Mari0 with different fonts

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Vyper
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Post » 17 Jan 2013, 01:31

Ok, so these mods only change the font.

Super Mario Bros 2 Font:
http://www.mediafire.com/?sdcc5nbzdtm781e
Image

Super Mario Land Font:
http://www.mediafire.com/?i3monezizrm34qz
Image

Corrupted:
http://www.mediafire.com/?9lfqjc7rtd3evxq
Image
Last edited by Vyper on 17 Jan 2013, 15:26, edited 2 times in total.

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Bonko
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Post » 17 Jan 2013, 01:33

What if instead of making a seperate mod with different fonts, you made a mod that allowed you to upload fonts from your computer into mari0?

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TripleXero
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Post » 17 Jan 2013, 01:35

The fonts in Mari0 are from an image file if I remember correctly, so that would be pretty hard if not impossible

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BobTheLawyer
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Post » 17 Jan 2013, 01:44

That would be easy, if not practical.

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TripleXero
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Post » 17 Jan 2013, 02:01

Through a mod? I can see with another program, but then again I'm not the smartest with LOVE

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BobTheLawyer
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Post » 17 Jan 2013, 02:25

Tiles are customizable. Graphics are becoming with a tileset. I don't see what the problem is with fonts.
It just needs to keep dimensions.

EDIT: I think editting this based on mappacks will already be in SE.

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TripleXero
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Post » 17 Jan 2013, 03:01

I was saying uploading fonts straight into Mari0 would be hard/impossible, not just editing them

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BobTheLawyer
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Post » 17 Jan 2013, 03:08

Upload? You could probably treat them like mappacks if you want.

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Vyper
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Post » 18 Jan 2013, 03:45

That does seem simple, but I can't code.

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Automatik
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Post » 19 Jan 2013, 14:54

TripleXero wrote:I was saying uploading fonts straight into Mari0 would be hard/impossible, not just editing them
It's actually extremely simple, you just need to call this line:

Code: Select all

fontimage = love.graphics.newImage("path/to/font.png")
Then you have to do the gui to change it (options/misc), but it's not a big deal.

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