[MOD]Auto-generated mappacks
Have you ever thought to yourself "I wish I could create one of those awesome 32 level mappacks, but I just don't have the time"? The perfect mod has come.
You can now generate a full mappack with the push of a key.
This button appears just below your the normal create mappack.
The first level of a new mappack I just generated.
To create this I translated Automatik's map generator script to Lua. A large amount of credit goes to him.
Please let me know if there are any bugs. Translating the whole thing has probably led to at least a few bugs.
All mappacks made with this WILL be compatible with vanilla Mari0.
Download: http://www.mediafire.com/?3bxct0w850fgahq
You can now generate a full mappack with the push of a key.
This button appears just below your the normal create mappack.
The first level of a new mappack I just generated.
To create this I translated Automatik's map generator script to Lua. A large amount of credit goes to him.
Please let me know if there are any bugs. Translating the whole thing has probably led to at least a few bugs.
All mappacks made with this WILL be compatible with vanilla Mari0.
Download: http://www.mediafire.com/?3bxct0w850fgahq
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
- Contact:
Can you combine the mod with your Infinite Worlds mod and make a download of it? I like this anyway!
- TripleXero
- Posts: 892
- Joined: 08 Aug 2012, 00:23
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Unless they stopped somewhere, an infinite number of randomly generated levels might not turn out so well
Anyways, this is pretty cool. Who needs mappack creators anymore? (Kidding)
Anyways, this is pretty cool. Who needs mappack creators anymore? (Kidding)
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Did you set it so it's possible to reach higher ledges without having tho abuse the portal climb technique?
I agree with triple on this one. Once you finish a map pack you can just generate a new one anyway.Turtley3 wrote:Can you combine the mod with your Infinite Worlds mod and make a download of it? I like this anyway!
Triple: That was the exact purpose I made this. No more need for mappakers. Now people like SJB have no purpose in life.
Also SJB I didn't change that, it was more or less a direct port (I did change some minor things like how clouds were spawned)
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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So I assume if there's a place to get trapped it's expert technique abuse time?
Judging from your screenshot, the grass is bugged: it don't end properly.Qcode wrote:Also SJB I didn't change that, it was more or less a direct port (I did change some minor things like how clouds were spawned)
My generator:
Your:
Gonna test this now.
Edit:Cool mod.
popcan: No(Unless you modify the mod)
Also, there is no options or settings or anything like that.
Also, there is no options or settings or anything like that.
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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Qcode, I suggest you add support for custom tilesets.
"Support for custom tilesets"?
What? There is no gui to configure the generator.
What? There is no gui to configure the generator.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
hahaha nopeBobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
Well, it's technically possible.(The "making random tiles" part, not the "checking if it look good" or the "having good level ideas")Camewel wrote:hahaha nopeBobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
That was obviously sarcasm.Camewel wrote:hahaha nopeBobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
I might fix the grass tiles thing sometime, right now this is just a weekend project.
Also I might add some GUI for customization, if I can think of cool things to add.
- Combine with bob's better editor.Qcode wrote:That was obviously sarcasm.Camewel wrote:hahaha nopeBobTheLawyer wrote:Also, can you make it make custom tilesets on the fly? Make sure it can process making them visually appealing, and then make it figure out how it would place them to make them look amazing and provide new, but beatable, challenges every gameplay.
I might fix the grass tiles thing sometime, right now this is just a weekend project.
Also I might add some GUI for customization, if I can think of cool things to add.
- Add a button to generate levels for you in the editor. Dropdown menu for level theme, on x-4 levels it's autoset to make castles.
- Improve the 'blank level' auto-ground.
- Add mushroom top, bonus room, willware, portal, and sky level themes. Portal theme is just normal platforming but with portal tiles. WillWare theme recreates WillWare's generator.
- Remove the auto mappack function in the mappack select screen.
- For custom tiles, make them have to be made in this order, repeated twice for top/middle pieces, in a 5×2 space: left ground, middle ground, right ground, left pipe, right pipe.
- Check tiles.png and add a new theme for every 5×2 space using said tiles. If tiles.png is not 2 blocks tall, anything under the second row will be ignored.
- Auto enemy placer.
- Finally, add an auto mappack name generator.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
I never knew you cared....Turret Opera wrote:- Combine with bob's better editor.
:')
I don't.BobTheLawyer wrote:I never knew you cared....Turret Opera wrote:- Combine with bob's better editor.
:')
The features you added to pblaz's better editor are truely amazing. The best editor ever (period) would require such features because they are amazing.
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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And my tilesets are more than 2 blocks long. Will they work?
Nope!Turtley3 wrote:And my tilesets are more than 2 blocks long. Will they work?
- maidenTREE
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- Joined: 28 Mar 2013, 16:16
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THEY HAVE TO BECAUSE I HAVE TOO MANY BIG TILESETS AND CHANGE IT SO IT WILL ACCEPT ALL OF THE BLOCKS IN YOUR TILESET
Nope!Turtley3 wrote:THEY HAVE TO BECAUSE I HAVE TOO MANY BIG TILESETS AND CHANGE IT SO IT WILL ACCEPT ALL OF THE BLOCKS IN YOUR TILESET
I'm trolling him. XD
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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DUCK DUCK DUCK DUCK DUCK DUCK (hit by Goose) GOOSE!
stop talking about avatarsTurtley3 wrote:DUCK DUCK DUCK DUCK DUCK DUCK (hit by Goose) GOOSE!
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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EVERY TILESET IS UNDER THE LAZY GUM TILE LIMIT. I WANT EVERY TILE TO GET USED UP!!!!!!
Nope!Turtley3 wrote:EVERY TILESET IS UNDER THE LAZY GUM TILE LIMIT. I WANT EVERY TILE TO GET USED UP!!!!!!
I shouls stop...
- maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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YES!!!!!!!!!!!!!!!!!!!!!!
Nope!Turtley3 wrote:YES!!!!!!!!!!!!!!!!!!!!!!
When do I stop trolling him?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Turtley, stop spamming.
Turret, stop encouraging.
Turret, stop encouraging.
- Flutter Skye
- Posts: 1690
- Joined: 08 Apr 2012, 17:54
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Fun fact : Size 1 is visible as size 50 , on tablets,
Also some people will make mappacks with this , and say they did it yourself.
Also some people will make mappacks with this , and say they did it yourself.
do not bump forums unless you have something useful to say,please check the date from the post carefully.
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Hello and again,welcome to the Stabyourself Science Love-aided enrichment center.
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Hello and again,welcome to the Stabyourself Science Love-aided enrichment center.
It shouldn't be. Try using portals to climb the walls.weee50 wrote:Why is the World 1-2 of my mappack impossible? :(
If it's another problem post a pic, because we can't guess what's the problem.
Only a 4 month bump. ONLY! That's like saying "this potato cost only 50$".weee50 wrote:Hey! It's only a 4-month bump!
In this case I think he was justified in bumping, since he was having a problem with the actual mod and the person who made it is still an active member.
Plus it could be related to a bug.
Plus it could be related to a bug.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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If the bumper had said something like "Great mod!" then it would have been a useless bump.
Anyways, welcome to the forums weee50. Pull up a seat and enjoy your stay! If you have anything to ask we'll be happy to pitch in and help ya out!
Anyways, finally bothered to try the mod. Gotta love all the weird structures this mod generates, like anti-gravity pipes and 1UPs being common as dirt.
I'm really interested in seeing where this mod will go in the future, like underwater levels, brick block formations, coins, etc.
Anyways, welcome to the forums weee50. Pull up a seat and enjoy your stay! If you have anything to ask we'll be happy to pitch in and help ya out!
Anyways, finally bothered to try the mod. Gotta love all the weird structures this mod generates, like anti-gravity pipes and 1UPs being common as dirt.
I'm really interested in seeing where this mod will go in the future, like underwater levels, brick block formations, coins, etc.
I'll just requote this
Turret Opera wrote:- Combine with bob's better editor.
- Move the button to generate levels for you to the editor. Dropdown menu for level theme, on x-4 levels it's autoset to make castles.
- Improve the 'blank level' auto-ground.
- Add mushroom top, bonus room, willware, portal, and sky level themes. Portal theme is just normal platforming but with portal tiles. WillWare theme recreates WillWare's generator.
- For custom tiles, make them have to be made in this order, repeated twice for top/middle pieces, in a 5×2 space: left ground, middle ground, right ground, left pipe, right pipe.
- Check tiles.png and add a new theme for every 5×2 space using said tiles. If tiles.png is not 2 blocks tall, anything under the second row will be ignored.
- Auto enemy placer.
- Finally, add an auto mappack name generator.
For the "put generator in editor" thing: Ok, but it should be a basic structure generator. It shouldn't auto-place ennemies.(Which is the main challenge in SMB)Turret Opera wrote:I'll just requote this
-quote-
Also doing a "basic portal maze" should be doable.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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One thing I got that was sort of on the weird angle was a level being generated in such a way that you start directly inside a pit with no way of escaping unless you thinker with the generated level in the editor.
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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I did not like this very much.
I can't even get a mappack that is not impossible!
Rating:4/10
I can't even get a mappack that is not impossible!
Rating:4/10
Think. with. portals.Villager103 wrote:I did not like this very much.
I can't even get a mappack that is not impossible!
Rating:4/10
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Villager103 wrote:I can't even get a mappack that is not impossible!
Question wrote:There's a wall too high for me to jump over!
Portal or slide through. You know how you accessed the Minus Zone in SMB1? It's kinda the same.Question wrote:There's a gap one block high I can't enter as Super/Fire Mario!
Go into the editor and move the starting point to solid ground.Question wrote:There game starts me right above a bottomless pit!
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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Double post, I know, but has anyone heard of "http://www.fullscreenmario.com?" (Aside from having crummy physics on par with Super Mario Bros Special and Super Boy, complete with a level editor worse than Mari0's) It has a pretty good level generator that places automated structures and enemies down (with a system to sort items found in ? blocks better so 1UPs and Stars aren't as common as dirt, and you can even collect coins from ? blocks). Maybe if we could use this as a basis to create an alternative generator for Mari0 that generates levels in a different fashion from our current generator?
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
Can you make a version of this for Android so I can actually use it
dude, this was posted 8 years agoOrmalawayo wrote: ↑05 May 2021, 22:31Can you make a version of this for Android so I can actually use it
- Ormalawayo
- Posts: 101
- Joined: 02 Oct 2020, 15:53
So it won’t work?Aidan wrote: ↑06 May 2021, 22:20dude, this was posted 8 years agoOrmalawayo wrote: ↑05 May 2021, 22:31Can you make a version of this for Android so I can actually use it