Community_Mod:MegaManCrossover (In the Making)
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Yes.
I didn't mean open.
It gives me an error when I open.
It wants an = next to an elseif
Makes no sense.
I didn't mean open.
It gives me an error when I open.
It wants an = next to an elseif
Makes no sense.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Oh right. Ok yeah, I know which bit that is.
Redownload and try now?
EDIT: Nope
EDIT: FIXED!
Redownload and try now?
EDIT: Nope
EDIT: FIXED!
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Heh, don't worry.
I already put it into my version, so it works fine.
Also, can you give a version with no lights around megaman's head?
You are supposed to be able to highlight it. Also, I don't think yellow lights are quite enough.
Other than that, it works great!
EDIT:
Yours:
MegaMan25th Anniversary:
Try using red instead of blue
Blue should be a default instead of grey
I already put it into my version, so it works fine.
Also, can you give a version with no lights around megaman's head?
You are supposed to be able to highlight it. Also, I don't think yellow lights are quite enough.
Other than that, it works great!
EDIT:
Yours:
MegaMan25th Anniversary:
Try using red instead of blue
Blue should be a default instead of grey
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Not sure I can do semiselectable megaman but yeah the colouring in is done.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
No no.
I can do the semiselectable megaman (rather, already did)
Is the coloring in the download?
I can do the semiselectable megaman (rather, already did)
Is the coloring in the download?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I'm a bit behind.
I have integrated a custom entity thing, but I haven't been able to test it or complete it.
Boss ideas are needed.
So far:
glad0s
eggman
bomberman
bowser
mother brain (maybe)
Metaknight
Maybe something pokemon, not sure though.
something contra
Who should the final boss be?
BETA:
Note, this is a very, very, very early beta.
Please note messed up physics though.
I haven't gotten around to making it in a releasable state, but I'm out of town this week, and I think I owe you guys this.
http://www.mediafire.com/?7qua1ikya0c74lc
If someone can get me megaman's sprites, that would be great.
I have integrated a custom entity thing, but I haven't been able to test it or complete it.
Boss ideas are needed.
So far:
glad0s
eggman
bomberman
bowser
mother brain (maybe)
Metaknight
Maybe something pokemon, not sure though.
something contra
Who should the final boss be?
BETA:
Note, this is a very, very, very early beta.
Please note messed up physics though.
I haven't gotten around to making it in a releasable state, but I'm out of town this week, and I think I owe you guys this.
http://www.mediafire.com/?7qua1ikya0c74lc
If someone can get me megaman's sprites, that would be great.
...
Last edited by Qcode on 21 Oct 2021, 17:47, edited 1 time in total.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
What did you push to get that error?
I need more details.
If it is opening up the .love, that is a problem with your computer.
It works fine on both of my computers.
I need more details.
If it is opening up the .love, that is a problem with your computer.
It works fine on both of my computers.
...
Last edited by Qcode on 21 Oct 2021, 17:47, edited 1 time in total.
BobTheLawyer wrote:What did you push to get that error?
I need more details.
If it is opening up the .love, that is a problem with your computer.
It works fine on both of my computers.
That mean thereis a syntax error. That can't be Qcode's conputer.Code: Select all
Syntax Error: main.lua: 84: invalid escape sequence near "'
Either he modded the mod, or it's a bug in your mod.
...
Last edited by Qcode on 21 Oct 2021, 17:47, edited 1 time in total.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
That's Bob's modloader code. Also I'm just pointing out, it runs great for me.
...
Last edited by Qcode on 21 Oct 2021, 17:47, edited 1 time in total.
- Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
- Contact:
I know this is a bit offtopic, but how did you add the custom title screen music.
The code, perhaps?
The code, perhaps?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
From memory I just stuck something like this in the load method.
Code: Select all
music = love.audio.newSource("techno.ogg")
music:setVolume(volume)
love.audio.play(music)
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
QCode,
just out of curiosity, what OS are you running?
Was a little code I got from the love2d community.
Everytime it sees '.lua', it makes it ''
I search through the mods file to find all files.
I then require them.
I can't say
require"mod.lua"
It has to be
require "mod"
just out of curiosity, what OS are you running?
Code: Select all
local requiredmod = modlist[i]:gsub('\.lua$','')
Everytime it sees '.lua', it makes it ''
I search through the mods file to find all files.
I then require them.
I can't say
require"mod.lua"
It has to be
require "mod"
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
- Contact:
I have no clue if this relates at all from Javascript to Lua, but usually in Javascript when someone tries having ' ' in another set of them, '\ or '/ (can't remember which) is used to make them separate
...
Last edited by Qcode on 21 Oct 2021, 18:12, edited 2 times in total.
Seeing as how we don't have a zelda one... Dark Link (since there are no sidescroller zelda games to my knowledge where there is a ganon fight...)
and maybe master hand, since we can
and some alien spewing metoer from contra
Oh on second thought maybe we should do ganon, (it would be neat to have bosses in games in their actual realm.
Edit: if you give me some weapons I might try and make a few...
Edit: Edit: are we going to try and do vertical scrolling?
and maybe master hand, since we can
and some alien spewing metoer from contra
Oh on second thought maybe we should do ganon, (it would be neat to have bosses in games in their actual realm.
Edit: if you give me some weapons I might try and make a few...
Edit: Edit: are we going to try and do vertical scrolling?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I don't think Mega Man 6 really did vertical scrolling...
More of sublevels, that the screen scrolled into...
We'll do it like that.
More of sublevels, that the screen scrolled into...
We'll do it like that.
Megaman 6 used vertical scrolling. Like all the other Megaman games. (It's more like "vertical transitioning" for the NES titles, but it's still important)
Honestly, it should be one of the first things you take care of since it's a Megaman fangame you're trying to make.
Honestly, it should be one of the first things you take care of since it's a Megaman fangame you're trying to make.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
It's vertical transitioning.
I don't really consider it scrolling.
I will do it, though.
I don't really consider it scrolling.
I will do it, though.
Yeah, Bob could do that.Turret Opera wrote:Copy the streams!
Or he could, you know, make the code himself without having to copy anyone and gain experience with Lua, therefore increasing his skills.
Yeah, this option sounds about 50x better than the idea you mentioned. Just saying. Not calling you stupid or anything, but.... yeah, you're stupid.
I was joking... FML.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Can someone please give me megaman sprites?
It's really hard to figure out the physics with mario when its based for a character of different proportions.
It's really hard to figure out the physics with mario when its based for a character of different proportions.
you'll never need another sprite involving megaman again
http://www.spriters-resource.com/nes/mm4/sheet/36585/
http://www.spriters-resource.com/nes/mm4/sheet/36585/
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Well actually...
He needs angles for a portal gun (though that isn't necessary atm)
He needs angles for a portal gun (though that isn't necessary atm)
We shouldn't have to. We can just set the pointing angle to 3 all the time.BobTheLawyer wrote:Well actually...
He needs angles for a portal gun (though that isn't necessary atm)
EDIT: 3 is just the normal direction.
...
Last edited by Qcode on 21 Oct 2021, 18:11, edited 2 times in total.
No, no, no. The pointing angle frame is only drawing the positions where mario would angle the gun. The actual angle from the mouse will NOT be affected.
Yeah, pretty much. I mean it could be temporary if anything. It's really preference I suppose.BobTheLawyer wrote:Portals coming out of the top of the gun!
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
BobTheLawyer wrote:He needs angles for a portal gun (though that isn't necessary atm)
And he should be in the first level you enter, or in the first intro level (like in megaman x4 or megaman x8's firsts level)Kexaihami wrote:I hope three days isn't considered bumping here, but here's a concept:
The first boss you should fight is Portal Man. He should give you the portal gun.
Here's a quick AI Concept:Hans1998 wrote:And he should be in the first level you enter, or in the first intro level (like in megaman x4 or megaman x8's firsts level)Kexaihami wrote:I hope three days isn't considered bumping here, but here's a concept:
The first boss you should fight is Portal Man. He should give you the portal gun.
You enter the usual boss battle room thingy
_____________________________________________________
|.................................................................___ exit
|................................................................|
|................................................................|
|................................................................|
|................................................................|
|.........................................................Portal.|
|..........................................................Man..|
|______________________________________________|
Both walls, the floor, and the ceiling are portalable.
So, portal man starts by placing a portal just above (or below) where you entered and a portal behind him, and goes back through it. He attempts to shoot you from clinging to the portal. If you try to fire at him where he is, he will jump down and place a portal beneath him and on the roof in order to evade your fire, then jump to one of the walls, place a portal, and continue his assault. If you fire through the portal, the shots will go into him, and he will be damaged. This serves the purpose of teaching the player that the mega buster can fire through portals. The exit design serves the purpose of teaching the player to use the portal gun.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
It'll be Glados.
It'll be awkward getting a gun from someone who shoots bombs, but that's the way it will work.
I am not going to do any forced level order.
If people want a portal gun, they chose glados first. If they want something else, they do something else first.
It'll be awkward getting a gun from someone who shoots bombs, but that's the way it will work.
I am not going to do any forced level order.
If people want a portal gun, they chose glados first. If they want something else, they do something else first.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Well you could for bonus items. There are several cases in Megaman games where items can only be gained after defeating another level's boss. In general though it's a bad idea to make the main path inaccessible.