[SHADER] Kexaihami's Shaders (FTFY!)

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TheJonyMyster
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Post » 26 Jun 2013, 22:26

Kexaihami wrote: Oh, hi, Camawel. I didn't see you there.
Is that just the general phrase, or a reference to the room?
I must know.

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Kexaihami
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Post » 26 Jun 2013, 23:01

TheJonyMyster wrote:
Kexaihami wrote: Oh, hi, Camawel. I didn't see you there.
Is that just the general phrase, or a reference to the room?
I must know.
It's very literal.

It means I didn't see his post.

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TheJonyMyster
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Post » 26 Jun 2013, 23:23

Aw, I thought you were making an obscure reference.
Oh well.

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TurretBot
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Post » 26 Jun 2013, 23:29

he spelled his name wrong =P

EDIT: make a DerpyDepth pack.

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TheJonyMyster
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Post » 26 Jun 2013, 23:40

And a Jony Opera or TurretMyster Pack.
And the big premium everything pack.

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TurretBot
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Post » 26 Jun 2013, 23:46

TheJonyMyster wrote:And a Jony Opera or TurretMyster Pack.
And the big premium everything pack.
TurretMyster...
give me 5 minutes

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TheJonyMyster
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Post » 26 Jun 2013, 23:48

No, wait! I was talking about shaders! A shader pack!
Oh noes...

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Kexaihami
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Post » 27 Jun 2013, 00:10

Guys, if you're not joking, I need specifics for each shader.

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TheJonyMyster
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Post » 27 Jun 2013, 00:23

DerpyDepth pack is

ReallyDerpyDepth
+ Mexican version
+ SuperDerpyDepth


TurretMyster pack (or JonyOpera pack) is

JonyMyster shader pack
+ TURRET OPERA SHADER PACK
Turret Opera wrote:TURRET OPERA SHADER PACK

Dubstep Shader:
Randomly pauses/inverts/flips/something for half a second as if to the beat of a song.

Inverted Shader:
For some reason, this isn't in the game yet. Self-explanatory.

Heat Vision Shader:
Self-explanatory.

Rain Shader:
Blue lines quickly moving downwards overlay the gameplay.

Snow Shader:
Same as rain shader, but with white dots that fall down slower and a little left/right movement.

Night Shader:
Everything is darker.

Night Vision Shader:
Self-explanatory.

I <3 Zeros pack is

Planet Mari0
+ Planet Mari0: Twisted edition
+ Mari0 in a 0


Super-ultra-double-triple-premium-mega-prefix-shaders pack is

All of your shaders
+ the original shaders
+ It's in a folder called shaders.


More ideas soon to come.

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Kexaihami
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Post » 27 Jun 2013, 00:27

Oh, I only do shader packs because I'm lazy when it comes to uploading wishlists. It won't hurt you to click several links.

EDIT:
And
I'm pretty sure it's
"Super-Special-Awesome-Chocolate-Covered-Super Pack"

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TurretBot
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Post » 27 Jun 2013, 00:39

"Super-Special-Awesome-Chocolate-Covered-Super-Ultra-Double-Triple-Premium-Mega-Prefix Shaders Pack"
@Jony: Gravity Falls fan much?

viewtopic.php?p=71755#p71755

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TheJonyMyster
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Post » 27 Jun 2013, 00:45

What? I was just making a quick reference. At first, I was only going to use the "-prefix-" joke alone.

And Kex, I'll just do it for you.

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TurretBot
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Post » 27 Jun 2013, 01:01

That wasn't supposed to come off as mean, sorry if it did.

ON TOPIC
Editor Shader:
Displays the test message at the top of the screen.

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Kexaihami
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Post » 27 Jun 2013, 01:07

Turret Opera wrote: Editor Shader:
Displays the test message at the top of the screen.
Why?

Your pack is complete. I could not make the Dubstep shader because GLSL is GRAPHICS library scripting language, and I have no means of figuring out what song the game is playing. It would look terribly awkward if the game was playing an SMB song with a completely different BPM than the shader was going to.

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TheJonyMyster
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Post » 27 Jun 2013, 01:17

I think the editor shader would be good.

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Qcode
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Post » 27 Jun 2013, 01:21

...
Last edited by Qcode on 21 Oct 2021, 18:09, edited 2 times in total.

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maidenTREE
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Post » 27 Jun 2013, 01:26

Kexaihami wrote:REALLYDERPYDEPTH has a fix for NVIDIA graphics cards that is even more derpy. Third listing: SuperDerpyDepth

ReallyDerpyDepth: REVISION 1
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.

Place in shaders folder to install.


Turret Opera Shader Pack: REVISION 1:
https://www.box.com/s/ma9hhdub9np8p2bwa5wm
nega - Invert
night - Night time.
nightvis - Night vision goggles
rain - Rain
snow - Snow
heatvis - Derpy heat vision spectrum.
Suggestions are welcome.
Didn't I think of Nega first in a talk in Skype?

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TripleXero
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Post » 27 Jun 2013, 01:28

I don't want to sound greedy, but once you decide that you are done making these for a while, can you put them all in a single download?

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Kexaihami
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Post » 27 Jun 2013, 01:33

Qcode wrote:So all the editor shader does is display the red text as if you were testing a level through the editor?
That's a stupid idea.
^
Turtley3 wrote:Didn't I think of Nega first in a talk in Skype?
Does it really matter?
TripleXero wrote:I don't want to sound greedy, but once you decide that you are done making these for a while, can you put them all in a single download?
TripleXero wrote:once you decide that you are done making these for a while
Never. All day erry day.

HAPPYFACES
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Post » 27 Jun 2013, 08:00

Is it possible to have a shader react to different wavelengths in music or sounds?

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Kexaihami
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Post » 27 Jun 2013, 08:36

HAPPYFACES wrote:Is it possible to have a shader react to different wavelengths in music or sounds?
No.

Otherwise, Dubstep Shader would've been done.

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TurretBot
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Post » 27 Jun 2013, 16:14

Snow Shader + Snow Level
Image
Really kicks up the atmosphere, doesn't it?

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Kexaihami
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Post » 27 Jun 2013, 16:17

Perf.

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TurretBot
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Post » 27 Jun 2013, 17:17

Storm Shader:
Same as rain shader, but the screen will become entirely white periodically. Also has the effect of Night Shader, but not as strong.

EDIT:
the rain stopped!!
Image
what did I do?

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Kexaihami
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Post » 27 Jun 2013, 20:41

I have no clue

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maidenTREE
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Post » 27 Jun 2013, 22:47

Turret Opera wrote:Storm Shader:
Same as rain shader, but the screen will become entirely white periodically. Also has the effect of Night Shader, but not as strong.

EDIT:
the rain stopped!!
Image
what did I do?
Wat mappack?

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TheJonyMyster
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Post » 28 Jun 2013, 03:10

Turret Opera wrote:Storm Shader:
Same as rain shader, but the screen will become entirely white periodically. Also has the effect of Night Shader, but not as strong.

EDIT:
the rain stopped!!
Image
what did I do?
You renamed a blank one to rain.

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BobTheLawyer
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Post » 28 Jun 2013, 03:13

Heh. Jony's catching on.

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TheJonyMyster
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Post » 28 Jun 2013, 03:19

Go to ^^^^^^, Bob.

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TurretBot
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Post » 28 Jun 2013, 06:07

No the rain actually stopped

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TheJonyMyster
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Post » 28 Jun 2013, 06:19

Well, at least you can see clearly now.

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TurretBot
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Post » 28 Jun 2013, 20:44

I figured out the problem, if you leave it on for too long the rain stops.
Though restarting fixes it, I'd like a real fix.

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Superjustinbros
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Post » 28 Jun 2013, 22:03

A ocean ripple shader. Like the "Wavy" shader but waves vertically instead of horizontally and gives the game a slight light cyan tint.

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TheJonyMyster
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Post » 29 Jun 2013, 01:52

Weather pack is

Quake
+ rain
+ snow
+ ocean ripple
+ night

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TurretBot
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Post » 29 Jun 2013, 04:21

what about the storm shader?

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TheJonyMyster
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Post » 29 Jun 2013, 04:24

Wasn't done.

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TurretBot
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Post » 29 Jun 2013, 04:34

neither was the ocean ripple shader

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TheJonyMyster
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Post » 29 Jun 2013, 04:36

\/(o_o)\/

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Kexaihami
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Post » 29 Jun 2013, 06:30

I am truly sorry, my comrades. I will not have time to code these shaders 'til come Tuesday, as until Monday, I am working at the Crescent City Choral Festival, with my Ensemble Choir, and am attempting to keep my studies focused and my mind sharp with sleep.

(and no, you can not conclude that I am from New Orleans from this, as there are people there from Minnesota, Mississippi, Washington, and even an Englishman as a conductor all the way from Oxford.)

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Assasin-Kiashi
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Post » 29 Jun 2013, 16:56

Turret Opera wrote:No the rain actually stopped
TheJonyMyster wrote:Well, at least you can see clearly now.
It wasn't that good a joke but how did none of you pick up on this?

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TurretBot
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Post » 29 Jun 2013, 17:36

Assasin-Kiashi wrote:
Turret Opera wrote:No the rain actually stopped
TheJonyMyster wrote:Well, at least you can see clearly now.
It wasn't that good a joke but how did none of you pick up on this?
Yeah I was wondering that

Camewel
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Post » 29 Jun 2013, 18:59

When there are large groups of posts between Turret and Jony I don't actually read any of the messages until someone else posts.

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TheJonyMyster
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Post » 29 Jun 2013, 19:19

Cool.

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TurretBot
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Post » 29 Jun 2013, 20:17

Gnarly.

Camewel
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Post » 29 Jun 2013, 20:21

And this is precisely why.

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TheJonyMyster
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Post » 29 Jun 2013, 20:23

(Turret, I think you missed the point of that post)

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TurretBot
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Post » 29 Jun 2013, 20:27

TheJonyMyster wrote:(Turret, I think you missed the point of that post)
(I did and why are we using parentheses)

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Sunset_Moth
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Post » 29 Jun 2013, 23:25

Earlier:
????? used Force Parentheses!
Forum members can't talk outside parentheses!
????? used Flee!
????? escaped.
*all those posts.*
The effect wore off.

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TurretBot
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Post » 30 Jun 2013, 00:12

BACK ON TOPIC!

Night Vision Shader V2:
Adds the effect of 'Night' shader.

Wikipedia Shader:
The shader from Wikipedia's shader page.
Image
Wikipedia wrote:Shaders can also be used for special effects. An example of a digital photograph from a webcam unshaded on the left, and the same image with a special effects shader applied on the right which replaces all light areas of the image with white and the dark areas with a brightly colored texture.
Arcade Shader:
Image
Since SMB is on the NES, do NES ---> Arcade.

Weird Shader:
Replaces all black with white, and vice versa.

Odd Shader:
Inverts all colors except black and white.

Multi Shader:
The top right is greyscale, the top left is gayscale, the bottom left is negative, and the bottom right is Walking Dead.

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BobTheLawyer
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Post » 30 Jun 2013, 02:28

I say we give Kexaihami some time to finish his current request before we throw some more at him.

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