Streaming game development: https://www.twitch.tv/stabyourself Image

[Request] Super mari0 land 2 Mod

Mods, guides how to use and install mods go right in here.
Yosbro
Posts: 40
Joined: 13 Mar 2012, 02:12
Reputation: 0

Post » 30 Mar 2013, 05:18

i posted this on both mapping and modding,now i have SML2 tileset but i dont think its done i dont care if it has color or not but i need one, and i need a mod made for this.

Map Request: SML2 tileset

Mod Request:Infinite worlds mod + a mods (new or ones i dont know of) that will have
1.the bunny power up
2.going in/out a pipe in any way
3.spikes
4.blocks that can only be hit by fire

link to the map form (post mod related things there):http://forum.stabyourself.net/viewtopic.php?f=12&t=3136

TheJonyMyster
User avatar
Posts: 1873
Joined: 03 Sep 2012, 05:12
Reputation: 24
Contact:

Post » 30 Mar 2013, 06:00

You should add some kind of sign saying whether you've entered the Mods or Mapping sections.
Otherwise, people will have to scroll up and check.

Yosbro
Posts: 40
Joined: 13 Mar 2012, 02:12
Reputation: 0

Post » 30 Mar 2013, 20:21

i dont know what you mean,i have a link to the mapping and on the other one i have a link to the mod,because more then one person may be able to help

TheJonyMyster
User avatar
Posts: 1873
Joined: 03 Sep 2012, 05:12
Reputation: 24
Contact:

Post » 31 Mar 2013, 00:11

I mean this:
Mapping
Modding

ucenna
Posts: 615
Joined: 11 Jan 2013, 20:06
Reputation: 44

Post » 31 Mar 2013, 00:37

Alternatively you could post it in the mapping or modding section respectively.
That said I doubt someone will spend time making a mod for you. Turtle95's entities should have you covered. Minus the fire blocks, although I don't remember those being in sml2. And the bunny hat, you could make do with the wing mushroom though...
You forgot about platforms and vertical scrolling among other things.

Yosbro
Posts: 40
Joined: 13 Mar 2012, 02:12
Reputation: 0

Post » 31 Mar 2013, 02:50

ucenna wrote:Alternatively you could post it in the mapping or modding section respectively.
That said I doubt someone will spend time making a mod for you. Turtle95's entities should have you covered. Minus the fire blocks, although I don't remember those being in sml2. And the bunny hat, you could make do with the wing mushroom though...
You forgot about platforms and vertical scrolling among other things.

his mod will not work,unless his update will have everything SML2 had and the wing mushroom is not like the bunny hat its more like if the red star from SMG

TheJonyMyster
User avatar
Posts: 1873
Joined: 03 Sep 2012, 05:12
Reputation: 24
Contact:

Post » 31 Mar 2013, 03:26

Yosbro wrote:the red star from SMG

Speaking of which, how do you use that? I unlocked it, but I have no idea how it works.

Turtle95
User avatar
Posts: 1275
Joined: 21 Mar 2012, 21:48
Reputation: 122
Contact:

Post » 31 Mar 2013, 05:24

ucenna wrote:Alternatively you could post it in the mapping or modding section respectively.
That said I doubt someone will spend time making a mod for you. Turtle95's entities should have you covered. Minus the fire blocks, although I don't remember those being in sml2. And the bunny hat, you could make do with the wing mushroom though...
You forgot about platforms and vertical scrolling among other things.


Fire blocks would be destroyed when a fireball comes into contact with it. So, we'd say in the fireball's code

Code: Select all

function fireball:rightcollide(a, b)
 if a == "fireblock" then
   destroyblock(self.x, self.y)
 end
end


Of course, the fireblock entity would need to be made. Maybe I'll add some good old SML2 stuff into the mod, not sure. I loved that game too.

ucenna
Posts: 615
Joined: 11 Jan 2013, 20:06
Reputation: 44

Post » 31 Mar 2013, 05:32

Got it, I just don't remember them being in sml2...
At Yosbro here's an entity editor maurice posted a while back, might come in handy when/if you try to make this:http://notepad-plus-plus.org/


Return to “Modding”

Who is online

Users browsing this forum: No registered users and 6 guests