[MOD] Kexaihami's Silly Parkour Mod v1.04 (.love s!)
Enter the sideways pipe sideways. You know you want to. Post bugs and/or ideas to add.
So far:
Wall latch - While falling, grasp a wall to slowly decelerate, and lead into a wallrun.
Wall run - If you're not falling, when you grasp a wall, you will begin to run up it. ((Yes, I know if you're large Mario your sprite enters the wall))
Wall jump - While running on a wall, you can jump off of it.
Slow-Motion - While the middle mouse button is held, everything will run in slow-motion.
Daft Slide - Can you feel the daft in the air? You can slide upon it by jumping in mid-air with a side held.
Homing Strike - Amidst a daft slide, hold down to do a homing strike. Be sure to aim your portal gun at the target.
Roll - While on the ground, hold down and press a horizontal key to take off at high speeds.
CHANGELOG:
v1.01:
+Wall jumps during wall latch (they depreciate as your downward velocity increases)
+When you hit the middle mouse button, you will go into slow-motion.
=Wall latches are quicker to decelerate your motion.
v1.02:
+Daft slides.
v1.03:
=Minor bugfix
v1.04:
+Homing Strike
+Roll
Link:
mario.lua
https://app.box.com/s/ixnfom0ocw7fg2ndwt7q
mario_1.6.love
https://app.box.com/s/dwwtjwmsiod9cma4v35a
So far:
Wall latch - While falling, grasp a wall to slowly decelerate, and lead into a wallrun.
Wall run - If you're not falling, when you grasp a wall, you will begin to run up it. ((Yes, I know if you're large Mario your sprite enters the wall))
Wall jump - While running on a wall, you can jump off of it.
Slow-Motion - While the middle mouse button is held, everything will run in slow-motion.
Daft Slide - Can you feel the daft in the air? You can slide upon it by jumping in mid-air with a side held.
Homing Strike - Amidst a daft slide, hold down to do a homing strike. Be sure to aim your portal gun at the target.
Roll - While on the ground, hold down and press a horizontal key to take off at high speeds.
CHANGELOG:
v1.01:
+Wall jumps during wall latch (they depreciate as your downward velocity increases)
+When you hit the middle mouse button, you will go into slow-motion.
=Wall latches are quicker to decelerate your motion.
v1.02:
+Daft slides.
v1.03:
=Minor bugfix
v1.04:
+Homing Strike
+Roll
Link:
mario.lua
https://app.box.com/s/ixnfom0ocw7fg2ndwt7q
mario_1.6.love
https://app.box.com/s/dwwtjwmsiod9cma4v35a
Last edited by Kexaihami on 19 Jul 2013, 19:28, edited 5 times in total.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
suggestions: wall slide go slower, i fall at the same speed i usually do.
also wall jumping while wall sliding
clicking for bullet time on/off
right clicking for time freeze on/mario moves/off,
also wall jumping while wall sliding
clicking for bullet time on/off
right clicking for time freeze on/mario moves/off,
You don't have to extract the .lua, you have to replace the already existing 'mario.lua' file in Mari0's source.zorua7551 wrote:can u also put it as a .love file? im having a hard time extraxting lua files
- Gramanaitor
- Posts: 174
- Joined: 24 May 2013, 14:34
- Contact:
I find this so much fun! Now I want to add this to every mod I have! Good Job, Kex!
LOL.Kexaihami wrote:Enter the sideways pipe sideways. You know you want to.
I dunno though, I find it equally fun to climb the end-of-level stairs, or just have big Mario get in the space where a wall meets a ceiling and hump it repeatedly (like on top of the power-up block in SMB2J 2-4; or just climbing the wall in front of the exit pipe of SMB1 2-2's underwater section, where the "ceiling" there is the out-of-water boundary...you can even make it look like he's shooting fireballs from his feet, if you have a fire flower). :p
Interesting thing about this mod: it seems to prevent Mario from being ejected horizontally through rows of blocks, thus keeping him out of SMB1's minus world and keeping him from beating SMB2J's 3-4 with fire. He now climbs the blocks vertically in addition to being pushed horizontally, pushing him out much sooner than would happen otherwise. o_O (Neat place to try this out: SMB1, beginning of 4-2, just before the first 3 goombas, at the brick formation that has the first power-up in the end of its "handle".)
Updated -
CHANGELOG:
v1.01:
+Wall jumps during wall latch (they depreciate as your downward velocity increases)
+When you hit the middle mouse button, you will go into slow-motion.
=Wall latches are quicker to decelerate your motion.
v1.02:
+Daft slides.
CHANGELOG:
v1.01:
+Wall jumps during wall latch (they depreciate as your downward velocity increases)
+When you hit the middle mouse button, you will go into slow-motion.
=Wall latches are quicker to decelerate your motion.
v1.02:
+Daft slides.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Can you please give a .love for us lazy people?
-
- Posts: 56
- Joined: 30 May 2012, 18:27
Haha, I really like this mod, it is quite silly.
Few things that i personally think should be changed:
~Momentum when traveling up walls - it would be a nice detail if Mario preserved his speed when he goes up a wall, but slowly lost it, and when he's at his peak, he'll wall slide down.
~Bit more gravity when doing a flying squirrel - Make him gradually lose altitude in an exponential value, rather than a strait line goings down.
~Rotate back to normal position after a wall jump - or even not have him rotate, but use different sprite to illustrate him running up if possible.
and that's my 2 cents
Few things that i personally think should be changed:
~Momentum when traveling up walls - it would be a nice detail if Mario preserved his speed when he goes up a wall, but slowly lost it, and when he's at his peak, he'll wall slide down.
~Bit more gravity when doing a flying squirrel - Make him gradually lose altitude in an exponential value, rather than a strait line goings down.
~Rotate back to normal position after a wall jump - or even not have him rotate, but use different sprite to illustrate him running up if possible.
and that's my 2 cents
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
The last post in here was two years ago. Pay attention to the dates and don't post on very old threads unless it's necessary.
- Shyguylover
- Posts: 13
- Joined: 20 Nov 2015, 19:30
okMari0_Player wrote:The last post in here was two years ago. Pay attention to the dates and don't post on very old threads unless it's necessary.