Br0ken 1.3 MissingBO

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Flutter Skye
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Post » 21 May 2013, 17:17

Well , did you ever want to play a broken game ? No ? Well then there it is :
All this mod does is to make glitches appear.
Changelog :
-Koopa's are invicible
-1Ups do the opposite
-No draw out animation of fireflower.
-Slow mushrooms and 1ups and weird jumping out.
-Some things have missing textures.
-Hammer bros are jumping way to high.
-Star is shooted through an cannon.
-Different fireball angle.
-Piranha Plant's are fire proof.
-Wrong sprite uses (For now only block debris has bubble's sprite ,and cube has flag sphere sprite)
-And some other things.
This mod isn't complete yet.
Image
Broken link
Br0ken 1.1
Not Br0ken 1.2
Order Of Br0ken 1.3
Last edited by Flutter Skye on 12 Nov 2013, 14:54, edited 4 times in total.

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TurretBot
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Post » 21 May 2013, 21:36

Better name ideas:
  • Bl0w The Cartridge
    I Am Error
    Missingno
    Rip off
    Pirated Copy
    Glitchy Error
    Game Genie's Lamp
    Codebreaker
    Corrupted
    Mari[insert random thing that isn't an 0 here]
EDIT: happy now turtle?
Hope this helps!
Last edited by TurretBot on 24 May 2013, 23:41, edited 1 time in total.

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Turtle95
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Post » 21 May 2013, 21:38

Turret Opera wrote:Better name ideas:
  • Bl0w The Cartridge
    I Am Err0r
    Missingn0
    Rip 0ff
    Pirated C0py
    Glitchy Err0r
    Game Genie's Lamp
    C0debreaker
    C0rrupted
    Mari[insert random thing that isn't an 0 here]
Hope this helps!
Honestly, there's better ideas than that. Especially ideas with no "0"s in place of "O"s. But I think FP has a good name already.

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TurretBot
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Post » 21 May 2013, 22:03

Originally they didn't all have 0's, but then I changed it. =/
Oh well.

Camewel
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Post » 22 May 2013, 22:06

This was pretty entertaining.

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TheJonyMyster
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Post » 24 May 2013, 17:21

You should make the bonus platform move too fast or too slow.
Also, I like the block debris better this way.

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Flutter Skye
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Post » 11 Jun 2013, 08:39

Update ! https://www.dropbox.com/s/5mazc20yarfov ... 201.1.love
Changelog :

Code: Select all

- Gel fireballs
- Moon Jump
-Many texture swaps
-Scientific Bullet time
-Fast doors
-Green gel
- slow gel
-And some other things.

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Costinteo
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Post » 11 Jun 2013, 09:05

Well, I must say, this is a really awesome mod.

You should make modifications to music too. Make it more "glitchy", I guess.

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Flutter Skye
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Post » 11 Jun 2013, 09:06

Costinteo wrote:Well, I must say, this is a really awesome mod.

You should make modifications to music too. Make it more "glitchy", I guess.
Thanks.
Will do.

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Costinteo
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Post » 11 Jun 2013, 09:08

I just checked out Scientific Bullettime!
It's a fun little idea.

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TurretBot
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Post » 11 Jun 2013, 23:04

You should change the variables so they're random (as in, changes every time) for the best experience.

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Flutter Skye
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Post » 12 Jun 2013, 10:39

Turret Opera wrote:You should change the variables so they're random (as in, changes every time) for the best experience.
I don't know lua.

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Mr.Q.Marx?
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Post » 12 Jun 2013, 11:55

Code: Select all

variable = love.math.random( min, max )
Replace min and max with suitable (or not) numbers and insert this code for the equals of every varible in the variable.lua

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Qcode
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Post » 12 Jun 2013, 11:59

...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.

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Automatik
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Post » 12 Jun 2013, 13:18

Mr.Q.Marx? wrote:

Code: Select all

variable = love.math.random( min, max )
Did you knew that Love 0.9.0 isn't out yet? And love.math appeared in 0.9.0 .
you have to use math.random, like Qcode said.

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TurretBot
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Post » 12 Jun 2013, 21:44

FlutterPie wrote:
Turret Opera wrote:You should change the variables so they're random (as in, changes every time) for the best experience.
I don't know lua.
P_-

Code: Select all

math.random(<to be honest I have no idea what to put here>)

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TheJonyMyster
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Post » 12 Jun 2013, 22:55

Turret Opera wrote: P_-

Code: Select all

math.random(<to be honest I have no idea what to put here>)
P.-
(Contribute. Also, better facepalm.)

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Turtle95
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Post » 13 Jun 2013, 05:53

Turret Opera wrote:
FlutterPie wrote:
Turret Opera wrote:You should change the variables so they're random (as in, changes every time) for the best experience.
I don't know lua.
P_-

Code: Select all

math.random(<to be honest I have no idea what to put here>)
math.random(min, max)

to randomize between two specific values. You can do math.random(max), where max is a number to get from 0 to that max.

Camewel
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Post » 13 Jun 2013, 17:42

It'd be really cool if we could get a fifth person to tell FP how to do random variables in some way, I don't think he's quite got the picture yet.

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BobTheLawyer
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Post » 13 Jun 2013, 17:59

math.random(YourMinimumValue, YourMaximumValue)

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Flutter Skye
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Post » 14 Jun 2013, 09:23

I'm already doing it.

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Automatik
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Post » 14 Jun 2013, 09:26

Also, you can remove the line "love.graphics.setDefaultImageFilter('nearest','nearest'')" in main.lua(love.load) to give a shitty, blurry aspect to the game.

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Flutter Skye
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Post » 14 Jun 2013, 13:22

Update ! https://www.dropbox.com/s/p7qyy6xduns70 ... 201.2.love
Changelog :

Code: Select all

- Random Variables
Thanks to everyone who told me how to do this.

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TurretBot
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Post » 14 Jun 2013, 21:41

Camewel wrote:It'd be really cool if we could get a fifth person to tell FP how to do random variables in some way, I don't think he's quite got the picture yet.
Do I get an exception for being the one whom FP replied daying he didn't know how to do it? I feel I was supposed to answer.

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Qcode
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Post » 14 Jun 2013, 21:57

...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.

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Flutter Skye
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Post » 14 Jun 2013, 22:06

Qcode wrote:Error when getting oneup.
Error
oneup.lua:121: attempt to perform arithmetic on global 'mariolives' (a table value)
Darn! I knew i should check the oneup. Fixed.

Camewel
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Post » 14 Jun 2013, 22:15

Turret Opera wrote:
Camewel wrote:It'd be really cool if we could get a fifth person to tell FP how to do random variables in some way, I don't think he's quite got the picture yet.
Do I get an exception for being the one whom FP replied daying he didn't know how to do it? I feel I was supposed to answer.
No, as two people had already given better answers than yours.

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TurretBot
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Post » 14 Jun 2013, 22:53

Camewel wrote:
Turret Opera wrote:
Camewel wrote:It'd be really cool if we could get a fifth person to tell FP how to do random variables in some way, I don't think he's quite got the picture yet.
Do I get an exception for being the one whom FP replied daying he didn't know how to do it? I feel I was supposed to answer.
No, as two people had already given better answers than yours.
I was also ninja'd.

Well goddarnit.
I'll just play the mod then.

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TripleXero
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Post » 14 Jun 2013, 23:20

Ninja'd over a period of ~10 hours?

Also, what variables were given random values now? If there's a lot, I don't need a whole list, just some things I can look for as I play the mod

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TurretBot
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Post » 15 Jun 2013, 01:03

Probably everything in variables because that's what I told him to do.

And yes. I was sidetracked while making that post.

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Qcode
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Post » 15 Jun 2013, 01:24

...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.

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TheJonyMyster
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Post » 15 Jun 2013, 02:02

I tried it and got rubber piggy. Does it matter that I have 0.8.0?

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Qcode
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Post » 15 Jun 2013, 02:08

...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.

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TheJonyMyster
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Post » 15 Jun 2013, 02:31

So I assume I'm not supposed to double click the .love file?

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Qcode
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Post » 15 Jun 2013, 02:34

...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.

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TheJonyMyster
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Post » 15 Jun 2013, 03:48

I still got the piggy, and I got Löve straight from the site.
(The thing about double clicking was in response to you saying I did it wrong)

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Qcode
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Post » 15 Jun 2013, 04:03

...
Last edited by Qcode on 21 Oct 2021, 18:11, edited 2 times in total.

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TheJonyMyster
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Post » 15 Jun 2013, 04:07

Well, it shows love, but it still wont work.
Is there any way you could plug me in and I could fix the problem from inside the computer?

Camewel
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Post » 15 Jun 2013, 04:08

TheJonyMyster wrote:Is there any way you could plug me in and I could fix the problem from inside the computer?
What the fuck does this even mean?

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Sky
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Post » 15 Jun 2013, 04:54

Camewel wrote:
TheJonyMyster wrote:Is there any way you could plug me in and I could fix the problem from inside the computer?
What the fuck does this even mean?
I'm fairly certain it's supposed to be, y'know, a joke.

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TripleXero
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Post » 15 Jun 2013, 05:11

Oh, I get it now. I was with Camewel thinking "What the fuck" at first, I thought "plug me in" was meaning "tell me how"

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4matsy
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Post » 16 Jun 2013, 03:48

Got this error in v1.2 upon hitting a blooper with a fireball:
Image
Love this mod, btw. These invincible ninja beetles keep stealth-killing my derpy ass. D:

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maidenTREE
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Post » 22 Jun 2013, 20:24

4matsy wrote:Got this error in v1.2 upon hitting a blooper with a fireball:
Image
Love this mod, btw. These invincible ninja beetles keep stealth-killing my derpy ass. D:
You finally came back!

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Qwerbey
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Post » 03 Jul 2013, 07:25

I found a glitch where if you get to 0 lives via -1-up mushroom, you will fail to appear in the next (sub)level.

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creeper1919
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Post » 26 Aug 2013, 00:29

finally a way i can enjoy mari()

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popcan12
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Post » 26 Aug 2013, 21:41

I like this mod, which reminds me of a game...

Rom Check Fail... which is for something a lot like this game... maybe.

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Mr.Q.Marx?
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Post » 27 Aug 2013, 19:07

popcan12 wrote:I like this mod, which reminds me of a game...

Rom Check Fail... which is for something a lot like this game... maybe.
I guess that would be achievable. All you'd do is set a 5 second count, have the game randomly load other maps in the mappack folder and change the character to another one with different variables like the Luigi and Toad mods. It would be kind of cool to be honest.
EDIT: I think actually thinking about it, loading different enemies instead of new maps would work better. Maybe a different tileset for the full effect.

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BobTheLawyer
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Post » 03 Oct 2013, 14:08

The final boss is a blooper

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Flutter Skye
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Post » 12 Nov 2013, 14:56

The 1.3 Update !
- Added a lot of glitchy graphics
- Fixed a few bugs
- And some minor things
Get it here !

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Mari0Maker
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Post » 14 Nov 2013, 23:00

Is it normal for Buzzy Beetles to disappear after like half a second? I saw this happen on 8-1.

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