[v1.1 - DISCONTINUED] Mari0:HEC (HugoBDesigner's Entities and Customization)
- WawaTittere
- Posts: 64
- Joined: 02 Mar 2016, 17:41
Is there anything wrong with cube dispensers? Because I can't change their textures (I mean, the custom ones that are in the game files) and the last question, between the new tiles properties there are "Portal sides", "Entities sides" and "Non-Entities sides" can you explain me those? And what's the difference between the "Invisible" and "Not Visible" porperties? Sorry if I'm bothering to you, I just found this mod some days ago and I have been making some mappacks, even when this mod is discontinued, sorry :(
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
I can answer the last one: "Invisible" is for the hidden blocks that you can only hit from below
"Not visible" hides the tile when in-game, but not in the editor.
"Not visible" hides the tile when in-game, but not in the editor.
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
For the custom cube dispensers, you should have the textures on the mappacks's "custom" folder, named "cubedispenser#.png", where the # is the id you set up to the entity in the editor
Disclaimer: it's possible that the rightclick menu for cube droppers is broken in the editor
Portalsides seems to control which sides of a tile are portalable. Notentitiessides seems to control whether funnels and lasers can go through the block (and if you have custom collision sides, only those sides filter), and entitysides seem to only affect cubes. My code was a mess and the documentation is non-existent, and I used to do a lot of very small changes/additions only for my own use in very specific cases, so I had a bit of a hard time finding out what everything did.
Sorry there isn't much I can do at the moment, but this mod is several years old and it's never been properly optimized and bugfixed :/
Disclaimer: it's possible that the rightclick menu for cube droppers is broken in the editor
Portalsides seems to control which sides of a tile are portalable. Notentitiessides seems to control whether funnels and lasers can go through the block (and if you have custom collision sides, only those sides filter), and entitysides seem to only affect cubes. My code was a mess and the documentation is non-existent, and I used to do a lot of very small changes/additions only for my own use in very specific cases, so I had a bit of a hard time finding out what everything did.
Sorry there isn't much I can do at the moment, but this mod is several years old and it's never been properly optimized and bugfixed :/
- WawaTittere
- Posts: 64
- Joined: 02 Mar 2016, 17:41
wait, are the funnels in this mod?HugoBDesigner wrote: whether funnels and lasers can go through the block...
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Sorry, I meant to say gels, dunno why funnels came to mind instead. My bad.WawaTittere wrote:wait, are the funnels in this mod?HugoBDesigner wrote: whether funnels and lasers can go through the block...
- HugoBDesigner
- Posts: 2189
- Joined: 19 Sep 2012, 02:23
- Contact:
Because the code was old and messy and filled with bugs, and SE came out, which does a lot of what this mod does, but better. You're better off with Mari0: Community Edition or Alesan99's Entities.