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Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 02:38
by TurretBot
What request?

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 02:55
by BobTheLawyer
People gave him many request for new shaders, so now they belong to him.

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 10:22
by TurretBot
Turret Opera wrote:What requests?

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 12:13
by Automatik
Jony wrote:Weather pack is

Quake
+ rain
+ snow
+ ocean ripple
+ night
Turret wrote:what about the storm shader?
Jony wrote:Wasn't done.
Turret wrote:neither was the ocean ripple shader

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 15:13
by BobTheLawyer
Turret, your lack of reasoning skills makes me depressed.

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 15:40
by Flutter Skye
Could you please make a shader similiar to this ?
Image

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 15:47
by Automatik
FP,
BobTheLawyer wrote:I say we give Kexaihami some time to finish his current request before we throw some more at him.

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 30 Jun 2013, 17:52
by TheJonyMyster
BobTheLawyer wrote:Turret, your lack of reasoning skills makes me depressed.
Actually, he had a point, so stop bashing I included the ocean ripple shader (which wasn't done), but I didn't include the storm shader (which also wasn't done), even though they both fit into the pack.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:06
by Kexaihami
UPDATE:

I have returned from the Crescent City Choral Festival, the concert was great, and I have created the Storm shader and fixed the issue of "I can see clearly now, the rain is gone!"

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:17
by TurretBot
Image
Image

Try again.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:22
by Kexaihami
Redownload rain/snow. I'm not changing the revision numbers though. Also, storm works over here.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:23
by TurretBot
Rain works great.
Post a screenshot of your game using storm shader.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:46
by Kexaihami
Image

Working on Ocean Nipple shader now.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 00:53
by TurretBot
Kexaihami wrote:
Image
Weird. What did I do wrong?
Kexaihami wrote:Working on Ocean Nipple shader now.
Whoospy daisy.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 01:29
by Kexaihami
1. Picked your graphics card. Add kaiemahivector on Skype.

2. I don't really care. I'm leaving that.

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 03 Jul 2013, 01:31
by TheJonyMyster
You should also do this one:
FlutterPie wrote:Could you please make a shader similiar to this ?
Image

Re: [SHADER] Kexaihami's Shaders (More Wishlists!)

Posted: 03 Jul 2013, 02:01
by Kexaihami
TheJonyMyster wrote:You should also do this one:
FlutterPie wrote:Could you please make a shader similiar to this ?
Image
One thing at a time.

Uploading Oceanipple. It's done.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:02
by TheJonyMyster
Well, since that's done, you CAN do that shader! Unless it's impossible.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:03
by Kexaihami
I'm doing them in the order they were posted -.-

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:05
by TheJonyMyster
Oh yeah, Turret's requests.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:12
by Kexaihami
Uploading NightVis2

EDIT: Mind you, if you believe I'm doing these slower than usual, you're probably right. I'm doing them in between texting Kyra.

EDIT2: I don't have the texture Wikipedia used in their replace shader, so I'll do the same thing with a scrolling noisemap.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:19
by TurretBot
I don't Skype.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:21
by TheJonyMyster
I do, skype me instead.

On topis: You're still making these really fast.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:29
by TurretBot
TheJonyMyster wrote:I do, skype me instead.
Why?

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:30
by TheJonyMyster
No reason.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:33
by Kexaihami
TheJonyMyster wrote:I do, skype me instead.
You can't really help me fix his issue.
TheJonyMyster wrote:On topis: You're still making these really fast.
Not to mention the fact that I fucking hate phone keyboards because I never use my phone.

Uploading Wikishadia...


EDIT: Uploading Arcade...

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 02:59
by Jackostar10000
how about a shader similar to the earth-like shader but the ground goes around the edge

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 03:01
by Kexaihami
Jackostar10000 wrote:how about a shader similar to the earth-like shader but the ground goes around the edge
That is Mari in a 0

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 04:01
by TurretBot
can you make the image turtley3 made in the first reply a shader?

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 04:07
by Kexaihami
Why?

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 04:16
by TurretBot
I thought it looked cool

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 04:28
by TripleXero
That's basically having contrast 99%

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 04:30
by Kexaihami
Uploading my own ripple shader idea.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 13:00
by TurretBot
Your ripple is really cool, if you stare at it, it will appear to shrink.

Wikishadia isn't working for me.
Image

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 14:47
by TheJonyMyster
Try scale 2.

Kexai, can you do the Super Meat boy one yet?
Speaking of which, I just got the game and it's fun.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 18:02
by Gramanaitor
I love these shaders! But I would recommend these shaders to extreme mari0 players only.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 21:28
by Kexaihami
Turret Opera wrote:Image
I had to do a 2-bit wikishadia as opposed to one-bit because the contrast in Mari0 wasn't great enough. They did 1-bit, with white and texture. I did 2-bit, with white, 33% texture, 66% texture, 100% texture.
Gramanaitor wrote:I love these shaders! But I would recommend these shaders to extreme mari0 players only.
Thank you.
TheJonyMyster wrote:Try scale 2.

Kexai, can you do the Super Meat boy one yet?
Speaking of which, I just got the game and it's fun.
After Weird, Odd, and screw the Multi shader I ain't havin' that shit.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 21:31
by TurretBot
Kexaihami wrote:
Turret Opera wrote:
Image
I had to do a 2-bit wikishadia as opposed to one-bit because the contrast in Mari0 wasn't great enough. They did 1-bit, with white and texture. I did 2-bit, with white, 33% texture, 66% texture, 100% texture.
Do 2-bit, with white, 50% texture, and 100% texture.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:03
by Kexaihami
??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:07
by Automatik
Suggestion : What if you did a "noise" shader, that add random noise in the image? Like that :
Image
(One version with animated noise(That change every frame), and one with static noise)

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:08
by Flutter Skye
These shaders are really awesome, and thanks for working on the Meat Boy shader :)

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:13
by Kexaihami
FlutterPie wrote:These shaders are really awesome, and thanks for working on the Meat Boy shader :)
Done.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:19
by TurretBot
Kexaihami wrote:??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.
then do 1.5-bit

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:24
by Kexaihami
Turret Opera wrote:
Kexaihami wrote:??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.
then do 1.5-bit
2.828427125 components? What the hell?
Automatik wrote:Suggestion : What if you did a "noise" shader, that add random noise in the image? Like that :
Image
(One version with animated noise(That change every frame), and one with static noise)
Uploading. I only did animated though.

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:42
by Qcode
...

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:44
by Kexaihami
Qcode wrote:
Kexaihami wrote:
Turret Opera wrote: then do 1.5-bit
2.828427125 components? What the hell?
Where are you getting those numbers from?
Image
Also if it's 1.5^2 (I have no idea how components work) then that's just 2.25.
1-bit = 2^1 components.
1.5-bit = 2^1.5 components.
2-bit = 2^2 components.
...


By components I mean possible values.

You're q *CODE* right?

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:48
by Qcode
...

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:49
by Kexaihami
I just don't think one should put something in their name unless they know a lot about it.

ex: I have Mi in my name, a solfege syllable, because I know quite a bit about music. Okay, I really did not think of that when I made my name this is just complete bullshit but you get it, right?

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:53
by Qcode
...

Re: [SHADER] Kexaihami's Shaders (You can't see clearly now!

Posted: 03 Jul 2013, 22:55
by Kexaihami
This isn't any particular code that this applies to.

Have you ever heard of 8-bit gaming?

8-bit values have 2^8 or 256 possible values.

These are what the processor works with at any given time.