Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 02:28
by Kexaihami
The NES has different palettes for every game. That would be pointless, as Mari0 is not Super Mario Bros, a different game, thus a different palette.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 02:41
by TurretBot
there's a nes palette in the spriting contest thread
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 03:14
by Kexaihami
Well, it's either to a specific game, or /wrong/.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 03:57
by maidenTREE
Kexaihami wrote:Well, it's either to a specific game, or /wrong/.
Turret Opera wrote:True NES shader, which makes the game only use colors the NES could use.
I think we need that shader because the NES is awesome.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 04:09
by Assasin-Kiashi
Kexaihami wrote:Well, it's either to a specific game, or /wrong/.
Yes, each game had a different pallette you could say, but all of those colours aren't specific to that game, as the NES only had hardware for a specific amount of colours:
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 04:37
by Kexaihami
I'm aware, the problem is, it wouldn't be a True NES shader if I made it go immediately to the nearest colour on the palette. It would have to be done with the nearest colour on the Mari0 Palette, which does not exist.
((And it's spelled with a single L))
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 14:30
by Gramanaitor
Is it possible you could make a lightning shader where every few seconds the screen goes bright then it goes back to dark?
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 15:20
by Jackostar10000
Gramanaitor wrote:Is it possible you could make a lightning shader where every few seconds the screen goes bright then it goes back to dark?
ME WANT
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 16:45
by TurretBot
Gramanaitor wrote:Is it possible you could make a lightning shader where every few seconds the screen goes bright then it goes back to dark?
storm shader should have done this
Kexaihami wrote:Mari0 Palette, which does not exist.
SMB palette
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 17:15
by Superjustinbros
I'd go anyday for PC88, Sharp X1, and 4-color CGA shaders.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 17:21
by Kexaihami
Turret Opera wrote:
Gramanaitor wrote:Is it possible you could make a lightning shader where every few seconds the screen goes bright then it goes back to dark?
storm shader should have done this It does.
Kexaihami wrote:Mari0 Palette, which does not exist.
SMB palette Wouldn't fit with the portals put into play
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 17:25
by Automatik
I don't see what's the problem. The portals will just get recolorised to the SMB palette.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 07 Jul 2013, 17:42
by TurretBot
okay fine a NOT TRUE F-BOMB ING NES SHADER mama mia you sure are picky aren't you
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 11 Jul 2013, 04:18
by Kexaihami
So, I did FalNES and it lags like shit. I'm working on fixing it.
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 12 Jul 2013, 00:35
by BobTheLawyer
Make one with marios running through the screen
Re: [SHADER] Kexaihami's Shaders (No Individuality!)
Posted: 12 Jul 2013, 02:12
by Kexaihami
Guise, I found something better to code. Uploading IBM 5153 Color Graphics Adapter...
Lol. Sharp X1 is almost close like........
Things Off: Goomba shoes are not red, Mario's overralls are supposed to be yellow, Mario's gloves are meant to be white and the colors are off. Also, fix Mario's hair and eyes and mounstache to be black.
We also need a PC88 shader!
I'm suprised that I've never ventured to this thread before... Everything here is so beautiful! *grabs all the shaders*
My life is now complete. Thank you, Kexaihami for these wonderful gifts. 555 Posts.
aveond wrote:I'm suprised that I've never ventured to this thread before... Everything here is so beautiful! *grabs all the shaders*
My life is now complete. Thank you, Hexaihami for these wonderful gifts. 555 Posts.
aveond wrote:I'm suprised that I've never ventured to this thread before... Everything here is so beautiful! *grabs all the shaders*
My life is now complete. Thank you, Hexaihami for these wonderful gifts. 555 Posts.
However, I thank you, Mari0Maker, as your lens flare idea, and my tendency to digress upon a train of thought has given me an idea. If I do not return within a few hours with a shader, call the police.
Re: [SHADER] Kexaihami's Shaders (And then there was light!)
Posted: 16 Jul 2013, 22:49
by Goomba98
The Let there be light shader is linked incorrectly.
Re: [SHADER] Kexaihami's Shaders (And then there was light!)
Posted: 16 Jul 2013, 22:51
by Kexaihami
No, I'm fairly certain that's the right file.
Re: [SHADER] Kexaihami's Shaders (And then there was light!)
Posted: 16 Jul 2013, 22:54
by Flutter Skye
Please log in to access Box
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This happens.
Re: [SHADER] Kexaihami's Shaders (And then there was light!)
Posted: 16 Jul 2013, 23:01
by Kexaihami
Whoops. Fixing.
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 21 Jul 2013, 16:18
by Camewel
You know on old TVs when you knocked the input out a bit and the picture starts to move down with a big black bar showing up? That happening at random could be a pretty cool shader.
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 21 Jul 2013, 16:23
by zorua7551
Camewel wrote:You know on old TVs when you knocked the input out a bit and the picture starts to move down with a big black bar showing up? That happening at random could be a pretty cool shader.
i wouldent be so sure cuz id be hard to see what you were doing
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 21 Jul 2013, 16:23
by idiot9.0
That's the point. It's meant to replicate when old TV's did that.
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 21 Jul 2013, 16:26
by renhoek
zorua7551 wrote:
Camewel wrote:You know on old TVs when you knocked the input out a bit and the picture starts to move down with a big black bar showing up? That happening at random could be a pretty cool shader.
i wouldent be so sure cuz id be hard to see what you were doing
Have you looked at most of the shaders in this?
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 21 Jul 2013, 21:11
by Kexaihami
Camewel wrote:You know on old TVs when you knocked the input out a bit and the picture starts to move down with a big black bar showing up? That happening at random could be a pretty cool shader.
I'm sorry, I'm only 15, and I don't have that good of memory. You'll have to give me a picture.
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 22 Jul 2013, 02:18
by HugoBDesigner
Kexaihami wrote:
I'm sorry, I'm only 15, and I don't have that good of memory. You'll have to give me a picture.
I'm 16 and I know very well what he's talking about. But, just in case:
I think that's what he was talking about :)
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 22 Jul 2013, 03:45
by Kexaihami
Oh, I see. I apologize: I meant to emphasise the fact that I do not have very good memory on the nostalgia side of things.
Re: [SHADER] Kexaihami's Shaders (FTFY!)
Posted: 22 Jul 2013, 04:10
by HugoBDesigner
Kexaihami wrote:Oh, I see. I apologize: I meant to emphasise the fact that I do not have very good memory on the nostalgia side of things.
All right then... But that wouldn't be something I'd forgot, since even in real life it's awesome (mostly)!