[MOD]Auto-generated mappacks

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Qcode
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Post » 15 Apr 2013, 00:45

Have you ever thought to yourself "I wish I could create one of those awesome 32 level mappacks, but I just don't have the time"? The perfect mod has come.
You can now generate a full mappack with the push of a key.
Image
This button appears just below your the normal create mappack.
Image
The first level of a new mappack I just generated.

To create this I translated Automatik's map generator script to Lua. A large amount of credit goes to him.
Please let me know if there are any bugs. Translating the whole thing has probably led to at least a few bugs.
All mappacks made with this WILL be compatible with vanilla Mari0.

Download: http://www.mediafire.com/?3bxct0w850fgahq

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maidenTREE
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Post » 15 Apr 2013, 00:56

Can you combine the mod with your Infinite Worlds mod and make a download of it? I like this anyway!

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TripleXero
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Post » 15 Apr 2013, 01:21

Unless they stopped somewhere, an infinite number of randomly generated levels might not turn out so well

Anyways, this is pretty cool. Who needs mappack creators anymore? (Kidding)

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Superjustinbros
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Post » 15 Apr 2013, 01:53

Did you set it so it's possible to reach higher ledges without having tho abuse the portal climb technique?

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Qcode
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Post » 15 Apr 2013, 04:06

Turtley3 wrote:Can you combine the mod with your Infinite Worlds mod and make a download of it? I like this anyway!
I agree with triple on this one. Once you finish a map pack you can just generate a new one anyway.
Triple: That was the exact purpose I made this. No more need for mappakers. Now people like SJB have no purpose in life.
Also SJB I didn't change that, it was more or less a direct port (I did change some minor things like how clouds were spawned)

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Superjustinbros
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Post » 15 Apr 2013, 14:48

So I assume if there's a place to get trapped it's expert technique abuse time?

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Automatik
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Post » 15 Apr 2013, 17:54

Qcode wrote:Also SJB I didn't change that, it was more or less a direct port (I did change some minor things like how clouds were spawned)
Judging from your screenshot, the grass is bugged: it don't end properly.
My generator:Image
Your:Image
Gonna test this now.
Edit:Cool mod.

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JWinslow23
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Post » 16 Apr 2013, 01:46

One word: WOW!

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popcan12
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Post » 17 Apr 2013, 12:34

So... can it use custom tilesets?

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Automatik
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Post » 17 Apr 2013, 12:37

popcan: No(Unless you modify the mod)
Also, there is no options or settings or anything like that.

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maidenTREE
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Post » 17 Apr 2013, 12:39

Qcode, I suggest you add support for custom tilesets.

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Automatik
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Post » 17 Apr 2013, 12:42

"Support for custom tilesets"?
What? There is no gui to configure the generator.

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BobTheLawyer
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Post » 17 Apr 2013, 12:46

Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.

Camewel
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Post » 17 Apr 2013, 13:04

BobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
hahaha nope

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Automatik
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Post » 17 Apr 2013, 13:33

Camewel wrote:
BobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
hahaha nope
Well, it's technically possible.(The "making random tiles" part, not the "checking if it look good" or the "having good level ideas")

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Qcode
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Post » 17 Apr 2013, 22:06

Camewel wrote:
BobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
hahaha nope
That was obviously sarcasm.
I might fix the grass tiles thing sometime, right now this is just a weekend project.
Also I might add some GUI for customization, if I can think of cool things to add.

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TurretBot
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Post » 18 Apr 2013, 01:21

Qcode wrote:
Camewel wrote:
BobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
hahaha nope
That was obviously sarcasm.
I might fix the grass tiles thing sometime, right now this is just a weekend project.
Also I might add some GUI for customization, if I can think of cool things to add.
- Combine with bob's better editor.
- Add a button to generate levels for you in the editor. Dropdown menu for level theme, on x-4 levels it's autoset to make castles.
- Improve the 'blank level' auto-ground.
- Add mushroom top, bonus room, willware, portal, and sky level themes. Portal theme is just normal platforming but with portal tiles. WillWare theme recreates WillWare's generator.
- Remove the auto mappack function in the mappack select screen.
- For custom tiles, make them have to be made in this order, repeated twice for top/middle pieces, in a 5×2 space: left ground, middle ground, right ground, left pipe, right pipe.
- Check tiles.png and add a new theme for every 5×2 space using said tiles. If tiles.png is not 2 blocks tall, anything under the second row will be ignored.
- Auto enemy placer.
- Finally, add an auto mappack name generator.

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BobTheLawyer
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Post » 18 Apr 2013, 01:23

Turret Opera wrote:- Combine with bob's better editor.
I never knew you cared....
:')

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TurretBot
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Post » 18 Apr 2013, 01:40

BobTheLawyer wrote:
Turret Opera wrote:- Combine with bob's better editor.
I never knew you cared....
:')
I don't.
The features you added to pblaz's better editor are truely amazing. The best editor ever (period) would require such features because they are amazing.

Camewel
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Post » 18 Apr 2013, 01:42

Turret Opera wrote:- Finally, add an auto mappack name generator.
Mappack names are currently generated randomly, if yours happen not to look random, remember that an absence of pattern would only confirm that it's not really random.

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maidenTREE
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Post » 18 Apr 2013, 01:42

And my tilesets are more than 2 blocks long. Will they work?

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TurretBot
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Post » 18 Apr 2013, 02:01

Turtley3 wrote:And my tilesets are more than 2 blocks long. Will they work?
Nope!

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maidenTREE
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Post » 18 Apr 2013, 02:02

THEY HAVE TO BECAUSE I HAVE TOO MANY BIG TILESETS AND CHANGE IT SO IT WILL ACCEPT ALL OF THE BLOCKS IN YOUR TILESET

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TurretBot
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Post » 18 Apr 2013, 02:17

Turtley3 wrote:THEY HAVE TO BECAUSE I HAVE TOO MANY BIG TILESETS AND CHANGE IT SO IT WILL ACCEPT ALL OF THE BLOCKS IN YOUR TILESET
Nope!
I'm trolling him. XD

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maidenTREE
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Post » 18 Apr 2013, 02:20

DUCK DUCK DUCK DUCK DUCK DUCK (hit by Goose) GOOSE!

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TurretBot
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Post » 18 Apr 2013, 02:24

Turtley3 wrote:DUCK DUCK DUCK DUCK DUCK DUCK (hit by Goose) GOOSE!
stop talking about avatars

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maidenTREE
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Post » 18 Apr 2013, 02:25

EVERY TILESET IS UNDER THE LAZY GUM TILE LIMIT. I WANT EVERY TILE TO GET USED UP!!!!!!

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TurretBot
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Post » 18 Apr 2013, 02:30

Turtley3 wrote:EVERY TILESET IS UNDER THE LAZY GUM TILE LIMIT. I WANT EVERY TILE TO GET USED UP!!!!!!
Nope!
I shouls stop...

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maidenTREE
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Post » 18 Apr 2013, 03:27

YES!!!!!!!!!!!!!!!!!!!!!!

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TurretBot
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Post » 18 Apr 2013, 03:39

Turtley3 wrote:YES!!!!!!!!!!!!!!!!!!!!!!
Nope!
When do I stop trolling him?

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BobTheLawyer
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Post » 18 Apr 2013, 12:43

Turtley, stop spamming.
Turret, stop encouraging.

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Flutter Skye
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Post » 18 Apr 2013, 14:42

Fun fact : Size 1 is visible as size 50 , on tablets,
Also some people will make mappacks with this , and say they did it yourself.

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weee50
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Post » 13 Sep 2013, 01:25

Why is the World 1-2 of my mappack impossible? :(

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mari0br0s
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Post » 13 Sep 2013, 01:43

do not bump forums unless you have something useful to say,please check the date from the post carefully.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hello and again,welcome to the Stabyourself Science Love-aided enrichment center.

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Automatik
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Post » 13 Sep 2013, 18:31

weee50 wrote:Why is the World 1-2 of my mappack impossible? :(
It shouldn't be. Try using portals to climb the walls.
If it's another problem post a pic, because we can't guess what's the problem.

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weee50
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Post » 13 Sep 2013, 21:50

mari0br0s wrote:do not bump forums unless you have something useful to say,please check the date from the post carefully.
Hey! It's only a 4-month bump! My 1-2 starts with Mario on a hole, and then he dies. :'(

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alesan99
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Post » 13 Sep 2013, 23:12

weee50 wrote:Hey! It's only a 4-month bump!
Only a 4 month bump. ONLY! That's like saying "this potato cost only 50$".

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idiot9.0
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Post » 13 Sep 2013, 23:21

In this case I think he was justified in bumping, since he was having a problem with the actual mod and the person who made it is still an active member.
Plus it could be related to a bug.

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Superjustinbros
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Post » 14 Sep 2013, 02:02

If the bumper had said something like "Great mod!" then it would have been a useless bump.

Anyways, welcome to the forums weee50. Pull up a seat and enjoy your stay! If you have anything to ask we'll be happy to pitch in and help ya out!

Anyways, finally bothered to try the mod. Gotta love all the weird structures this mod generates, like anti-gravity pipes and 1UPs being common as dirt.

I'm really interested in seeing where this mod will go in the future, like underwater levels, brick block formations, coins, etc.

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TurretBot
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Post » 14 Sep 2013, 06:03

I'll just requote this
Turret Opera wrote:- Combine with bob's better editor.
- Move the button to generate levels for you to the editor. Dropdown menu for level theme, on x-4 levels it's autoset to make castles.
- Improve the 'blank level' auto-ground.
- Add mushroom top, bonus room, willware, portal, and sky level themes. Portal theme is just normal platforming but with portal tiles. WillWare theme recreates WillWare's generator.
- For custom tiles, make them have to be made in this order, repeated twice for top/middle pieces, in a 5×2 space: left ground, middle ground, right ground, left pipe, right pipe.
- Check tiles.png and add a new theme for every 5×2 space using said tiles. If tiles.png is not 2 blocks tall, anything under the second row will be ignored.
- Auto enemy placer.
- Finally, add an auto mappack name generator.

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Automatik
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Post » 14 Sep 2013, 14:52

Turret Opera wrote:I'll just requote this
-quote-
For the "put generator in editor" thing: Ok, but it should be a basic structure generator. It shouldn't auto-place ennemies.(Which is the main challenge in SMB)
Also doing a "basic portal maze" should be doable.

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Superjustinbros
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Post » 14 Sep 2013, 16:06

One thing I got that was sort of on the weird angle was a level being generated in such a way that you start directly inside a pit with no way of escaping unless you thinker with the generated level in the editor.

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Villager103
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Post » 14 Oct 2013, 08:49

I did not like this very much.

I can't even get a mappack that is not impossible!

Rating:4/10

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ChrisGin
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Post » 14 Oct 2013, 15:01

heres my opinion...STAHP. BUMPING. POSTS. FUCKER.

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Automatik
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Post » 16 Oct 2013, 14:27

Villager103 wrote:I did not like this very much.

I can't even get a mappack that is not impossible!

Rating:4/10
Think. with. portals.

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Superjustinbros
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Post » 20 Oct 2013, 21:18

Villager103 wrote:I can't even get a mappack that is not impossible!
Question wrote:There's a wall too high for me to jump over!
Image
Question wrote:There's a gap one block high I can't enter as Super/Fire Mario!
Portal or slide through. You know how you accessed the Minus Zone in SMB1? It's kinda the same.
Question wrote:There game starts me right above a bottomless pit!
Go into the editor and move the starting point to solid ground.

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Superjustinbros
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Post » 24 Oct 2013, 21:40

Double post, I know, but has anyone heard of "http://www.fullscreenmario.com?" (Aside from having crummy physics on par with Super Mario Bros Special and Super Boy, complete with a level editor worse than Mari0's) It has a pretty good level generator that places automated structures and enemies down (with a system to sort items found in ? blocks better so 1UPs and Stars aren't as common as dirt, and you can even collect coins from ? blocks). Maybe if we could use this as a basis to create an alternative generator for Mari0 that generates levels in a different fashion from our current generator?

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Ormalawayo
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Post » 05 May 2021, 22:31

Can you make a version of this for Android so I can actually use it

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Britdan
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Post » 06 May 2021, 22:20

Ormalawayo wrote:
05 May 2021, 22:31
Can you make a version of this for Android so I can actually use it
dude, this was posted 8 years ago

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Ormalawayo
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Post » 06 May 2021, 23:07

Aidan wrote:
06 May 2021, 22:20
Ormalawayo wrote:
05 May 2021, 22:31
Can you make a version of this for Android so I can actually use it
dude, this was posted 8 years ago
So it won’t work?

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