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[Mod] Mari0: Snes Edition v2.0

Mods, guides how to use and install mods go right in here.
Hatninja
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Post » 10 Nov 2012, 20:45



This mod is an complete conversion of every graphic and sound in the game to use snes assets.
And as a bonus, portal tiles and portal entity graphics have been upgraded!

Download v2.0!

How to play:
1. Click the download link above.
2. Get Love2d (If you dont have it)
3. Open the .zip and run the .love file.
4. Enjoy!

Code: Select all

Todo:
Fix mario walking animations. (again)
Fix map errors.

Changelog: post
Fixed terrible grammar of mine!

Changelog: 2.0
New sounds and title music!
Animated flag.
Mario gets a portalgun!
Fixed end music!
Reverted mari0's color palette to original.
Better backgrounds.
Able to scale the window by 0.1 (for whatever reason)
New filesystem name!

Changelog: v1.75
Added a secret.
Comes with a free tileset!
Original mappack no longer replaced.

Changelog: v1.5
Improved a lot of sprites
Fixed some small mario animations.
Animated fire flower.
Made fireballs able to go under one block high clearances.
Added bonus graphic to every secret room.
Terminated pesky pixels.
Coins hit out of itemboxes are now colored more yellow.
Last edited by Hatninja on 18 Jan 2014, 03:59, edited 76 times in total.

renhoek
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Post » 11 Nov 2012, 02:57

awesome job so far,

if you don't have all the graphics from the game use this (and please don't use that tile under the grass pillars with the shading at the top it looks hideous, and I've seen people do it so many times.)
it contains every graphic from the game.
http://www.mfgg.net/index.php?act=resdb ... =1&id=8736

Mari0Maker
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Post » 12 Nov 2012, 03:01

Amazing job! Can't wait 'til this is released!

Hatninja
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Post » 12 Nov 2012, 03:09

Mari0Maker wrote:Amazing job! Can't wait 'til this is released!

released!

Mari0Maker
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Post » 12 Nov 2012, 03:56

Very well done! I did notice a few bugs, such as Mario's wierd movement, glitchy hat 1, and his animation where he gets hit by an enemy. Other then that, great job!

I also suggest making a custom icon for the game. :)

Hatninja
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Post » 12 Nov 2012, 04:15

Mari0Maker wrote:Mario's wierd movement

Have you played mari0 before?

Mari0Maker
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Post » 12 Nov 2012, 05:57

hatninja wrote:
Mari0Maker wrote:Mario's wierd movement

Have you played mari0 before?

Yes...

Hatninja
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Post » 12 Nov 2012, 06:12

Mari0Maker wrote:
hatninja wrote:
Mari0Maker wrote:Mario's wierd movement

Have you played mari0 before?

Yes...

ok so what do you mean by weird movement

TheJonyMyster
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Post » 12 Nov 2012, 07:36

../\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
<When I play the smb levels, It messes up my normal game >
..VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Last edited by TheJonyMyster on 12 Nov 2012, 18:50, edited 2 times in total.

TheSeek
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Post » 12 Nov 2012, 08:04

Nice job, but since it looks like you put a lot of work into this, i'll point out some flaws...

hatninja wrote:ok so what do you mean by weird movement

i guess he meant the small mario movements...i'll explain better:
you made the animations sheets like this
Image
in the big mario walk animation you used the stand frame as 3rd walk frame, so when he walks it looks FINE.
but in the small mario walk animation you used the 1st walk frame again as 3rd walk frame, so it looks weird...use the small stand frame as 3rd walk animation for small mario too(like you did with big mario) and it should look fine, i guess.

also, you used the win pose as grow animation(and therefore, it affects the back to small animation when he is hit while big mario too), while it should be like this instead:
Image
(the one in the middle as grow animation/sprite in mari0 sheets)

other than that, the only thing i noticed is the "flipping coin out of a block" animation which is still the old one, but you already said you need to animate more stuff, so i guess the coin is already planned.

P.S.: i uggest you to use just one color sheet both for the pants and hat(leaving the 3rd sheet completely empty, not a problem, or use it for the skin like the original) so that it will be easier to handle the colors(especially for fire mario, since his hat's color is messed up).

P.P.S.: i know it's a huge pain in the ass, but adding the portal gun should be a priority, not just a "maybe".

idiot9.0
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Post » 12 Nov 2012, 08:14

TheSeek wrote:P.P.S.: i know it's a huge pain in the ass, but adding the portal gun should be a priority, not just a "maybe".

IMO this should've been done before this was released. It is Mari0, after all.

Hatninja
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Post » 12 Nov 2012, 21:34

TheJonyMyster wrote:../\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
<When I play the smb levels, It messes up my normal game >
..VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV

ok
in which way does it mess up your normal game?

TheJonyMyster
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Post » 13 Nov 2012, 01:03

the background is portal and all blocks with new textures are removed in the levels I've played.
Last edited by TheJonyMyster on 14 Nov 2012, 03:02, edited 1 time in total.

Mari0Maker
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Post » 13 Nov 2012, 20:09

TheSeek wrote:Nice job, but since it looks like you put a lot of work into this, i'll point out some flaws...

hatninja wrote:ok so what do you mean by weird movement

i guess he meant the small mario movements...i'll explain better:
you made the animations sheets like this
Image
in the big mario walk animation you used the stand frame as 3rd walk frame, so when he walks it looks FINE.
but in the small mario walk animation you used the 1st walk frame again as 3rd walk frame, so it looks weird...use the small stand frame as 3rd walk animation for small mario too(like you did with big mario) and it should look fine, i guess.

also, you used the win pose as grow animation(and therefore, it affects the back to small animation when he is hit while big mario too), while it should be like this instead:
Image
(the one in the middle as grow animation/sprite in mari0 sheets)

other than that, the only thing i noticed is the "flipping coin out of a block" animation which is still the old one, but you already said you need to animate more stuff, so i guess the coin is already planned.

P.S.: i uggest you to use just one color sheet both for the pants and hat(leaving the 3rd sheet completely empty, not a problem, or use it for the skin like the original) so that it will be easier to handle the colors(especially for fire mario, since his hat's color is messed up).

P.P.S.: i know it's a huge pain in the ass, but adding the portal gun should be a priority, not just a "maybe".

Thanks for explaining it. =)

I also noticed that the Big Mario animation isn't correct either. Watch this and then play your Mari0 SNES Edition to see the difference yourself:



I also noticed your Fire Flower animation is off. Sorry for all these flaws. I know it's such a pain.

TheSeek
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Post » 13 Nov 2012, 21:35

Mari0Maker wrote:I also noticed that the Big Mario animation isn't correct either. Watch this and then play your Mari0 SNES Edition to see the difference yourself:

*video*

you're right, in this case he just have to switch the 1st and 2nd frames in the walk animation for big mario(small mario frames order is fine except for the 3rd walk animation frame to be replaced with the stand frame like i said before) and it'll be fine.

Hatninja
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Post » 13 Nov 2012, 23:49

well im not quite trying to copy smas
im only taking from it

FaycalMenouar
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Post » 16 Nov 2012, 16:39

THIS IS BRILLANT !

Mariobros2
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Post » 16 Nov 2012, 20:58

I must say this looks amazing! One thing I can point out thought, the 0 in the title screen needs to be redrawn. Right now it doesn't look quite right next to those title letters.

Hatninja
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Post » 22 Nov 2012, 08:03

TheJonyMyster wrote:the background is portal and all blocks with new textures are removed in the levels I've played.

i believe you should delete smb in the mappacks folder and use the new verison of this mod from now on

Epic223
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Post » 12 Jan 2013, 04:06

i cant do it i try to play i try everytime with every single program it doesnt work

Firaga
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Post » 12 Jan 2013, 04:59

Epic223 wrote:i cant do it i try to play i try everytime with every single program it doesnt work


You have to rename the extension (.zip) at the end to a LOVE file (basically just change the .zip into .love).

If you haven't downloaded then engine (whatever it's called, program), you can't play it either.

Epic223
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Post » 09 Feb 2013, 00:42

I extracted it and its says the text and then the stabyourself logo and then it has these lua codes i dont understand. and its renamed aswell

Mari0Maker
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Post » 09 Feb 2013, 03:58

Can't wait for 2.0! :D

jokekid
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Post » 12 Feb 2013, 11:03

dont extract it, go to to stabyourself front page, go to mari0 downloads and go to source, if i recall correct, it will give you the possibility to download the game, or the LOVE engine, download the LOVE engine, install, now you can run .love files, so rename the .zip to .love, run and play :P

by the way, this looks amazing, really it's great.

Hatninja
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Post » 12 Feb 2013, 20:03

how could you possibly play it that way

jokekid
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Post » 14 Feb 2013, 00:01

. . .

haven't downloaded it, so tell me, is it a full mod or the files to place inside a .love file?

from what i read i thought it was the game modded...

honestly i think every mod thread should have a small part dedicated to how to install it...

Mari0Maker
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Post » 14 Feb 2013, 20:27

jokekid wrote:. . .

haven't downloaded it, so tell me, is it a full mod or the files to place inside a .love file?

from what i read i thought it was the game modded...

honestly i think every mod thread should have a small part dedicated to how to install it...

Just run the .love file in the download.

Firion'sShadow
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Post » 15 Feb 2013, 19:05

This. Is. Beautiful. Keep up the good work.

JWinslow23
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Post » 16 Feb 2013, 02:32

Every time I go down a pipe in a "bonus" section, I somehow get embedded into a wall, and I go left. The only way I could get out of there is crouch-jumping and portal-placing.

Superjustinbros
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Post » 02 Mar 2013, 04:27

Dude, tell me how you did the menu music and extra sound effects for certain other features; I want to add them to the SJB mod. (However, it sustains the title BGM in most cases after playing a map pack).

Also, you may want to check Big Mario's running animation; it looks kind of... "weird" so to say.

Maxxor501
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Post » 31 Mar 2013, 21:08

Alright, This is ultimate nostalgia right here... Super Mario All-Stars for SNES was the game that got me hooked to mario.

Mari0Maker
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Post » 01 Apr 2013, 00:06

Basically quoting what SJB said, but...
How did you add the Title Screen music?

TripleXero
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Post » 01 Apr 2013, 01:03

Ok, I got this working, sorry for those who wanted to do this before and my directions didn't work. Again, I don't have Notepad++/any editor with line numbers, so bare with me and use the search function...

1. In main.lua, find the area that starts "--sounds" add this line, changing the words in caps to the necessary things: "MUSICTITLE = love.audio.newSource("sounds/MUSICFILENAME.ogg", "stream");MUSICTITLE:setLooping(true)"
2. Still in main.lua, scroll down and find "soundlist" and add whatever you replaced "MUSICTITLE" with to that list. When this is done, save
3. In menu.lua, add the line "playsound(MUSICTITLE)" right after "love.audio.stop()" in the beginning of the file

There you go, now this actually works!

Hatninja
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Post » 01 Apr 2013, 07:02

uhmm what?

Legend_of_Kirby
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Post » 03 Apr 2013, 00:21

I think he's explaining to Mari0Maker how to add extra sound effects and music, in order to add it to his mod.

Hatninja
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Post » 03 Apr 2013, 00:23

doh my head

TripleXero
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Post » 03 Apr 2013, 00:26

No, the title screen music. I had a completely different post explaining it before, but it didn't work, and the new one doesn't really make any either unless you read the old one, sorry

FaycalMenouar
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Post » 07 Apr 2013, 16:49

you didn't change the tiles in the sea and castle level in the 1st world :/

Hatninja
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Post » 11 Apr 2013, 19:56

sea level in the first world?
that may explain it

SuperScourge
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Post » 19 Jun 2013, 01:31

TripleXero wrote:Ok, I got this working, sorry for those who wanted to do this before and my directions didn't work. Again, I don't have Notepad++/any editor with line numbers, so bare with me and use the search function...

1. In main.lua, find the area that starts "--sounds" add this line, changing the words in caps to the necessary things: "MUSICTITLE = love.audio.newSource("sounds/MUSICFILENAME.ogg", "stream");MUSICTITLE:setLooping(true)"
2. Still in main.lua, scroll down and find "soundlist" and add whatever you replaced "MUSICTITLE" with to that list. When this is done, save
3. In menu.lua, add the line "playsound(MUSICTITLE)" right after "love.audio.stop()" in the beginning of the file

There you go, now this actually works!

Tried that myself within' BBedit and couldn't get it to load even when I put it in the sounds folder for Mari0's folder and zip the contents and rename it to .love

PooTis
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Post » 26 Jun 2013, 06:54

Good Job man :D

Awesomeface879
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Post » 03 Dec 2013, 04:07

Hey, this a great mod and I enjoy the graphics, but there are bugs with the coin rooms in world 1-1 and 1-2 if you are big mario currently, as when you enter the coin room in 1-1 and 1-2, you spawn inside the wall. In world 1-2 you can escape it and get the coins and exit the coin room, but in 1-1 you are forced to suspend and reload the game. Just wanted to point out some flaws in the maps.

ChrisGin
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Post » 03 Dec 2013, 16:41

im pretty sure this is on hiatus...its been awhile since an update.

Qcode
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Post » 03 Dec 2013, 21:48

Hatninja left the forum a couple weeks ago, so bumping his projects is useless.

FuriousHedgehog
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Post » 15 Jun 2014, 00:56

as did the flag of the flag pole has animation?

MF064DD
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Post » 15 Jun 2014, 18:01

God: By the power of God and all mightiness, you FuriousHedgehog, have the power to bump threads! You will now be answered by whatever question you ask! Use this power wisely!

FuriousHedgehog: IM GOING TO BUMP THE MARI0 SNES MOD!

God: Welp, what have I done.

Image

bubba_nate
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Post » 15 Jun 2014, 21:56

LEFT THE FORUM? AS IN FOR GOOD?
When
why
how
who
what

Hatninja
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Post » 15 Jun 2014, 22:11

I have no idea.

Sašo
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Post » 16 Jun 2014, 01:02

Don't be a jackass about bumping threads, there's nothing wrong with this bump.

He likely didn't see the last reply as he posted.

You should know better

BlackDrag0n1
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Post » 16 Jun 2014, 06:13

My flag animation is is all weird... I'ts barely even a working flag. It's like it's scrolling.


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