Community_Mod:MegaManCrossover (In the Making)

Mods, guides how to use and install mods go right in here.
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BobTheLawyer
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Post » 17 May 2013, 21:37

Camewel wrote:
BobTheLawyer wrote:Participants as of 7:30 EST, 5/15/2013
Modders
Turtle
BobTheLawyer

TODO:
_Weapon System - Ucenna
I like how people keep making ucenna do stuff and then not crediting him.
There was a date.
Sorry, I'm lazy.

MODDERS, TELL ME WHAT YOU WANT TO DO, AND TELL ME THE .LUA'S YOU WILL MODIFY!!!!

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Turtle95
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Post » 17 May 2013, 21:47

BobTheLawyer wrote:
Camewel wrote:
BobTheLawyer wrote:Participants as of 7:30 EST, 5/15/2013
Modders
Turtle
BobTheLawyer

TODO:
_Weapon System - Ucenna
I like how people keep making ucenna do stuff and then not crediting him.
There was a date.
Sorry, I'm lazy.

MODDERS, TELL ME WHAT YOU WANT TO DO, AND TELL ME THE .LUA'S YOU WILL MODIFY!!!!
I'll do entities!

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BobTheLawyer
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Post » 17 May 2013, 21:54

Create a method to easily add entities.
We'll add individuals later.

ucenna
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Post » 17 May 2013, 22:11

You can leave me out of the credits. I might work a bit more with the weapon system. If Turtle95 could add a damage function to the stock entities I'd really appreciate it.

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Mr.Q.Marx?
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Post » 17 May 2013, 22:40

Modded: title.png, menuselect.png and menu.lua.
There are prettier ways to do this. A black rectangle fill, the title.png and a megaman sprite seperate is preferable incase we intend the blue bomber to arrive from the left like in... 10 I think it is?
https://www.dropbox.com/s/derqrxgq946fo ... Mari0.love

Also now it displays the level selection screen when you've been to world 2 or above. In time this would just be standard.
Oh and calls the level selection screen on runtime. I just didn't want to interfere with anyone's main.lua work.

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Turtle95
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Post » 17 May 2013, 23:35

BobTheLawyer wrote:Create a method to easily add entities.
We'll add individuals later.
I'm not sure how much easier it could be in Mari0 itself. Seriously, it's easy already.

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BobTheLawyer
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Post » 17 May 2013, 23:37

Fine.
I was thinking an enemies folder or something like that, though.

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Turtle95
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Post » 17 May 2013, 23:38

BobTheLawyer wrote:Fine.
I was thinking an enemies folder or something like that, though.
Oh. Like how Mari0MS loads stuff up? Not sure if it's needed like that.. But if you mean make all the stuff organised, then that's easy.

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BobTheLawyer
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Post » 17 May 2013, 23:57

I want to assign several entities out, then just add all the .lua's into a folder, so I don't have to merge them.

So yes, like MS

ucenna
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Post » 18 May 2013, 05:31

Just a heads up, I decided to withdraw my help from the project, cause I'm under qualified (and would kinda like a break from coding) I might work on the weapon system a bit more if I feel like it, but probably not.

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rokit
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Post » 18 May 2013, 19:46

im in. fill me in for entities.

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BobTheLawyer
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Post » 18 May 2013, 20:18

rokit boy wrote:im in. fill me in for entities.
Turtle is working on a system so that you can easily add in new entities, without doing much work. (so we don't have 10 people modifying one .lua at a time)
After that, you can mod.

I still need some spriters.

Also, we need ideas for levels,
I was thinking we change this to MegaMan Crossover

One boss will be chell.
Maybe one will be bowser
And then I don't know.

Give me some ideas.

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Turtle95
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Post » 18 May 2013, 20:29

Version 1 of ModLoader for this mod. So a mod for a mod.

https://dl.dropboxusercontent.com/u/976 ... Loader.zip

In the megaman_portal directory, there will need to be a mods folder, then the entity's name, then loader.lua:

megaman_portal\mods\energytank\loader.lua

This is similar to Mari0MS, but a lot more simplified.

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Mr.Q.Marx?
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Post » 18 May 2013, 20:44

BobTheLawyer wrote:
One boss will be chell.
Maybe one will be bowser
And then I don't know.
Robot master being chell?

Wanna do a crossover?
GlaDOS.
Sektor
Bomberman
Dr.Wiley is Eggman.

EDIT: little update https://www.dropbox.com/s/j8u6449p1u2nt ... elect.love
To the menu only btw.

Also I see you're working on the camera Turtle?

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Turtle95
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Post » 18 May 2013, 21:08

Mr.Q.Marx? wrote:
BobTheLawyer wrote:
One boss will be chell.
Maybe one will be bowser
And then I don't know.
Robot master being chell?

Wanna do a crossover?
GlaDOS.
Sektor
Bomberman
Dr.Wiley is Eggman.

EDIT: little update https://www.dropbox.com/s/j8u6449p1u2nt ... elect.love
To the menu only btw.

Also I see you're working on the camera Turtle?
What do you mean? I haven't done anything with the camera. I just made it so the game can load "mods" or "addons" to it. Though this is for development, not the actual game.

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Automatik
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Post » 18 May 2013, 23:15

http://hastebin.com/punetojoku.lua
A mario.lua where mario can have up to three "lifes", and can shoot fireballs even when small. The colors aren't coherent (fire after "fire+" look the same as big, fire after big look like,well, fire), but I don't care since we are gonna replace that with actual Mega Man sprites.
(BobtheLawyer asked me to do that on steam just before leaving, before I could say no, so I felt a bit forced.)

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Turtle95
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Post » 18 May 2013, 23:28

Just a reminder: I forgot to do something with the table insertion of the modded object addons--which will affect alot of stuff. It's going to not know where "etank" is, because I forgot to change that line, so if anyone can fix it I'd be happy.

(I have to go so I'll be back around 10:30 EST)

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BobTheLawyer
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Post » 19 May 2013, 00:07

Mr.Q.Marx? wrote:Wanna do a crossover?
GlaDOS.
Sektor
Bomberman
Dr.Wiley is Eggman.
Nah,
Dr. Wiley should be Mother Brain.
Eggman already has a robot like name.

ucenna
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Post » 19 May 2013, 00:10

I like the crossover idea. Am I right in assuming chell will give you the portal gun and bowser the fireballs?

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BobTheLawyer
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Post » 19 May 2013, 00:22

Exactly.

I like Mr.Q.Marx's ideas, so we will probably do Eggman, Bomberman (you gotta love that name), GlaDOS (better than Chell)
I'd like to see some 8 bit Sektor before I agree to him,
also,
http://pikigeek.com/files/2010/11/megaManMix.png
WE SHOULD DO ALL OF IT!
Just kidding of course.

EDIT: SuperMan (best robot ever)

ucenna
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Post » 19 May 2013, 00:30

What about zelda, metroid, and kirby enemies.

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BobTheLawyer
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Post » 19 May 2013, 00:39

ucenna wrote:What about metroid enemies.
BobTheLawyer wrote:Dr. Wiley should be Mother Brain.
ucenna wrote:What about zelda and kirby enemies.
I'd love it, but I can't think of what would fit well...
I'm trying to think of robots, or ____Man, but I'm willing to differ if I have to.

EDIT: Can Gannon = Ganman?

ucenna
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Post » 19 May 2013, 00:44

BobTheLawyer wrote:Dr. Wiley should be Mother Brain.
Oh... that Mother Brain! Alternatively Ridley although he'd be tricky.
Maybe King DeDe(De) for kirby.
Zelda is definitely a tricky one though...

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idiot9.0
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Post » 19 May 2013, 00:49

BobTheLawyer wrote: EDIT: Can Gannon = Ganman?
You know, you don't need to add "man" to the end of a boss name. Megaman V on the Gameboy had bosses named after planets, and didn't have "man" after their names.
Also it's kind of stupid if you were to make GanonMan.

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BobTheLawyer
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Post » 19 May 2013, 00:55

ucenna wrote:Alternatively Ridley although he'd be tricky.
Maybe

ucenna wrote:Maybe King DeDe(De) for kirby.
I'm pulling for metamanknight actually.
ucenna wrote:Zelda is definitely a tricky one though...
Gammon?

ucenna
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Post » 19 May 2013, 00:56

BobTheLawyer wrote:
ucenna wrote:Maybe King DeDe(De) for kirby.
I'm pulling for metamanknight actually.
I am too actually! I felt like he'd be a good deal trickier though.

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Mr.Q.Marx?
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Post » 19 May 2013, 15:59

Image
I can't draw Metaknight.

EDIT: Also, could we ask ZeD25 if we could use his Mega man 2 tileset?

EDIT:
Image
Kirby's dreamland King Dede in Megaman Boss Pallete.

EDIT: It's actually Kirby's Dream Land 2 DeDeDe.
Last edited by Mr.Q.Marx? on 30 May 2013, 17:31, edited 1 time in total.

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BobTheLawyer
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Post » 19 May 2013, 19:16

Mr.Q.Marx? wrote:EDIT: Also, could we ask ZeD25 if we could use his Mega man 2 tileset?
I want to plan out the levels first.

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BobTheLawyer
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Post » 25 May 2013, 18:08

No, this is not dead. Just haven't gotten time.
I'm going to work on it this weekend.

I'm going to construct more of a base on my own, then I will start needing more help.

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Mr.Q.Marx?
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Post » 30 May 2013, 15:51

Any chance you could post the base, Bob?

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Superjustinbros
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Post » 30 May 2013, 16:41

Mr.Q.Marx? wrote: Image
Kirby's dreamland King Dede in Megaman Boss Pallete.
I don't mean to sound like a jerk, but that's Kirby's Dream Land 2 DeDeDe.

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Mr.Q.Marx?
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Post » 30 May 2013, 17:30

Ah so it is SJB, thanks.

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Turtle95
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Post » 30 May 2013, 21:18

Mr.Q.Marx? wrote:Any chance you could post the base, Bob?
I'm trying to get around to doing class:new() when t == "objectname"

The problem is, how do I do that? Bob's got the source, and he said that he'd look at it. Just tell me if you think you can do it by replying and letting me know

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BobTheLawyer
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Post » 31 May 2013, 01:34

Turtle, I'm not going to look at your stuff yet.
I'm still working on the base.
I haven't gotten much of a chance with work and such.

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Jackostar10000
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Post » 01 Jun 2013, 14:56

will we be able to make levels in the editor

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BobTheLawyer
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Post » 01 Jun 2013, 15:01

Yes, but for now, my life is pretty busy.
I may get some time to work on it more this summer.

ucenna
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Post » 01 Jun 2013, 17:30

Interesting question: What constitutes a base? Naturally you'll be adding turtle's entity thing and (maybe) my weapon thing, but what else?

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BobTheLawyer
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Post » 01 Jun 2013, 17:53

Sliding, shooting, health system, adjusted speeds, turtle's thing, your weapon system

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Mr.Q.Marx?
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Post » 01 Jun 2013, 18:59

Shooting is covered in the weapons system.
Just change it to the buster being at the start and remove the need for a fireflower.

ucenna
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Post » 01 Jun 2013, 19:34

I'm pretty sure the revised weapon system (that I P.M.ed Bob) already does that.

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Mr.Q.Marx?
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Post » 01 Jun 2013, 21:56

I'm sure the RPG Mod that Bob had edited (Hylario's) already had a health system so it could probably be adaptable, with a new draw funtion of course.

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TurretBot
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Post » 01 Jun 2013, 23:27

sliding is easy
if crouch + left or crouch + right
then move the character left/right

of course make it in lua first
then you're done

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BobTheLawyer
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Post » 01 Jun 2013, 23:28

I know how to do this. It's just an issue of getting around to it.

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BobTheLawyer
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Post » 08 Jun 2013, 15:14

A little bit of progress (this took me a lot longer than it should have)
Image

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Mr.Q.Marx?
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Post » 08 Jun 2013, 20:05

So you copyed over my files?
EDIT: Oh, you're working on a slightly earlier one.. Nevermind

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BobTheLawyer
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Post » 08 Jun 2013, 20:32

What?
Wait, so there's a newer one?

What's the difference?

EDIT: Because I don't want to mess with other people's code, I'm making my own Custom Entity loader.
It should be done soon (.love to be expected)

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Mr.Q.Marx?
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Post » 08 Jun 2013, 20:38

At the moment it's untested but a slightly pretty backing (racing stripes) and I think I've made the lights, light when you go over instead of the names, like in most megaman games.
If you've got it to update to load all levels if you have or haven't reached them, that's alot better but I'm guessing that wouldn't interfere with the draw funtion.

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BobTheLawyer
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Post » 08 Jun 2013, 20:43

I did get it to allow me to go to any level.
That's pretty much the main work I did.

If you have more graphics, that would be great!

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Mr.Q.Marx?
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Post » 08 Jun 2013, 20:56

Mr.Q.Marx? wrote: EDIT: little update https://www.dropbox.com/s/j8u6449p1u2nt ... elect.love
Just download this again, I'm working off dropbox.

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BobTheLawyer
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Post » 08 Jun 2013, 21:01

Hmmm.
I can't seem to run the .love without errors....

Did I mess something up, or is it like that?

It's given me the most random reason.
It wants an = next to an elseif
Last edited by BobTheLawyer on 08 Jun 2013, 21:20, edited 1 time in total.

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