re: [FINISHED] Mari0:HEC

Posted: 18 Feb 2015, 08:11
by B-Man99
If anyone cares, I went in and fix the discrepancy in version numbers (and naming). I think. Whatever I noticed at least.
Hugo could have wrote:v1.0

Image
Surprise I made an exe in case anyone else is lazy and/or needy

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Source requires LÖVE 0.8.0 (Which is NOT the current version)
I swear to god I'm not OCD
If I was I would bother to find the actual Windows download image from stabyourself instead of poorly cropping a screenie of it
Yeah yeah that

EDIT:
Image
heh...
heh heh heh...

Re: [FINISHED] Mari0:HEC

Posted: 18 Feb 2015, 10:04
by HugoBDesigner
Despite what I told you already via chat, thank you so much for fixing my laziness :3
I updated the main post with your links and also other references to Mari0 +Portal and the banner as well (the last one was REALLY awful).

So once again, thanks a bunch for that :D

Re: [FINISHED] Mari0:HEC

Posted: 28 Aug 2015, 10:44
by SasukeVip
Sorry for the bump, but the game crashes when I hit a ? block to get a fire flower.
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Re: [FINISHED] Mari0:HEC

Posted: 28 Aug 2015, 18:55
by HugoBDesigner
Thank you for your error report, Sasuke! As it turns out, your issue was just a small typo in the code, which I fixed easily. However, I realized that this mod could use a bit of bug-fixing and optimization, so I decided to update it to LÖVE 0.9.2, properly changed all the Mari0 +Portal references into Mari0:HEC, fixed some random errors I encountered and FINALLY fixed the custom categories feature in the editor. That was the one thing I've been forever procrastinating into fixing and still wanted working the most. 10/10 laziness logic.

Anyways, updated the main post with the new version, added a couple things and here's the download to make it easier: https://www.dropbox.com/s/237cov551zmfs ... .love?dl=0

By the way, if you or anybody finds any error/problem in this mod, please let me know, as at the moment I'm on a roll with bugfixing :D

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 29 Aug 2015, 08:00
by SasukeVip
Here's another error in the latest version (v1.1).
Image
Attempting to change control scheme crashes the game.
And thanks for the fire flower bug fix, now I can burn goombas again :D

Entity tab crash

Posted: 25 Nov 2015, 19:15
by noellekiq
In the level editor, clicking the entities tab, then any other tab crashes the game.
Image

Re: Entity tab crash

Posted: 26 Nov 2015, 02:11
by HugoBDesigner
Noahkiq wrote:In the level editor, clicking the entities tab, then any other tab crashes the game.
Image
Thanks for the error report! Turns out it was just a silly problem, easily fixable. I already updated the latest download, so just download the same file again (or click the link in a few posts above).

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 26 Nov 2015, 16:39
by HugoBDesigner
Double post for a good reason: new update coming soon with even MORE bugfixes (dunno what Noahkiq did, but he got me back into Mari0:HEC). Sneak-peak:

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Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 26 Nov 2015, 18:57
by MF064DD
Well, guess I'll download this.

Loving what I see in that sneak-peak. It's one of the major things that I wished for in this game.

Downloading..

EDIT: Did I do something wrong here? (Notice Invisible Red Turtle)

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Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 27 Nov 2015, 09:18
by HugoBDesigner
I did something silly and forgot to load the red koopa image. Fixed for this and the next update. Just redownload version 1.1, and thanks for letting me know :P

Pro-tip: if you get another bug like this, you can press "F1" to show the koopa's hitbox even though the koopa is not visible

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 27 Nov 2015, 16:34
by HugoBDesigner
Another double post for a good reason: I stole something from my Pattern Generator and it's pretty cool:

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Cause why the heck not?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 23 Dec 2015, 11:55
by HugoBDesigner
Triple post for more goodies!

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EDIT:
Image

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 23 Dec 2015, 16:20
by alesan99
Nice!
Also I just realized how much you can customize cube droppers.

BTW, are you going to mainly focus on bug fixes in the update or are you adding new features?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 23 Dec 2015, 17:50
by HugoBDesigner
Mostly bugfixes, my past self would just pretend they never existed just so that he could add new features xD

But if you want to suggest a feature or report a bug, it'd be much welcome! I'm finishing up stuff I left unfinished and fixing the bugs I find. Can't have much optimization, that'd take forever :T

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 02 Jan 2016, 20:42
by I LÖVE LUA
I found a bug while placing a multi-gel entity in the editor :

Code: Select all

Error

game.lua:1345: attempt to index a nil value


Traceback

main.lua:1762: in function 'draw'
[C]: in function 'xpcall'


You can get a copy of this error at:
%appdata%/LOVE/mari0/errors

And you can send it to:
http://hugobdesigner.blogspot.com.br/p/contact.html

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 02 Jan 2016, 22:01
by HugoBDesigner
Thanks for the bug report! Already fixed for the next update!

Speaking of next update, get ready. We're going LÖVE 0.10.0 now!

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 02 Jan 2016, 22:16
by I LÖVE LUA
HugoBDesigner wrote:Thanks for the bug report! Already fixed for the next update!

Speaking of next update, get ready. We're going LÖVE 0.10.0 now!
You're welcome.
Also, sweet, 0.10.0. Wasn't it a bit sad we "lost" love.filesystem.exists?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 00:59
by HugoBDesigner
I LÖVE LUA wrote:You're welcome. Also, sweet, 0.10.0. Wasn't it a bit sad we "lost" love.filesystem.exists?
A little bit, but on the plus side, we have file drops! I'm already working on adding this feature for easy installing of mappacks and tilesets. Just drag-drop the file into the game and bam! Installed.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 06:45
by TurretBot
HugoBDesigner wrote:
I LÖVE LUA wrote:we "lost" love.filesystem.exists?
Wait, seriously? Or was it just renamed?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 08:09
by HugoBDesigner
TurretBot wrote:
HugoBDesigner wrote:
I LÖVE LUA wrote:we "lost" love.filesystem.exists?
Wait, seriously? Or was it just renamed?
Though I can't seem to find it on the Wiki, I've read it was removed. Now you have to use love.filesystem.isFile, I think. Not happy with that though. Like most changes, I'll probably just write a code to "recover" the functions (like how they added love.wheelmoved for mouse wheel, I just made it call love.mousepressed).

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 10:15
by TurretBot
All I can think of is
Maurice wrote:

Code: Select all

	--blame slime
	love.graphics.drawq = love.graphics.draw

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 11:16
by I LÖVE LUA
TurretBot wrote:All I can think of is
Maurice wrote:

Code: Select all

	--blame slime
	love.graphics.drawq = love.graphics.draw
Actually, "exists" also works for folders, so I do (in love.load):

Code: Select all

local lfe = function(filename)
  assert(filename and type(filename)=="string", "bad argument #1 to 'exists' (string expected, got " .. ((filename==nil and "nil") or type(filename)) .. ")")
  return love.filesystem.isFile(filename) or love.filesystem.isFolder(filename)
end

love.filesystem.exists = love.filesystem.exists or lfe

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 16:11
by HugoBDesigner
Forgot about the folder thing, but your solution sums it up pretty well. There are also problems with the changed mouse and keyboard inputs, so I did this:

Code: Select all

function love.mousepressed(x, y, button)
	if button == 1 then button = "l" end
	if button == 2 then button = "r" end
	if button == 3 then button = "m" end
end

function love.wheelmoved(x, y)
	if y > 0 then
		love.mousepressed(love.mouse.getX(), love.mouse.getY(), "wu")
	else
		love.mousepressed(love.mouse.getX(), love.mouse.getY(), "wd")
	end
end

function love.keypressed(key)
	if key == "space" then key = " " end
end

function love.keyreleased(key)
	if key == "space" then key = " " end
end
Pretty simple fixes, really.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 03 Jan 2016, 17:55
by TurretBot
I know it's a pain to port existing code, but the new button inputs seem pretty logical to me...

What do you mean this thread is about Mari0: HEC? What the hec is that?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 12 Feb 2016, 09:53
by oobsacul
BUG:
When I attempt to open the editor for the cube dispenser, I recieve the following error message:

Error

multigui.lua:459: attempt to concatenate field 'id' (a nil value)


Traceback

editor.lua:297: in function 'editor_update'
game.lua:1060: in function 'game_update'
main.lua:1176: in function 'update'
[C]: in function 'xpcall'

Also, when I try to change the controls after doing so the first time, I get the following:

Error

menu.lua:2802: attempt to call field 'getNumJoysticks' (a nil value)


Traceback

menu.lua:2374: in function 'menu_keypressed'
main.lua:2446: in function 'keypressed'
main.lua:2267: in function <main.lua:2262>
[C]: in function 'xpcall'

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 12 Feb 2016, 12:07
by HugoBDesigner
It's a silly bug that has already been fixed for the next update,but thanks for the bug report!

Speaking of update, I should really push this update as fast as I can...

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Feb 2016, 07:26
by BobbyJones
If you are updating to 0.10.0 then there is this https://github.com/radgeRayden/future-mari0

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Feb 2016, 15:23
by HugoBDesigner
BobbyJones wrote:If you are updating to 0.10.0 then there is this https://github.com/radgeRayden/future-mari0
Thanks, but I already updated my mod to LÖVE 0.10.0 :)

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Feb 2016, 18:45
by BobbyJones
The reason I linked that repo is that there should be 1 0.10.0 repo where everyone can collaborate and make Mari0 better that way the community can have a more solid game to play. And maybe it could be cleaned up to be modded easier. That repo also runs in the browser and the web. I'm assuming it will receive changes to reflect that. Like the shaders could use some work.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Jun 2016, 11:38
by Guest_1000000
In the editor,place a thing a produce gel in that tile crash the game

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Jun 2016, 13:54
by HugoBDesigner
Thanks for the report, I fixed it and updated the main download :)

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 18 Jun 2016, 15:37
by Guest_1000000
when i test the level with that,it crash the game again

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 18 Jun 2016, 16:20
by Mari0_Player
When testing 3-4 of the Portal mappack in the editor:

game.lua:1309: bad argument #1 to 'draw' (Texture expected, got nil)

game.lua:1309: in function 'game_draw'
main.lua:1762: in function 'draw'
[C]: in function 'xpcall'

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 18 Jun 2016, 17:36
by HugoBDesigner
Alright, fixed both bugs. Thanks for the reports!

Now, has any of you experienced a weird lag during gameplay? It's probably not just me, so I'll try to find what's causing it.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 19 Jun 2016, 21:51
by Mari0_Player
Not happening to me, but I only have the version from 2015 that's in the main post.
Here's a crash when portalling a Koopa into a horizontal portal that's inside a pit (EDIT: It just seems to happen when firing at Koopas in general):

koopa.lua:269: attempt to index a nil value

physics.lua:402: in function 'horcollision'
physics.lua:275: in function 'checkcollision'
physics.lua:249: in function 'handlegroup'
physics.lua:151: in function 'physicsupdate'
game.lua:1065: in function 'game_update'
main.lua:1176: in function 'update'
[C]: in function 'xpcall'

Also, in Alesan's mappack The 1-Up, the game seems to be oddly copying the platform from the first screen of 1-1 onto other levels randomly, and it's not showing how many lives I have either...

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 25 Jun 2016, 09:38
by Guest_1000000
when i tried to open the cube dispenser gui,it crash the game

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 25 Jun 2016, 20:32
by HugoBDesigner
I made it so that right-clicking the cube dispenser won't crash the game anymore, and I couldn't reproduce the koopa portal bug.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 05 Jul 2016, 04:40
by Superjustinbros
I'm liking how this mod is going, keep it up.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 05 Jul 2016, 13:40
by HugoBDesigner
Thanks, Justin! Although, I'm not taking this mod as my priority anymore, and most of the recent updates have been directed to fixing bugs that would crash the game. I'm mostly done for with this mod, even though I may give it a few more updates in the future.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 05 Jul 2016, 20:04
by noellekiq
Heh, I meant to re-check this page just a few days after I reported that one crash. Well, 7 months later, I'm here to say thanks for fixing that! Guess I'll go and play this again..

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 18 Jul 2016, 23:48
by The Snivy
Could you please make some windows exe installs? The one for 1.0 is broken and my LOVE 0.9.2 is acting up.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 19 Jul 2016, 00:26
by HugoBDesigner
Sure thing, here it is: https://www.dropbox.com/s/1p0gy8iu1zkxv ... 1.zip?dl=0

Updated the main post with the link as well.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 21 Jul 2016, 01:54
by Vitellary
Hey. I got this error when attempting to change my controls:
Error

menu.lua:2802: attempt to call field 'getNumJoysticks' (a nil value)


Traceback

menu.lua:2374: in function 'menu_keypressed'
main.lua:2446: in function 'keypressed'
main.lua:2267: in function <main.lua:2262>
[C]: in function 'xpcall'
This happened in both the .exe and .love for LOVE 0.9.2.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 21 Jul 2016, 03:31
by HugoBDesigner
Oh yeah, I forgot to update the controllers code from LÖVE 0.8 to 0.9. I'll fix it as soon as I can. Thanks for the report!

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 14 Aug 2016, 02:06
by The Snivy
I cannot access levels over W9 in the editor. When ever i click on W9-1, it goes to W1-1.

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 31 Oct 2016, 03:08
by weee50
Image

Why do I have 2 cursors?

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 31 Oct 2016, 03:52
by HugoBDesigner
Well, it's just a visual glitch, only one of them should work.

Also, felt like I should comment, but now that I've been working on projects of my own, I'm pretty much discontinuing this mod. May come back and fix a few things here and there, but just to make it official, this mod is basically done for. Thank you all so much for the support, though. Thanks to this mod, I got started in programming, so I owe it and you guys a lot. If you find any game-breaking bug, you may still report, even though I can't guarantee 100% that I'll fix them. But hey, I've had great fun with this mod while it lasted, and learned a lot through it! But hey, if anyone is crazy and courageous enough to venture through my code, you guys can feel free to mess around with this mod however you desire, heck, steal it from me, idc (just kidding, I care, but eh, not that much).

But yeah, will edit the main post to let everyone know that this mod is officially dead. Again, thanks everyone for the support, it was great fun!

Re: [v1.1] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 24 Jul 2017, 17:34
by WawaTittere
It is possible to replace the music? I know that I can add music, but what I want is replace the music

Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 24 Jul 2017, 21:31
by HugoBDesigner
I thought it was possible to replace the music. I know it was something I planned on doing, but apparently I never got into doing it. Sorry :/

Re: [v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)

Posted: 25 Jul 2017, 00:22
by WawaTittere
HugoBDesigner wrote:I thought it was possible to replace the music. I know it was something I planned on doing, but apparently I never got into doing it. Sorry :/
ok