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[SHADER] Kexaihami's Shaders (FTFY!)

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TurretBot
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Post » 30 Jun 2013, 02:38

What request?

BobTheLawyer
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Post » 30 Jun 2013, 02:55

People gave him many request for new shaders, so now they belong to him.

TurretBot
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Post » 30 Jun 2013, 10:22

Turret Opera wrote:What requests?

Automatik
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Post » 30 Jun 2013, 12:13

Jony wrote:Weather pack is

Quake
+ rain
+ snow
+ ocean ripple
+ night

Turret wrote:what about the storm shader?

Jony wrote:Wasn't done.

Turret wrote:neither was the ocean ripple shader

BobTheLawyer
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Post » 30 Jun 2013, 15:13

Turret, your lack of reasoning skills makes me depressed.

Flutter Skye
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Post » 30 Jun 2013, 15:40

Could you please make a shader similiar to this ?
Image

Automatik
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Post » 30 Jun 2013, 15:47

FP,
BobTheLawyer wrote:I say we give Kexaihami some time to finish his current request before we throw some more at him.

TheJonyMyster
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Post » 30 Jun 2013, 17:52

BobTheLawyer wrote:Turret, your lack of reasoning skills makes me depressed.

Actually, he had a point, so stop bashing I included the ocean ripple shader (which wasn't done), but I didn't include the storm shader (which also wasn't done), even though they both fit into the pack.

Kexaihami
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Post » 03 Jul 2013, 00:06

UPDATE:

I have returned from the Crescent City Choral Festival, the concert was great, and I have created the Storm shader and fixed the issue of "I can see clearly now, the rain is gone!"

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Post » 03 Jul 2013, 00:17

Image
Image

Try again.

Kexaihami
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Post » 03 Jul 2013, 00:22

Redownload rain/snow. I'm not changing the revision numbers though. Also, storm works over here.

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Post » 03 Jul 2013, 00:23

Rain works great.
Post a screenshot of your game using storm shader.

Kexaihami
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Post » 03 Jul 2013, 00:46

Image

Working on Ocean Nipple shader now.

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Post » 03 Jul 2013, 00:53

Kexaihami wrote:
Image

Weird. What did I do wrong?
Kexaihami wrote:Working on Ocean Nipple shader now.

Whoospy daisy.

Kexaihami
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Post » 03 Jul 2013, 01:29

1. Picked your graphics card. Add kaiemahivector on Skype.

2. I don't really care. I'm leaving that.
Last edited by Kexaihami on 03 Jul 2013, 01:42, edited 1 time in total.

TheJonyMyster
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Post » 03 Jul 2013, 01:31

You should also do this one:

FlutterPie wrote:Could you please make a shader similiar to this ?
Image

Kexaihami
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Post » 03 Jul 2013, 02:01

TheJonyMyster wrote:You should also do this one:

FlutterPie wrote:Could you please make a shader similiar to this ?
Image

One thing at a time.

Uploading Oceanipple. It's done.

TheJonyMyster
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Post » 03 Jul 2013, 02:02

Well, since that's done, you CAN do that shader! Unless it's impossible.

Kexaihami
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Post » 03 Jul 2013, 02:03

I'm doing them in the order they were posted -.-

TheJonyMyster
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Post » 03 Jul 2013, 02:05

Oh yeah, Turret's requests.

Kexaihami
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Post » 03 Jul 2013, 02:12

Uploading NightVis2

EDIT: Mind you, if you believe I'm doing these slower than usual, you're probably right. I'm doing them in between texting Kyra.

EDIT2: I don't have the texture Wikipedia used in their replace shader, so I'll do the same thing with a scrolling noisemap.

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Post » 03 Jul 2013, 02:19

I don't Skype.

TheJonyMyster
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Post » 03 Jul 2013, 02:21

I do, skype me instead.

On topis: You're still making these really fast.

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Post » 03 Jul 2013, 02:29

TheJonyMyster wrote:I do, skype me instead.

Why?

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Post » 03 Jul 2013, 02:30

No reason.

Kexaihami
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Post » 03 Jul 2013, 02:33

TheJonyMyster wrote:I do, skype me instead.

You can't really help me fix his issue.

TheJonyMyster wrote:On topis: You're still making these really fast.

Not to mention the fact that I fucking hate phone keyboards because I never use my phone.

Uploading Wikishadia...


EDIT: Uploading Arcade...

Jackostar10000
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Post » 03 Jul 2013, 02:59

how about a shader similar to the earth-like shader but the ground goes around the edge

Kexaihami
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Post » 03 Jul 2013, 03:01

Jackostar10000 wrote:how about a shader similar to the earth-like shader but the ground goes around the edge

That is Mari in a 0

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Post » 03 Jul 2013, 04:01

can you make the image turtley3 made in the first reply a shader?

Kexaihami
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Post » 03 Jul 2013, 04:07

Why?

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Post » 03 Jul 2013, 04:16

I thought it looked cool

TripleXero
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Post » 03 Jul 2013, 04:28

That's basically having contrast 99%

Kexaihami
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Post » 03 Jul 2013, 04:30

Uploading my own ripple shader idea.

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Post » 03 Jul 2013, 13:00

Your ripple is really cool, if you stare at it, it will appear to shrink.

Wikishadia isn't working for me.
Image

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Post » 03 Jul 2013, 14:47

Try scale 2.

Kexai, can you do the Super Meat boy one yet?
Speaking of which, I just got the game and it's fun.

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Post » 03 Jul 2013, 18:02

I love these shaders! But I would recommend these shaders to extreme mari0 players only.

Kexaihami
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Post » 03 Jul 2013, 21:28

Turret Opera wrote:Image

I had to do a 2-bit wikishadia as opposed to one-bit because the contrast in Mari0 wasn't great enough. They did 1-bit, with white and texture. I did 2-bit, with white, 33% texture, 66% texture, 100% texture.

Gramanaitor wrote:I love these shaders! But I would recommend these shaders to extreme mari0 players only.

Thank you.

TheJonyMyster wrote:Try scale 2.

Kexai, can you do the Super Meat boy one yet?
Speaking of which, I just got the game and it's fun.

After Weird, Odd, and screw the Multi shader I ain't havin' that shit.

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Post » 03 Jul 2013, 21:31

Kexaihami wrote:
Turret Opera wrote:
Image

I had to do a 2-bit wikishadia as opposed to one-bit because the contrast in Mari0 wasn't great enough. They did 1-bit, with white and texture. I did 2-bit, with white, 33% texture, 66% texture, 100% texture.

Do 2-bit, with white, 50% texture, and 100% texture.

Kexaihami
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Post » 03 Jul 2013, 22:03

??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.

Automatik
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Post » 03 Jul 2013, 22:07

Suggestion : What if you did a "noise" shader, that add random noise in the image? Like that :
Image
(One version with animated noise(That change every frame), and one with static noise)
Last edited by Automatik on 03 Jul 2013, 22:09, edited 1 time in total.

Flutter Skye
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Post » 03 Jul 2013, 22:08

These shaders are really awesome, and thanks for working on the Meat Boy shader :)

Kexaihami
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Post » 03 Jul 2013, 22:13

FlutterPie wrote:These shaders are really awesome, and thanks for working on the Meat Boy shader :)

Done.

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Post » 03 Jul 2013, 22:19

Kexaihami wrote:??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.

then do 1.5-bit

Kexaihami
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Post » 03 Jul 2013, 22:24

Turret Opera wrote:
Kexaihami wrote:??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.

then do 1.5-bit

2.828427125 components? What the hell?

Automatik wrote:Suggestion : What if you did a "noise" shader, that add random noise in the image? Like that :
Image
(One version with animated noise(That change every frame), and one with static noise)

Uploading. I only did animated though.

Qcode
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Post » 03 Jul 2013, 22:42

Kexaihami wrote:
Turret Opera wrote:
Kexaihami wrote:??? 2-bit has four components. 2^2 = 4.

Working on Meat Boy Shader.

then do 1.5-bit

2.828427125 components? What the hell?

Where are you getting those numbers from?
Image
Also if it's 1.5^2 (I have no idea how components work) then that's just 2.25.

Kexaihami
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Post » 03 Jul 2013, 22:44

Qcode wrote:
Kexaihami wrote:
Turret Opera wrote:then do 1.5-bit

2.828427125 components? What the hell?

Where are you getting those numbers from?
Image
Also if it's 1.5^2 (I have no idea how components work) then that's just 2.25.

1-bit = 2^1 components.
1.5-bit = 2^1.5 components.
2-bit = 2^2 components.
...


By components I mean possible values.

You're q *CODE* right?

Qcode
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Post » 03 Jul 2013, 22:48

I don't see how that relates to anything. I've been using the name since before I knew how to code.

Kexaihami
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Post » 03 Jul 2013, 22:49

I just don't think one should put something in their name unless they know a lot about it.

ex: I have Mi in my name, a solfege syllable, because I know quite a bit about music. Okay, I really did not think of that when I made my name this is just complete bullshit but you get it, right?

Qcode
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Post » 03 Jul 2013, 22:53

Because GLSL is obviously the only type of code that my name is referring to.

Kexaihami
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Post » 03 Jul 2013, 22:55

This isn't any particular code that this applies to.

Have you ever heard of 8-bit gaming?

8-bit values have 2^8 or 256 possible values.

These are what the processor works with at any given time.


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