Super Luigi 0 [VERSION 1.2] WE NEED YOUR HELP TO FINISH LL

Mods, guides how to use and install mods go right in here.
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TheJonyMyster
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Post » 11 Jul 2013, 03:30

Maybe instead of a portal gun he could have the poltergust, but graphically.

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Mari0Maker
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Post » 11 Jul 2013, 03:33

TheJonyMyster wrote:Maybe instead of a portal gun he could have the poltergust, but graphically.
I've never tried editing the Mario sprite. So... sadly, nope again.

joeyjoey396
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Post » 11 Jul 2013, 06:11

Why is there Zelda music in the trailer?

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TheJonyMyster
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Post » 11 Jul 2013, 06:35

That's what I asked. They said:
Jackostar10000 wrote:i quite like it. true the music isnt luigi, but heck. still makes me wanna play it

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Jackostar10000
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Post » 12 Jul 2013, 16:47

i like idea of the polterpup, but we would need a skilled coder to code it in

ucenna
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Post » 15 Jul 2013, 04:38

Well as a starter, someone could mod Automatik's dynamic lighting and make a flashlight.

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Jackostar10000
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Post » 25 Aug 2013, 08:52

Alright Everyone. i need your help.
So i went inactive for a while trying to work on super luigi 0 lost levels.
BUT i need your help. i'm providing a new version of luigi 0 in this file and the current lost levels levels.
listed below are world themes. i need someone to complete world 3. and one person extra for each world...
here are world themes.

1 COMPLETED
2 COMPLETED
3 Snow levels. Half done
4 jungle
5 Sky
6 ocean
7 Mountains
8 Dimension of the dead or whatever...
use the original for inspiration.
ill keep an eye on things

Edit:
heres the link
https://app.box.com/s/kpvtylb3v5v9p3gqqssf

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