[SHADER] Kexaihami's Shaders (FTFY!)

Mods, guides how to use and install mods go right in here.
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TurretBot
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Post » 25 Jun 2013, 21:34

Please make that.
But no, that's not what I meant.

I mean:
Image

Also:
Image

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Kexaihami
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Post » 25 Jun 2013, 21:39

Turret Opera wrote:Please make that.
But no, that's not what I meant.

I mean:
Image

Also:
Image

So you mean the right, top one. That was a question, not an idea.

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TurretBot
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Post » 25 Jun 2013, 21:42

Oh, well then make the top right and the bottom left.

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BobTheLawyer
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Post » 26 Jun 2013, 00:17

Kexaihami wrote:IT WAS FIRAGA. SHE DID IT. DON'T BLAME ME!
Alt detected.
No interaction with firaga, new member, makes a major contribution then blames it on firaga...

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Kexaihami
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Post » 26 Jun 2013, 00:37

BobTheLawyer wrote:
Kexaihami wrote:IT WAS FIRAGA. SHE DID IT. DON'T BLAME ME!
Alt detected.
No interaction with firaga, new member, makes a major contribution then blames it on firaga...
Actually, no. I just lurk a hell of a lot. I only registered to post my first mappack. Moderators can IP-Check right?

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HansAgain
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Post » 26 Jun 2013, 00:41

is Firaga a "she"? i didn't know.
but if Firaga isn't a "she", then excuse me, i'm bad deducing the gender of people i haven't seen ever.

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Kexaihami
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Post » 26 Jun 2013, 00:44

Hans1998 wrote:is Firaga a "she"? i didn't know.
but if Firaga isn't a "she", then excuse me, i'm bad deducing the gender of people i haven't seen ever.
I may be thinking of someone else. I read a "she"'s profile and it mentioned it, but Firaga may have changed hizzers.

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BobTheLawyer
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Post » 26 Jun 2013, 01:28

Figara is definitely a she. At least her avatars are very feminine.

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Kexaihami
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Post » 26 Jun 2013, 01:40

Since I actually felt like doing something, your requests are done, Turret.

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BobTheLawyer
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Post » 26 Jun 2013, 02:10

I like how you can use these without a mod.
Are they hard to make?

Also, could you remap the portal coords to make it easier to aim the portal gun in the circular mode?

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Firaga
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Post » 26 Jun 2013, 02:24

Confirmed, I am a girl.
I actually had a lot of fun with a few of these...
Image
... too much fun.

Camewel
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Post » 26 Jun 2013, 02:34

I think I need to go lie down for the rest of forever.

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Qcode
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Post » 26 Jun 2013, 02:38

...
Last edited by Qcode on 21 Oct 2021, 18:09, edited 2 times in total.

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Kexaihami
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Post » 26 Jun 2013, 02:41

BobTheLawyer wrote:I like how you can use these without a mod.
Are they hard to make?
If you know GLSL, they are by no means difficult to create.
BobTheLawyer wrote:Also, could you remap the portal coords to make it easier to aim the portal gun in the circular mode?
If I were to remap the portal coordinates, then you would have to use a mod. Shaders have no access to any data but a timer, the color of every pixel, and the rendering of the pixels, and have to be run every single frame on every single pixel, limiting processing power usage by a landslide.
Firaga wrote:Confirmed, I am a girl.
I actually had a lot of fun with a few of these...
Image
... too much fun.
Only the lack thereof exists, my dear. There is no "too much fun". If you have an idea for more fun, give me it, and I will make it re-rendered reality.
Camaaaaaawel wrote:I think I need to go lie down for the rest of forever.
You'll be back when you're hungry.
Qcode wrote:
BobTheLawyer wrote: Are they hard to make?
You need to know how to write glsl code and I find that pretty hard. There's a shader in idiot puzzles to do lighting and that took half a week for me to figure out.
I feel bad for you if GLSL hurts your brain. Why are you Qcode again?

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maidenTREE
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Post » 26 Jun 2013, 02:53

Firaga wrote:Confirmed, I am a girl.
I actually had a lot of fun with a few of these...
Image
... too much fun.
What mappack is that?

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Firaga
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Post » 26 Jun 2013, 02:55

Turtley3 wrote:What mappack is that?
The Map with No Name.

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BobTheLawyer
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Post » 26 Jun 2013, 03:46

Wait, if you can use a timer, can you make an animated shader (like a flowing rainbow)?
Also, sweet looking map firaga.

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Superjustinbros
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Post » 26 Jun 2013, 04:23

Firaga wrote:
Image
This is giving me an idea to do a Tempest map pack.

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Kexaihami
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Post » 26 Jun 2013, 04:25

BobTheLawyer wrote:Wait, if you can use a timer, can you make an animated shader (like a flowing rainbow)?
Also, sweet looking map firaga.
A lot of my shaders are already animated.
Draw me a concept of what you mean (3 frames of it), because Gayscale is a flowing rainbow technically

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TheJonyMyster
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Post » 26 Jun 2013, 04:48

Planet Mari0 and wave look really cool together.
Wave also looks good with Pixelate 1 and 2.
Oh crap, spinnerX2 gives me motion sickness.

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Kexaihami
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Post » 26 Jun 2013, 04:55

I'm surprised no one told me to make everything shiny yet. Oh well, too late!

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TheJonyMyster
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Post » 26 Jun 2013, 04:59

How about one where the screen flips upside down/right side up constantly?
Should be put into mirror pack.

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Kexaihami
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Post » 26 Jun 2013, 05:00

TheJonyMyster wrote:How about one where the screen flips upside down/right side up constantly?
Should be put into mirror pack.
Oh, you mean one that rapes your eyes more than quite a few of my other shaders? I'll get right on it.

EDIT: Done. Eye rape is key here.

ucenna
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Post » 26 Jun 2013, 05:07

I decided to make this:http://www.mediafire.com/download/amjtg ... haders.zip
It uses the modloader. simple but that in your mappacks folder and run the modloader.
It's not quite done.
One of the problems is that you need to start a game and then quit to menu to get it to update the list. I can't figure out how to get it to out update so help would be appreciated. Shaders go in your mappack's shaders folder.

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Kexaihami
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Post » 26 Jun 2013, 05:11

ucenna wrote:I decided to make this:http://www.mediafire.com/download/amjtg ... haders.zip
It uses the modloader. simple but that in your mappacks folder and run the modloader.
It's not quite done.
One of the problems is that you need to start a game and then quit to menu to get it to update the list. I can't figure out how to get it to out update so help would be appreciated. Shaders go in your mappack's shaders folder.
Noice.

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TurretBot
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Post » 26 Jun 2013, 05:11

make a shader that's the equivalent of using the SCARY, FLIPPITY, SPARKLES, ACID and GAYSCALE at the same time.
Call it ACIDTRIP.

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Kexaihami
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Post » 26 Jun 2013, 05:12

Turret Opera wrote:make a shader that's the equivalent of using the SCARY, FLIPPITY, SPARKLES, ACID and GAYSCALE at the same time.
Call it ACIDTRIP.
I think it should be called "lag" instead. brb

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TheJonyMyster
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Post » 26 Jun 2013, 05:22

Try flippy and spinner.

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Kexaihami
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Post » 26 Jun 2013, 05:43

Turret Opera wrote:make a shader that's the equivalent of using the SCARY, FLIPPITY, SPARKLES, ACID and GAYSCALE at the same time.
Call it ACIDTRIP.
Back... aaand it's done.

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BobTheLawyer
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Post » 26 Jun 2013, 12:25

ucenna wrote:I decided to make this:http://www.mediafire.com/download/amjtg ... haders.zip
It uses the modloader. simple but that in your mappacks folder and run the modloader.
It's not quite done.
One of the problems is that you need to start a game and then quit to menu to get it to update the list. I can't figure out how to get it to out update so help would be appreciated. Shaders go in your mappack's shaders folder.
This is unnecessary. Just put them in your shaders folder (make one next to the map pack folder) and it works in vanilla

Camewel
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Post » 26 Jun 2013, 13:27

How about one called "Distraction", where every half a second, the screen flips randomly and gets a different hue?

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TheJonyMyster
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Post » 26 Jun 2013, 14:26

Well, you could just use scary and flippy together.

ucenna
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Post » 26 Jun 2013, 15:07

BobTheLawyer wrote:
ucenna wrote:I decided to make this:http://www.mediafire.com/download/amjtg ... haders.zip
It uses the modloader. simple but that in your mappacks folder and run the modloader.
It's not quite done.
One of the problems is that you need to start a game and then quit to menu to get it to update the list. I can't figure out how to get it to out update so help would be appreciated. Shaders go in your mappack's shaders folder.
This is unnecessary. Just put them in your shaders folder (make one next to the map pack folder) and it works in vanilla
I didn't know that!
Well I guess I'll just add this to my list of useless things I've made.

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TurretBot
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Post » 26 Jun 2013, 16:03

WTS + LAG.
Image
It didn't even lag.

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TheJonyMyster
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Post » 26 Jun 2013, 16:29

Wts?

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TurretBot
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Post » 26 Jun 2013, 16:29

what the sh!t's in-game name (I renamed it to 'drugs')

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TheJonyMyster
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Post » 26 Jun 2013, 16:31

So that's why I couldn't find it.

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Kexaihami
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Post » 26 Jun 2013, 17:43

Turret Opera wrote:WTS + LAG.
Image
It didn't even lag.
What's your Graphics card, shit man, I'll have to remember that that shit's a tank. Also, what scale are you running it on?

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TheJonyMyster
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Post » 26 Jun 2013, 18:02

Looks like scale of 2 to me.
Speaking of lag, BNW lags the game, and BNWx2 is even worse.

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Kexaihami
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Post » 26 Jun 2013, 18:16

TheJonyMyster wrote:Looks like scale of 2 to me.
Speaking of lag, BNW lags the game, and BNWx2 is even worse.
Why in sans hell would you bnw times two? Do you not think about what the effect does before you do this?


Also, I just uploaded a new version of BNW to fix the lag.
Last edited by Kexaihami on 26 Jun 2013, 18:43, edited 2 times in total.

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TheJonyMyster
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Post » 26 Jun 2013, 18:22

I x2 everything.
flippyx2 and scaryx2 cancel themselves out.

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Kexaihami
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Post » 26 Jun 2013, 18:43

Gettin' real tired of your shit, Sherlock.

They're on the same timer XD

BNW has been updated, so use that version.

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TheJonyMyster
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Post » 26 Jun 2013, 18:57

Okey-dokey.
If you mix both your BNW and the grayscale BNW, it looks really cool.

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TurretBot
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Post » 26 Jun 2013, 19:16

Kexaihami wrote:
Turret Opera wrote:WTS + LAG.
Image
It didn't even lag.
What's your Graphics card, sh!t man, I'll have to remember that that sh!t's a tank. Also, what scale are you running it on?
Image

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Kexaihami
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Post » 26 Jun 2013, 19:58

Turret Opera wrote:
Kexaihami wrote:
Turret Opera wrote:WTS + LAG.
Image
It didn't even lag.
What's your Graphics card, sh!t man, I'll have to remember that that sh!t's a tank. Also, what scale are you running it on?
Image
Image

ATI is master race,
but yes, I was referring to the scale you have the game running at.

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TurretBot
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Post » 26 Jun 2013, 20:09

scale 2

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TheJonyMyster
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Post » 26 Jun 2013, 20:26

TheJonyMyster wrote:Looks like scale of 2 to me.
Speaking of lag, BNW lags the game, and BNWx2 is even worse.
Kexai, y u no read dis.

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TurretBot
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Post » 26 Jun 2013, 20:46

TURRET OPERA SHADER PACK

Dubstep Shader:
Randomly pauses/inverts/flips/something for half a second as if to the beat of a song.

Inverted Shader:
For some reason, this isn't in the game yet. Self-explanatory.

Heat Vision Shader:
Self-explanatory.

Rain Shader:
Blue lines quickly moving downwards overlay the gameplay.

Snow Shader:
Same as rain shader, but with white dots that fall down slower and a little left/right movement.

Night Shader:
Everything is darker.

Night Vision Shader:
Self-explanatory.

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TheJonyMyster
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Post » 26 Jun 2013, 20:52

Can I put together which shaders go in which packs?
Because I have some ideas.

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Kexaihami
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Post » 26 Jun 2013, 21:06

All ideas are welcome, Jony.

EDIT:
Camewel wrote:How about one called "Distraction", where every half a second, the screen flips randomly and gets a different hue?
Oh, hi, Camawel. I didn't see you there. I'll work on it.

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