More Portal Mod Idea (NEED CODERS)

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Villager103
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Post » 11 Mar 2013, 15:44

Don't you think that there needs to be more portal stuff added like:

Gel pipes

Real companion cubes

Redirection cubes

Bad water

Cameras that can be knocked off of walls (acts like a storage cube exept it does not activate buttons

Turrets Defective Turrets and Oracle Turrets (Im different!)

Grates

Energy pellets

Radios

Glass

Old aperture blocks

Portal 2 blocks

More test chamber signs 00-999

More elevators

EDIT:

Portal and Portal 2 music

Portalable and Non-Portalable blocks with same styles

Non-Portalable SMB tiles

EDIT: More stuff!

Excursion Funnels (Yes its in SE but I do not want to wait)

Unused Purple Gel from Portal 2 (Sticks to surfaces)

Any custom stuff that could be added (Maybe a gel that blows things up?)

Ability to paint writing on walls so you can make your own Rattman Dens

A working GLaDOS fight (May be complicated but it might work)

The unused Hover Turret from Portal 2

Old Aperture-styled buttons grills doors cubes and dispensers

Portal 1-styled cubes and dispensers

Ability to place a cube or gel spawner without the dispenser texture so you can have cubes and gels come out of SMB pipes if you want

Fat Turret from Portal 2 (Acts like a normal turret but it insta-kills you even if you have a power-up and cannot be picked up

Boxed Turret from Portal 2 (Its a turret in a box)

Rocket Turret from Portal 1

PotatOS from Portal 2 (GLaDOS in a potato)

All the cores like Wheatley Rick Space Fact Cake Curiosity Angry and Purple

EDIT: MOAR stuff!

Vents (the ones that suck stuff in and distribute cubes and other objects)

Portal Gun Pedestal

Moving Platforms

Franken Cubes from Portal 2 (the boxes that you use in the Wheatley Laboratories part of the game)

Fake Cake Door from Portal 2 (the fake cake door right before the first boss fight)

Walking turrets?

Baby turrets?
Last edited by Villager103 on 19 Apr 2013, 01:52, edited 3 times in total.

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Mari0Maker
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Post » 11 Mar 2013, 21:41

Villager103 wrote:Don't you think that there needs to be more portal stuff added like:

Gel pipes Already in. Unless it's something else

Real companion cubes What do you mean?

Redirection cubes Might be possible in 2D. :)

Bad water Death water? Just recolor the water tiles to make it Death water. If you want instant contact Death water, then...

Cameras that can be knocked off of walls (acts like a storage cube exept it does not activate buttons Hmm... interesting...

Turrets Defective Turrets and Oracle Turrets (Im different!) There's a mod for that.

Grates I believe this has been implemented.

Energy pellets Good idea. :)

Radios I believe this is in a mod...

Glass If you mean transparent glass, that is already possible.

Old aperture blocks Someone made a mappack based on Old Aperture

Portal 2 blocks I also believe there is a mappack with Portal 2 tiles.

More test chamber signs 00-999 There's a tileset for that.

More elevators More elevator types? Just create custom tiles.

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Qcode
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Post » 11 Mar 2013, 21:47

...
Last edited by Qcode on 21 Oct 2021, 17:13, edited 1 time in total.

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idiot9.0
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Post » 11 Mar 2013, 21:53

Qcode wrote:
Villager103 wrote: More test chamber signs 00-999
Why would you need to 999 if you can only get 192 levels when using both levels and sublevels.
Sequel mappacks maybe? Either way getting signs to go that high up is simple via tilesets anyway.

ucenna
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Post » 11 Mar 2013, 22:30

Qcode wrote:
Villager103 wrote: More test chamber signs 00-999
Why would you need to 999 if you can only get 192 levels when using both levels and sublevels.
Coming from the guy who made Infinite Worlds 2.1...

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Qcode
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Post » 11 Mar 2013, 23:21

...
Last edited by Qcode on 21 Oct 2021, 17:13, edited 1 time in total.

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idiot9.0
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Post » 11 Mar 2013, 23:23

Who'd even create a map with 999 puzzles in it anyway?

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TurretBot
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Post » 15 Mar 2013, 03:16

Outside The Box 2, anyone?

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BobTheLawyer
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Post » 15 Mar 2013, 13:06

Let's hope that doesn't happen.

Camewel
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Post » 15 Mar 2013, 20:11

idiot9.0 wrote:Who'd even create a map with 999 puzzles in it anyway?
A dedicated community puzzle pack.

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renhoek
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Post » 16 Mar 2013, 04:07

idiot9.0 wrote:Who'd even create a map with 999 puzzles in it anyway?
better question
who would ever want to play 999 puzzles anyway (Concept may seem cool at first but it's a horrible idea at the end)

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TurretBot
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Post » 16 Mar 2013, 05:51

xXxrenhoekxXx wrote:
idiot9.0 wrote:Who'd even create a map with 999 puzzles in it anyway?
better question
who would ever want to play 999 puzzles anyway (Concept may seem cool at first but it's a horrible idea at the end)
=(

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Superjustinbros
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Post » 16 Mar 2013, 14:11

I'd see something like 70 or 80 puzzles as a better investment. Normally I'd say 300 but I think that'd get a little too repetitive.

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TurretBot
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Post » 16 Mar 2013, 15:13

The original Outside The Box only had 41 puzzles, and it STILL didn't get (m)any downloads.

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Omegaman
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Post » 17 Mar 2013, 23:29

Mari0Maker wrote:
Villager103 wrote:Don't you think that there needs to be more portal stuff added like:

Gel pipes Already in. Unless it's something else

Real companion cubes What do you mean?

Redirection cubes Might be possible in 2D. :)

Bad water Death water? Just recolor the water tiles to make it Death water. If you want instant contact Death water, then...

Cameras that can be knocked off of walls (acts like a storage cube exept it does not activate buttons Hmm... interesting...

Turrets Defective Turrets and Oracle Turrets (Im different!) There's a mod for that.

Grates I believe this has been implemented.

Energy pellets Good idea. :)

Radios I believe this is in a mod...

Glass If you mean transparent glass, that is already possible.

Old aperture blocks Someone made a mappack based on Old Aperture

Portal 2 blocks I also believe there is a mappack with Portal 2 tiles.

More test chamber signs 00-999 There's a tileset for that.

More elevators More elevator types? Just create custom tiles.
Real companion cubes.
We have weighted storage cubes,
He wants
Image

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Villager103
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Post » 23 Mar 2013, 14:38

Gel pipes as in the brown ones that have GEL FLOW on them and do not emit gel

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Villager103
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Post » 23 Mar 2013, 14:42

And the turrets also need to be killed in a way such as:

Knocking them over

Putting them in emancipaton grills

Portaling them somewhere

Being dropped into gaps

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Villager103
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Post » 23 Mar 2013, 14:44

And the testchamber signs could all be in one mappack if you put more than one chamber in each level

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Qcode
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Post » 23 Mar 2013, 15:27

...
Last edited by Qcode on 21 Oct 2021, 17:17, edited 1 time in total.

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Villager103
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Post » 20 Jul 2013, 14:26

Sorry about that triple-post. I was new to the forum at that time.

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BobTheLawyer
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Post » 20 Jul 2013, 15:33

That's no excuse for bumping this thread now.

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