Kexaihami wrote:Oh, hi, Camawel. I didn't see you there.
Is that just the general phrase, or a reference to the room?
I must know.
Turret Opera wrote:TURRET OPERA SHADER PACK
Randomly pauses/inverts/flips/something for half a second as if to the beat of a song.
For some reason, this isn't in the game yet. Self-explanatory.
Heat Vision Shader:
Blue lines quickly moving downwards overlay the gameplay.
Same as rain shader, but with white dots that fall down slower and a little left/right movement.
Everything is darker.
Night Vision Shader:
Turret Opera wrote:Editor Shader:
Displays the test message at the top of the screen.
Kexaihami wrote:REALLYDERPYDEPTH has a fix for NVIDIA graphics cards that is even more derpy. Third listing: SuperDerpyDepth
ReallyDerpyDepth: REVISION 1
it's my first modification for Mari0, so please don't kill me. Edit of RadialBlur.
Place in shaders folder to install.
Turret Opera Shader Pack: REVISION 1:
nega - Invert
night - Night time.
nightvis - Night vision goggles
rain - Rain
snow - Snow
heatvis - Derpy heat vision spectrum.
Suggestions are welcome.
Qcode wrote:So all the editor shader does is display the red text as if you were testing a level through the editor?
That's a stupid idea.
Turtley3 wrote:Didn't I think of Nega first in a talk in Skype?
TripleXero wrote:I don't want to sound greedy, but once you decide that you are done making these for a while, can you put them all in a single download?
TripleXero wrote:once you decide that you are done making these for a while
Turret Opera wrote:Storm Shader:
Same as rain shader, but the screen will become entirely white periodically. Also has the effect of Night Shader, but not as strong.
the rain stopped!! what did I do?
Assasin-Kiashi wrote:Turret Opera wrote:No the rain actually stoppedTheJonyMyster wrote:Well, at least you can see clearly now.
It wasn't that good a joke but how did none of you pick up on this?
Wikipedia wrote:Shaders can also be used for special effects. An example of a digital photograph from a webcam unshaded on the left, and the same image with a special effects shader applied on the right which replaces all light areas of the image with white and the dark areas with a brightly colored texture.
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