Super Luigi 0 [VERSION 1.2] WE NEED YOUR HELP TO FINISH LL

Mods, guides how to use and install mods go right in here.
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Superjustinbros
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Post » 04 Jun 2013, 14:53

Jackostar10000 wrote:Update!
made some changes!
coins:
Image
goomba castle now ghosty
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platform
Image
platform bonus
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podobo:
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vine castle now a ladder
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The idea of a "ghostly" Goomba gave me an idea, and you're allowed to is disagree with me; we could use those ghost Goombas from Super Mario Land 2.

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Jackostar10000
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Post » 05 Jun 2013, 00:19

lol. they look funny! (i searched them up) sure i guess if you can provide sprites

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Mari0Maker
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Post » 05 Jun 2013, 00:31

Jackostar10000 wrote:Mari0Maker, I say you make a trailer now that its available we should figure out what it should look like
ALSO im keeping update posts and random comments separate.
Ok, I'll get to work on it sometime. Hopefully today.
The mappack is coming along nice! Now I can download it, too. World 8 reminded me of Yoshi's Island for some reason. You should also update the main post.
And I can't add you on my Wii U, sadly.

EDIT: Made the trailer, will upload it soon. :)

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Jackostar10000
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Post » 05 Jun 2013, 08:01

how longs the trailer going to take to upload...

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Mari0Maker
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Post » 07 Jun 2013, 21:25

Here ya go!

"Sooo Happy!"

You can post it on the main post now. :)

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TheJonyMyster
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Post » 07 Jun 2013, 21:38

Loz music? I get the joke, but I'm sure there's at least one Luigi song. Is there?
How about the music from Luigi's circuit?

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TurretBot
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Post » 07 Jun 2013, 21:40

LUIGI'S MANSION

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TheJonyMyster
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Post » 07 Jun 2013, 21:47

Yeah, but what about for the outdoorsy, cheery stuff? Luigi's circuit is a better fitting song.

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TurretBot
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Post » 07 Jun 2013, 21:47

true

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Mari0Maker
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Post » 07 Jun 2013, 22:04

Does Boo Lake/Broken Pier music counts as "Luigi-esque"? :P

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TheJonyMyster
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Post » 07 Jun 2013, 22:08

If it's slow, it doesn't matter. I suggest a fast song because with a fast song, you don't have to remake the entire video to fit the music. But really, it doesn't matter. A slow song probably will fit.

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Mari0Maker
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Post » 07 Jun 2013, 22:11

TheJonyMyster wrote:If it's slow, it doesn't matter. I suggest a fast song because with a fast song, you don't have to remake the entire video to fit the music. But really, it doesn't matter. A slow song probably will fit.
I thought we were actually talking about the mod's music. :P
No, I like having the LoZ music. I think it fits, and it sounds really good.
We'll see what Jacko says.

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TheJonyMyster
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Post » 07 Jun 2013, 22:15

It does, and we will.

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Jackostar10000
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Post » 08 Jun 2013, 00:47

i quite like it. true the music isnt luigi, but heck. still makes me wanna play it

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idiot9.0
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Post » 08 Jun 2013, 01:39

Because I was bored I decided to give both the mod and mappack a try. And I have to say....

I'm impressed.
The mod itself looks nice, and Luigi does fit in rather nicely. Few things I would recommend looking into though:
-Luigi jumps WAY too high IMO. Mario only reaches 5 tiles high during a running jump, while luigi reaches past 8. I know he's known to be a higher jumper, but not that high. 6 tiles running jump would work fine
-There is too much green. I know it's Luigi based, but not everything has to be green. Ground tiles, brick blocks, the blocks that make up the end staircase, etc.
Add more colors to the overworld tiles.
-You need to change the title screen Mario to be Luigi too. It looks weird as it is now.
-Spellcheck Toad's message at the end of the castles. There's an obvious word spelled wrong.

Mappack wise, I enjoyed what I played so far. Haven't finished yet but I'm enjoying it. Few things here:
-It is way too easy to get lives. Maps are littered with 1-ups. And 1-2 is the worst offender I've ever seen for multi-coin block spam. The roof is all multi-coin blocks.
-There is minor enemy spam in certain places. Though it's not hard to get through I would revise certain spots.
-Add an intermission part to your levels that take place underground or underwater. It was just sudden that I ended 2-1 in a castle then jumped right into an underwater stage.

I won't do a level-by-level review of your mod and mappack yet, since last time I did I apparently "killed the creator's motivation for anything Mari0".
But I will say is that I came in expecting to be disappointed, but did end up enjoying it a little. Good work so far.

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Mari0Maker
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Post » 08 Jun 2013, 01:50

I'll get to fixing the mod aspect. Most of it was mine, like the jumping height, until Jacko changed some stuff (no offense).
Glad to see you like it though! :)

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Jackostar10000
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Post » 08 Jun 2013, 03:30

lol its fine with me! just make sure the mappack still works.
world 8 has some Pacific jumps, make sure they all work change them a bit if you need,
also 1-2, get rid of all the multicloins if you need to, just keep the ones along the top exept for the three of them that your meant to be able to break! its how you get the the warp.

ALSO: i think we should change the underground from being spooky to more sewer-ish
possible idea: http://www.youtube.com/watch?v=6M-ew79a8RY

lol how do i make youtube vids appear on this page.

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TheJonyMyster
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Post » 08 Jun 2013, 04:24

idiot9.0 wrote: I won't do a level-by-level review of your mod and mappack yet,
Not to advertize, but when my mappack is done could you level by level review mine?

Camewel
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Post » 08 Jun 2013, 04:38

Jackostar10000 wrote:world 8 has some Pacific jumps
If this does not refer to a jump from Russia to Alaska I will be very disappointed.

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Jackostar10000
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Post » 08 Jun 2013, 06:04

lol someone draw a pic of that

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Mari0Maker
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Post » 08 Jun 2013, 23:29

Well, here is Version 1.1!

Changelog

Code: Select all

Made Luigi more slippery. Tell me if you want this changed to be more or less slippery.
Luigi jumps a little bit lower
Made a .exe version of the mod
Downloads

LOVE File: Download
EXE File: Download
Mappack: Download

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BobTheLawyer
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Post » 09 Jun 2013, 00:32

The one thing that this differs from my perspective of luigi is the fireballs. I always think of him as in brawl with a more straight shooting fireball.

Camewel
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Post » 09 Jun 2013, 02:40

This doesn't happen in any game other than Brawl (possibly the other Smash Bros idk really) simply because they didn't want people shouting "omg mario luigi clone clone omgs".

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Jackostar10000
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Post » 09 Jun 2013, 03:37

since i couldn't figure out sliding, i made his fireballs worse, its a interesting weakness, so i say keep it in.

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Awesomejim
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Post » 17 Jun 2013, 13:02

OH MY GOD!
This is actually a success. I thought it would fail!
Congrats on getting thus far, good luck for the future.

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Jackostar10000
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Post » 17 Jun 2013, 13:03

Thank U :3

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TheJonyMyster
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Post » 17 Jun 2013, 14:53

Is good. Very VERY good.
If I weren't so busy with (my mappack) I would make the lost levels.
Or maybe do a Mario guide.

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Jackostar10000
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Post » 17 Jun 2013, 15:53

cool

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HugoBDesigner
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Post » 17 Jun 2013, 18:11

This mod is really cool! Really, I enjoyed playing it a lot! Good job, guys!

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Jackostar10000
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Post » 18 Jun 2013, 12:02

thanks!
ALSO NEW MAPPACK VERSION can be found in main post.
remade world 8, more epic and slightly more forgiving

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Jackostar10000
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Post » 19 Jun 2013, 12:58

Awesomejim wrote:This looks great Jacko :)
It seems as though these admins lick my nutsack.
LOLWUT?

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Mari0Maker
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Post » 19 Jun 2013, 22:51

You should probably put the original version of the mappack back up, just in case someone wants to play it. You can still leave the 1.1 version up with it, though. And instead of putting "8-Bit remixed music by Mari0Maker", just put "8-Bit remixes", because I didn't make the music, I just used GXSCC. And now everyone is going to kill me.
Also, put in a special thanks to ucenna for modifying Luigi's hat to fit him. :)

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Jackostar10000
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Post » 28 Jun 2013, 07:08

for the next update, we should add some sort of character selector so you can pick between
Luigi / Nabbit? / Polterpup? / luigi's mansion greenie??

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Mari0Maker
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Post » 28 Jun 2013, 22:25

Jackostar10000 wrote:for the next update, we should add some sort of character selector so you can pick between
Luigi / Nabbit? / Polterpup? / luigi's mansion greenie??
Someone would need to make the sprites, and I'm no good at it.
The only possibility is for you, or for someone else to make them, which probably isn't going to happen.

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Jackostar10000
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Post » 29 Jun 2013, 04:56

yea ill try though

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Superjustinbros
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Post » 29 Jun 2013, 08:41

Jackostar10000 wrote:lol. they look funny! (i searched them up) sure i guess if you can provide sprites
I see about doing the Ghost Goombas later.

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Jackostar10000
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Post » 29 Jun 2013, 09:53

well i guess i should do it know while i can

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Jackostar10000
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Post » 02 Jul 2013, 04:58

NEWS FLASH!!!!
I'm working on the next update, it will update some things like textures, but thats all boring compared to what i'm working on. SUPER LUIGI 0: the lost levels
Image
Image
Image

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Mari0Maker
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Post » 03 Jul 2013, 18:24

The lost levels sounds good. But, I think it should be a original title. I'll get to thinking.
Also, try to take screenshots at Scale 1, that way they don't take up the whole universe.

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TurretBot
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Post » 03 Jul 2013, 18:30

Mari0Maker wrote:The lost levels sounds good. But, I think it should be a original title. I'll get to thinking.
Also, try to take screenshots at Scale 1, that way they don't take up the whole universe.
scale 2 at least

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Jackostar10000
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Post » 05 Jul 2013, 08:45

Name ideas:
Current: SL0 Lost Levels

more:
The found levels
Xtra / Extra
M0re
Ultra Luigi 0?

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TheJonyMyster
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Post » 05 Jul 2013, 08:53

Super Duper Luigi 0

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Jackostar10000
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Post » 05 Jul 2013, 09:49

lol ill consider it

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Mari0Maker
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Post » 06 Jul 2013, 17:01

TheJonyMyster wrote:Super Duper Luigi 0
I think that actually is a creative name. :)

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Jackostar10000
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Post » 06 Jul 2013, 18:53

Well, looks like ill be changing some names eh?

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Flutter Skye
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Post » 10 Jul 2013, 06:08

I think the Found Levels is a good name.

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Jackostar10000
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Post » 10 Jul 2013, 06:10

Progress on the mappack is coming long slowly.
i pressed bump button by accident whoops!

took this image while testing image is large, all well
Image

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Mari0Maker
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Post » 10 Jul 2013, 19:17

The mappack is looking good! Keep it up! :)

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zorua7551
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Post » 10 Jul 2013, 20:30

instead of the poltergust as the axe how about like a green star from super mario galaxy? and the poltergust could be one of the weapons the player uses to suck up enimies or mushhrooms blocks ect.

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Mari0Maker
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Post » 11 Jul 2013, 03:28

zorua7551 wrote:instead of the poltergust as the axe how about like a green star from super mario galaxy? and the poltergust could be one of the weapons the player uses to suck up enimies or mushhrooms blocks ect.
The green star might be a good idea, but we'll see what Jackostar thinks.
And unfortunately, I am not good at coding, and neither is Jackostar, so we can't add the Poltergust, although that would be a very nice addition.
And I guess I haven't mentioned this yet, but welcome to the forums! He hope you enjoy them!

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