[SHADER] Kexaihami's Shaders (FTFY!)

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Kexaihami
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Joined: 10 Jun 2013, 10:09

Post » 22 Jun 2013, 02:40

REALLYDERPYDEPTH has a fix for NVIDIA graphics cards that is even more derpy. Third listing: SuperDerpyDepth

ReallyDerpyDepth: REVISION 1
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.

Place in shaders folder to install.

https://www.box.com/s/mygfxuni2rpmxac0vw3t
Image
Mexican version: REVISION 1
Slightly less derpy in the center, but incredibly derpy on the borders
https://www.box.com/s/c22shmizg4apchdy641e

SuperDerpyDepth: REVISION 1
Incredibly derpy depth shader for NVIDIA Graphics card users.
https://www.box.com/s/vsr6azvv6wguinw8kwve

Colorful: REVISION 1
My second modification for Mari0.
Shifts hue according to extern time. I'm thinking about making a version in which the speed varies.
https://www.box.com/s/pshk6m7leb21c28cqvaz
Image
Gradient Version (hue shift becomes an elliptical gradient): REVISION 1
https://www.box.com/s/dzzpc10t2pltju2r4mrn

Planet Mari0: REVISION 2
Shifts from a Rectangular grid to a Polar grid.
https://www.box.com/s/fcfgcl43vxajsglzud4m
Image
Planet Mari0: Twistedition: REVISION 1
Thanks to an unspoken idea I credit to TheJonyMyster and SuperJustinBros, I have created a more Wario Ware: Twisted-esque version of Planet Mari0.
https://www.box.com/s/5hoeje8v990ft8tw0l6u
Image
Mari in a 0 version (Inverts the Polar Grid so that you're playing mari0 inside a ring): REVISION 2
https://www.box.com/s/lv80qxzbsuqot3g7b3zz
^A 'circle of life', if you will, if you fall out of it, you die.

Black and White (As an edge-highlight rather than a 2-state grayscale) (in list: BNW): REVISION 3
https://www.box.com/s/vn3kgw2vvyhrmo7u1h75
(Credit for Idea (hard part of the process imo) TheJonyMyster)

Gayscale: REVISION 1
Out of gay pride for one of my friends who gets undeserved hate every now and then, I made a luminosity-based grayscale that resaturates on a hue rainbow.
https://www.box.com/s/csavudd4wr2dgwzrjg9d
Image
Acid: REVISION 1
Just look at the screenshot. I'm not explaining it.
https://www.box.com/s/uel0x6c1io67qc4sy9gb
Image
Gameboy: REVISION 1
Remember that 2-bit monochrome display on a green backdrop? Welcome it back, friend.
https://www.box.com/s/ivi84gqmd562oqdxc2h3
Image
What the SH!T: REVISION 1
Just kill me now.
https://www.box.com/s/mieqfe8ylkz8z1aw089w
Image
Heavy Contrast: REVISION 1
Heavy contrast shader for people who are hard of hearing.
https://www.box.com/s/thyb0a1diy3hv56z4xen

Zombies: REVISION 1
Walking dead shader.
https://www.box.com/s/73acsv4skaismwl3u0qk

Mirr0r: REVISION 1
Plays three inverts simultaneously with your screen.
https://www.box.com/s/bwzqgvcb2fklmxuju864

S1ren: REVISION 1
ALERT! ALERT!
https://www.box.com/s/km7cap7hdvvj1v64960y

JonyMyster Shader Pack: REVISION 1
osc - Oscillates the screen up and down as if it were a boat on water.
quake - Earthquake.
resizer - I wonder what this could be?
scary - Inverts colors over and over.
spinner - Rotates the screen at 1 revolution per 5 seconds.
wave - Adds a sine wave to the y axis.
zoom - Zooms in.
https://www.box.com/s/rcldauett3q3tqzxzboh

Reflections Shader Pack: REVISION 2
flipX - Mirrors the screen horizontally.
flipY - Mirrors the screen vertically.
reflections - Mirrors the screen in quadrants.
flippity - flip flip flip
https://www.box.com/s/r1dq3ibka9h3pkxvnkjn

Sparkles: REVISION 1
Everything now sparkles.
https://www.box.com/s/2pwt6lkeuew8qhu9ljxz

LAG: REVISION 1
Shittastic idea by Turret Opera
https://www.box.com/s/agcsyikaf50qz69eq89d

Turret Opera Shader Pack: REVISION 2:
https://www.box.com/s/ma9hhdub9np8p2bwa5wm
nega - Invert
night - Night time.
nightvis - Night vision goggles
rain - Rain
snow - Snow
heatvis - Derpy heat vision spectrum.

Storm Front: REVISION 1:
'Twas a dark and stormy night.
https://www.box.com/s/rkl58x1ojhvfzwl83d35

OceaNipple: REVISION 1:
Under the sea~
https://www.box.com/s/mb4qa4cs8vjkcfqc2f03

Night Vision 2: REVISION 1:
Vignight vision.
https://www.box.com/s/j4gz0jwvbmk80u745s3i

WikiShadia: REVISION 1:
Wikipedia is hardcore.
https://www.box.com/s/d1ix24n39x1qw9lfbpqq

Arcade: REVISION 1:
Konkey Dong Arcade version gfx change applied to SMB.
https://www.box.com/s/ykowpljd3ttmsbcgv49g

Ripple: REVISION 1:
Your screen is a puddle.
https://www.box.com/s/rijgzf74y5c87nlbjaea

Weird & Odd: REVISION 1:
Selective Inversion.
https://www.box.com/s/i2n5t2w752xbvg1mx308

MeatBoy: REVISION 1:
Super Meat Boy.
https://www.box.com/s/gqdcnb5en0i75560qdc0

Noise: REVISION 1:
I'm K Squared 'cause that's the sound that I rock.
When the noise channel hisses, the beat starts to knock.
I'm K Squared 'cause that's the sound that I pump.
The triangle waves are gonna' make this place thump.
https://www.box.com/s/3gwxc9ovc0qhy5xc7h1x

Leak: REVISION 1:
NTSC - PAL conversion Chromacity Leak.
https://www.box.com/s/dxygvxadnkv8y99qkbap

Sexy: REVISION 1:
I don't know what this is, it's just fucking sexy.
https://www.box.com/s/4ysiepn1thbvi1xalbz0

Fog: REVISION 1:
I can't see shit, Sergeant, the fog's too thick.
https://www.box.com/s/xs5chqsy6jj6sgwugm8c

Trosh: REVISION 1:
Like a trosh!
https://www.box.com/s/rpkc0qovzqohqj0ewo4o

I'm Too Lazy To Upload These Individually Shader Pack: REVISION 1:
lightsout - lights out
squish - squish
shadershader - ShaderShader
https://www.box.com/s/7ig5o1evjyik9ontft0f

Ancient Colour Graphics Adapter: REVISION 1:
IBM 5153 CGA not-an-emulator
https://app.box.com/s/2utl2rqy6z8ellkjwmez

Sharp X1 shader: REVISION 1:
8-colour
https://app.box.com/s/kql1yqhop9vy34o49v7v

Cray Cray: REVISION 1
Top Bottom invert
https://app.box.com/s/wqp26xda6l2e9clhl9zt

Let there be Light: REVISION 1:
Derpy attempt at light columns reflecting off of the air.
https://app.box.com/s/cwf0gb868cetta32iek7
Suggestions are welcome.
Last edited by Kexaihami on 16 Jul 2013, 23:01, edited 51 times in total.

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maidenTREE
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Post » 23 Jun 2013, 21:24

Kexaihami wrote:ReallyDerpyDepth:
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.

Place in shaders folder to install.

https://www.box.com/s/mygfxuni2rpmxac0vw3t
Image
ReallyDerpyDepth does this on my computer instead of what is shown: Image

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Kexaihami
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Post » 23 Jun 2013, 21:35

Turtley3 wrote:
Kexaihami wrote:ReallyDerpyDepth:
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.

Place in shaders folder to install.

https://www.box.com/s/mygfxuni2rpmxac0vw3t
Image
ReallyDerpyDepth does this on my computer instead of what is shown: Image
That doesn't look plausible. What are the results with the Mexican version of it?

EDIT: and what graphics card are you using?

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maidenTREE
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Post » 23 Jun 2013, 21:47

Kexaihami wrote:
Turtley3 wrote:
Kexaihami wrote:ReallyDerpyDepth:
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.

Place in shaders folder to install.

https://www.box.com/s/mygfxuni2rpmxac0vw3t
Image
ReallyDerpyDepth does this on my computer instead of what is shown: Image
That doesn't look plausible. What are the results with the Mexican version of it?

EDIT: and what graphics card are you using?
Image The mexican version has the same results. Also, Planet Mari0 and Colorful works!
Last edited by maidenTREE on 23 Jun 2013, 21:49, edited 1 time in total.

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TheJonyMyster
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Post » 23 Jun 2013, 21:47

I like the Planet Mario because of Wario ware twisted.
Wari0 Ware Twatted

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Kexaihami
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Post » 23 Jun 2013, 21:53

Turtley3 wrote:
Kexaihami wrote:
Turtley3 wrote: snip
snip
snip
PM me your Skype. It'll be best to work on this bug in a call, okay?

EDIT:

Whilst I wait for him to accept my contact request, does anyone have any suggestions for me?

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TheJonyMyster
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Post » 23 Jun 2013, 22:19

Try this with the Planet Mari0 Shader, you'll love it.

Code: Select all

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,34,35,1,1,1,1,1,1,1,1,1,1,1,1,1,1,33,34,34,35,1,1,1,1,33,1,56,57,1,1,1,33,34,35,1,1,1,1,1,1,1,1,55,56,56,57,1,1,1,1,55,1,1,1,1,1,1,55,56,57,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,78,1,1,78,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,78,78,1,1,78,78,1,1,1,7,8-2,7,8,7,1,1,1,1,1,1,1,1,3,1,1,78,78,78,1,1,78,78,78,1,1,1,1,1,1,1,1,1,16,17,1,1,1-23,24,25,26,78,78,78,78,1,1,78,78,78,78,1,1,4,5,6,1,1,1,38,39,1-24,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;background=1;spriteset=1;music=2;timelimit=0;scrollfactor=0

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Kexaihami
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Post » 23 Jun 2013, 22:25

TheJonyMyster wrote:Try this with the Planet Mari0 Shader, you'll love it.

Code: Select all

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,34,35,1,1,1,1,1,1,1,1,1,1,1,1,1,1,33,34,34,35,1,1,1,1,33,1,56,57,1,1,1,33,34,35,1,1,1,1,1,1,1,1,55,56,56,57,1,1,1,1,55,1,1,1,1,1,1,55,56,57,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,78,1,1,78,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,78,78,1,1,78,78,1,1,1,7,8-2,7,8,7,1,1,1,1,1,1,1,1,3,1,1,78,78,78,1,1,78,78,78,1,1,1,1,1,1,1,1,1,16,17,1,1,1-23,24,25,26,78,78,78,78,1,1,78,78,78,78,1,1,4,5,6,1,1,1,38,39,1-24,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;background=1;spriteset=1;music=2;timelimit=0;scrollfactor=0
Fuck yeah, Logical Mazes. BRB making my home planet.

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Sunset_Moth
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Post » 24 Jun 2013, 01:03

Now creating a mappack for Planet Mari0.
PLANET MIENCRAFT
(yes. planet minecraft. DEAL WITH IT!)
Last edited by Sunset_Moth on 24 Jun 2013, 01:17, edited 1 time in total.

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Kexaihami
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Post » 24 Jun 2013, 01:09

bubba_nate wrote:Now creating a mappack for Planet Mari0
Show me it when you're done!

(I personally find Mari in a 0 easier to play but more dizziness-inducing)

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Sunset_Moth
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Post » 24 Jun 2013, 01:21

I'll do one for that too, when the link works. It's broken at the moment.

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Kexaihami
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Post » 24 Jun 2013, 01:22

bubba_nate wrote:I'll do one for that too, when the link works. It's broken at the moment.
Fix'd.

If any of you have ideas, let me know.

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TheJonyMyster
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Post » 24 Jun 2013, 04:06

IF you put both shaders to planet mari0, it has a funny effect:
(Huge image)
Image
I also have an idea: How about a shader that makes everything LITERALLY Black and White instead of just grayscale?

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Kexaihami
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Post » 24 Jun 2013, 04:53

TheJonyMyster wrote:IF you put both shaders to planet mari0, it has a funny effect:
(Huge image)
Image
I also have an idea: How about a shader that makes everything LITERALLY Black and White instead of just grayscale?
1: YOCARGTAPGO is the new YOLO. You Only Convert A Rectangular Grid To A Polar Grid Once.

2: That's called Edges.

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Sunset_Moth
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Post » 24 Jun 2013, 05:11

Also, I'm having trouble with a shader, but I can't tell which one because I CANT SEE WHAT IT SAYS!!!

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Kexaihami
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Post » 24 Jun 2013, 05:30

bubba_nate wrote:Also, I'm having trouble with a shader, but I can't tell which one because I CANT SEE WHAT IT SAYS!!!
Up a single folder from the mappacks folder: options.txt. ctrl+f shader1:
Change shader1 and shader2 to shader1:adfasgsre and shader2: dfgadgag so that it doesn't recognize them and automates to none.
Then, tell me what the shaders were.

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Superjustinbros
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Post » 24 Jun 2013, 06:58

I'm going to go recreate those SMB levels from WarioWare Twisted.

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Kexaihami
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Post » 24 Jun 2013, 07:07

Superjustinbros wrote:I'm going to go recreate those SMB levels from WarioWare Twisted.
Let me know when you're done. You make some good stuff, bro.

And TheJonyMyster, since you asked nicely, I made a sharpened version of Edges from scratch. I will put it in the main post.

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Sunset_Moth
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Post » 24 Jun 2013, 15:17

TheJonyMyster wrote:IF you put both shaders to planet mari0, it has a funny effect.
I've done that.

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Superjustinbros
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Post » 24 Jun 2013, 16:05

Kexaihami wrote:
Superjustinbros wrote:I'm going to go recreate those SMB levels from WarioWare Twisted.
Let me know when you're done. You make some good stuff, bro.
Glad to hear. I will have to play the microgame itself a few times so I can map the items exactly as they're placed. I won't bother with color accuracy.

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BobTheLawyer
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Post » 25 Jun 2013, 01:05

Can you make a high contrast version?

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Kexaihami
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Post » 25 Jun 2013, 02:00

BobTheLawyer wrote:Can you make a high contrast version?
Of?

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BobTheLawyer
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Post » 25 Jun 2013, 02:59

Just a high contrast shader.

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Kexaihami
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Post » 25 Jun 2013, 03:17

BobTheLawyer wrote:Just a high contrast shader.
Done.

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HansAgain
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Post » 25 Jun 2013, 03:22

EDIT:
Sorry, i forgot to say "Please, do..."
Something like this:
Image
Only the "walking dead" part.

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Kexaihami
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Post » 25 Jun 2013, 03:58

Hans1998 wrote:Something like this:
-snip-
Only the "walking dead" part.
So Vignette plus one-fourth Saturation?
Done. Uploading.

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TheJonyMyster
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Post » 25 Jun 2013, 04:14

How about a backwards and upside down one?
(both at the same time)

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Kexaihami
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Post » 25 Jun 2013, 04:32

TheJonyMyster wrote:How about a backwards and upside down one?
(both at the same time)
Done.

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TheJonyMyster
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Post » 25 Jun 2013, 04:36

You're good at this.
How about one that makes everything flash red like a bank siren stereotype type thing?

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Kexaihami
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Post » 25 Jun 2013, 04:38

TheJonyMyster wrote:You're good at this.
How about one that makes everything flash red like a bank siren stereotype type thing?
*grabs another can of Coke*
Give me thirty minutes, tops.
(7 minutes later) EDIT: Done.

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TheJonyMyster
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Post » 25 Jun 2013, 05:09

Crap, you're good.
Now I need to actually look at the shaders.

I did, and they're great. Is there any way you could make a mod that makes shaders work like mappacks so people can drag and drop shaders?
Last edited by TheJonyMyster on 25 Jun 2013, 05:18, edited 1 time in total.

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Kexaihami
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Post » 25 Jun 2013, 05:11

TheJonyMyster wrote:Crap, you're good.
Now I need to actually look at the shaders.
You're realizing this now? And if you have any more ideas, let me know.

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TheJonyMyster
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Post » 25 Jun 2013, 05:20

Edited my post for that. Also, You should see what happens when you mix and match the circular ones.
Wari0 + Wari0 looks epic.

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Kexaihami
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Post » 25 Jun 2013, 05:22

I'm not sure about the mod.

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TheJonyMyster
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Post » 25 Jun 2013, 05:34

It's ok, someone will make it after they read it.
SUGGESTION LIST GO!

Code: Select all

Spinning: Screen is constantly spinning at 360º every five seconds, or 72º per second.
Sorry if it's impossible in frag coding, I don't know any frag.

Scary: Constantly inverts colors, medium or very fast speed, your choice.

Wavy: the screen moves up and down in a wavy pattern (you know what I mean, right?).

Resizing: Screen shrinks and grows.

Earthquake: You know.

Zoomed in: Zooms into the center of the screen. Not too close, though.

Up and down: Entire screen moves up and down like a boat.

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Superjustinbros
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Post » 25 Jun 2013, 05:41


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TheJonyMyster
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Post » 25 Jun 2013, 05:46

Hey! Where's the icon?

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Sky
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Post » 25 Jun 2013, 06:04

Image
I'll just writhe in pain in the corner now.

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Superjustinbros
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Post » 25 Jun 2013, 06:15

I get high contrast colors when I use the ReallyDerpyDepth shader. :/

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Kexaihami
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Post » 25 Jun 2013, 07:12

Superjustinbros wrote:I get high contrast colors when I use the ReallyDerpyDepth shader. :/
You have an incompatible graphics card. Use SuperDerpyDepth.

TheJonyMyster, I'll get onto your suggestions list.
WillWare wrote:Image
I'll just writhe in pain in the corner now.
What the shit? What shaders are on (Besides Twistedition)?

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TheJonyMyster
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Post » 25 Jun 2013, 07:17

It's actually a mappack. I don't think any other shaders are on.
Also, good luck with the list, even though you probably wont need it.

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Kexaihami
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Post » 25 Jun 2013, 07:28

Oh. I thought the abstract texturing was a texture swap on behalf of my error. He's talking about mouse-to-shader position derpetry. I think. I hope.

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TheJonyMyster
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Post » 25 Jun 2013, 07:30

Nah, I think he's having a seizure over there.
Which is why he's in pain.
But that's just a theory.
A FORUM THEORY.

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Sky
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Post » 25 Jun 2013, 07:39

Kexaihami wrote:Oh. I thought the abstract texturing was a texture swap on behalf of my error. He's talking about mouse-to-shader position derpetry. I think. I hope.
Yeah, it's a mappack of mine... No, I'm not in pain over the mouse...
TheJonyMyster wrote:Nah, I think he's having a seizure over there.
Which is why he's in pain.
But that's just a theory.
A FORUM THEORY.
what happened to my mappack *whimper* why is there a black hole *meep* why is my background a spiral *panting* what happened to my apple tree *shudder* THIS IS ALL YOUR FAULT KEXAIHAMI [/drama]

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Kexaihami
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Post » 25 Jun 2013, 07:48

what happened to my mappack *whimper* why is there a black hole *meep* why is my background a spiral *panting* what happened to my apple tree *shudder* THIS IS ALL YOUR FAULT KEXAIHAMI [/drama]
IT WAS FIRAGA. SHE DID IT. DON'T BLAME ME!

SuperJustinBros, nice work on the mappack.

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Mari0Maker
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Post » 25 Jun 2013, 17:34

Well, these shaders are certainly better than mine. :P
Nice job on these! Do you mind if I put them in a mod?

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TurretBot
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Post » 25 Jun 2013, 20:36

TheJonyMyster wrote:How about a backwards and upside down one?
(not at the same time)

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Kexaihami
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Post » 25 Jun 2013, 20:46

Mari0Maker wrote:Well, these shaders are certainly better than mine. :P
Nice job on these! Do you mind if I put them in a mod?
Sure.
Turret Opera wrote:
TheJonyMyster wrote:How about a backwards and upside down one?
(not at the same time)
Do you mean a toggle or just diagonally invert the screen?

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TurretBot
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Post » 25 Jun 2013, 20:53

No, a mirror one which mirrors the screen.

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Kexaihami
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Post » 25 Jun 2013, 20:56

Turret Opera wrote:No, a mirror one which mirrors the screen.
So invert the screen?

Do you mean

Screen...........|Reflection here
-------------------|-------------------
Reflection here |Reflection here

Which one?

(The cross in the middle is a set of mirrors)

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