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Re: Super Mario Bros. +

Posted: 09 Dec 2013, 07:03
by Superjustinbros
I felt like going into the .love file and remove all the extra tiles that were added onto the Portal tileset, for compatibility reasons.

http://www.mediafire.com/download/4v00c ... 1.love.zip

Re: Super Mario Bros. +

Posted: 12 Dec 2013, 03:13
by TripleXero
I plan to update this a lot within the next week. Also, in the next update I post, I'll have the tiles fixed, too. Well better than before, I'm replacing the Portal tiles instead of adding to them and offsetting the custom tiles

Re: Super Mario Bros. +

Posted: 12 Dec 2013, 05:51
by Superjustinbros
Have you figured out how to add in the rest of the SMBS/SMBDX stuff?

Re: Super Mario Bros. +

Posted: 12 Dec 2013, 07:06
by TripleXero
Right now I'm just bringing over the options menu from my Game Grumps mod and changing it to fit this game, but once I get that done I'll get back to gameplay. I want to add the hammer powerup, barrels, and icicles as soon as possible. I don't know exactly how, but then again I haven't tried yet

Re: Super Mario Bros. +

Posted: 12 Dec 2013, 07:58
by Superjustinbros
TripleXero wrote:Right now I'm just bringing over the options menu from my Game Grumps mod and changing it to fit this game, but once I get that done I'll get back to gameplay. I want to add the hammer powerup, barrels, and icicles as soon as possible. I don't know exactly how, but then again I haven't tried yet
Maybe you can seek some advice from alesan99? He did add some of the SMBS entities into his entities mod (ignoring sprite/color limitations and 100% accuracy to the original games).

Re: Super Mario Bros. +

Posted: 18 Dec 2013, 05:07
by TripleXero
Super Mario Bros. + v3.00

This update is mostly just menus and fixes to the menus, but has some gameplay fixes as well. Here's a list of the changes:

Code: Select all

New options menu design
Choice of Mario or Luigi physics
Redesigned hat/color picker (brought over from Game Grumps mod)
Player at bottom of options menu is the player being edited
Option to fix Portal tiles (this breaks mappacks with the additional SMB tiles. Also, for some reason, it keeps the original collisions from the SMB tiles, which is a problem)
Goomba Attack is replaced with Hell Mode, from another mod I made last year
Huge Mario is replaced with Destructive Mario, where he has all the same power, just in his small state
Additions to the skinning options from SMB - SMB2 - SMBS (still not fully finished)
Fixes to save file screen
Not sure if I said this before, but it has been fixed for a while now: Player Collision doesn't break the game if hit after the flag anymore
Screen doesn't lock up anymore when playing with 2 or more players
Broken pipe tiles should be fixed
Save files have their own folder now. "smbplus" instead of sharing the "mari0"
Changing the amounts of players is only possible on the first selection of the main menu now, not anywhere. Can also be changed with Shift
More? I don't know, might have forgot
If you see anything wrong, please tell me and I'll try to fix it! I had it crash on me when I moved the save files to "smbplus", and I don't know what exactly fixed it, so if that happens to anyone, I'll try to look into it more


Re: Super Mario Bros. +

Posted: 18 Dec 2013, 17:15
by maidenTREE
Where is the level editor?

Re: Super Mario Bros. +

Posted: 18 Dec 2013, 18:35
by TripleXero
Press "e" when selecting a map

Re: Super Mario Bros. +

Posted: 20 Dec 2013, 22:39
by maidenTREE
TripleXero wrote:Press "e" when selecting a map
I tried, AND IT WORKS

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 02:46
by slizzel2004
For some people who are saying stuff about this mod like: "why can't you just buy the game yourself", They have the + there for a reason, some people want to use a map editor and 4 player co-op without a portal gun.

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 04:42
by slizzel2004
I found a bug, when i had star power and ran over the red plant with it the game crashed. then when I tried to restart mario, it crashed instantly. it is doing that for all my other Mari0 mods now, that bothers me a lil' bit.

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 04:45
by alesan99
No other mod works because the mappack has an entity (red plant) that other mods do not have, and since the game doesn't know what to do it crashes. Open Super Mario Bros. + and use the editor to remove the red plant from the mappack.

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 05:45
by slizzel2004
Thats the prob, when i try to open it it crashes. So i had to re-install them.
Edit: What is the files name of what is keeping me from going back? Because i want to be able to turn back when i want to.

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 05:51
by TripleXero
I can fix the red plant star thing, I think the other plants might suffer from that, too. I remember the atom thing did the same thing, but I can't remember if that's fixed. I have no clue why it would crash opening SMB+ with the read plant, though. If it happens again, screenshot the error screen

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 06:02
by slizzel2004
How can i take a screen-shot of it?

Re: Super Mario Bros. +

Posted: 18 Jan 2014, 06:04
by TripleXero
Press the prt sc (print screen) key on your keyboard, go to imgur.com, hit the upload button, and there should be an option to paste an image into it. Then post the URL here

Re: Super Mario Bros. +

Posted: 19 Jan 2014, 00:19
by Superjustinbros
slizzel2004 wrote:For some people who are saying stuff about this mod like: "why can't you just buy the game yourself", They have the + there for a reason, some people want to use a map editor and 4 player co-op without a portal gun.
Don't forget that SMB1 editors are usually really complex and limited.

Re: Super Mario Bros. +

Posted: 20 Jan 2014, 20:38
by maidenTREE
I was playing around with this and I binded every player's key to the P1's keys.
And it was a big mess. :D
Sorry for bump.
Also, in case people didn't play SMB Deluxe, here's a picture of what the saving pipes, I mean, saving zone looked like: Image

Re: Super Mario Bros. +

Posted: 05 Feb 2014, 15:43
by NachoGrande96
Hello! First off, I love this mod...the controls feel way more consistent with the original NES game. But I do have a question...

I tried to add the stompable squids from Alesan99's entities mod into SMB+, and it's working almost perfecty. But no matter what I try to do with the code for the game I can't seem to stomp the squid unless I land directly on top of it (unlike the flying koopas that you can "stomp" even if you fall a little too soon). Is there anything I can edit to make this work? I tried messing around with the mario.lua file with no luck...

EDIT: Also maybe I'm missing something here but is there a way to turn off Hard Mode when testing my levels in the editor?

Re: Super Mario Bros. +

Posted: 13 Mar 2014, 12:40
by agg1401
Hello there!
For those who löve to use. .exe If the conversion happens in our ability to test our well. I'm only offering.

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 14:54
by agg1401
I tried to go back to the game but not available. Can be added?

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 15:30
by TripleXero
I'm sorry, but I don't know what you are trying to tell me

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 16:25
by agg1401
TripleXero wrote:I'm sorry, but I don't know what you are trying to tell me
Hmm... I mean, the game screen is only going forward.

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 16:28
by alesan99
This mod is supposed to recreate Super Mario Bros., and you can't go back in SMB.

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 16:55
by TripleXero
I believe if you play with 2 or more people, the screen doesn't lock, I can't remember if I added that or not

Re: Super Mario Bros. +

Posted: 14 Mar 2014, 21:57
by BobTheLawyer
You should make it lock in multiplayer!
That way you can't get lost in the back!

Re: Super Mario Bros. +

Posted: 16 Mar 2014, 13:46
by agg1401
alesan99 wrote:This mod is supposed to recreate Super Mario Bros., and you can't go back in SMB.
Not that the man, make some time to go back a not bad.

Re: Super Mario Bros. +

Posted: 16 Mar 2014, 19:25
by alesan99
agg1401 wrote:Not that the man, make some time to go back a not bad.
???

Re: Super Mario Bros. +

Posted: 16 Mar 2014, 20:34
by agg1401
As in Mari0.

Re: Super Mario Bros. +

Posted: 16 Mar 2014, 21:42
by MagicPillow
agg1401 wrote:Not that the man, make some time to go back a not bad.
agg1401 wrote:As in Mari0.
We don't understand what this means. Giving us examples won't help.

Re: Super Mario Bros. +

Posted: 18 Mar 2014, 07:33
by Superjustinbros
Let me just post here so I can end this confusion.
In SMB1 you couldn't go back because the scrolling engine of the original 1985 game wasn't powerful enough to allow scrolling in more than one direction. and since SMB+ is meant to be as authentic as possible to the original, it keeps this limitation. Very much any other modern remake of SMB1 (All-Stars and SMBDX) keep this one-way scrolling for the same reason.

Re: Super Mario Bros. +

Posted: 19 Mar 2014, 17:04
by Automatik
I think the most confusing thing was his post.
agg1401 wrote:Not that the man, make some time to go back a not bad.
What does this mean?

Re: Super Mario Bros. +

Posted: 19 Mar 2014, 22:43
by MissingWorld
Automatik wrote:I think the most confusing thing was his post.
agg1401 wrote:Not that the man, make some time to go back a not bad.
What does this mean?
It roughly translates to "I used Google Translate without even remotely trying to make myself clear."

Re: Super Mario Bros. +

Posted: 15 Apr 2014, 15:26
by gemwrecker
TripleXero wrote:Super Mario Bros. + v3.00

This update is mostly just menus and fixes to the menus, but has some gameplay fixes as well. Here's a list of the changes:

Code: Select all

New options menu design
Choice of Mario or Luigi physics
Redesigned hat/color picker (brought over from Game Grumps mod)
Player at bottom of options menu is the player being edited
Option to fix Portal tiles (this breaks mappacks with the additional SMB tiles. Also, for some reason, it keeps the original collisions from the SMB tiles, which is a problem)
Goomba Attack is replaced with Hell Mode, from another mod I made last year
Huge Mario is replaced with Destructive Mario, where he has all the same power, just in his small state
Additions to the skinning options from SMB - SMB2 - SMBS (still not fully finished)
Fixes to save file screen
Not sure if I said this before, but it has been fixed for a while now: Player Collision doesn't break the game if hit after the flag anymore
Screen doesn't lock up anymore when playing with 2 or more players
Broken pipe tiles should be fixed
Save files have their own folder now. "smbplus" instead of sharing the "mari0"
Changing the amounts of players is only possible on the first selection of the main menu now, not anywhere. Can also be changed with Shift
More? I don't know, might have forgot
If you see anything wrong, please tell me and I'll try to fix it! I had it crash on me when I moved the save files to "smbplus", and I don't know what exactly fixed it, so if that happens to anyone, I'll try to look into it more

There's something wrong with the newest version for the game for me.
When I jump in the game (I'm using a Game pad, bound jump button to A), the game crashes. With the following error:

game.lua:229: attempt to index field '?' (a nil value)

Traceback

game.lua:229: in function 'game_update'
main.lua:350: in function 'update'
[C]: in function 'xpcall'

Can you fix this? Otherwise the game is mostly unplayable.

*EDIT: Jumping in the map editor gives this:

game.lua:283: attempt to compare number with nil

Traceback

game.lua:283: in function 'game_update'
main.lua:350: in function 'update'
[C]: in function 'xpcall'

Re: Super Mario Bros. +

Posted: 17 Apr 2014, 03:11
by TripleXero
I feel like I remember having this issue and fixed it, but never uploaded the fix. I've been pretty bust lately, I'll look soon

Re: Super Mario Bros. +

Posted: 17 Apr 2014, 10:56
by gemwrecker
TripleXero wrote:I feel like I remember having this issue and fixed it, but never uploaded the fix. I've been pretty bust lately, I'll look soon
Alright, thanks! Hopefully you have it!

Re: Super Mario Bros. +

Posted: 10 Jun 2014, 15:55
by Superjustinbros
Apologies for the bump, but has anyone here considered porting this to LÖVE 9?

Re: Super Mario Bros. +

Posted: 04 Apr 2015, 18:25
by slizzel2004
Can you fix the controller issue? the game is hard to play because when you jump on a Gamepad the game crashes.

Re: Super Mario Bros. +

Posted: 19 Jun 2015, 20:47
by Life873
How i can desactive Steve on the version 3.0.0?

Re: Super Mario Bros. +

Posted: 19 Jun 2015, 20:48
by Life873
Cuz ive been beated the game and i dont know how to desactive it.

Re: Super Mario Bros. +

Posted: 19 Jun 2015, 22:08
by Technochips
1. Don't bump, edit your message with the pen button.
2. Its in the cheat menu, change "MINECRAFT" into "PORTAL"

Re: Super Mario Bros. +

Posted: 20 Jun 2015, 13:30
by Life873
@Julien No,Its not in the cheats menu,But ive been restarted the game,Thats it

Re: Super Mario Bros. +

Posted: 18 Nov 2015, 02:13
by GreenCo
i think i want this
but i cant get it
:(
lol this mod is cool

Re: Super Mario Bros. +

Posted: 23 Dec 2016, 18:20
by XleederTH
What version of löve it need?

Re: Super Mario Bros. +

Posted: 24 Dec 2016, 06:12
by Qwerbey
Most likely 0.8.0.